Soldiers (EU2012)
Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with the latest available armor, weapons and other [[Equipment (EU2012)|equipment]. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities. It is also possible to costumize your soldiers' name, callsign and physical appearance.
You may increase your combat troops through the following:
- By hiring them through the Barracks facilities (and sacking them as well).
- By receiving soldiers of specific rank/class as a Funding Council reward for the completion of specific combat missions. You get to select how they skill up.
- Finally there are also 'XCOM heroes' - those are beefed up soldiers you can unlock as an Easter Egg but unlocking will disable the achievement score.
Soldier Attributes
Soldier Status
- Status
- Active
- On Mission
- Wounded
- Gravely Wounded
- Tired
- Exhausted
- KIA
- Psionic Testing
- Number of Missions
- Number of Kills
Player editable
- First and Last Name
- Nickname (earned at Sergeant rank)
- Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair
Non-editable
Classes
All soldiers start as rookies with their class being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique abilities, and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
Class | Description | Move and Fire | Firepower | Aim | Critical Hit Chance | Primary Ability | Primary Weapon |
---|---|---|---|---|---|---|---|
Rookie | Basic unit | Yes | Normal | Normal | Normal | None | Assault Rifle |
Assault | Close combat unit | Yes | High | High | High | Run & Gun | Shotgun |
Heavy | High-caliber and explosive firepower | Yes | Very High | Normal | Normal | Rocket Launcher | LMG |
Sniper | Long-range accurate fire | No | High | Very High | Very High | Headshot | Sniper Rifle |
Support | Jack of all trades | Yes | Normal | High | Normal | Smoke Grenade | Assault Rifle |
Psionic* | Mental powers | * | * | * | * | * | * |
* Psionic class is a sub-class build from existing soldiers so it's stats will be based on the starting class.
Further information about each class may be found on the Classes page.
Ranks
Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks it will gain additional combat abilities and stat bonuses. An officer can also provide leadership skills purchased through the Officer Training School, from Sergeant upwards. Each class receives specific stat bonuses upon each rank: perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:
Abilities/Perks
Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:
- Soldier can choose between two specific class abilities upon promotion (exclusively)
- Purchased through the Officer Training School (require presence of high rank officer(s))
- Equipment research and upgrades
- Skeleton Suit - Grapple Hook
- Medikit