Difference between revisions of "Abilities List (LWR)"
(152 intermediate revisions by 10 users not shown) | |||
Line 29: | Line 29: | ||
<li>[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]</li> | <li>[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]</li> | ||
<li>[[Abilities_List_(LWR)#First Aid|First Aid]]</li> | <li>[[Abilities_List_(LWR)#First Aid|First Aid]]</li> | ||
− | <li>[[Abilities_List_(LWR)# | + | <li>[[Abilities_List_(LWR)#Flight|Flight]]</li> |
+ | <li>[[Abilities_List_(LWR)#Burst|Burst]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Fast and Furious|Fast and Furious]]</li> | ||
<li>[[Abilities_List_(LWR)#Fortified|Fortified]]</li> | <li>[[Abilities_List_(LWR)#Fortified|Fortified]]</li> | ||
<li>[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]</li> | <li>[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]</li> | ||
<li>[[Abilities_List_(LWR)#Grenadier|Grenadier]]</li> | <li>[[Abilities_List_(LWR)#Grenadier|Grenadier]]</li> | ||
<li>[[Abilities_List_(LWR)#Grit|Grit]]</li> | <li>[[Abilities_List_(LWR)#Grit|Grit]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Hardened|Hardened]]</li> | ||
<li>[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]</li> | <li>[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]</li> | ||
<li>[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]</li> | <li>[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]</li> | ||
<li>[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]</li> | <li>[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Hunter|Hunter]]</li> | ||
<li>[[Abilities_List_(LWR)#Impact|Impact]]</li> | <li>[[Abilities_List_(LWR)#Impact|Impact]]</li> | ||
<li>[[Abilities_List_(LWR)#In The Zone|In The Zone]]</li> | <li>[[Abilities_List_(LWR)#In The Zone|In The Zone]]</li> | ||
Line 55: | Line 59: | ||
<li>[[Abilities_List_(LWR)#Packmaster|Packmaster]]</li> | <li>[[Abilities_List_(LWR)#Packmaster|Packmaster]]</li> | ||
<li>[[Abilities_List_(LWR)#Penetrator|Penetrator]]</li> | <li>[[Abilities_List_(LWR)#Penetrator|Penetrator]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Pistolero|Pistolero]]</li> | ||
<li>[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]</li> | <li>[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]</li> | ||
<li>[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]</li> | <li>[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]</li> | ||
Line 64: | Line 69: | ||
<li>[[Abilities_List_(LWR)#Repair|Repair]]</li> | <li>[[Abilities_List_(LWR)#Repair|Repair]]</li> | ||
<li>[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]</li> | <li>[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Repulsor Plating|Repulsor Plating]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Robotic|Robotic]]</li> | ||
<li>[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]</li> | <li>[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]</li> | ||
<li>[[Abilities_List_(LWR)#Sapper|Sapper]]</li> | <li>[[Abilities_List_(LWR)#Sapper|Sapper]]</li> | ||
Line 71: | Line 78: | ||
<li>[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]</li> | <li>[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]</li> | ||
<li>[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]</li> | <li>[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]</li> | ||
− | |||
<li>[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]</li> | <li>[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]</li> | ||
<li>[[Abilities_List_(LWR)#Shredder|Shredder]]</li> | <li>[[Abilities_List_(LWR)#Shredder|Shredder]]</li> | ||
Line 83: | Line 89: | ||
<li>[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]</li> | <li>[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]</li> | ||
<li>[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]</li> | <li>[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Tracker|Tracker]]</li> | ||
<li>[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]</li> | <li>[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]</li> | ||
<li>[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]</li> | <li>[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]</li> | ||
Line 89: | Line 96: | ||
<li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Alien Only Perks|<span style="color:black;">2</span> Alien Only Perks]] | <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Alien Only Perks|<span style="color:black;">2</span> Alien Only Perks]] | ||
<ul class="mw-collapsible mw-collapsed"> | <ul class="mw-collapsible mw-collapsed"> | ||
+ | <li>[[Abilities_List_(LWR)#Acidic|Acidic]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Acid Spit|Acid Spit]]</li> | ||
<li>[[Abilities_List_(LWR)#Blood Call|Blood Call]]</li> | <li>[[Abilities_List_(LWR)#Blood Call|Blood Call]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Bloodlust|Bloodlust]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Bull Rush|Bull Rush]]</li> | ||
<li>[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]</li> | <li>[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Cluster Bomb|Cluster Bomb]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Death Explosion|Death Explosion]]</li> | ||
<li>[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]</li> | <li>[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]</li> | ||
− | |||
<li>[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]</li> | <li>[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]</li> | ||
<li>[[Abilities_List_(LWR)#Growth|Growth]]</li> | <li>[[Abilities_List_(LWR)#Growth|Growth]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Hive Mind|Hive Mind]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Indomitable|Indomitable]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Insentient Crush|Insentient Crush]]</li> | ||
<li>[[Abilities_List_(LWR)#Intimidate|Intimidate]]</li> | <li>[[Abilities_List_(LWR)#Intimidate|Intimidate]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Launch|Launch]]</li> | ||
<li>[[Abilities_List_(LWR)#Leap|Leap]]</li> | <li>[[Abilities_List_(LWR)#Leap|Leap]]</li> | ||
<li>[[Abilities_List_(LWR)#Mind Control|Mind Control]]</li> | <li>[[Abilities_List_(LWR)#Mind Control|Mind Control]]</li> | ||
− | <li>[[Abilities_List_(LWR)# | + | <li>[[Abilities_List_(LWR)#Orbital Ray|Orbital Ray]]</li> |
+ | <li>[[Abilities_List_(LWR)#Overload|Overload]]</li> | ||
<li>[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]</li> | <li>[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Psi Shield|Psi Shield]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Psychic Storm|Psychic Storm]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Shadowshot|Shadowshot]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Stealth|Stealth]]</li> | ||
<li>[[Abilities_List_(LWR)#Strangle|Strangle]]</li> | <li>[[Abilities_List_(LWR)#Strangle|Strangle]]</li> | ||
− | <li>[[Abilities_List_(LWR)# | + | <li>[[Abilities_List_(LWR)#Stun Immune|Stun Immune]]</li> |
+ | <li>[[Abilities_List_(LWR)#Transform|Transform]]</li> | ||
</ul> | </ul> | ||
Line 107: | Line 130: | ||
<li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Gene Mods|<span style="color:black;">3</span> Gene Mods]] | <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Gene Mods|<span style="color:black;">3</span> Gene Mods]] | ||
<ul class="mw-collapsible mw-collapsed"> | <ul class="mw-collapsible mw-collapsed"> | ||
− | |||
<li>[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]</li> | <li>[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]</li> | ||
− | <li>[[Abilities_List_(LWR)# | + | <li>[[Abilities_List_(LWR)#Advanced Perception|Advanced Perception]]</li> |
− | <li>[[Abilities_List_(LWR)# | + | <li>[[Abilities_List_(LWR)#Dual Heart|Dual Heart]]</li> |
− | <li>[[Abilities_List_(LWR)# | + | <li>[[Abilities_List_(LWR)#Enhanced Metabolism|Enhanced Metabolism]]</li> |
<li>[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]</li> | <li>[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]</li> | ||
− | <li>[[Abilities_List_(LWR)#Muscle | + | <li>[[Abilities_List_(LWR)#Muscle Amp|Muscle Amp]]</li> |
<li>[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]</li> | <li>[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]</li> | ||
− | <li>[[Abilities_List_(LWR)# | + | <li>[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]</li> |
+ | <li>[[Abilities_List_(LWR)#Regenesis|Regenesis]]</li> | ||
<li>[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]</li> | <li>[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]</li> | ||
</ul> | </ul> | ||
Line 131: | Line 154: | ||
<li>[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]</li> | <li>[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]</li> | ||
<li>[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]</li> | <li>[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Commanding Officer|Commanding Officer]]</li> | ||
+ | <li>[[Abilities_List_(LWR)#Command|Command]]</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
Line 145: | Line 170: | ||
<li>[[Abilities_List_(LWR)#Rift|Rift]]</li> | <li>[[Abilities_List_(LWR)#Rift|Rift]]</li> | ||
<li>[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]</li> | <li>[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]</li> | ||
+ | </ul> | ||
+ | </li> | ||
+ | <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Positive Quirks|<span style="color:black;">5</span> Positive Quirks]] | ||
+ | <ul class="mw-collapsible mw-collapsed"> | ||
+ | </ul> | ||
+ | </li> | ||
+ | <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Negative Quirks|<span style="color:black;">5</span> Negative Quirks]] | ||
+ | <ul class="mw-collapsible mw-collapsed"> | ||
</ul> | </ul> | ||
</li> | </li> | ||
Line 165: | Line 198: | ||
<td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Absorption Fields"></div> | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Absorption Fields"></div> | ||
{{Absorption Fields (LWR) |align=center |text=1}} | {{Absorption Fields (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], [[S.H.I.V. (LWR)|SHIV]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</br>'''Equipment: '''[[Equipment (LWR)#Miscellaneous gear|Shielding Pod]]</div> |
+ | </td> | ||
+ | |||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Acid Tech"></div> | ||
+ | {{Acid Tech (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Thin_Man|Thinman Leaders]]</div> | ||
</td> | </td> | ||
<td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Aggression"></div> | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Aggression"></div> | ||
{{Aggression (LWR) |align=center |text=1}} | {{Aggression (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Awareness"></div> | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Awareness"></div> | ||
{{Awareness (LWR) |align=center |text=1}} | {{Awareness (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Jaeger (LWR)|Jaeger]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)# | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Jaeger (LWR)|Jaeger]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]</div> |
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Body Shield"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Body Shield"></div> | ||
{{Body Shield (LWR) |align=center |text=1}} | {{Body Shield (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[MEC Trooper (LWR)|MECS]] via eqipment</br>'''Equipment: '''[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[MEC Trooper (LWR)|MECS]] via eqipment</br>'''Equipment: '''[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|LMEC Suits]]</div> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Brawler"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Brawler"></div> | ||
{{Brawler (LWR) |align=center |text=1}} | {{Brawler (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]</div> |
</td> | </td> | ||
− | |||
<tr> | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Bring 'Em On"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Bring 'Em On"></div> | ||
{{Bring 'Em On (LWR) |align=center |text=1}} | {{Bring 'Em On (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[ | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]], [[Marauder (LWR)|Marauder]], [[Infantry (LWR)|Infantry]]</div> |
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Bulletstorm"></div> | ||
+ | {{Bulletstorm (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]] via equipment</br>'''Equipment: '''[[Weapons (LWR)#SAWs|SAWs]]</div> | ||
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Bullseye"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Bullseye"></div> | ||
{{Bullseye (LWR) |align=center |text=1}} | {{Bullseye (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[ | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]</div> |
+ | </td> | ||
+ | |||
+ | <tr> | ||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Burst"></div> | ||
+ | {{Burst (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] via equipment</br>'''Equipment: '''[[Equipment (LWR)#Ammunition Modifiers|Drum Mags]], [[Equipment (LWR)#SHIV Only|Smartshell Pod]], [[Weapons (LWR)#SAWs|SAWs]], [[Weapons (LWR)#LMGs|LMGs]]</div> | ||
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Close Combat Specialist"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Close Combat Specialist"></div> | ||
{{Close Combat Specialist (LWR) |align=center |text=1}} | {{Close Combat Specialist (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]], [[S.H.I.V. (LWR)|SHIV]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]</div> |
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Close Encounters"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Close Encounters"></div> | ||
{{Close Encounters (LWR) |align=center |text=1}} | {{Close Encounters (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Collateral Damage"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Collateral Damage"></div> | ||
{{Collateral Damage (LWR) |align=center |text=1}} | {{Collateral Damage (LWR) |align=center |text=1}} | ||
Line 228: | Line 269: | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Medic (LWR)|Medic]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Medic (LWR)|Medic]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Concealment"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Concealment"></div> | ||
{{Concealment (LWR) |align=center |text=1}} | {{Concealment (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Critical System Targeting"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Critical System Targeting"></div> | ||
{{Critical System Targeting (LWR) |align=center |text=1}} | {{Critical System Targeting (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Engineer (LWR)|Engineer]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</div> |
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Damage Control"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Damage Control"></div> | ||
{{Damage Control (LWR) |align=center |text=1}} | {{Damage Control (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</br>'''Equipment: '''[[Armor (LWR)#MEC exoskeletons|HMEC Suits]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[S.H.I.V. (LWR)|SHIV]], All [[MEC Trooper (LWR)|MECS]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</br>'''Equipment: '''[[Armor (LWR)#MEC exoskeletons|MEC-1]], [[Armor (LWR)#MEC exoskeletons|HMEC Suits]]</div> |
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Dampening Shield"></div> | ||
+ | {{Dampening Shield (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM: '''[[Goliath (LWR)|Goliath]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]</div> | ||
</td> | </td> | ||
</tr> | </tr> | ||
Line 250: | Line 295: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Danger Zone"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Danger Zone"></div> | ||
{{Danger Zone (LWR) |align=center |text=1}} | {{Danger Zone (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]<br/>'''Equipment: '''[[Weapons (LWR)#LMGs|LMGs]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]] via equipment, [[S.H.I.V. (LWR)|SHIV]]<br/>'''Equipment: '''[[Weapons (LWR)#LMGs|LMGs]]</div> |
</td> | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Dense Smoke"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Dense Smoke"></div> | ||
{{Dense Smoke (LWR) |align=center |text=1}} | {{Dense Smoke (LWR) |align=center |text=1}} | ||
Line 262: | Line 309: | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Double Tap"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Double Tap"></div> | ||
{{Double Tap (LWR) |align=center |text=1}} | {{Double Tap (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Executioner"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Executioner"></div> | ||
{{Executioner (LWR) |align=center |text=1}} | {{Executioner (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Sniper (LWR)|Sniper]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]</div> |
</td> | </td> | ||
Line 279: | Line 325: | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]</div> | ||
</td> | </td> | ||
− | </ | + | |
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fast and Furious"></div> | ||
+ | {{Fast and Furious (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Situation Room (LWR)#Covert Operations|Covert Operative]]</div> | ||
+ | </td> | ||
<tr> | <tr> | ||
Line 291: | Line 341: | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Rocketeer (LWR)|Rocketeer]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Rocketeer (LWR)|Rocketeer]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<tr> | <tr> | ||
− | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Flight"></div> |
− | {{ | + | {{Flight (LWR) |align=center |text=1}} |
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|SHIV]] | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] via equipment, [[S.H.I.V. (LWR)|Hover SHIV]]</br>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]</br>'''Equipment: '''[[Armor (LWR)#Heavy Armor|Archangel Armor]], [[Armor (LWR)#Light Armor|Seraph Armor]]</div> |
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fortified"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fortified"></div> | ||
{{Fortified (LWR) |align=center |text=1}} | {{Fortified (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</div> |
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fragmentation"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fragmentation"></div> | ||
{{Fragmentation (LWR) |align=center |text=1}} | {{Fragmentation (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[ | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]], [[Shogun (LWR)|Shogun]], [[Engineer (LWR)|Engineer]]</div> |
</td> | </td> | ||
− | |||
<tr> | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Grenadier"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Grenadier"></div> | ||
{{Grenadier (LWR) |align=center |text=1}} | {{Grenadier (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Shogun (LWR)|Shogun]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]</div> |
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Grit"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Grit"></div> | ||
{{Grit (LWR) |align=center |text=1}} | {{Grit (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]</div> |
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Gun Slayer"></div> | ||
+ | {{Gun Slayer (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''Equipment: '''[[Equipment (LWR)#Miscellaneous gear|Plasma Stellerator]]</div> | ||
+ | </td> | ||
+ | |||
+ | <tr> | ||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Hardened"></div> | ||
+ | {{Hardened (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[MEC Trooper (LWR)|MECS]], [[S.H.I.V. (LWR)|SHIV]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</div> | ||
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="HEAT Warheads"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="HEAT Warheads"></div> | ||
{{HEAT Warheads (LWR) |align=center |text=1}} | {{HEAT Warheads (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Rocketeer (LWR)|Rocketeer]], [[Assault (LWR)|Assault]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]</div> |
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Hit and Run"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Hit and Run"></div> | ||
{{Hit and Run (LWR) |align=center |text=1}} | {{Hit and Run (LWR) |align=center |text=1}} | ||
Line 338: | Line 390: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Holo Rounds"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Holo Rounds"></div> | ||
{{Holo Rounds (LWR) |align=center |text=1}} | {{Holo Rounds (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] via equipment <br/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#SHIV Only|Holo Charger]]</div> |
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Hunter"></div> | ||
+ | {{Hunter (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Jaeger (LWR)|Jaeger]]</div> | ||
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Impact"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Impact"></div> | ||
{{Impact (LWR) |align=center |text=1}} | {{Impact (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Sniper (LWR)|Sniper]] | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Sniper (LWR)|Sniper]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]], [[Jaeger (LWR)|Jaeger]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</div> |
</td> | </td> | ||
− | |||
<tr> | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="In The Zone"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="In The Zone"></div> | ||
{{In The Zone (LWR) |align=center |text=1}} | {{In The Zone (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM: '''[[Sniper (LWR)| Sniper]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM: '''[[Sniper (LWR)|Sniper]]</div> |
</td> | </td> | ||
Line 362: | Line 419: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Killer Instinct"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Killer Instinct"></div> | ||
{{Killer Instinct (LWR) |align=center |text=1}} | {{Killer Instinct (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[ | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], All [[Soldiers (LWR)|Soldiers]] via equipment</br>'''Equipment: '''[[Equipment (LWR)#Sightings|Illuminator Gunsight]]</div> |
</td> | </td> | ||
− | |||
<tr> | <tr> | ||
− | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | |
− | {{ | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Kitted"></div> |
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM: ''' | + | {{Kitted (LWR) |align=center |text=1}} |
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Sniper (LWR)|Sniper]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]</div> | ||
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Light 'Em Up"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Light 'Em Up"></div> | ||
{{Light 'Em Up (LWR) |align=center |text=1}} | {{Light 'Em Up (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#SHIV Only|Weapon Supercooler]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Lock N Load"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Lock N Load"></div> | ||
{{Lock n' Load (LWR) |align=center |text=1}} | {{Lock n' Load (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]</div> |
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Lone Wolf"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Lone Wolf"></div> | ||
{{Lone Wolf (LWR) |align=center |text=1}} | {{Lone Wolf (LWR) |align=center |text=1}} | ||
Line 391: | Line 447: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Low Profile"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Low Profile"></div> | ||
{{Low Profile (LWR) |align=center |text=1}} | {{Low Profile (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]</div> |
</td> | </td> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<tr> | <tr> | ||
Line 404: | Line 454: | ||
{{Maim (LWR) |align=center |text=1}} | {{Maim (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Master Mechanic"></div> | ||
+ | {{Master Mechanic (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone]]</div> | ||
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Mayhem"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Mayhem"></div> | ||
{{Mayhem (LWR) |align=center |text=1}} | {{Mayhem (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Sniper (LWR)|Sniper]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Mechanic"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Mechanic"></div> | ||
{{Mechanic (LWR) |align=center |text=1}} | {{Mechanic (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="One For All"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="One For All"></div> | ||
{{One For All (LWR) |align=center |text=1}} | {{One For All (LWR) |align=center |text=1}} | ||
Line 428: | Line 482: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Opportunist"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Opportunist"></div> | ||
{{Opportunist (LWR) |align=center |text=1}} | {{Opportunist (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[ | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Gunner (LWR)|Gunner]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]], [[Jaeger (LWR)|Jaeger]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]</div> |
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Overload"></div> | ||
+ | {{Overload (Long War Rebalance) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Equipment: '''[[Weapons (LWR)#Arc and Stun Rifles|Arc Rifle]], [[Weapons (LWR)#Pistols|Arc Pistol]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Packmaster"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Packmaster"></div> | ||
{{Packmaster (LWR) |align=center |text=1}} | {{Packmaster (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Penetrator"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Penetrator"></div> | ||
{{Penetrator (LWR) |align=center |text=1}} | {{Penetrator (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]</br>'''Equipment: '''[[Weapons (LWR)#Shotguns|Plasma Reflex Cannon]]</div> |
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Platform Stability"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Platform Stability"></div> | ||
{{Platform Stability (LWR) |align=center |text=1}} | {{Platform Stability (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[ | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' Some [[Soldiers (LWR)|Soldiers]] via equipment</br>'''Equipment: '''[[Equipment (LWR)#Weapon Attachments|Alloy Bipod]]</div> |
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Pistolero"></div> | ||
+ | {{Pistolero (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''XCOM:'''[[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]</div> | ||
</td> | </td> | ||
− | |||
<tr> | <tr> | ||
Line 457: | Line 520: | ||
</td> | </td> | ||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Ram"></div> | ||
+ | {{Ram (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM: '''SHIVs</div> | ||
+ | </td> | ||
+ | |||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Ranger"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Ranger"></div> | ||
{{Ranger (LWR) |align=center |text=1}} | {{Ranger (LWR) |align=center |text=1}} | ||
Line 464: | Line 533: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Rapid Fire"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Rapid Fire"></div> | ||
{{Rapid Fire (LWR) |align=center |text=1}} | {{Rapid Fire (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]]</div> |
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Reactive Targeting Sensors"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Reactive Targeting Sensors"></div> | ||
{{Reactive Targeting Sensors (LWR) |align=center |text=1}} | {{Reactive Targeting Sensors (LWR) |align=center |text=1}} | ||
Line 474: | Line 541: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Ready For Anything"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Ready For Anything"></div> | ||
{{Ready For Anything (LWR) |align=center |text=1}} | {{Ready For Anything (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[ | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]<br/>Equipment: '''[[Equipment (LWR)#SHIV Only|Adaptive Tracking Pod]]</div> |
</td> | </td> | ||
Line 483: | Line 551: | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Repair"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Repair"></div> | ||
{{Repair (LWR) |align=center |text=1}} | {{Repair (LWR) |align=center |text=1}} | ||
Line 491: | Line 557: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Repair Servos"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Repair Servos"></div> | ||
{{Repair Servos (LWR) |align=center |text=1}} | {{Repair Servos (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#Platings|Regenerative Plating]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]], All [[Soldiers (LWR)|Soldiers]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#Platings|Regenerative Plating]]</div> |
</td> | </td> | ||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Repulsor"></div> | ||
+ | {{Repulsor (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Marauder (LWR)|Marauder]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], </div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Robotic"></div> | ||
+ | {{Robotic (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[S.H.I.V. (LWR)|SHIV]]</br>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone]], [[Alien Life Forms (LWR)#Seeker|Seeker]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]</div> | ||
+ | </td> | ||
+ | |||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Run and Gun"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Run and Gun"></div> | ||
{{Run and Gun (LWR) |align=center |text=1}} | {{Run and Gun (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sapper"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sapper"></div> | ||
{{Sapper (LWR) |align=center |text=1}} | {{Sapper (LWR) |align=center |text=1}} | ||
Line 509: | Line 585: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Savior"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Savior"></div> | ||
− | {{Savior (LWR) |align=center |text=1}} | + | {{Savior (LWR) |align=center |text=1|topbotpad=10}} |
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Medic (LWR)|Medic]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Medic (LWR)|Medic]]</div> | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sentinel"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sentinel"></div> | ||
{{Sentinel (LWR) |align=center |text=1}} | {{Sentinel (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sentry"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sentry"></div> | ||
{{Sentry (LWR) |align=center |text=1}} | {{Sentry (LWR) |align=center |text=1}} | ||
Line 527: | Line 602: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Shadowstep"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Shadowstep"></div> | ||
{{Shadowstep (LWR) |align=center |text=1}} | {{Shadowstep (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Jaeger (LWR)|Jaeger]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]]</br>'''Equipment:''' [[Equipment (LWR)#Miscellaneous gear|Chameleon Vest]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sharpshooter"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sharpshooter"></div> | ||
{{Sharpshooter (LWR) |align=center |text=1}} | {{Sharpshooter (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]], [[Jaeger (LWR)|Jaeger]]<br/></div> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</td> | </td> | ||
− | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Shock | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Shock And Awe"></div> |
{{Shock And Awe (LWR) |align=center |text=1}} | {{Shock And Awe (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Rocketeer (LWR)|Rocketeer]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]</div> |
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Shredder"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Shredder"></div> | ||
{{Shredder (LWR) |align=center |text=1}} | {{Shredder (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], Other [[Soldiers (LWR)| Soldiers]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#Special Ammunition|Shredder Ammo]], [[Weapons (LWR)#Assault Rifles|Plasma Rifle]]/[[Weapons (LWR)#Carbines|Plasma Carbine]] (bio only), [[Weapons (LWR)#Battle Rifles|Plasma Battle Rifle]] (mech only)</div> |
</td> | </td> | ||
− | |||
<tr> | <tr> | ||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Slayer"></div> | ||
+ | {{Slayer (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''XCOM: '''[[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]</div> | ||
+ | </td> | ||
+ | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Smoke and Mirrors"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Smoke and Mirrors"></div> | ||
{{Smoke And Mirrors (LWR) |align=center |text=1}} | {{Smoke And Mirrors (LWR) |align=center |text=1}} | ||
Line 561: | Line 634: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Snapshot"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Snapshot"></div> | ||
{{Snapshot (LWR) |align=center |text=1}} | {{Snapshot (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sprinter"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Sprinter"></div> | ||
{{Sprinter (LWR) |align=center|text=1}} | {{Sprinter (LWR) |align=center|text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]]<br/>'''Aliens:''' All | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]<br/>'''Aliens:''' All [[Alien Life Forms (LWR)|Alien Leaders]]</div> |
− | |||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Squadsight"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Squadsight"></div> | ||
{{Squadsight (LWR) |align=center |text=1}} | {{Squadsight (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Sniper (LWR)|Sniper]], [[Scout (LWR)|Scout]] via equipment<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Thinman|Thinman Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]</br>'''Equipment: '''[[Equipment (LWR)#Sightings|Marksmen Scope]]</div> |
</td> | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Steadfast"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Steadfast"></div> | ||
{{Steadfast (LWR) |align=center |text=1}} | {{Steadfast (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Shogun (LWR)|Shogun]], All [[Soldiers (LWR)|Soldiers]] via equipment</br>'''Equipment: '''[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Suppression"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Suppression"></div> | ||
{{Suppression (LWR) |align=center |text=1}} | {{Suppression (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Gunner (LWR)|Gunner]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]</div> |
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tactical Mobility"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tactical Mobility"></div> | ||
{{Tactical Mobility (LWR) |align=center |text=1}} | {{Tactical Mobility (LWR) |align=center |text=1}} | ||
Line 596: | Line 666: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tandem Warheads"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tandem Warheads"></div> | ||
{{Tandem Warheads (LWR) |align=center |text=1}} | {{Tandem Warheads (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tenacious Defense"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tenacious Defense"></div> | ||
{{Tenacious Defense (LWR) |align=center |text=1}} | {{Tenacious Defense (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]</div> | ||
</td> | </td> | ||
− | |||
− | < | + | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tinker"></div> |
+ | {{Tinker (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Rocketeer (LWR)|Rocketeer]]</div> | ||
+ | </td> | ||
+ | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tracker"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tracker"></div> | ||
{{Tracker (LWR) |align=center |text=1}} | {{Tracker (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''XCOM: '''All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment<br/>'''Equipment: '''[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''XCOM: '''All [[Soldiers (LWR)|Soldiers]] via equipment, All [[S.H.I.V. (LWR)|SHIV]] via equipment<br/>'''Equipment: '''[[Equipment (LWR)#Miscellaneous gear|Proximity Sensor]], [[Equipment (LWR)#SHIV Only|Motion Tracker]]</div> |
+ | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Vital Point Targeting"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Vital Point Targeting"></div> | ||
{{Vital Point Targeting (LWR) |align=center |text=1}} | {{Vital Point Targeting (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]] | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]], [[Sniper (LWR)|Sniper]], [[Medic (LWR)|Medic]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider]]</div> |
</td> | </td> | ||
Line 621: | Line 697: | ||
</tr> | </tr> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</table> | </table> | ||
==Alien Only Perks== | ==Alien Only Perks== | ||
− | <table class="wikitable" style="background-color:#fff"> | + | <table class="wikitable" style="background-color:#fff"> |
<tr> | <tr> | ||
− | <td style=" | + | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Acidic"></div> |
{{Acidic (LWR) |align=center |text=1}} | {{Acidic (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Thinman|Thinman]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]</div> | ||
Line 667: | Line 722: | ||
{{Bloodlust (LWR) |align=center |text=1}} | {{Bloodlust (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Berserker|Berserker]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Berserker|Berserker]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Brute"></div> | ||
+ | {{Brute (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>[[Alien Life Forms (LWR)#Berserker|Berserker]]</div> | ||
</td> | </td> | ||
Line 674: | Line 734: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Cannon Fire"></div> | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Cannon Fire"></div> | ||
{{Cannon Fire (LWR) |align=center |text=1}} | {{Cannon Fire (LWR) |align=center |text=1}} | ||
Line 679: | Line 740: | ||
</td> | </td> | ||
− | + | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Cluster Bomb"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Cluster Bomb"></div> | ||
{{Cluster Bomb (LWR) |align=center |text=1}} | {{Cluster Bomb (LWR) |align=center |text=1}} | ||
Line 687: | Line 748: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Death Explosion"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Death Explosion"></div> | ||
{{Death Explosion (LWR) |align=center |text=1}} | {{Death Explosion (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)# | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Drone|Drone]]</div> |
</td> | </td> | ||
+ | <tr> | ||
<td style="width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Deflection Shield"></div> | <td style="width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Deflection Shield"></div> | ||
{{Deflection Shield (LWR) |align=center |text=1}} | {{Deflection Shield (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Explosive Shots"></div> | ||
+ | {{Explosive Shots (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Mechtoid|Mechtoids]], [[Alien Life Forms (LWR)#Cyberdisc|Cyberdiscs]], [[Alien Life Forms (LWR)#Sectopod|Sectopods]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fervor"></div> | ||
+ | {{Fervor (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]</div> | ||
</td> | </td> | ||
<tr> | <tr> | ||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fleet"></div> | ||
+ | {{Fleet (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]</div> | ||
+ | </td> | ||
+ | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Greater Mind Merge"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Greater Mind Merge"></div> | ||
{{Greater Mind Merge (LWR) |align=center |text=1}} | {{Greater Mind Merge (LWR) |align=center |text=1}} | ||
Line 706: | Line 783: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Hive Mind"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Hive Mind"></div> | ||
{{Hive Mind (LWR) |align=center |text=1}} | {{Hive Mind (LWR) |align=center |text=1}} | ||
Line 711: | Line 789: | ||
</td> | </td> | ||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Indomitable"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Indomitable"></div> | ||
{{Indomitable (LWR) |align=center |text=1}} | {{Indomitable (LWR) |align=center |text=1}} | ||
Line 720: | Line 797: | ||
{{Insentient Crush (LWR)|align=center |text=1}} | {{Insentient Crush (LWR)|align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>[[Alien Life Forms (LWR)#Ethereal|Ethereal]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>[[Alien Life Forms (LWR)#Ethereal|Ethereal]]</div> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
</td> | </td> | ||
Line 731: | Line 803: | ||
{{Launch (LWR) |align=center |text=1}} | {{Launch (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Floater|Floater]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Floater|Floater]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Leader"></div> | ||
+ | {{Leader (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)|All Alien Leaders]]</div> | ||
</td> | </td> | ||
Line 738: | Line 815: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Mind Control"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Mind Control"></div> | ||
{{Mind Control (LWR) |align=center |text=1}} | {{Mind Control (LWR) |align=center |text=1}} | ||
Line 743: | Line 821: | ||
</td> | </td> | ||
− | < | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Orbital Ray"></div> |
− | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | {{Orbital Ray (LWR) |align=center |text=1}} |
− | {{ | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>[[Alien Life Forms (LWR)#Drone|Drone]]</div> |
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:</ | + | </td> |
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Plasma Shield"></div> | ||
+ | {{Plasma Shield (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>[[Alien Life Forms (LWR)|All Alien Champions]]</div> | ||
</td> | </td> | ||
− | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <tr> |
− | {{ | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psychic Tether"></div> |
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/> | + | {{Psychic Tether (LWR) |align=center |text=1}} |
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>[[Alien Life Forms (LWR)#Ethereal|Ethereal]]</div> | ||
</td> | </td> | ||
Line 759: | Line 842: | ||
</td> | </td> | ||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psi Shield"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psi Shield"></div> | ||
{{Psi Shield (LWR) |align=center |text=1}} | {{Psi Shield (LWR) |align=center |text=1}} | ||
Line 765: | Line 847: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psychic Storm"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psychic Storm"></div> | ||
{{Psychic Storm (LWR) |align=center |text=1}} | {{Psychic Storm (LWR) |align=center |text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psychic Wave"></div> | ||
+ | {{Psychic Wave (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Ethereal|Ethereals]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Pursuit"></div> | ||
+ | {{Pursuit (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Chryssalid|Chryssalids]]</div> | ||
+ | </td> | ||
+ | |||
+ | <tr> | ||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Shadowshot"></div> | ||
+ | {{Shadowshot (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Thinman|Thinman]]</div> | ||
</td> | </td> | ||
Line 775: | Line 874: | ||
</td> | </td> | ||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Strangle"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Strangle"></div> | ||
{{Strangle (LWR) |align=center |text=1}} | {{Strangle (LWR) |align=center |text=1}} | ||
Line 781: | Line 879: | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Stun Immune"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Stun Immune"></div> | ||
{{Stun Immune (LWR) |align=center |text=1}} | {{Stun Immune (LWR) |align=center |text=1}} | ||
Line 788: | Line 887: | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Transform"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Transform"></div> | ||
{{Transform (LWR) |align=center |text=1}} | {{Transform (LWR) |align=center |text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)# | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]</div> |
</td> | </td> | ||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Uber"></div> | ||
+ | {{Uber (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:</br>'''Aliens: '''[[Alien Life Forms (LWR)#Uber Ethereal|Uber Ethereal]]</div> | ||
+ | </td> | ||
+ | |||
+ | |||
+ | </tr> | ||
</table> | </table> | ||
Line 797: | Line 903: | ||
<table class="wikitable" style="background-color:#fff"> | <table class="wikitable" style="background-color:#fff"> | ||
− | |||
− | |||
− | |||
− | |||
<td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Adrenal Neurosympathy"></div> | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Adrenal Neurosympathy"></div> | ||
Line 807: | Line 909: | ||
</td> | </td> | ||
− | <td style=" | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Advanced Perception"></div> |
− | {{ | + | {{Advanced Perception (LWR)|align=center|text=1}} |
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]<br/>'''Aliens: '''[[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leader]]</div> |
</td> | </td> | ||
− | |||
− | <tr><td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <tr> |
− | {{ | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Dual Heart"></div> |
+ | {{Dual Heart (LWR)|align=center|text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | ||
</td> | </td> | ||
− | <td style="height: | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Enhanced Metabolism"></div> |
− | {{ | + | {{Enhanced Metabolism (LWR)|align=center|text=1}} |
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> |
</td> | </td> | ||
− | <td style=" | + | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Iron Skin"></div> |
{{Iron Skin (LWR)|align=center|text=1}} | {{Iron Skin (LWR)|align=center|text=1}} | ||
− | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</br>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker]]</div> | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</br>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]</div> |
</td> | </td> | ||
− | |||
− | <tr><td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Muscle | + | <tr> |
− | {{Muscle | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Muscle Amp"></div> |
+ | {{Muscle Amp (LWR)|align=center|text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Outsider|Outsider]]</div> | ||
</td> | </td> | ||
Line 839: | Line 941: | ||
</td> | </td> | ||
− | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Predictive Tracking"></div> |
− | {{ | + | {{Predictive Tracking (LWR)|align=center|text=1}} |
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | ||
</td> | </td> | ||
− | </ | + | |
+ | <tr> | ||
+ | <tr> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Regenesis"></div> | ||
+ | {{Regenesis (LWR) |align=center |text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]<br/>'''Aliens:''' [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]</div> | ||
+ | </td> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Smart Macrophages"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Smart Macrophages"></div> | ||
Line 849: | Line 957: | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]</div> | ||
</td> | </td> | ||
− | |||
</table> | </table> | ||
Line 856: | Line 963: | ||
<table class="wikitable" style="background-color:#fff"> | <table class="wikitable" style="background-color:#fff"> | ||
− | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | |
− | {{ | + | <tr> |
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Commanding Officer"></div> | ||
+ | {{Commanding Officer (LWR)|align=center|text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
</td> | </td> | ||
− | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Command"></div> |
− | {{ | + | {{Command (LWR)|align=center|text=1}} |
− | <br/><div style="text-align:center;font-size:0.9em;">Available for: | + | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> |
</td> | </td> | ||
Line 870: | Line 979: | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
</td> | </td> | ||
− | |||
− | <tr><td style=" | + | <tr> |
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Clutch Leadership"></div> | ||
+ | {{Clutch Leadership (LWR)|align=center|text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Combined Arms"></div> | ||
+ | {{Combined Arms (LWR)|align=center|text=1}} | ||
+ | <br/><div style="text-align:center;font-size:0.9em;">Available for: <br/>'''XCOM:''' All [[Officers (LWR)|Officers]], [[Jaeger (LWR)|Jaeger]]<br/>'''Aliens:''' All [[Alien Life Forms (LWR)|Alien Leaders]]</div> | ||
+ | </td> | ||
+ | |||
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Cover Tactics"></div> | ||
{{Cover Tactics (LWR)|align=center|text=1}} | {{Cover Tactics (LWR)|align=center|text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
</td> | </td> | ||
− | <td style=" | + | <tr> |
+ | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Cover Tenacity"></div> | ||
{{Cover Tenacity (LWR)|align=center|text=1}} | {{Cover Tenacity (LWR)|align=center|text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
</td> | </td> | ||
− | <td style=" | + | <td style="height:150pxx;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Natural Leadership"></div> |
{{Natural Leadership (LWR)|align=center|text=1}} | {{Natural Leadership (LWR)|align=center|text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
</td> | </td> | ||
− | |||
− | + | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Show 'Em the Ropes"></div> | |
{{Show 'Em the Ropes (LWR)|align=center|text=1}} | {{Show 'Em the Ropes (LWR)|align=center|text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
</td> | </td> | ||
+ | <tr> | ||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Stay Frosty"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Stay Frosty"></div> | ||
{{Stay Frosty (LWR)|align=center|text=1}} | {{Stay Frosty (LWR)|align=center|text=1}} | ||
Line 902: | Line 1,022: | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
</td> | </td> | ||
− | |||
− | |||
<td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tricks of the Trade"></div> | <td style="height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Tricks of the Trade"></div> | ||
{{Tricks of the Trade (LWR)|align=center|text=1}} | {{Tricks of the Trade (LWR)|align=center|text=1}} | ||
<br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | <br/><div style="text-align:center;font-size:0.9em;">Available for:<br/>'''XCOM:''' All [[Officers (LWR)|Officers]]</div> | ||
</td> | </td> | ||
− | + | ||
</table> | </table> | ||
Line 976: | Line 1,094: | ||
</table> | </table> | ||
− | == | + | ==Positive Quirks == |
<table class="wikitable" style="background-color:#fff"> | <table class="wikitable" style="background-color:#fff"> | ||
− | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | |
− | + | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Armorer"></div> | |
+ | '''Armorer:'''<br/> | ||
+ | The use of nanobots to repair armor is similar to past experience this soldier has. Repairs to units that still have armor HP repair 1 more HP. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Baller"></div> | ||
+ | '''Baller:'''<br/> | ||
+ | This soldier was a competitive sports player in their past and their experience carries over. Grants +15% throw range. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Boosted Cores"></div> | ||
+ | '''Boosted Cores:'''<br/> | ||
+ | This soldier personally modifies the explosives they bring into missions. Grants +1 damage to all explosives. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Ceaseless"></div> | ||
+ | '''Ceaseless:'''<br/> | ||
+ | This unit works best under pressure. Grants a 30% chance per enemy in sight for reloading to be a free action. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Combat Technician"></div> | ||
+ | '''Combat Technician:'''<br/> | ||
+ | This Engineer is comfortable working in a combat situation. The passive heal from [[Abilities_List_(LWR)#Mechanic|Mechanic]] heals 45% of damage taken (instead of 30%). | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Cool Commander"></div> | ||
+ | '''Cool Commander:'''<br/> | ||
+ | This commander doesn't sweat the hardships of command. Reduces fatigue accumulation by 35%. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Crack Shot"></div> | ||
+ | '''Crack Shot:'''<br/> | ||
+ | This soldier is a master at connecting their shots. Shots from this soldier never [[Other_Abilities_(LWR)#Graze|graze]]. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fascination with ALIEN"></div> | ||
+ | '''Fascination with''' '''''ALIEN''''' ''':'''<br/> | ||
+ | This soldier has a passion for studying '''''ALIEN'''''. Their shots deal 50% more weapon damage against '''''ALIEN'''''. All incoming attacks from '''''ALIEN''''' graze, dealing half of their original damage.<br/> | ||
+ | <br/> | ||
+ | ''NOTE: Replace'' '''''ALIEN''''' ''with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods, Ethereals.'' | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Keen Mind"></div> | ||
+ | '''Keen Mind:'''<br/> | ||
+ | This soldier is quick to learn and has seen a lot. Grants +30% xp from all sources. [[Management_(LWR)#Retiring|If they retire, double their missions are added to the OTS mission pool.]] | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Lucky"></div> | ||
+ | '''Lucky:'''<br/> | ||
+ | For this soldier, things always seem to work out. Grants a 20% chance for any miss to hit instead. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Luminary"></div> | ||
+ | '''Luminary:'''<br/> | ||
+ | This commander has a naturally inspiring way. Grants an additional [[Abilities_List_(LWR)#Command|Command Charge]] during each mission. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Mental Dominion"></div> | ||
+ | '''Mental Dominion:'''<br/> | ||
+ | This soldier has superior control of their own mind. If an enemy [[Abilities_List_(LWR)#Mind_Control|Mind Controls]] this soldier, this soldier has a 50% chance to immediately break the control without consequence. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Omnipresent Command"></div> | ||
+ | '''Omnipresent Command:'''<br/> | ||
+ | This commander has exceptional control of engagements on the battlefield. [[Abilities_List_(LWR)#Commanding_Officer|Commanding Officer]] (0 AP end-in-idle actions) triggers also occur on units that are out of sight. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="On The Ready"></div> | ||
+ | '''On The Ready:'''<br/> | ||
+ | This soldier has learned to be proactive during engagements. Grants a 20% chance for this soldier to [[Other_Abilities_(LWR)#Steady_Weapon|steady]] their weapon at the end of their turn if they are idle. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Pain is Temporary"></div> | ||
+ | '''Pain is Temporary:'''<br/> | ||
+ | This soldier just wants to get back at it and can ignore pain. Reduces injury times by 70%. | ||
</td> | </td> | ||
+ | </tr> | ||
− | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Passionate"></div> |
− | + | '''Passionate:'''<br/> | |
+ | This soldier has a smoldering hatred for the aliens and their invasion. They have a 5% chance to [[Other_Abilities_(LWR)#Enrage|enrage]] every turn an enemy is in sight. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Pistol Pro"></div> | ||
+ | '''Pistol Pro:'''<br/> | ||
+ | This soldier knows how to use a pistol, and how to use it well. Grants +2 damage to all pistol shots. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Prepared for the Worst"></div> | ||
+ | '''Prepared for the Worst:'''<br/> | ||
+ | This commander is always on the ready if things get too hairy for their men. [[Other_Abilities_(LWR)#Tactical_Retreat|Tactical retreats]] occur in a single turn. Once called, this commander gains [[Abilities_List_(LWR)#Command|5 command charges]]. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Prevail"></div> | ||
+ | '''Prevail:'''<br/> | ||
+ | This soldier turns on when the stakes are the highest. Doubles the bonuses granted by the [[Abilities_List_(LWR)#Bring_.27Em_On|Bring 'Em On]] perk. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psionic Breacher"></div> | ||
+ | '''Psionic Breacher:'''<br/> | ||
+ | This psion finds it easy to access and distort the minds of others. Grants +30% hit chance to [Abilities_List_(LWR)#Mind_Fray|Mind Fray]] and [[Abilities_List_(LWR)#Psi_Panic|Psi Panic.]] | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psionic Sensitivity"></div> | ||
+ | '''Psionic Sensitivity:'''<br/> | ||
+ | This psion has an easier time sensing enemy brain activity. Doubles the chance [[Abilities_List_(LWR)#Countercharge|countercharge]] will trigger. | ||
</td> | </td> | ||
+ | </tr> | ||
− | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Psionic Strength"></div> |
− | + | '''Psionic Strength:'''<br/> | |
+ | This psion has unsually strong neural activity. Grants +1 damage to [[Abilities_List_(LWR)#Countercharge|Countercharge]], [Abilities_List_(LWR)#Mind_Fray|Mind Fray]], and [[Abilities_List_(LWR)#Psychokinetic_Strike|Kinetic Blast]]. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Quick Burn"></div> | ||
+ | '''Quick Burn:'''<br/> | ||
+ | This unit has the adrenaline pumping at the beginning of each mission. Grants a bonus of +2.6 mobility at the start of each mission which decreases by 0.6 mobility each turn until the bonus reaches 0 mobility. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Rapid Reaction"></div> | ||
+ | '''Rapid Reaction:'''<br/> | ||
+ | This soldier has exceptional reaction and target acquisition skills. Grants an additional reaction shot on overwatch if this soldier has the [[Abilities_List_(LWR)#Sentinel|Sentinel]] perk. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Receptive Patient"></div> | ||
+ | '''Receptive Patient:'''<br/> | ||
+ | This soldier responds well to the nanobots in medikits. Medikits used on this unit heal 1 more HP. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Slugger"></div> | ||
+ | '''Slugger:'''<br/> | ||
+ | This soldier has gained a natural feel for using the [[Equipment_(LWR)#Large_Equipment_.28MEC.29|KSM]]. Melee attacks deal +30% weapon damage. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Something To Fight For"></div> | ||
+ | '''Something To Fight For:'''<br/> | ||
+ | A newborn child has increased this soldier's dedication to seeing the XCOM project achieve victory. Reduces fatigue accumulation by 35%. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Stalker"></div> | ||
+ | '''Stalker:'''<br/> | ||
+ | This soldier has special skill in attacking their enemies from out of sight. Shooting while [[Other_Abilities_(LWR)#Hidden|hidden]] grants an additional +2 damage. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Steady Hands"></div> | ||
+ | '''Steady Hands:'''<br/> | ||
+ | When steadying, this soldier can calm his breathing and lock his hands in place, allowing them to accurately target enemy weak points. Grants an additional +50 aim when [[Other_Abilities_(LWR)#Steady_Weapon|steadying]]. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Steel Skin"></div> | ||
+ | '''Steel Skin:'''<br/> | ||
+ | This soldier's [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] modification has mutated to an even denser form. Grants +10 additional base DR if this soldier has the [[Abilities_List_(LWR)#Iron_Skin|Iron Skin]] gene mod. | ||
</td> | </td> | ||
</tr> | </tr> | ||
− | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | |
− | + | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Superdense Muscles"></div> | |
+ | '''Superdense Muscles:'''<br/> | ||
+ | This soldier took extremely well to the meld infusion in their leg muscles. Grants an extra +1.3 mobility if this soldier has the [[Abilities_List_(LWR)#Muscle_Amp|Muscle Fiber Density]] gene mod. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Suppression Prodigy"></div> | ||
+ | '''Suppression Prodigy:'''<br/> | ||
+ | This soldier has a natural talent for applying [[Other_Abilities_(LWR)#Suppressive_Fire|suppressive fire]]. [[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive]] fire deals +1 damage. | ||
</td> | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Surgeon"></div> | ||
+ | '''Surgeon:'''<br/> | ||
+ | This soldier has developed a natural skill for dealing with serious wounds. Medikits on units that are missing some base HP heal 1 more HP. | ||
+ | </td> | ||
+ | </tr> | ||
− | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="The Mountain"></div> |
− | + | '''The Mountain:'''<br/> | |
+ | This soldier has perfected becoming an immobile shield. Increases the DR gained during [[Abilities_List_(LWR)#One_For_All|One For All]] from 40% to 50%. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Turtler"></div> | ||
+ | '''Turtler:'''<br/> | ||
+ | This soldier has become more alert and wary in engagements. They will [[Other_Abilities_(LWR)#Hunker_Down|hunker]] anytime they end a turn with an enemy in view while idle in cover. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Uncanny Foresight"></div> | ||
+ | '''Uncanny Foresight:'''<br/> | ||
+ | This soldier's eye modifications give incredible predictive capacity. Grants an additional +10 aim to reaction shots if this soldier has the [[Abilities_List_(LWR)#Predictive_Tracking|Predictive Tracking]] gene mod. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Unload"></div> | ||
+ | '''Unload:'''<br/> | ||
+ | This soldier can fire multiple rounds into targets. Shots from this soldier have a 10% chance to cost 0 AP. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Unyielding"></div> | ||
+ | '''Unyielding:'''<br/> | ||
+ | This soldier can take incredible amounts of punishment and still hang on. Everytime this unit is damaged in a turn, it gains an additively stacking 10% chance for incoming attacks to [[Other_Abilities_(LWR)#Graze|graze]]. | ||
</td> | </td> | ||
− | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | </tr> |
− | + | </table> | |
+ | |||
+ | ==Negative Quirks == | ||
+ | |||
+ | <table class="wikitable" style="background-color:#fff"> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Challenging Patient"></div> | ||
+ | '''Challenging Patient:'''<br/> | ||
+ | This soldier responds poorly to the nanobots in medikits. Medikits used on this unit heal 1 less HP. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Fear of ALIEN"></div> | ||
+ | '''Fear of''' '''''ALIEN''''' ''':'''<br/> | ||
+ | This soldier has an irrational fear of '''''ALIEN'''''. When they encounter '''''ALIEN''''', their will drops to 0 and they lose 1 action point. The will loss lasts until that enemy is incapacitated.<br/> | ||
+ | <br/> | ||
+ | ''NOTE: Replace'' '''''ALIEN''''' ''with any of the following: Sectoids, Thin Men, Floaters, Outsiders, Chryssalids, Mutons, Seekers, Cyberdisks, Mecthoids, Berserkers, Sectopods and Ethereals.'' | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Green Lung"></div> | ||
+ | '''Green Lung:'''<br/> | ||
+ | This soldier experienced a hypersensitivity to the alien fumes causing some permanent lung damage. Increases fatigue times by 30%. | ||
</td> | </td> | ||
</tr> | </tr> | ||
− | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | |
− | + | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Hesitant"></div> | |
+ | '''Hesitant:'''<br/> | ||
+ | This soldier takes a while to get the adrenaline pumping and engage fully. Grants a malus of -2.0 mobility at the start of each mission which increases by 0.6 mobility each turn until the bonus reaches 0 mobility. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Immunocompromised"></div> | ||
+ | '''Immunocompromised:'''<br/> | ||
+ | This soldier has acquired an alien illness that impairs wound healing. Doubles injury times. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Luddite"></div> | ||
+ | '''Luddite:'''<br/> | ||
+ | This soldier gets confused with some of the newer technology. Repairs to units that are missing some base HP repair 1 less HP. | ||
</td> | </td> | ||
+ | </tr> | ||
− | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id=" | + | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Maladroit"></div> |
− | + | '''Maladroit:'''<br/> | |
+ | This soldier has never been exceptional at throwing. Grants -10% throw range. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Overconfident"></div> | ||
+ | '''Overconfident:'''<br/> | ||
+ | This commander commits hastily and rarely thinks of retreat. Tactical retreats take 1 turn longer. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Simple"></div> | ||
+ | '''Simple:'''<br/> | ||
+ | This soldier takes a little longer to grasp new concepts. Grants -15% xp from all sources. If they retire, only half their missions are added to the OTS mission pool. | ||
</td> | </td> | ||
+ | </tr> | ||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Squeamish"></div> | ||
+ | '''Squeamish:'''<br/> | ||
+ | This soldier has seen too much blood. Medikits on units that are missing some base HP heals 1 less HP. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Unlucky"></div> | ||
+ | '''Unlucky:'''<br/> | ||
+ | This soldier sometimes messes up even when it seems impossible to do so. Grants a 5% chance for any hit to miss instead. | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
+ | ==Death Perks == | ||
+ | |||
+ | <table class="wikitable" style="background-color:#fff"> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Avenger"></div> | ||
+ | '''Avenger:'''<br/> | ||
+ | This soldier had comrades killed during battle and plans to never let it happen again. Gains +1 crit damage and +10% throw range. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Defiant"></div> | ||
+ | '''Defiant:'''<br/> | ||
+ | This soldier has vowed to let nothing get in the way ever again. Permanent immunity to Psychic Tether, fatigue, and exhausted. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Ever Vigilant"></div> | ||
+ | '''Ever Vigilant:'''<br/> | ||
+ | This soldier has seen death and is more vigilant because of it. Gains a 20% chance for all shots to graze, dealing half their original damage. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Perseverance"></div> | ||
+ | '''Perseverance:'''<br/> | ||
+ | This soldier will not stop until the alien threat is eliminated. Fatigue and injury times reduced by 50%. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Resolute"></div> | ||
+ | '''Resolute:'''<br/> | ||
+ | This soldier lost comrades in the war and has gained an unwavering resolve. Gains +50% xp from all missions. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Survivor"></div> | ||
+ | '''Survivor:'''<br/> | ||
+ | This soldier survived some bloody battles, increasing resilience. Gains %DR equal to half of the % total HP lost. | ||
+ | </td> | ||
+ | </tr> | ||
+ | |||
+ | <tr><td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Unhinged"></div> | ||
+ | '''Unhinged:'''<br/> | ||
+ | This soldier has witnessed extreme violence and has found a love for it. Grants +1 damage for every 2 enemies in vision to all weapons and equipment. | ||
+ | </td> | ||
+ | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Vindicator"></div> | ||
+ | '''Vindicator:'''<br/> | ||
+ | This soldier lost friends dear to them and wants justice. Grants +10 crit and +2 crit damage. | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
==Unique Perks == | ==Unique Perks == | ||
Line 1,027: | Line 1,394: | ||
<td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Inner Fire"></div> | <td style="width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Inner Fire"></div> | ||
− | Zhang ---- | + | Zhang ---- Ex Triad: +2 damage with pistols |
</td> | </td> | ||
</tr> | </tr> |
Revision as of 15:12, 3 April 2024
Contents
- 1 Normal Perks
- Absorption Fields
- Aggression
- Awareness
- Body Shield
- Bombard
- Brawler
- Bring 'Em On
- Bullseye
- Close Combat Specialist
- Close Encounters
- Collateral Damage
- Combat Drugs
- Concealment
- Critical System Targeting
- Damage Control
- Danger Zone
- Dense Smoke
- Disabling Shot
- Double Tap
- Executioner
- Extra Conditioning
- Field Medic
- Fire Rocket
- First Aid
- Flight
- Burst
- Fast and Furious
- Fortified
- Fragmentation
- Grenadier
- Grit
- Hardened
- HEAT Warheads
- Hit and Run
- Holo Rounds
- Hunter
- Impact
- In The Zone
- Jetboot Module
- Killer Instinct
- Kinetic Dampening
- Light Em Up
- Lock N' Load
- Lone Wolf
- Low Profile
- Master Mechanic
- Maim
- Mayhem
- Mechanic
- One For All
- Onslaught
- Opportunist
- Packmaster
- Penetrator
- Pistolero
- Platform Stability
- Precision Shot
- Ranger
- Rapid Fire
- Reactive Targeting Sensors
- Ready For Anything
- Reconnaissance
- Repair
- Repair Servos
- Repulsor Plating
- Robotic
- Run and Gun
- Sapper
- Savior
- Sentinel
- Sentry
- Shadowstep
- Sharpshooter
- Shock and Awe
- Shredder
- Smoke and Mirrors
- Snapshot
- Sprinter
- Squadsight
- Steadfast
- Suppression
- Tactical Mobility
- Tandem Warheads
- Tenacious Defense
- Tracker
- Vital Point Targeting
- Will To Survive
- 2 Alien Only Perks
- Acidic
- Acid Spit
- Blood Call
- Bloodlust
- Bull Rush
- Cannon Fire
- Cluster Bomb
- Death Explosion
- Deflection Shield
- Greater Mind Merge
- Growth
- Hive Mind
- Indomitable
- Insentient Crush
- Intimidate
- Launch
- Leap
- Mind Control
- Orbital Ray
- Overload
- Psi Lance
- Psi Shield
- Psychic Storm
- Psychic Tether
- Shadowshot
- Stealth
- Strangle
- Stun Immune
- Transform
- 3 Gene Mods
- 4 Officer Training
- 5 Psionic Abilities
- 5 Positive Quirks
- 5 Negative Quirks
- 5 Death Perks
- 5 Unique Perks
Normal Perks
Absorption Fields
Advanced shielding grants +30% DR. Shots from beam weapons (laser/pulse/drone/cyberdisc) lose half of their penetration when targeting this unit. Available for:
XCOM: Goliath, Shogun, SHIV via equipment Aliens: Drone Leaders, Mechtoid, Sectopod Equipment: Shielding Pod |
Acid Tech
All shots have a 35% chance to apply corrosion. Acid grenades/spit damage armor on impact equal to 35% of armor HP (max 10, bypasses DR) and on biologic units will clear steady, overwatch, and suppression. Grants 10% throw range. |
Aggression
Grants the primary weapon +20 crit and additional crit damage equal to the number of enemies in sight or squadsight. |
Awareness
Provides +30 defense. Available for:
XCOM: Jaeger Aliens: Sectoid Leaders, Drone Leaders, Thinman Leaders, Chryssalid Leaders, Outsider Leaders Equipment: Cognitive Enhancer |
Body Shield
Grants a 35% chance for incoming shots to graze, dealing only half of their original damage. The nearest visible enemy suffers -20 aim against this unit and cannot critically hit it. |
Brawler
Grants +1 damage and +20 aim against targets within 4 tiles. Counterattacks melee attacks with damage equal to this unit's max base HP. |
Bring 'Em On
Grants additional shot damage equal to half the number of enemies in sight. Grants additional aim and graze chance equal to 5x the number of enemies in sight. |
Bulletstorm
Hitting a target that this unit already hit this turn deals an additional round of damage equal to their weapon damage. |
Bullseye
Grants +25 aim and crit if shooting at 2AP or against a target on overwatch (double if both). |
Burst
Fire a +50 aim shot with -50% weapon damage and -50 crit. Requires 2 ammo. |
Close Combat Specialist
Grants a reaction shot at any enemy within 4 tiles that acts. Reaction shot only activates on enemy's turn, once per enemy. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30] Available for:
XCOM: Assault, Marauder, Medic, Jaeger, SHIV Aliens: Thinman Leaders, Muton Leaders, Muton Elite Leaders, Outsider |
Close Encounters
The first standard shot against an enemy within 4 tiles or destructive grenade thrown within 4 tiles will leave this unit with 1 AP but reduces mobility to 3.3 tiles during their next action. Grants immunity to reaction fire and critical hits from enemies within 4 tiles. |
Collateral Damage
Use a full ammo clip to destroy some cover and deal 15% weapon damage per ammo in a 5 tile radius. Costs 1 AP. 3 turn cooldown. Grants Lock N' Load. Available for:
XCOM: Shogun |
Combat Drugs
Smoke grenades grant +20 aim and +10 crit. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke. Available for:
XCOM: Medic |
Concealment
If this unit cannot be seen by any enemies and walks (not dashes) to full cover it will become and/or stay concealed. Enemies will not target this unit (but can sense it) when concealed. Leaving cover (that enemies have sight of), beginning a turn in sight of an enemy, being holo-targeted, being flanked, and performing any action will break this concealment. Firing from concealment grants +30% crit. Available for:
XCOM: Scout |
Critical System Targeting
Shots against autopsied mechanical units deal +50% damage and gain +2 penetration. Does not work with the Arc Rifle or Arc Pistol. Available for:
XCOM: Goliath, Gunner, Engineer Aliens: Drone Leaders, Floater Leaders, Outsider Leaders, Heavy Floater, Sectopod |
Damage Control
Grants an instance of 20% DR each time damage is received (they stack multiplicatively). If shredded, reduces shred to 35% at end of turn. Available for:
XCOM: SHIV, All MECS via equipment Aliens: Outsider Leaders, Mechtoid, Seeker Leaders, Sectopod Equipment: MEC-1, HMEC Suits |
Dampening Shield
Grants proximity-based DR from shots against this unit over 10 tiles away (+5% DR per tile further than 10). Available for:
XCOM: Goliath Aliens: Outsider, Chryssalid Leaders, Berserker Leaders, Mechtoid Leaders, Sectopod Leaders |
Danger Zone
Suppression affects (with half suppressive fire damage) targets in a 2.5 tile radius around the primary target. |
||
Dense Smoke
Smoke grenades grant an additional +30 defense (+60 defense total -- defense affects psi as well). Available for:
XCOM: Engineer |
Disabling Shot
If this unit has a sniper/strike/arc rifle: Fire a shot that disables a target's main weapon if it connects. The shot deals 1 damage and costs 0 AP. Does not work against mechanical targets. Cannot be used after activating Double Tap or In The Zone. 3 turn cooldown. Grants +1 ammo to non-arc primary weapons. |
Double Tap
Shooting or using burst allows this unit to fire an extra shot (at +25 aim/crit if it's the same target) if not out of ammo or targets. 1 turn cooldown after 2nd shot is used. |
Executioner
Grants +15 aim (+50 aim for pistols) against targets at or below half HP. |
Extra Conditioning
Grants +3 armor HP, +0.6 mobility, 10% throw range, and a 10% chance for all end-in-idle actions to cost 0 AP. |
Fast and Furious
After moving, if this unit still has AP remaining, the next non-movement idle-ending action costs 0 AP. Available for:
XCOM: Covert Operative |
Field Medic
Grants 2 free medikits. Medikits heal 1 more HP. Stabilization costs 0 AP and does not consume a medikit. Available for:
XCOM: Medic |
Fire Rocket
Grants the ability to use and equip a rocket launcher. Rocket scatter is unaffected by aim but decreases by 4% per HP above average. Firing a rocket with less than 2 AP triples scatter. 2 turn cooldown. Available for:
XCOM: Rocketeer |
|
Flight
Flying units can bypass ground obstacles. Gain 30 defense and immunity to being exposed while in flight. XCOM Only: Units need sufficient fuel to remain in flight.
Available for:
XCOM: All Soldiers via equipment, Hover SHIV Aliens: Drone, Floater, Seeker, Cyberdisc, Heavy Floater Equipment: Archangel Armor, Seraph Armor |
Fortified
Grants immunity to critical hits. Injury and fatigue times are reduced by 30%. Available for:
XCOM: Goliath, Marauder, Shogun Aliens: Berserker Leaders, Chryssalid Leaders, Heavy Floater Leaders, Sectopod |
Fragmentation
Explosives critically hit exposed targets, dealing 150% damage. |
Grenadier
Using a destructive grenade deals +1 damage and costs only 1 AP. Equipped destructive grenades receive an additional use. Grants 1.3 mobility. |
Grit
Grants +3 armor HP and %DR equal to half of the %HP lost. Available for:
XCOM: Goliath, Gunner, Shogun Aliens: Outsider Leaders, Berserker, Chryssalid Leaders, Muton Elite Leaders, Heavy Floater Leaders, Sectopod Leaders |
Gun Slayer
Primary weapon shots deal bonus % weapon damage equal to the target's current HP. Stacks with Slayer. Available for:
Equipment: Plasma Stellerator |
HEAT Warheads
Explosives gain +5 penetration and double the application of any shred. |
Hit and Run
The first non-reaction shot taken at a target that was damaged, suppressed, or disoriented this turn deals +2/2/4/4/6 crit damage (based on active weapon tier) and will leave this unit with 1 AP, but prevents the use of non-mobility actions until this unit reaches 0 AP. Grants +0.6 mobility. |
|
Holo Rounds
Firing at a target during this unit's turn holos [Prevents concealment/stealth, incoming shots gain +20 aim and +1 penetration] them for 3 turns. Available for:
XCOM: Engineer, Gunner, Rocketeer, SHIV via equipment Aliens: Drone, Outsider Leaders Equipment: Holo Charger |
Hunter
This unit cloaks at the beginning of each turn if it can see an enemy, has ammo, and is idle. Cloaking breaks after taking any non-movement action or at the end of turn. Shots from cloak deal +30% weapon damage and +30% crit. Grants Combined Arms.
Available for:
XCOM: Jaeger |
Grants +1 damage and penetration to all shots. Hitting a target with a non-reaction shot clears their overwatch and disables their Reactive Targeting Sensors.
|
In The Zone
Shooting with a steadied weapon allows this unit to fire up to 2 extra shots until out of ammo or targets. Standard shots that are not part of an ITZ chain gain +20 aim and grant an automatic reload.
Available for:
XCOM: Sniper |
Jetboot Module
When activated, grants +4.0 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 2 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Concealment, Stealth, or Ghosting). |
Killer Instinct
Critical hits deal 200% damage. |
Kitted
Grants +1 armor HP, a medikit, a smoke grenade, and +1 ammo to non-arc primary weapons. |
Light 'Em Up
Standard shots cost only 1 AP and gain both +5 aim and +1 damage for each instance of damage their target took this turn. Available for:
XCOM: Infantry, Rocketeer, Goliath, SHIV via equipment Aliens: Cyberdisc Leaders, Drone Leaders, Mechtoid, Muton Leaders, Muton Elite Leaders, Sectoid Commander Leaders Equipment: Weapon Supercooler |
|
Lock N' Load
Reloading any weapon costs only 1 AP. Dashing automatically reloads the active weapon. Available for:
XCOM: Engineer, Gunner, Infantry, Assault, Marauder Aliens: Outsider Leaders, Muton Leaders, Muton Elite Leaders, Sectoid Commander Leaders |
Lone Wolf
Grants 10 aim, crit, and defense if not within 4 tiles of an allied unit. |
Low Profile
Partial cover grants the defense and DR bonus of full cover. |
Maim
Fire 2 shots at -20 aim that deal 1 damage each. Any damage against a biological target with 1 HP will Maim the target instead of dealing damage, preventing the target from performing reactive fire and skipping it's next turn. Available for:
XCOM: All Soldiers |
Master Mechanic
Increases the healing of repair by +3 HP. |
Mayhem
Suppression has 1 turn less cooldown and deals suppressive fire damage immediately. |
Mechanic
Removes corrosion from all adjacent allies after each action. Grants +15 aim against mechanical units. Grants 2 uses of Repair [Heal a mechanical unit for 4 HP]. If idle and adjacent to a mechanical unit: When that unit takes damage heal it for 25% of the damage taken. Available for:
XCOM: Engineer |
One for All
Upon activation: all incoming non-psi attacks graze, immunity to critical hits, disable reactive fire, remove all base defense, and act as full cover element. Creates a barrier that prevents enemy explosive shots that hit this unit from damaging nearby units. Lasts until unit moves or uses an arm-based weapon (includes overwatching, steadying, reloading). Does not trigger reaction fire. Available for:
XCOM: All MECS |
Onslaught
The first use of the Kinetic Strike Module each turn will leave this unit with 1 AP but reduces mobility to 3.3 tiles during their next action. Grants Ram and +0.6 mobility. Available for:
XCOM: Marauder |
Opportunist
Reaction shots gain +15 aim and can critically hit. Available for:
XCOM: Infantry, Marauder, Gunner, Sniper, Medic, Jaeger Aliens: Cyberdisc Leaders, Muton Leaders, Muton Elite Leaders, Outsider Leaders, Sectoid Leaders, Sectoid Commander Leaders, Sectopod Leaders, Seeker Leaders, Thinman Leaders |
Overload
Standard shots have a chance to disorient mechanical units equal to the percent of total HP lost.
|
Packmaster
Equipped medikits, grenades, and mists receive an additional use. Grants +1 ammo to non-arc primary weapons. Grants +1 HP to healing from Restorative Mists. |
Penetrator
The primary weapon gains +2 penetration. |
Platform Stability
If this soldier has not moved and is on the ground, it gains: +15 aim, -80% rocket scatter, and +2 damage to suppressive fire. Steadied weapons do not become unsteadied when taking damage. |
Pistolero
Reaction shots from pistols gain +70% weapon damage and the ability to crit. If idle at the end of turn, this unit will switch to their pistol if it has ammo. If this unit is wielding a pistol, grants a reaction shot at any enemy within 4 tiles that acts. [Pistolero reaction shots bypass half of cover DR/def and require hit chance >30] |
Precision Shot
Fire a shot that has no squadsight penalties, +30 aim, and +30 crit. The shot will never graze. 2 turn cooldown. Only for Strike/Sniper Rifles. |
Ram
If this unit moves at least 4 tiles in a mostly straight line towards the tile directly in front of an enemy, this unit will hit that enemy for x damage, where x is half of the distance moved + 1 for every 10 max HP this unit has. Available for:
XCOM: SHIVs |
|
Ranger
Grants +1 damage to all weapons and equipment, +0.6 mobility, and +10% throw range. For sidearms: No long-range aim penalty and reloading costs only 1 AP. |
Rapid Fire
Take two shots with your primary weapon against a single target in quick succession. Each shot carries a -40 aim penalty (-20 for shotguns). Grants +0.6 mobility. |
Reactive Targeting Sensors
Once per turn, if this unit is attacked: Attempt to return fire with a +40 aim reaction shot. If this unit did return fire, enter One For All (if able). [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30] Available for:
XCOM: Goliath, Marauder, SHIV via equipment Aliens: Mechtoid Leaders, Sectopod Leaders Equipment: AutoSentry Turret |
Ready For Anything
At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, Overwatch activates. Grants +2 ammo to non-arc primary weapons. Available for:
XCOM: Gunner, Medic, SHIV via equipment Aliens: Cyberdisc Leaders, Floater Leaders, Heavy Floater Leaders, Muton Leaders, Muton Elite Leaders, Sectoid Leaders, Sectoid Commander Leaders, Seeker Leaders, Thinman Leaders Equipment: Adaptive Tracking Pod |
Reconnaissance
Displays information on the nearest aliens that are not hiding after each non-dash move. Provides additional information on sneaking aliens. The first battle scanner used each turn costs 0 AP. Grants a free battle scanner. Grants Low Profile. Available for:
XCOM: Scout |
Repair
Heal a friendly mechanical unit for 4 of their missing HP. |
Repair Servos
Repairs damage sustained in battle: When damaged, gain servos equal to 45% of the damage sustained. Each servo can heal 1 HP. At end of turn, use half the servos available (minimum 1, if available). Available for:
XCOM: Goliath, Marauder, SHIV, All Soldiers via equipment Aliens: Cyberdisc Leaders, Floater Leaders, Mechtoid Leaders, Sectopod Leaders Equipment: Regenerative Plating |
Repulsor
If at full HP, repulses any attack against this unit, causing it to graze (dealing only half of the original damage). Available for:
XCOM: Marauder, Jaeger, Shogun Aliens: Thinman Leaders, Floater Leaders, Muton Leaders, Muton Elite Leaders, |
Robotic
Robotic/mechanized units are immune to psionic, and fire attacks. They are also immune to stun, panic, and strangle.
|
Run and Gun
Allows shooting or overwatching at 0 AP if the last AP was spent moving. Disables the AP discount from Close Encounters. Shots gain +35% weapon damage and +35 crit until this unit's next turn. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle. Available for:
XCOM: Assault |
Sapper
Explosives deal +1 damage and double environmental damage. Grants +30% throw range. |
Savior
Grants +2 armor HP. Medikits heal 3 more HP and can revive stabilized soldiers for 0 AP. Available for:
XCOM: Medic |
Sentinel
Fire an additional reaction shot during overwatch. Gain +20 defense when on overwatch. Grants Opportunist. Available for:
XCOM: Gunner, Infantry, Medic Aliens: Cyberdisc Leaders, Muton Leaders, Muton Elite Leaders, Outsider Leaders, Sectoid Leaders, Sectoid Commander Leaders, Seeker Leaders, Thinman Leaders |
Sentry
Fire an additional 2 reaction shots during overwatch. Grants +50% DR when on overwatch. |
Shadowstep
This unit does not trigger reaction shots or Pursuit when walking (not dashing). After repositioning, grants +2 crit dmg until next turn. Grants +0.6 mobility. |
Sharpshooter
All shots with the primary weapon gain +15 aim against biologic targets. |
Shock and Awe
Rocket launchers and extra equipped rockets gain an additional use. Reduces scatter by 30%. |
Shredder
Primary weapon shots during this unit's turn apply Shred equal to the percentage of the target's max HP lost from the attack (which increases subsequent damage the target receives by the amount of Shred) for the remainder of the battle. Available for:
XCOM: Gunner, Other Soldiers via equipment Aliens: Floater Leaders, Muton Leaders, Muton Elite Leaders, Heavy Floater Leaders Equipment: Shredder Ammo, Plasma Rifle/Plasma Carbine (bio only), Plasma Battle Rifle (mech only) |
Slayer
All weapons and equipment deal bonus % weapon damage equal to the target's current HP. |
Smoke and Mirrors
Using a support grenade costs only 1 AP and does not trigger reaction shots. Equipped support grenades receive an additional use. |
Snapshot
Shooting will not trigger reaction fire. If this unit has not moved this turn, shots gain a 20% chance to cost 0 AP. |
Sprinter
Grants +1.3 mobility and increases the movement bonus when dashing to +40% (from +20%). |
Squadsight
Allows firing with long-range weapons around some obstacles and beyond 18 tiles at targets with a spotter (an unconcealed ally at 0 AP that can see the target). Grants +3 aim per ally that can see the target and -5 aim for each tile beyond 18. Does not apply to overwatch or reaction shots. Other abilities that consider the number of enemies in sight will also include any enemies in squadsight. Available for:
XCOM: Sniper, Scout via equipment Aliens: Drone Leaders, Muton Elite Leaders, Outsider Leaders, Thinman Leaders, Sectopod Leaders Equipment: Marksmen Scope |
Steadfast
Provides immunity to panic (except from flame/psi attacks) and reduces injury time by 50%. |
Suppression
Suppress [Pinned if protected by cover, suppressive fire if not, no reaction fire, -35 aim, -35% mobility/ability range] targets. Breaks with suppressive fire if the target acts. Requires 2 ammo, and uses the 2nd ammo if the suppression breaks with suppressive fire. 2 turn cooldown. |
Tactical Mobility
This unit gains 20 defense when in cover or flying if it is not disoriented and has not been damaged this turn. Available for:
XCOM: All Soldiers via equipment Aleins: Floater, Heavy Floater, Muton Leaders, Muton Elite Leaders, Sectoid Leaders, Sectoid Commander Leaders, Thinman, Seeker Leaders Equipment: Archangel Armor, Banshee Armor, Seraph Armor |
Tandem Warheads
Explosives employed by this soldier do full damage at the extent of their area of effect (instead of 50%). |
Tenacious Defense
Grants +3 armor HP. Grants +20% crit resistance when protected by cover. |
Tinker
Concussion and psi grenades add 25 shred to their targets. |
Tracker
This unit passively detects units and uncloaks aliens within 6 tiles through walls/obstacles. Provides immunity to strangulation.
Available for:
XCOM: All Soldiers via equipment, All SHIV via equipment Equipment: Proximity Sensor, Motion Tracker |
Vital Point Targeting
Steadied shots, reaction shots, or shots at targets not protected by cover deal 30% more damage when hitting humans or autopsied biological aliens. |
Will To Survive
Increases DR of partial cover to 55% and full cover to 65% but grants 15 less defense. Grants +3 armor HP and Steadfast. |
Alien Only Perks
Acidic
Immune to corrosion. Attacks bypass all DR, may apply corrosion, and fatal attacks kill with no chance of a critical wound. Corrodes enemy units that are within 1.5 tiles of this unit after each move. Reveals enemy units that are within 4 tiles of this unit after each move.
|
Acid Spit
Spit acid at long range, leaving a noxious cloud to remain briefly on the battlefield causing corrosion to all units within it
Available for:
Aliens: Thinman |
Blood Call
Unleash a bestial roar that inspires nearby allies of the same species granting them +30 base DR and +10 aim/will for <XGAbility:BloodCallDuration/> turns. Effected units heal 10% of max HP and have multiple debuffs (maim, disorient, mind fray, and panic) removed. 4 turn cooldown. Available for:
Aliens: Muton |
Brute
Reacts unpredictably when wounded, with a 100% chance to rush it's attacker. The chance is 10% less for every other active alien. Damages enemy units that are within 1.5 tiles of this unit after each move with damage equal to 15% of this unit's max base HP. Available for:
Berserker |
||
Cannon Fire
Beam attack that grants +5 penetration and free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different enemies). Available for:
Aliens: Sectopod |
Cluster Bomb
Launch a barrage of explosives that deal heavy damage over a 5 tile radius area. 1 turn delay while charging. Reaction shots are disabled while charging.
Available for:
Aliens: Sectopod |
Death Explosion
Robotic unit detonates causing damage to surrounding units and cover. Cyberdisk/Sectopod: Triggered upon death only. Drone: Triggered as self-destruct |
Deflection Shield
When active, reduces the hit chance of shots taken against this unit (+10 defense per tile away). Can activate when this unit ends a turn on a move or with actions to spare. |
Explosive Shots
Shots from this unit are explosive and will deal half weapon damage to units within 1.5 tiles.
|
Fervor
If this unit is idle, enemies within 18 tiles that can see it will feel an uncontrollable desire to kill and will be unable to move out of sight of a Fervor unit unless it is towards a Fervor unit. Disables Grapple on enemies. Inactivated if this unit has taken damage this turn or is disorientated. |
Fleet
This unit will move away from incoming area of effect abilities using a quarter of its mobility (immune to reaction fire during this move) if it can see the user. Available for:
Aliens: Chryssalid |
Greater Mind Merge
Merge minds with allies, granting them +1 pen, +25 aim/crit/25 will, +2.0 mobility, +50% graze chance, and 10% of caster will in extra HP until the beginning of their next turn. Upon use creates an 8.5 radius telekinetic field that grants 50 defense to all allies within the field through 1 enemy turn. 5 turn cooldown. Available for:
Sectoid Commander |
Growth
Outsiders have a chance to grow in strength each turn they start with all of their base HP, up to a cap based on Alien Level. Non-leaders grow slower and do not grow for the first 4 turns. Chance is 25/50/75/100% (based on difficulty). Available for:
Outsider |
Hive Mind
Spotters for this unit can spot targets for the purpose of squadsight regardless of their AP. |
Indomitable
If above half HP, fatal non-psionic non-melee damage reduces this unit to 1 HP instead. |
Insentient Crush
Purely mechanical enemies that can see this unit at the beginning of their turn take 30% of their max HP in psionic damage. Available for:
Ethereal |
Launch
Launch to any position on the battlefield and then sometimes enter Overwatch and/or gain a Prepared buff. Launch cannot be used indoors.
Available for:
Aliens: Floater |
Leader
This unit grants 3x the current alien level in defense and crit resist to itself and other allies in sight. Available for:
Aliens: All Alien Leaders |
Leap
Allows vertical leaps onto elevated surfaces during movement. |
Mind Control
Grants control of a target but prevents this unit from acting. Breaks any other instances of mind control. Hit chance is calculated using 150% of will. Does not work on purely mechanical units. Mind controlled targets lose 1 + 20% of their max HP at the end of their turn, and may lose some of their active buffs. Interrupted by explosively damaging, disorientating, panicking, or killing this unit. Interruption will leave the target mind controlled for one last turn, after which they will recover with disorientation. 3 turn cooldown. |
Orbital Ray
Stage 1: This drone can call in orbital support to holo target it's enemies. After requesting orbital support for a turn each enemy will have an 80% chance to be holo targeted and locked for an orbital ray. Can be interrupted by any damage. Requires 2 AP. Does not trigger reaction fire. Stage 2: This drone can act as a forward targeter for orbital support to guide a shredding neutrino ray at targeted enemies. After a turn, targeted enemies will be hit with a shredding explosive ray that deals 2 + Alien_Level/4 damage. Can be interrupted by any damage. Requires 2 AP. Does not trigger reaction fire. Available for:
Drone |
Plasma Shield
Any turn this unit takes more than 30% of its max HP in damage it gains a shield of pure plasma. The shield can absorb 10/30/50/70/90 (depending upon difficulty) damage and prevents all negative effects until the end of the current turn. Melee attacks deals triple damage to the shield. Breaking the Plasma Shield deals all damage of the attack to this unit. Available for:
All Alien Champions |
Psychic Tether
This unit prevents enemies within 40 tiles from dashing away and reduces their mobility by up to 50% when moving away (tapers down starting at 20 tiles to 0% at 40 tiles). Inactivated if this unit is disorientated or has taken damage this turn. Available for:
Ethereal |
Psi Lance
Project a bolt of pure psi force at an enemy that deals 4 + (caster_will - target_will)/20 damage. The lance will jump to another enemy target within 6 tiles of the last target dealing less damage (10%) each jump until it dissipates. Unlike most psionic attacks, this attack has a hit chance based on the caster's aim and the defender's defense, just like standard shots. Available for:
Ethereal |
Psi Shield
This unit generates a psionic force shield when targeted by an ally's Mind Merge ability. Available for:
Aliens: Mechtoid |
Psychic Storm
Allows the conjuring of a Psychic Storm. The Storm Level is this unit's will / 50 at the start of conjuring and can be upgraded with Mind Merge. The Psychic Storm disorients and deals damage equal to the Storm Level to each enemy on the map except for purely mechanical enemies. Hit chance is based on the target's will which is decreased by 3% for each tile away. Interrupted by explosively damaging, disorientating, panicking, or killing this unit. Requires 2 AP. Psychic Storm triggers some enemy reaction fire. |
Psychic Wave
Unleashes a wave of destructive psychic energy if an enemy is within 3 tiles after each move. The wave destroys all cover and deals damage equal to this unit's will / 20. Available for:
Aliens: Ethereals |
Pursuit
This unit will often chase any non-smoked unit in sight that moves away from it (maximum 1 pursuit move per XCOM move, immune to reaction fire during this move).
Available for:
Aliens: Chryssalids |
Shadowshot
Shooting will not trigger reaction fire and any target hit loses 20% of their current armor HP. Available for:
Aliens: Thinman |
Stealth
The Seeker becomes invisible to enemies. It can use its tentacles to attack from stealth mode but it must deactivate the stealth mode to use its ranged attack. Can overwatch while in stealth.
Available for:
Aliens: Seeker |
Strangle
The seeker forms a protective cacoon around a nearby biosoldier while severely damaging them at the same time. Does not trigger reaction or suppression fire, grants 35% DR, and provides immunity to critical hits. Strangulation will deal 25% of the seeker's max HP in damage the ignores any damage reduction. When strangulation is released, units will have only 0-1 AP remaining and the Catching Breath debuff. Available for:
Seeker |
Stun Immune
This unit cannot be stunned with the Stun Rifle; taking a live specimen is not possible.
|
Transform
Can toggle between a open and closed state. When closed gain hardened, 20 defense, and immunity to critical hits. Available for:
Aliens: Cyberdisc |
Uber
Grants 100% DR if this unit has an ally alive. Boosts distortion to damage share with any ally within 200 tiles (from only visible allies within 8 tiles). Can mind control without restriction. Psychic Storm does not cost AP and cannot be resisted. Grants immunity to red fog. Cannot be maimed.
Available for:
Aliens: Uber Ethereal |
Gene Mods
(See also: Gene Mods)
Adrenal Neurosympathy
Overloads the adrenal glands; when this soldier takes an action, there is a chance (5% per enemy in sight) that the soldier emits pheromones that grants 10 aim, 5 crit, 1.2 mob, and removes panic from all soldiers in LoS. The buff lasts for 2 turns. Can only occur once every 5 turns. Available for:
XCOM: All Soldiers |
Advanced Perception
Grants +15 crit. Allows this unit to react earlier to incoming fire, causing 25% of all incoming shots to graze, dealing only half of their original damage. |
|
Dual Heart
If above half HP, fatal non-psionic non-melee damage reduces this unit to 1 HP instead. Causes soldiers to bleed out instead of dying the first time they fall in a mission. The bleed-out timer is extended by 5 turns. Increases throw range by 15% and reduces scatter by 30%. Available for:
XCOM: All Soldiers |
Enhanced Metabolism
Gain an additional reaction shot on Overwatch, and, when below 50% HP, gain +4 mobility and +40 defense. Available for:
XCOM: All Soldiers |
Iron Skin
Grants +15 Base DR and +30 crit resistance. |
Muscle Amp
Grants +0.6 mobility and superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids. |
Neural Damping
Grants immunity to panic. Suppressed host neural resistance increases the HP medikits can heal by 4 when used on this soldier. |
Predictive Tracking
Reaction shots gain +10 aim. Saturation Fire has a -25% weapon damage malus (instead of -50%). Available for:
XCOM: All Soldiers |
Regenesis
This soldier recovers from fatigue and injuries 20% faster. Regenerates 1 base (non-armor) HP each turn (amount can vary on certain aliens). |
Smart Macrophages
Grants complete immunity to corrosion and shredding. Available for:
XCOM: All Soldiers |
Officer Training
(See also: Officers)
Commanding Officer
If this is the highest ranking Officer: Gain Command (with 1 charge), resists 50% of the effects of red fog, officer perks affect all squadmates, and grants each squadmate in vision a percent chance for end-in-idle actions to cost 0 AP equal to double the number of enemies the squad can see.
Available for:
XCOM: All Officers |
Command
Grant 1 AP to a 0 AP idle unit in sight and disable their AP discounting perks. Cannot be used on Covert Ops, SHIVs, or units already Commanded. Can trigger Tactical Brilliance [Will/2% chance (max 50%) to cost 0 charges]. Does not trigger reaction fire. 0 AP cost.
Available for:
XCOM: All Officers |
Camaraderie
Increases the chance Commanding Officer makes end-in-idle actions of squadmates in vision cost 0 AP by 50%. Officers gain +5 base HP and +1 Command. Available for:
XCOM: All Officers |
Clutch Leadership
Squad receives +10 defense when protected by cover and +1 aim per enemy in sight. Officers gain +10 aim. Available for:
XCOM: All Officers |
Combined Arms
All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command. |
Cover Tactics
Squadmates gain +3 defense per enemy the squad can see when protected by cover. Officers gain +15 base defense. Available for:
XCOM: All Officers |
Cover Tenacity
Squadmates gain +4% DR per enemy the squad can see when protected by cover. Officers gain +3 base HP. Available for:
XCOM: All Officers |
Natural Leadership
Squad receives +10 defense when protected by cover and +4 will per enemy in sight. Officers gain +20 base will. Available for:
XCOM: All Officers |
Show 'Em the Ropes
All soldiers ranked SGT or lower gain triple mission experience. Officers gain +3 base HP and +1 Command. Available for:
XCOM: All Officers |
Stay Frosty
Squad fatigue reduced by 10%. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +1.3 mobility. Available for:
XCOM: All Officers |
Strength in Numbers
Squad receives +2 will per squad member. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +15 will. Available for:
XCOM: All Officers |
Tricks of the Trade
All soldiers in the squad gain +10% mission experience. Officers gain +10 aim and +1 Command. Available for:
XCOM: All Officers |
Psionic Abilities
(See also: Psionics)
Countercharge
Causes biological enemies within line of sight that perform an end-in-idle action to take 2 + will/20 psionic damage (2% chance for double damage). The chance to trigger is Will/4 percent and requires the caster to be idle with full base HP. |
Distortion
Reality is distorted around this unit: non-psionic attacks deal only 30% the damage and half of the damage is then shared among allies in sight within 8 tiles. Grants +80 crit resistance and reduces corrosion duration to 1 turn. Prevents mind control and healing in humans. |
Inner Fire
Grants +10 aim, +2.0 mobility, +20% throw range, and +20% DR. Regenerates 2 base (non-armor) HP each turn. Fire an additional reaction shot on Overwatch. Psionic potential unlocks a deep connection to one's body. Available for:
XCOM: Psionic Soldiers |
Mind Fray
Causes the target to lose grip on reality causing 5% of will in damage, -25 aim, -25 will, -25% mobility/ability range, and +25% scatter. Damage is halved if the target is already affected by mind fray. Hit chance is calculated using 80% of will. Purely mechanical units are immune. Lasts through 2 enemy turns. 2 turn cooldown. |
Mind Merge
Grants the target +1 pen, +25 aim/crit/will, +2.0 mobility, +50% graze chance, and -50% scatter until the beginning of their next turn. Additionally, Sectoids gain 5% of caster will in extra HP and Mechtoids gain a 20 HP shield. 5 turn cooldown. |
Psi Inspire
Inspires allied soldiers within a 6 radius area near the caster until their next turn. Inspired allies have mind fray, disorient, shaken, panic, fear, and red fog removed. They reduce psionic damage by 50% and gain 20 defense and will. 4 turn cooldown. Available for:
XCOM: Psionic Soldiers |
Psi Mastery
Mastery of multiple psionic abilities. All psionic abilities cost only 1 AP. Psychic Storm deals half damage when interrupted. |
Psi Panic
Causes the target to panic if the target's will is overcome. Hit chance is calculated using 50% of will. Purely mechanical units are immune. 4 turn cooldown. |
Psychokinetic Strike
Project a bolt of pure psi force up to 10 tiles that destroys all destructible cover in a 2 tile radius area but does not harm units. 3 turn cooldown. Available for:
XCOM: Psionic Soldiers |
Rift
Devastate an area with a storm of psi energy dealing 4 + (caster_will - target_will)/20 damage immediately and then again after a turn. 2 turn cooldown. Affects mechanical units that are normally immune to psionic abilities. |
Telekinetic Field
Create an 8.5 radius telekinetic field that grants 50 defense to all allies within the field and dampens the effects of all explosives to only 50% of their original damage. Deals will/10 psionic damage to mechanical enemies that enter the field. Lasts through 1 enemy turn. 4 turn cooldown. Psi Training Target Will: 45. Available for:
XCOM: Psionic Soldiers |
Positive Quirks
Armorer: |
Baller: |
Boosted Cores: |
Ceaseless: |
Combat Technician: |
Cool Commander: |
Crack Shot: |
Fascination with ALIEN : |
Keen Mind: |
Lucky: |
Luminary: |
Mental Dominion: |
Omnipresent Command: |
On The Ready: |
Pain is Temporary: |
Passionate: |
Pistol Pro: |
Prepared for the Worst: |
Prevail: |
Psionic Breacher: |
Psionic Sensitivity: |
Psionic Strength: |
Quick Burn: |
Rapid Reaction: |
Receptive Patient: |
Slugger: |
Something To Fight For: |
Stalker: |
Steady Hands: |
Steel Skin: |
Superdense Muscles: |
Suppression Prodigy: |
Surgeon: |
The Mountain: |
Turtler: |
Uncanny Foresight: |
Unload: |
Unyielding: |
Negative Quirks
Challenging Patient: |
Fear of ALIEN : |
Green Lung: |
Hesitant: |
Immunocompromised: |
Luddite: |
Maladroit: |
Overconfident: |
Simple: |
Squeamish: |
Unlucky: |
Death Perks
Avenger: |
Defiant: |
Ever Vigilant: |
Perseverance: |
Resolute: |
Survivor: |
Unhinged: |
Vindicator: |
Unique Perks
Annette --- Driven By Pressure: Gain +20 will if there are 2 or more enemies in sight |
Van Doorn - Cool Under Pressure: (Enemies in sight)% for end-in-idle actions to be free actions |
Zhang ---- Ex Triad: +2 damage with pistols |
Graf ------ Practiced Ease: +10% crit chance |
Miller ---- Relentless: 25% chance for missed standard shots to be free actions |
Orlov ----- Natural Killer: +1 damage against targets at or below 50% HP |