Difference between revisions of "Alien Containment (Apocalypse)"
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== Alien capacity == | == Alien capacity == | ||
Both alive and dead alien require the same capacity. In-game uses percentage values. | Both alive and dead alien require the same capacity. In-game uses percentage values. | ||
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{| class="wikitable sortable" border="1" style="text-align: right;" | {| class="wikitable sortable" border="1" style="text-align: right;" | ||
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|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 1 || 5 | |[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 1 || 5 | ||
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− | |[[Queenspawn (Apocalypse)|Queenspawn]] || | + | |[[Queenspawn (Apocalypse)|Queenspawn]] || 20 || 100 |
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|[[Overspawn (Apocalypse)|Overspawn]] || ? || ? | |[[Overspawn (Apocalypse)|Overspawn]] || ? || ? |
Revision as of 12:28, 21 August 2018
Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.
Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.
You can at any time opt for aliens or bodies to be destroyed to free up space.
Statistics
Statistics | Value |
---|---|
Size (in base) | 1x1 |
Days to build | 4 |
Construction Cost | $7000 |
Weekly Cost | $400 |
Capacity | 20 |
Score points | ? |
Alien capacity
Both alive and dead alien require the same capacity. In-game uses percentage values.
Alien | Cost | Cost in % |
---|---|---|
Brainsucker | 1 | 5 |
Multiworm | 5 | 25 |
Multiworm Egg | 2 | 10 |
Hyperworm | 1 | 5 |
Chrysalis | 2 | 10 |
Anthropod | 1 | 5 |
Psimorph | 12 | 60 |
Spitter | 1 | 5 |
Megaspawn | 12 | 60 |
Popper | 1 | 5 |
Skeletoid | 1 | 5 |
Micronoid Aggregate | 1 | 5 |
Queenspawn | 20 | 100 |
Overspawn | ? | ? |