Alien Life Forms (TFTD)

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Revision as of 18:26, 8 October 2007 by Schnobs (talk | contribs) (Expanded to an overview. Typos belong to who finds them.)
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There exists many alien races. Some are cretaceous creatures... some are aliens, here you will find info on races from the Second Alien War.

Weapon-Carrying Aliens

Technically the most vulnerable aliens, can be easily killed even with harpoons. Usually their subs appear mostly very early in the game. However, their leaders are M.C. capable which can lead to a nasty surprise.
Overall, probably the easiest opponents. Slightly tougher than Aquatoids, but still vulnerable. They make themselves scarce as the game progresses.
Oh Boy. An extremely tough shell, resistant to most ranged attacks. You definitely need heavy weapons and lots of ammo. Prone to stunning and melee attacks, though – if you have the gear and / or can get close enough. Usually first appear a few months into the game and soon account for most alien subs.
Although not armoured, they can take quite some punishment and still fight back. Being skilled marksmen to begin with, injured Tasoth will still be as dangerous as any other hale alien. Their leaders are M.C. capable. Arguably the most dangerous aliens in the game, but by the time they show up one should be able to handle them.

Terror Units

Basically a hover-tank. Can take a few hits and still return fire with high accuracy, will go down in a huge explosion. Very dangerous. Accompanies Tasoth and Lobstermen on land.
Melee attack only, one of the more harmless Terror Units. Comes with Aquatoids on land missions.
Has a built-in ranged attack (Acid Spit?) but is easily killed. Follows Gillmen on land missions. Make sure to catch a live specimen.
These large Jellyfish are deadly, and can take a surprising amount of damage. Only on submerged missions, mostly with Auqatoids.
A deadly melee attack that zombifies their victims. Armour is no protection. They're incredibly fast. Don't play games, shoot on sight.
A baby dinosaur with metallic teeth and guns on their back. Associated with the Tasoth, may be met usually below, sometimes above water. Just like their masters, you're probably ready for them by the time they show up.
Xarquids are actually giant Nautilus with a weapon shoved up the tentacles. Their shell provides some protection, but it's nowhere as good as the Lobstermen's. Xarquids usually associate with Gillmen on submerged missions, but have occasionally been spotten on land.
That's what becomes of your troops if they're bitten by a Tentaculat.

Nota Bene

The "who associates with whom" information is right most of the time. However, there's also the occasional Mixed Crew Mission where (almost) anything goes.