Difference between revisions of "Base Facilities (EU2012)"

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[[Mission Control (EU2012)|Mission Control]]
 
[[Mission Control (EU2012)|Mission Control]]
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* Contains the [[Geoscape (2012)|Geoscape]] where you can advance game time forward, choose conflicting missions, view global satellite coverage, and watch aircraft on their way to a target.
  
 
[[Barracks (EU2012)|Barracks]]
 
[[Barracks (EU2012)|Barracks]]
* On this facility you can view your list of soldiers and their individual characteristics, and equip and edit their attributes. It is also where you can hire soldiers, access the Officer Training School and Psi Lab and visit the Memorial to fallen troopers.  
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* View your list of soldiers and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the Officer Training School & Psi Lab, and visit the Memorial to fallen troopers.  
 
* Capacity: 99 soldiers.
 
* Capacity: 99 soldiers.
  
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* Recover soldiers injured in battle.  
 
* Recover soldiers injured in battle.  
  
[[Research (EU2012)|Research]]
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[[Science Lab (EU2012)|Science Lab]]
* Management of research projects into advanced technology using your scientists and Research Labs.   
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* Manage research projects to obtain advanced technology using your scientists.   
  
 
[[Engineering (EU2012)|Engineering]]
 
[[Engineering (EU2012)|Engineering]]
* Build craft, weapons, armor and other equipment through the Workshop and the Foundry.
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* Build craft, weapons, armor and other equipment.
  
 
[[Grey Market (EU2012)|Grey Market]]
 
[[Grey Market (EU2012)|Grey Market]]

Revision as of 22:42, 1 October 2012

The Headquarters in Enemy Unknown 2012 is composed by a number of facilities that can be enlarged as the game progresses.

Each facility has three basic stats:

  • Time to build (Days)
  • Cost (money, resources and manpower to build and maintenance cost)
  • Maintenance ($$$ per month)

Starting Base Facilities

Hangar

Situation Room

  • Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the Gray Market, and a list of strategic Objectives to help you progress through the alien invasion.

Mission Control

  • Contains the Geoscape where you can advance game time forward, choose conflicting missions, view global satellite coverage, and watch aircraft on their way to a target.

Barracks

  • View your list of soldiers and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the Officer Training School & Psi Lab, and visit the Memorial to fallen troopers.
  • Capacity: 99 soldiers.

Infirmary

  • Recover soldiers injured in battle.

Science Lab

  • Manage research projects to obtain advanced technology using your scientists.

Engineering

  • Build craft, weapons, armor and other equipment.

Grey Market

  • Raise credits by selling advanced technology to Earth's nations.

Acquirable Base Facilities

Access Lift

  • Required to build: 2 Power, §50
  • Time to Build: ETA 5 days
  • Maintenance: §10/month
  • Must be built to allow construction on lower levels.

Satellite Uplink

  • Required to build: 5 Power, 10 Engineers §150
  • Time to Build: UNKNOWN
  • Maintainance: §15/month
  • With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites.
  • Adjacency Bonus: UNKNOWN (presence of a bonus in the antfarm is confirmed)

Satellite Nexus

  • Required to build: UNKNOWN, Required Research: UNKNOWN
  • Time to Build: UNKNOWN
  • Maintenance: UNKNOWN
  • Adjacency Bonus: UNKNOWN

Power Generator

  • Required to build: §60
  • Time to Build: UNKNOWN
  • Maintainance: §11/month
  • Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
  • Adjacency Bonus: +2 power for every adjacent power facility.

Thermo Generator

  • Required to build: §200
  • Time to Build: UNKNOWN
  • Maintainance: UNKNOWN
  • Thermal Generators supply +20 power, but must be built over steam vents.
  • Adjacency Bonus: +2 power for every adjacent power facility.

Laboratory

  • Required to build: 3 Power, 6 Scientists, §125
  • Time to Build: ETA 10 days
  • Maintenance: §24/month
  • Each Laboratory increases research speed by 20%
  • Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.

Workshop

  • Required to build: UNKNOWN, Required Research: Experimental Warfare
  • Time to Build: UNKNOWN
  • Maintenance: §26/month
  • Adjacency Bonus: UNKNOWN

Alien Containment

  • Required to build: 5 power, §85, Required Research: Xeno-Biology
  • Time to Build: UNKNOWN
  • Maintenance: §18/month
  • Adjacency Bonus: UNKNOWN, presumably none.
  • Allows capture of live aliens and alien interrogation.

Foundry

  • Required to build: 3 power, §75, Required Research: Experimental Warfare
  • Time to Build: ETA 10 days
  • Maintenance: §20/month
  • Adjacency Bonus: UNKNOWN
  • Develop new combat items or improve current items in the Foundry

Officer Training School

  • Required to build: UNKNOWN, Required Research: UNKNOWN
  • Time to Build: UNKNOWN
  • Maintenance: §25/month
  • Adjacency Bonus: UNKNOWN, presumably none.
  • Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.