Base Facilities (EU2012)

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The Headquarters in Enemy Unknown 2012 is composed by a number of facilities that can be enlarged as the game progresses.

Each facility has three basic stats:

  • Time to build (Days)
  • Cost (money, resources and manpower to build and maintenance cost)
  • Maintenance ($$$ per month)

Starting Base Facilities

Hangar

Situation Room

  • Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the Gray Market, and a list of strategic Objectives to help you progress through the alien invasion.

Mission Control

  • Contains the Geoscape where you can advance game time forward, choose conflicting missions, view global satellite coverage, and watch aircraft on their way to a target.

Barracks

  • View your list of soldiers and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the Officer Training School & Psi Lab, and visit the Memorial to fallen troopers.
  • Capacity: 99 soldiers.

Infirmary

  • Recover soldiers injured in battle.

Science Lab

  • Manage research projects to obtain advanced technology using your scientists.

Engineering

  • Build craft, weapons, armor and other equipment.

Grey Market

  • Raise credits by selling advanced technology to Earth's nations.

Acquirable Base Facilities

Access Lift

  • Required to build: 2 Power, §50
  • Time to Build: ETA 5 days
  • Maintenance: §10/month
  • Must be built to allow construction on lower levels.

Satellite Uplink

  • Required to build: 5 Power, 10 Engineers §150
  • Time to Build: UNKNOWN
  • Maintainance: §15/month
  • With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites.
  • Adjacency Bonus: UNKNOWN (presence of a bonus in the antfarm is confirmed)

Satellite Nexus

  • Required to build: UNKNOWN, Required Research: UNKNOWN
  • Time to Build: UNKNOWN
  • Maintenance: UNKNOWN
  • Adjacency Bonus: UNKNOWN

Power Generator

  • Required to build: §60
  • Time to Build: UNKNOWN
  • Maintainance: §11/month
  • Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
  • Adjacency Bonus: +2 power for every adjacent power facility.

Thermo Generator

  • Required to build: §200
  • Time to Build: UNKNOWN
  • Maintainance: UNKNOWN
  • Thermal Generators supply +20 power, but must be built over steam vents.
  • Adjacency Bonus: +2 power for every adjacent power facility.

Laboratory

  • Required to build: 3 Power, 6 Scientists, §125
  • Time to Build: ETA 10 days
  • Maintenance: §24/month
  • Each Laboratory increases research speed by 20%
  • Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.

Workshop

  • Required to build: UNKNOWN, Required Research: Experimental Warfare
  • Time to Build: UNKNOWN
  • Maintenance: §26/month
  • Adjacency Bonus: UNKNOWN

Alien Containment

  • Required to build: 5 power, §85, Required Research: Xeno-Biology
  • Time to Build: UNKNOWN
  • Maintenance: §18/month
  • Adjacency Bonus: UNKNOWN, presumably none.
  • Allows capture of live aliens and alien interrogation.

Foundry

  • Required to build: 3 power, §75, Required Research: Experimental Warfare
  • Time to Build: ETA 10 days
  • Maintenance: §20/month
  • Adjacency Bonus: UNKNOWN
  • Develop new combat items or improve current items in the Foundry

Officer Training School

  • Required to build: UNKNOWN, Required Research: UNKNOWN
  • Time to Build: UNKNOWN
  • Maintenance: §25/month
  • Adjacency Bonus: UNKNOWN, presumably none.
  • Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.