Base Facilities (EU2012)
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The Headquarters in Enemy Unknown 2012 is composed by a number of facilities and can be enlarged (24 expansion slots) as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5).
Each facility has three basic stats:
- Time to build (Days)
- Cost (money, resources and manpower to build and maintenance cost)
- Maintenance ($$$ per month)
Starting Base Facilities
- Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the Gray Market, and a list of strategic Objectives to help you progress through the alien invasion.
- Contains the Geoscape where you can advance game time forward, choose conflicting missions, view global satellite coverage, and watch aircraft on their way to a target.
- View your list of soldiers and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the Officer Training School & Psi Lab, and visit the Memorial to fallen troopers.
- Capacity: 99 soldiers.
- Recover soldiers injured in battle.
- Manage research projects to obtain advanced technology using your scientists. Receives bonuses from buidling Laboratories.
- Raise credits by selling advanced technology to Earth's nations.
- Provides access to lower levels for base expansion.
Acquirable Base Facilities
- Required to build: 2 Power, §50
- Time to Build: ETA 5 days
- Maintenance: §10/month
- Must be built to allow construction on lower levels.
- Required to build: 5 Power, 10 Engineers §150
- Time to Build: UNKNOWN
- Maintainance: §15/month
- With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites.
- Adjacency Bonus: UNKNOWN (presence of a bonus in the antfarm is confirmed)
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN
- Required to build: §60
- Time to Build: UNKNOWN
- Maintainance: §11/month
- Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: §200
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Thermal Generators supply +20 power, but must be built over steam vents.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: 3 Power, 6 Scientists, §125
- Time to Build: ETA 10 days
- Maintenance: §24/month
- Each Laboratory increases research speed by 20%
- Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
- Required to build: UNKNOWN, Required Research: Experimental Warfare
- Time to Build: UNKNOWN
- Maintenance: §26/month
- Adjacency Bonus: UNKNOWN
- Required to build: 5 power, §85, Required Research: Xeno-Biology
- Time to Build: UNKNOWN
- Maintenance: §18/month
- Adjacency Bonus: UNKNOWN, presumably none.
- Allows capture of live aliens and alien interrogation.
- Required to build: 3 power, §75, Required Research: Experimental Warfare
- Time to Build: ETA 10 days
- Maintenance: §20/month
- Adjacency Bonus: UNKNOWN
- Develop new combat items or improve current items in the Foundry
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: §25/month
- Adjacency Bonus: UNKNOWN, presumably none.
- Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.