Difference between revisions of "Celatid"

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==General Information==
 
 
[[Image:celatid.gif|right|Celatid]]
 
[[Image:celatid.gif|right|Celatid]]
Celatids are an alien [[Terror Units (UFO Defense)|Terror Unit]] accompanying [[Muton]]s along with [[Silacoid]]s. As with all terror units, they can be encountered in the following mission types:
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'''Celatids''' are an alien [[Terror Units|Terror Unit]] accompanying [[Muton]]s along with [[Silacoid]]s. As with all terror units, they can be encountered on [[Terror Mission]]s, [[Base Defence]]s, with a [[Terror ship|Terror Ship]] or [[Battleship]], [[Alien Base Assault]]s, and finally on [[Cydonia]].
* [[Terror Mission]]
+
 
* [[Base Defense]]
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The Celatid's only means of attack is its acid spit. This does an exceptional 140HP damage, making it the most powerful non-HE weapon in the game(!), increased by 60% on unarmoured soldiers and [[civilian]]s (and even 10% on [[Personal Armour]]ed soldiers). Now combine this with a firing accuracy that can reach 124% (on Superhuman difficulty) and the Celatid makes for a rather deadly foe.
* [[UFO Ground Assault]] ([[Terror Ship]] or [[Battleship]])
 
* [[Alien Base Assault]]
 
* [[Cydonia]]
 
The Celatid's only means of attack is its acid spit. This does a whopping '''140HP''' damage, which is multiplied by '''1.6x''' on unarmoured soldiers and [[civilian]]s (and even '''1.1x''' on [[Personal Armor]]ed soldiers). Now combine this with a firing accuracy that can reach 116% (on Superhuman difficulty) and the Celatid makes for a rather deadly foe.
 
  
 
==Statistics==
 
==Statistics==
  '''TUs:'''              70-82
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  '''TUs:'''              70-81
 
  '''Health:'''            62
 
  '''Health:'''            62
  '''Energy:'''            90-105
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  '''Energy:'''            90-104
  '''Reactions:'''        40-47
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  '''Reactions:'''        40-49
  '''Strength:'''          70-82
+
  '''Strength:'''          70-75
 
  '''Bravery:'''          90
 
  '''Bravery:'''          90
  '''Firing Accuracy:'''  50-116
+
  '''Firing Accuracy:'''  50-124
 
  '''Psi Skill:'''        N/A
 
  '''Psi Skill:'''        N/A
  '''Psi Strength:'''      60-70
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  '''Psi Strength:'''      60-69
 
   
 
   
  '''Damage:'''            140
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  '''Damage:'''            140 Venom
 
  '''Accuracy-'''
 
  '''Accuracy-'''
 
   '''Snap:'''            75%
 
   '''Snap:'''            75%
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==Live Specimen==
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==Live specimen==
This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the [[Muton]] race in its wonderings.
+
This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the [[Muton]] race in its wanderings.
  
 
==Autopsy==
 
==Autopsy==
Line 38: Line 33:
 
==Notes==
 
==Notes==
 
The following are some miscellaneous notes on the Celatid:
 
The following are some miscellaneous notes on the Celatid:
 +
* We're not sure what the eggheads mean about tracking hidden targets or rapid reproduction cycles, but none of this activity has ever been observed in the field, except the tracking hidden targets after turn 20, which ALL aliens perform.
 
* The Celatids acid spit does 1.6x damage to unarmoured soldiers and civilians.
 
* The Celatids acid spit does 1.6x damage to unarmoured soldiers and civilians.
 
* It does 0.4x damage to tanks and hovertanks.
 
* It does 0.4x damage to tanks and hovertanks.
* Its quite small, making for a harder target.
+
* Celatid has a weakness to its own spit!
* Its quite fast.
 
 
* Very accurate attack.
 
* Very accurate attack.
 
* If in range, can attack up to 3 times in one turn.
 
* If in range, can attack up to 3 times in one turn.
* Acid spit follows a mortar-like trajectory.
+
* It's quite fast.
* Celatid has a weakness to its own spit!
+
* It's quite small, making for a harder target.
 
+
* It has poor armor.  It can fall to conventional weapons, and even a glancing shot from heavy plasma will usually kill it.
''As vicious as the Celatid's attack is to unarmored units, its damage seems to be almost negligible against heavily armored units.  I have yet to lose a troop wearing power armor to one of these. --[[User:Papa Legba|Papa Legba]] 19:49, 28 Nov 2005 (PST)''
+
* Its acid spit follows an arcing trajectory that the game traces just like it does for grenades. Because of this, its effective range is 7 squares indoors (with a roof immediately overhead), or 16 squares outdoors.
 
+
* If aimed at an outer UFO hull (most likely via [[Mind Control]]), Celatid spit is strong enough to penetrate 7.14% of the time (see [[Destroying Terrain]]).
''If I understand the equations right, 140 is the average damage, so 280 is the max. Minus 110 for front flying suit armor makes for a hit of up to '''170''' versus max soldier health of 61. Still, a max-health FS hit in front would only be killed 39% of the time (1-((110+61)/280)). As for me, I MC them on sight. No problems so far. :) Anyone else in PS or FS not scared of celatids? ---[[User:MikeTheRed|MikeTheRed]] 21:41, 28 Nov 2005 (PST)
+
** Due to its trajectory, it cannot target walls directly, so it's a bad choice for them despite its high damage. However, it can target (and penetrate) a UFO's roof (or floor) from above or below, so it's great for this.
 
 
''Lost an armored troop to a Celatid today, in one hit.  Looks like you were correct, Mike.  The celatid's real disadvantage is the short range of its attack-- it needs to be arced to the target, and functionally can attack over six or seven squares.  Combined with its relatively thin skin-- a glancing shot from plasma will usually do the job-- it means that they rarely get close enough to attack.  They shouldn't be underestimated in alien bases, though. --[[User:Papa Legba|Papa Legba]] 23:50, 8 Dec 2005 (PST)''
 
 
 
==See Also==
 
[[Muton]]
 
 
 
[[Silacoid]]
 
  
[[Category:Alien life forms]]
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==See also==
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{{Aliens Navbar}}
 +
[[Category:Alien Life Forms]]
 +
[[Category:Research (EU)]]
 +
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 08:18, 1 May 2015

Celatid

Celatids are an alien Terror Unit accompanying Mutons along with Silacoids. As with all terror units, they can be encountered on Terror Missions, Base Defences, with a Terror Ship or Battleship, Alien Base Assaults, and finally on Cydonia.

The Celatid's only means of attack is its acid spit. This does an exceptional 140HP damage, making it the most powerful non-HE weapon in the game(!), increased by 60% on unarmoured soldiers and civilians (and even 10% on Personal Armoured soldiers). Now combine this with a firing accuracy that can reach 124% (on Superhuman difficulty) and the Celatid makes for a rather deadly foe.

Statistics

TUs:               70-81
Health:            62
Energy:            90-104
Reactions:         40-49
Strength:          70-75
Bravery:           90
Firing Accuracy:   50-124
Psi Skill:         N/A
Psi Strength:      60-69

Damage:            140 Venom
Accuracy-
  Snap:            75%
  Aimed:           110%
TUs-
  Snap:            30%
  Aimed:           60%

Live specimen

This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wanderings.

Autopsy

Celatid - Autopsy

The core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system. The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being.

Notes

The following are some miscellaneous notes on the Celatid:

  • We're not sure what the eggheads mean about tracking hidden targets or rapid reproduction cycles, but none of this activity has ever been observed in the field, except the tracking hidden targets after turn 20, which ALL aliens perform.
  • The Celatids acid spit does 1.6x damage to unarmoured soldiers and civilians.
  • It does 0.4x damage to tanks and hovertanks.
  • Celatid has a weakness to its own spit!
  • Very accurate attack.
  • If in range, can attack up to 3 times in one turn.
  • It's quite fast.
  • It's quite small, making for a harder target.
  • It has poor armor. It can fall to conventional weapons, and even a glancing shot from heavy plasma will usually kill it.
  • Its acid spit follows an arcing trajectory that the game traces just like it does for grenades. Because of this, its effective range is 7 squares indoors (with a roof immediately overhead), or 16 squares outdoors.
  • If aimed at an outer UFO hull (most likely via Mind Control), Celatid spit is strong enough to penetrate 7.14% of the time (see Destroying Terrain).
    • Due to its trajectory, it cannot target walls directly, so it's a bad choice for them despite its high damage. However, it can target (and penetrate) a UFO's roof (or floor) from above or below, so it's great for this.

See also

UFO BadgeX-COM: Enemy Unknown/UFO Defense
X-COM SoldiersHeavy Weapons Platforms
Aliens: FloaterSectoidSnakemanEtherealMuton

Terror Units: ReaperCyberdiscChryssalidZombieSectopodCelatidSilacoid

Stats Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing AccuracyStrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds
Data Alien StatsDamage ModifiersAlien Appearance RatiosAlien Weapon Loadouts