Chrysalis (Apocalypse)

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Chrysalis
Chrysalis (Alive).jpg

A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.

Source: X-COM Apocalypse Ufopedia
Chrysalis Autopsy
Chrysalis Autopsy.jpg

The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.

Source: X-COM Apocalypse Ufopedia


Chrysalis
Time Units 30-34
Health 86-99
Stamina 40-46
Reactions 5
Strength 5
Bravery 0
Psi Energy 0
Psi Attack 0
Psi Defense 100
Accuracy 100
Hidden Attributes
Head Armor 12-19
Torso Armor 12-19
Arm Armor 12-19
Leg Armor 12-19
Score 3
Size X 20
Size Y 10
Other information
Damage Modifier Group Chrysalis
Inventory no
Innate Weapon none
Unique Attributes immobile

The Chrysalis is the form taken on by a matured (and fed) Hyperworm, and is the pupal stage of the Multiworm life cycle. From here, depending on the information fed to it, it will grow into a Brainsucker, Anthropod, Spitter or Popper.

Chrysalides are immobile and defenceless. They pose no threat whatsoever to X-COM agents. Intact Chrysalides will be automatically collected at the end of a successful mission.

See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units