Difference between revisions of "Drone (EU2012)"
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*If killed during a successful mission a [[Drone Wreck (EU2012)|Drone Wreck]] will be recovered. | *If killed during a successful mission a [[Drone Wreck (EU2012)|Drone Wreck]] will be recovered. | ||
*In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Drones accompanying Sectopods are exceptionally dangerous, as with the Sectopod's new 50% damage reduction, that means that two drones can effectively heal 12HP worth of damage each alien turn. | *In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Drones accompanying Sectopods are exceptionally dangerous, as with the Sectopod's new 50% damage reduction, that means that two drones can effectively heal 12HP worth of damage each alien turn. | ||
+ | *Drones will always be encountered when you assault the alien base. Attacking the alien base early and you'll find them without cyberdiscs and/or sectopods. | ||
<br> | <br> | ||
{{Aliens (EU2012)}} | {{Aliens (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Aliens (EU2012)]] | [[Category: Aliens (EU2012)]] |
Revision as of 17:17, 8 January 2014
The Drone is a lightly armoured flying robotic engineer with a weak ranged attack. Their main purpose within the Alien armada is to repair allied heavy robotic units in order to keep them gunning down your squad for as long as possible. Their threat is minimal after you've upgraded to Carapace Armor but they are almost always found with extremely deadly Cyberdiscs and Sectopods during combat.
There is a Foundry upgrade that lets you upgrade your Arc Throwers. The upgrade allows you to use them to hack Drone units essentially allowing you to add them to your squad for the rest of the mission. You can use them to repair your S.H.I.V.s (In Enemy Within DLC, they can also repair MECs). They can also use a self-destruct ability in order to damage enemy units.
Unit Stats
1st Appearance | {{{appears}}} |
HP | 3/3/5/7 |
Aim | 60/60/70/70 |
Defense | 10 |
Will | Robotic |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Abilities/Weapons
- Drone Beam: Causes 2 base damage.
- Self Destruct: The Drone self-detonates, dealing damage similar to a Frag Grenade.
- Repair: The Drone can repair a damaged Sectopod or Cyberdisc, letting it stay in the fight for longer.
- Robotic: Immune to stun, poison and most psionic attacks.
- Flight: Has 35 fuel.
Notes
- If killed during a successful mission a Drone Wreck will be recovered.
- In the Enemy Within DLC, Drones accompanying Sectopods are exceptionally dangerous, as with the Sectopod's new 50% damage reduction, that means that two drones can effectively heal 12HP worth of damage each alien turn.
- Drones will always be encountered when you assault the alien base. Attacking the alien base early and you'll find them without cyberdiscs and/or sectopods.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |