Difference between revisions of "Ethereal (EU2012)"

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{{Ref Open | title = Ethereal Interrogation}}[[Image:Ethereal 2 (EU2012).png|right|thumb|Ethereal]]
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{{OriginalVersion (EU2012)}}
This creature, clearly a member of the alien leadership caste responsible for this invasion, presented us with an extremely risky and difficult interrogation prospect. Despite our previous experience in safeguarding the facility from the potential effects of the...abilities... exhibited by the psionic alien species, this captive's power exceeded the previously established limits of our testing. Much of the information we were able to discern from this creature was cryptic at best, as it made every effort to resist even our most invasive procedures during the interrogation. However, the experimental imaging equipment we had been using to monitor the alien's brain activity did reveal a very unusual pattern of neural activity that we believe is closely tied to the creature's "power." This information should prove useful in reducing the time required for our research in variety of fields.
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{{BureauVersion (EU2012)}}
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}  
 
  
{{Ref Open | title = Ethereal Autopsy}}[[Image:Ethereal 3 (EU2012).png|right|thumb| Autopsy]]
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[[Image:Ethereal 2 (EU2012).png|right|300px|Ethereal]]
This specimen appears to be at the top of the alien hierarchy, and for good reason. As we've noted in the field, its physical form is not suited for combat by any means. Their bodies actually appear to be quite frail, with evidence of atrophy and muscular degeneration having occurred over an extended period of time. This is not surprising, as initial radiocarbon dating indicates this particular creature could be... several thousand years old. Unlike the other specimens we've examined, there is little to indicate that it was genetically enhanced, at least not with the same ambition as the others. Strangely enough, we have uncovered similarities between the "Ethereal" brain and that of the Sectoid Commander. Both show the same enhanced synaptic connections, confirming our suspicion that this is the likely source of their power. These Ethereals appear to have an incredible pool of psionic energy at their disposal...more than anything we've previously encountered, which helps to explain why the other species are subordinate to them. The Unit Analysis View should provide additional information about this creature's combat capabilities in the field.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
 
The Ethereals are some of, if not '''the''' most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.
 
The Ethereals are some of, if not '''the''' most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.
  
Dr. Vahlen identifies a specimen to be centuries old. Despite this Ethereals actually have a ton of health. (20 hit points in total on Classic and below.) Do not expect them to turn into a pile of dust when you shoot them.
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Dr. Vahlen identifies a specimen to be centuries old. Despite this the Ethereals actually have a ton of health. (20 health points in total on Classic and below [[Difficulty (EU2012)|difficulties]]) Do not expect them to turn into a pile of dust when you shoot them. Similar to [[Cyberdisc (EU2012)|Cyberdiscs]] and [[Sectopod (EU2012)|Sectopods]], Ethereals will explode on death, doing light damage to units in adjacent tiles. It will likely not do serious damage, but is enough to kill soldiers that are critically wounded or inches from death.
  
You will only find Ethereals in UFO assaults or on the final mission. They prefer to send their underlings such as [[Muton (EU2012)|Mutons]] to do their dirty work.
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You will only find Ethereals in [[UFOs (EU2012)|UFO]] assaults or on the final [[Missions (EU2012)|mission]]. They prefer to send their underlings such as [[Muton (EU2012)|Mutons]] to do their dirty work. In the Enemy Within DLC, it is possible for Ethereals to appear during Operation Ashes and Temples in the final alien wave.
 
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<br clear="all">
== Stats==
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== Info==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
 
|picture=[[File:Ethereal (EU2012).png|150px]]
 
|picture=[[File:Ethereal (EU2012).png|150px]]
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|appears=Overseer UFO<br>XCOM Base Defense
 
|hp=20/20/20/25
 
|hp=20/20/20/25
 
|aim=N/A
 
|aim=N/A
 
|defense=40
 
|defense=40
|will=120
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|will=120/120/145/155
 
|move=12
 
|move=12
 
}}
 
}}
  
'''Abilities:'''
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{| class="wikitable" width="70%"
* '''Psi Lance''': Offensive Psi ability that deals more damage if the target fails a will challenge.
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|-
* '''Mindfray''', offensive psionic ability that causes damage and lowers will/mobility/aim.
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|+ Ethereal Abilities
* Can '''Mind Control'''.
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|-
* '''Psi Drain''': Drains up to 5 hitpoints worth of health from a friendly organic target. Can kill target(Can be used on mind-linked targets such as mind controlled squaddie)
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! width=""50px" align="center" | Ability !! Description
* '''Rift''', a powerful AoE attack that inflicts more damage if they fail a will challenge. It has the potential to do from 4 damage (if resisted) to 20+ (SHIV, since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters.
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|- style="vertical-align:top;"
* Chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
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|- align="center"
* High Will; resistant to psionic attacks.
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| [[File:PSIONIC RIFT.png|24px]]<br>'''Rift'''|| ''Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. 4 turn cooldown.''<br>It has the potential to do from 4 damage (if resisted) to 20+ (to [[S.H.I.V. (EU2012)|S.H.I.V.s]], since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters its radius.
* Ethereals explode upon death, dealing damage to all units within a fairly small radius.
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|- align="center"
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| [[File:PSIONIC_PSILANCE.png|24px]]<br>'''Psi Lance'''|| ''Project a bolt of pure psi force at an enemy.''<br> 9 [[Damage (EU2012)|damage]]
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|- align="center"
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| [[File:PSIONIC_PSIDRAIN.png|24px]]<br>'''Psi Drain''' || ''Drain health from an ally.''
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|- align="center"
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| [[File:PSIONIC_MINDFRAY.png|24px]]<br>'''Mind Fray'''|| ''Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.''
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|- align="center"
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| [[File:PSIONIC MINDCONTROL.png|24px]]<br>'''Mind Control''' || ''Very difficult psi technique that, if successful, grants control of the target for 5 turns. Robotic enemies are immune. 5 turn cooldown.''
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|- align="center"
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| [[File:ABILITY_HARDENED.png|24px]]<br> '''Hardened''' || ''Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.''
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|-
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|}
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'''Notes'''
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* Their high Will makes them resistant to most psionic attacks.
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* They have also a chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
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* Ethereals explode upon death, dealing damage to all units within a fairly small radius.
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*[[S.H.I.V. (EU2012)|S.H.I.V.s]] should NOT be used against these aliens since even though they cannot be mind controlled, they are highly vulnerable against their Rift and Psi Lance abilities due to not having the Will to resist them.
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*If killed during a successful mission an [[Ethereal Corpse (EU2012)|Ethereal Corpse]] will be recovered.
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** Researching an Ethereal corpse will unlock the [[Mind Shield (EU2012)|Mind Shield]].
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Ethereal (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|bonus reduction]] on all technology.
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**This usually comes far too late in the game to make a difference, as the player will have likely completed all or most research projects (with some exceptions), although it can help speed up research of the last few endgame technologies.
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**Successfully Stunning an Ethereal will cause it to skip its explosion sequence. Whilst it can be risky to use this as a regular way of disposing them, it can also come in handy if you have a soldier next to the Ethereal that will be killed by the death explosion, if not another alien or an attack from the Ethereal.
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*In Enemy Within, even Ethereals panic to getting a face full of Napalm, so a [[MEC Trooper (EU2012)|MEC Trooper]] with a Flame Thrower can buy you a round of breathing room.
  
==Notes==
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==Trivia==
* The [[Ethereal (Bureau)|Ethereals]] of [[The Bureau: XCOM Declassified|The Bureau]] may be related to these with the others being the Ethereals that transended while theses did not.
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* The [[Ethereal (Bureau)|Ethereals]] of [[The Bureau: XCOM Declassified|The Bureau]] may be related to these with the others being the Ethereals that transcended.
  
 
== See Also ==
 
== See Also ==
 
* [[Uber Ethereal (EU2012)|Uber Ethereal]] - Warning: Spoilers Ahead!
 
* [[Uber Ethereal (EU2012)|Uber Ethereal]] - Warning: Spoilers Ahead!
 
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<br>
 
 
 
{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Latest revision as of 01:42, 11 August 2023

For the original UFO: Enemy Unknown (1994) version, see Ethereal
For the version that appears in The Bureau, see Ethereal (Bureau)


Ethereal

The Ethereals are some of, if not the most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.

Dr. Vahlen identifies a specimen to be centuries old. Despite this the Ethereals actually have a ton of health. (20 health points in total on Classic and below difficulties) Do not expect them to turn into a pile of dust when you shoot them. Similar to Cyberdiscs and Sectopods, Ethereals will explode on death, doing light damage to units in adjacent tiles. It will likely not do serious damage, but is enough to kill soldiers that are critically wounded or inches from death.

You will only find Ethereals in UFO assaults or on the final mission. They prefer to send their underlings such as Mutons to do their dirty work. In the Enemy Within DLC, it is possible for Ethereals to appear during Operation Ashes and Temples in the final alien wave.

Info

Ethereal (EU2012).png
1st Appearance Overseer UFO
XCOM Base Defense
HP 20/20/20/25
Aim N/A
Defense 40
Will 120/120/145/155
Movement 12
Easy/Normal/Classic/Impossible


Ethereal Abilities
Ability Description
PSIONIC RIFT.png
Rift
Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. 4 turn cooldown.
It has the potential to do from 4 damage (if resisted) to 20+ (to S.H.I.V.s, since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters its radius.
PSIONIC PSILANCE.png
Psi Lance
Project a bolt of pure psi force at an enemy.
9 damage
PSIONIC PSIDRAIN.png
Psi Drain
Drain health from an ally.
PSIONIC MINDFRAY.png
Mind Fray
Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.
PSIONIC MINDCONTROL.png
Mind Control
Very difficult psi technique that, if successful, grants control of the target for 5 turns. Robotic enemies are immune. 5 turn cooldown.
ABILITY HARDENED.png
Hardened
Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.

Notes

  • Their high Will makes them resistant to most psionic attacks.
  • They have also a chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
  • Ethereals explode upon death, dealing damage to all units within a fairly small radius.
  • S.H.I.V.s should NOT be used against these aliens since even though they cannot be mind controlled, they are highly vulnerable against their Rift and Psi Lance abilities due to not having the Will to resist them.
  • If killed during a successful mission an Ethereal Corpse will be recovered.
    • Researching an Ethereal corpse will unlock the Mind Shield.
  • If captured during a mission and interrogated afterwards they will provide a bonus reduction on all technology.
    • This usually comes far too late in the game to make a difference, as the player will have likely completed all or most research projects (with some exceptions), although it can help speed up research of the last few endgame technologies.
    • Successfully Stunning an Ethereal will cause it to skip its explosion sequence. Whilst it can be risky to use this as a regular way of disposing them, it can also come in handy if you have a soldier next to the Ethereal that will be killed by the death explosion, if not another alien or an attack from the Ethereal.
  • In Enemy Within, even Ethereals panic to getting a face full of Napalm, so a MEC Trooper with a Flame Thrower can buy you a round of breathing room.

Trivia

  • The Ethereals of The Bureau may be related to these with the others being the Ethereals that transcended.

See Also


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment