Difference between revisions of "Gangplank Map (EU2012)"
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− | + | {{Map Data Box (EU2012) | |
− | + | |missions=Council ([[Gangplank (EU2012)|Deactivate Power Nodes]]) | |
− | + | |length=? tiles | |
− | + | |width=? tiles | |
− | + | |area=? tiles | |
− | + | }} | |
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'''Notes''' | '''Notes''' | ||
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** A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup. | ** A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup. | ||
− | + | <gallery widths=200px heights=150px perrow=7> | |
− | + | [[File:Gangplank4.png|right|thumb|256px|Gangplankloading screen]] | |
[[File:Gangplank5 (EU2012).png|thumb|256px|Gangplank overview]] | [[File:Gangplank5 (EU2012).png|thumb|256px|Gangplank overview]] | ||
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[[File:Gangplank6 (EU2012).png|thumb|256px|Gangplank opposite overview]] | [[File:Gangplank6 (EU2012).png|thumb|256px|Gangplank opposite overview]] | ||
+ | </gallery> | ||
{{Template:Maps Navbar (EU2012)}} | {{Template:Maps Navbar (EU2012)}} | ||
{{EU2012 Style}} | {{EU2012 Style}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
+ | [[Category: Slingshot DLC (EU2012)]] | ||
[[Category: DLC (EU2012)]] | [[Category: DLC (EU2012)]] | ||
[[Category: Maps (EU2012)]] | [[Category: Maps (EU2012)]] |
Revision as of 15:54, 16 September 2013
Missions | Council (Deactivate Power Nodes) |
Length | ? tiles |
Width | ? tiles |
Area | ? tiles |
Notes
- Almost identical to the normal Battleship maps.
- Diffrences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room.
- The Skyranger will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room.
- Notable Locations:
- In the pit room, common spawns include a Thin Man on the middle tower on the opposite side. A Chrysalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side.
- Also common is a second Chrysalid on the right path, near the door in the next area, downhill from the 2nd conduit.
- In the third area, the bridges are connected. Also, there will be a Cyberdisk here. Squadsight snipers can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the disk will purposefuly stop in a doorway, so the flames from it's death may block your path.
- Thin Men will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room.
- A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup.