Difference between revisions of "Gangplank Map (EU2012)"
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(Hm, not sure about those numbers; reminder for myself/someone to check later) |
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− | + | {{Map Data Box (EU2012) | |
− | + | |missions=[[Gangplank (EU2012)|Gangplank]] | |
− | + | |length=? tiles | |
− | + | |width=? tiles | |
− | + | |area=? tiles | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
'''Notes''' | '''Notes''' | ||
− | * Almost identical to the normal Battleship maps. | + | * Council Rewards: |
− | ** | + | ** 2 Engineers |
− | * | + | * Mission Recovery: |
− | * Notable Locations | + | ** 2x Fusion Generators |
− | + | ** ~400 Alien Alloys | |
− | + | ** ~300 Elerium | |
− | [[ | + | ** 3x Elerium Generators |
+ | ** 4x Navigation Computers | ||
+ | * Almost identical to the normal [[Battleship (EU2012)|Battleship]] [[Maps (EU2012)|maps]]. | ||
+ | ** Differences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room. | ||
+ | * The [[Skyranger (EU2012)|Skyranger]] will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room. | ||
+ | * Notable Locations: | ||
+ | ** In the pit room, common spawns include a [[Thin Man (EU2012)|Thin Man]] on the middle tower on the opposite side. A Chryssalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side. | ||
+ | ** Also common is a second [[Chryssalid (EU2012)|Chryssalid]] on the right path, near the door in the next area, downhill from the 2nd conduit. | ||
+ | ** In the third area, the bridges are connected. Also, there will be a [[Cyberdisc (EU2012)|Cyberdisc]] here. Squadsight [[Sniper (EU2012)|snipers]] can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the Cyberdisc will purposefully stop in a doorway, so the flames from it's death may block your path. | ||
+ | ** [[Thin Man (EU2012)|Thin Men]] will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room. | ||
+ | ** A [[Muton (EU2012)|Muton]] will spawn near the left door, on the side of the last room, with some Thin Men as backup. | ||
+ | <br clear="all"> | ||
− | + | <gallery widths=200px heights=150px perrow=7> | |
+ | File:Gangplank4.png|Gangplankloading screen | ||
+ | File:Gangplank5 (EU2012).png|Gangplank overview | ||
+ | File:Gangplank6 (EU2012).png|Gangplank opposite overview | ||
+ | </gallery> | ||
+ | {{Template:Maps Navbar (EU2012)}} | ||
+ | {{EU2012 Style}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
− | [[Category: DLC (EU2012)]] | + | [[Category: Slingshot DLC (EU2012)]] |
[[Category: Maps (EU2012)]] | [[Category: Maps (EU2012)]] |
Latest revision as of 20:43, 23 November 2013
Missions | Gangplank |
Length | ? tiles |
Width | ? tiles |
Area | ? tiles |
Notes
- Council Rewards:
- 2 Engineers
- Mission Recovery:
- 2x Fusion Generators
- ~400 Alien Alloys
- ~300 Elerium
- 3x Elerium Generators
- 4x Navigation Computers
- Almost identical to the normal Battleship maps.
- Differences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room.
- The Skyranger will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room.
- Notable Locations:
- In the pit room, common spawns include a Thin Man on the middle tower on the opposite side. A Chryssalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side.
- Also common is a second Chryssalid on the right path, near the door in the next area, downhill from the 2nd conduit.
- In the third area, the bridges are connected. Also, there will be a Cyberdisc here. Squadsight snipers can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the Cyberdisc will purposefully stop in a doorway, so the flames from it's death may block your path.
- Thin Men will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room.
- A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup.