Difference between revisions of "Heavy Floater (EU2012)"
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− | + | [[Image:Heavy Floater 2 (EU2012).png|right|300px|Heavy Floater]] | |
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Tough. Accurate. Mobile. Deadly. | Tough. Accurate. Mobile. Deadly. | ||
Heavy Floaters are hulking monsters, with a ton of health and a powerful degree of firepower to match. Flank attacks from these hovering horrors usually end in a tough fight and a lot of corpses. If these corpses turn out to belong to the Aliens or XCOM soldiers is up to the XCOM Commander and a little bit of luck. | Heavy Floaters are hulking monsters, with a ton of health and a powerful degree of firepower to match. Flank attacks from these hovering horrors usually end in a tough fight and a lot of corpses. If these corpses turn out to belong to the Aliens or XCOM soldiers is up to the XCOM Commander and a little bit of luck. | ||
− | == | + | While ordinary [[Floater (EU2012)|Floaters]] may seem dumb or reckless and are easily dealt with, these larger counterparts are smarter, tougher to kill and will coordinate their attacks better against your soldiers. At higher [[Difficulty (EU2012)|difficulty]] levels these aliens are addicted to using [[Alien Grenade (EU2012)|alien grenades]] to blow up your soldiers' cover. And if your units are behind indestructible cover they'll just keep lobbying grenades, so be aware. |
+ | <br clear="all"> | ||
+ | |||
+ | == Info == | ||
{{Unit Stat Box (EU2012) | {{Unit Stat Box (EU2012) | ||
− | |picture=[[File:Heavy Floater (EU2012).png| | + | |picture=[[File:Heavy Floater 1 (EU2012).png|150px]] |
+ | |appears=August<br>December (Marathon) | ||
|hp=12/12/14/16 | |hp=12/12/14/16 | ||
− | |aim=70 | + | |aim=70/70/80/80 |
|defense=10 | |defense=10 | ||
|will=25 | |will=25 | ||
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{| class="wikitable" width="70%" | {| class="wikitable" width="70%" | ||
− | |+ Heavy Floater armaments | + | |+ Heavy Floater armaments |
|- | |- | ||
− | ! width=""50px" align="center" | Weapon !! Damage !! Critical | + | ! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | | align="center" |[[Floater Heavy Plasma (EU2012)|Floater | + | | align="center" |[[Floater Heavy Plasma (EU2012)|Heavy Floater Plasma Rifle]]|| align="center" | 6-8 || align="center" | 10 or 12 || align="center" | 10 |
|- | |- | ||
− | | align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | 5 || align="center" | | + | | align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | 5 || align="center" | NA || align="center" | NA |
|- | |- | ||
|} | |} | ||
− | ''' | + | {| class="wikitable" width="70%" |
− | + | |- | |
+ | |+ Heavy Floater Abilities | ||
+ | |- | ||
+ | ! width=""50px" align="center" | Ability !! Description | ||
+ | |- style="vertical-align:top;" | ||
+ | |- align="center" | ||
+ | | [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.'' | ||
+ | |- align="center" | ||
+ | | [[File:ABILITY_FLIGHT.png|24px]]<br>'''Flight''' || ''Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.''<br>Heavy Floaters have 35 fuel. | ||
+ | |- align="center" | ||
+ | | [[File:ALIEN_LAUNCH.png|24px]]<br>'''Launch''' || ''Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.''<br>Will end the Heavy Floater's turn. | ||
+ | |- align="center" | ||
+ | | [[File:ABILITY_EVASION.png|24px]]<br>'''Evasion'''|| ''Enemies targeting this unit when it is airborne suffer a -20% Aim penalty.'' | ||
+ | |- align="center" | ||
+ | | [[File:ALIEN_BOMBARD.png|24px]]<br>'''Bombard'''|| ''Throw or launch grenades over exceptionally long distances.'' | ||
+ | |} | ||
+ | '''Abilities''' | ||
+ | * '''Suppression''': Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty. | ||
* '''Launch''': Move anywhere on the battlefield in a single turn. Launch cannot be used indoors. | * '''Launch''': Move anywhere on the battlefield in a single turn. Launch cannot be used indoors. | ||
* '''Bombard''': Throw or launch grenades over exceptionally long distances. | * '''Bombard''': Throw or launch grenades over exceptionally long distances. | ||
+ | * '''Flight''': Has 35 fuel. | ||
+ | * '''Evasion''': Enemies targeting this unit when it is airborne suffer a -10% Aim penalty. | ||
+ | '''Notes''' | ||
+ | * Heavy Floaters are always considered to have at least half cover even in the open or when flying, unless in proper cover and flanked. This bonus ''does not'' stack with existing cover bonuses - they only receive the best cover. | ||
+ | ** Researching Heavy Floater corpses will unlock the [[Foundry (EU2012)#Advanced Repair|Advanced Repair]] Foundry project. | ||
+ | *If killed during a successful mission a [[Heavy Floater Corpse (EU2012)|Heavy Floater Corpse]] will be recovered. | ||
+ | *If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Heavy Floater (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research Flight technologies. | ||
+ | ** Capturing a Heavy Floater will also recover intact its Light Plasma Rifle or Plasma Rifle, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required. | ||
+ | *Heavy Floaters first appearance will commonly be on the first [[Supply_Barge_(EU2012)|Supply Barge]] that you raid. | ||
+ | == Trivia == | ||
+ | * According to this link [http://www.escapistmagazine.com/articles/view/editorials/interviews/10609-XCOM-Enemy-Within-Lead-Designer-Talks-MELD], Floaters were created via the [[Ethereal (EU2012)|Ethereals]] using [[XCOM: Enemy Within DLC (EU2012)#The Meld|Meld]] (present in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] expansion) to fuse organic and inorganic materials together. Recovering an Heavy Floater corpse on EW will also provide a small quantity of Meld. | ||
+ | <br> | ||
{{Aliens (EU2012)}} | {{Aliens (EU2012)}} | ||
+ | {{EU2012 Style}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Aliens (EU2012)]] | [[Category: Aliens (EU2012)]] |
Latest revision as of 17:09, 9 November 2017
Tough. Accurate. Mobile. Deadly. Heavy Floaters are hulking monsters, with a ton of health and a powerful degree of firepower to match. Flank attacks from these hovering horrors usually end in a tough fight and a lot of corpses. If these corpses turn out to belong to the Aliens or XCOM soldiers is up to the XCOM Commander and a little bit of luck.
While ordinary Floaters may seem dumb or reckless and are easily dealt with, these larger counterparts are smarter, tougher to kill and will coordinate their attacks better against your soldiers. At higher difficulty levels these aliens are addicted to using alien grenades to blow up your soldiers' cover. And if your units are behind indestructible cover they'll just keep lobbying grenades, so be aware.
Info
1st Appearance | August December (Marathon) |
HP | 12/12/14/16 |
Aim | 70/70/80/80 |
Defense | 10 |
Will | 25 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Weapon | Base Damage | Critical Damage | Critical Chance |
---|---|---|---|
Heavy Floater Plasma Rifle | 6-8 | 10 or 12 | 10 |
Alien Grenade | 5 | NA | NA |
Abilities
- Suppression: Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
- Launch: Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.
- Bombard: Throw or launch grenades over exceptionally long distances.
- Flight: Has 35 fuel.
- Evasion: Enemies targeting this unit when it is airborne suffer a -10% Aim penalty.
Notes
- Heavy Floaters are always considered to have at least half cover even in the open or when flying, unless in proper cover and flanked. This bonus does not stack with existing cover bonuses - they only receive the best cover.
- Researching Heavy Floater corpses will unlock the Advanced Repair Foundry project.
- If killed during a successful mission a Heavy Floater Corpse will be recovered.
- If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research Flight technologies.
- Capturing a Heavy Floater will also recover intact its Light Plasma Rifle or Plasma Rifle, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.
- Heavy Floaters first appearance will commonly be on the first Supply Barge that you raid.
Trivia
- According to this link [1], Floaters were created via the Ethereals using Meld (present in the Enemy Within DLC expansion) to fuse organic and inorganic materials together. Recovering an Heavy Floater corpse on EW will also provide a small quantity of Meld.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |