Difference between revisions of "Mechtoid (EU2012)"

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[[Image:Mechtoid 2.png|right|300px|The Mechtoid]]
 
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The [[Mechtoid (EU2012)|Mechtoid]] is a MEC developed by the aliens for the [[Sectoid (EU2012)|Sectoids]]. The Mechtoid has an ability called '''Plasma Barrage''' which allows it to fire twice in a turn if it doesn't move and Sectoids (including [[Sectoid Commander (EU2012)|Commanders]]) can mind merge with it and give it a 6 damage reducing shield but the Mechtoid won't die if the merger is killed.  
{{Ref Open | title = Mechtoid Autopsy}}
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Mechtoids can be fearful foes due to their resilience and firepower and will start appearing halfway through the game, with 1 or 2 Sectoids. After the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]] is assaulted you'll see them on the company of Sectoid Commanders, which turns them into a deadly combination of firepower and psionic powers.
 
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{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
 
 
 
==Stats==
 
==Stats==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
|picture=
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|picture=[[File:Mechtoid (EU2012).png|125px]]
 
|hp=16/20/22/24
 
|hp=16/20/22/24
 
|aim=60/70/80/80
 
|aim=60/70/80/80
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|+  Armaments
 
|+  Armaments
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
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! width=""50px" align="center" | Weapon !! Damage !! Critical Chance  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| align="center" | [[Mechtoid Plasma Cannon (EU2012)|Mechtoid Plasma Cannon]] || align="center" | 7 || align="center" | 0 || align="center" |
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| align="center" | [[Mechtoid Plasma Cannon (EU2012)|Mechtoid Plasma Cannon]] || align="center" | 7 || align="center" | 0  
 
|-
 
|-
 
|}
 
|}
  
 
'''Abilities:'''
 
'''Abilities:'''
*  
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* '''Plasma Barrage''' - allows the Mechtoid to fire twice on the same turn if it doesn't move.
  
== Notes ==
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'''Notes'''
*It is a larger version of the Sectoid, and replaces them in late game
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* Mechtoids are immune to the effects of the new Poison Grenade and to the Flamethrower.
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* The shield reduces all incoming [[Weapons (EU2012)|weapons]] damage to the Mechtoid.
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* Killing the Sectoid that is mind merged with the Mechtoid cancels the shield and causes light damage to the mechanized [[Aliens (EU2012)|alien]].
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* Recovered dead Mechtoids will give 2 [[Alien Artifacts (EU2012)|alien artifacts]]: the Sectoid's pilot corpse and 1 [[Mechtoid Core (EU2012)|Mechtoid Core]].
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* [[Research (EU2012)|Research]] of the Mech Core gives 2 new [[Foundry (EU2012)|Foundry]] projects: ''' Shaped Armor''' (adds extra health to MECs and [[S.H.I.V. (EU2012)|S.H.I.V.s]]) and '''Advanced Servomotors''', which increases mobility for these 2 armored units.
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* Killed Mechtoids will also grant small amounts of [[Meld (EU2012)|Meld]].
 
*Mechtoids have -1 Damage on Easy, +2 Damage and +15 Critical Chance on Classic, and +4 Damage and +15 Critical Chance on Impossible difficulties.
 
*Mechtoids have -1 Damage on Easy, +2 Damage and +15 Critical Chance on Classic, and +4 Damage and +15 Critical Chance on Impossible difficulties.
 
*They are still vulnerable to Psi attacks, including Mind Control.
 
*They are still vulnerable to Psi attacks, including Mind Control.
 
*Like how Berserkers are often fielded with Muton 'escorts', the Mechtoid will make regular appearances for the rest of a campaign, along with Sectoids and Sectoid Commanders, who will boost them with shields.
 
*Like how Berserkers are often fielded with Muton 'escorts', the Mechtoid will make regular appearances for the rest of a campaign, along with Sectoids and Sectoid Commanders, who will boost them with shields.
 
*Whichever way they are killed; they will crush any destructable cover/objects they fall on in their death throes.
 
*Whichever way they are killed; they will crush any destructable cover/objects they fall on in their death throes.
 
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<noinclude>
 
{{Template:Aliens (EU2012)}}
 
{{Template:Aliens (EU2012)}}
  
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[[Category: Enemy Within DLC (EU2012)]]
 
[[Category: Enemy Within DLC (EU2012)]]
 
[[Category: Mechs (EU2012)]]
 
[[Category: Mechs (EU2012)]]
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</noinclude>

Revision as of 10:50, 18 November 2013

The Mechtoid

The Mechtoid is a MEC developed by the aliens for the Sectoids. The Mechtoid has an ability called Plasma Barrage which allows it to fire twice in a turn if it doesn't move and Sectoids (including Commanders) can mind merge with it and give it a 6 damage reducing shield but the Mechtoid won't die if the merger is killed. Mechtoids can be fearful foes due to their resilience and firepower and will start appearing halfway through the game, with 1 or 2 Sectoids. After the Alien Base is assaulted you'll see them on the company of Sectoid Commanders, which turns them into a deadly combination of firepower and psionic powers.

Stats

Mechtoid (EU2012).png
1st Appearance {{{appears}}}
HP 16/20/22/24
Aim 60/70/80/80
Defense 10
Will 0
Movement 14
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
Mechtoid Plasma Cannon 7 0

Abilities:

  • Plasma Barrage - allows the Mechtoid to fire twice on the same turn if it doesn't move.

Notes

  • Mechtoids are immune to the effects of the new Poison Grenade and to the Flamethrower.
  • The shield reduces all incoming weapons damage to the Mechtoid.
  • Killing the Sectoid that is mind merged with the Mechtoid cancels the shield and causes light damage to the mechanized alien.
  • Recovered dead Mechtoids will give 2 alien artifacts: the Sectoid's pilot corpse and 1 Mechtoid Core.
  • Research of the Mech Core gives 2 new Foundry projects: Shaped Armor (adds extra health to MECs and S.H.I.V.s) and Advanced Servomotors, which increases mobility for these 2 armored units.
  • Killed Mechtoids will also grant small amounts of Meld.
  • Mechtoids have -1 Damage on Easy, +2 Damage and +15 Critical Chance on Classic, and +4 Damage and +15 Critical Chance on Impossible difficulties.
  • They are still vulnerable to Psi attacks, including Mind Control.
  • Like how Berserkers are often fielded with Muton 'escorts', the Mechtoid will make regular appearances for the rest of a campaign, along with Sectoids and Sectoid Commanders, who will boost them with shields.
  • Whichever way they are killed; they will crush any destructable cover/objects they fall on in their death throes.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment