Difference between revisions of "Mind Bender"

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[[Marsec]] has produced the mind bender as the modern day application of the old [[Psi-Amp]] that amplifies a user's latent psionic powers.  
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[[Image:Equip-Pedia-MindBenderV2-(Apocalypse).png|right]]
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A Psionic projection device for psionically trained Agents. This device must be used in order to initiate Psionic attacks in combat situations. The target needs to be within clear line of sight of the operator before an attack can begin. The Agent has a choice of four different attacks of increasing difficulty. Psionic Probe reveals information about the target, Psionic Panic reduces morale, Psionic Stun will render the target unconscious and psionic control will allow complete control of the target.  ''From: Apocalypse Ufopaedia''
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<table><tr><td>[[Image:Mind_Bender_(Apocalypse).png|left]]</td><td>
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* Size: 2 x 2
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* Weight: 3
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* Manufacturer: [[Marsec]]
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* Available: Week 1
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* Base Price: $1,200
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* Minimum Weekly Stock: 3
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* Maximum Weekly Stock: 12
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* Battlescape Score: 5
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</td></tr></table>
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[[Image:Mindbender_Icon_Using_(Apocalypse).png|left]] A device used to direct a user's [[Psionics_(Apocalypse)|psionic]] energy into projections: Probe, Stun, Panic, Control.
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Even so, psionic powers today are nowhere near as powerful as they used to be, and are now limited to strictly line of sight attacks. Gone are the days of nigh peerless dominance over your enemy forces with sheer willpower alone.
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Human/Sectoid [[Agents_(Apocalypse)|hybrids]] gifted with high psionic traits are commonly used as the best Psi-troops. Psionic manipulation of a target is a difficult exercise but is useful for combat support once a hybrid has undertaken prolonged psi-gym training. The unit targeted must be visible to the psi-trooper for the projection to start/work. When placed in the hand and selected, a representation of the user's psionic attributes are displayed: Psi-Energy, Psi-Attack, and Psi-Defence along with four buttons denoting each projection:
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In fact, latent psionic powers have watered down so much that only those spliced with [[Sectoid]] genes are even able to use them to any great effect. Ordinary humans at best can use it to probe enemies once in a blue moon. [[Androids (Apocalypse)|Androids]] can use the mind bender as a fancy paper weight.
 
  
A highly skilled [[Hybrids (Apocalypse)|hybrid]] however can effectively direct the Mind Bender to practical use in combat. It can be used to ''probe'' an enemy's vital statistics, ''stun'' an alien by numbing its mind or even force it out of combat temporarily by making it ''panic''. The more useful but most difficult attack is ''mind control'', although this can only be done very briefly.  
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'''Probe'''<br>
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[[Image:Mindbender_Icon_Probe_(Apocalypse).png|left]]
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Projection cost: 8 Psi-Energy
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A probe of any unit will display their inventory and attributes. It is used to find a unit carrying strong explosives (dangerous threat), a unit with low bravery (easy to panic), and who should be mind-controlled (low psi-defence). A probe projection is instant but will deplete psi-energy over time if kept active.
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Though the duration of a mind control session is short, a lot can be done. For example, in a few seconds you can instruct the victim to set all of its grenades timers and have it throw its Disruptor shield over to you before breaking the psionic link. Or just make it jump off the side of a building.
 
  
One major disadvantage of the Mind Bender is that very few aliens are susceptible to psionic attacks. The only two that can be affected by it are the [[Anthropod (Apocalypse)|Anthropod]] and [[Skeletoid (Apocalypse)|Skeletoid]]. All other aliens are incredibly resistant to psi attacks, and often only allow a 2% success rate for all but probe attacks while probes only work one fifth of the time. Human enemy opponents on the hand are fair game.  
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'''Stun'''<br>
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[[Image:Mindbender_Icon_Stun_(Apocalypse).png|left]]
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Projection cost: 10 Psi-Energy
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A stun attack is dependant on time. It is used to temporarily disable an active unit which may be a dangerous threat in which direct fire is not possible and cannot be reached with grenades, any X-Com unit under mind-control, hostile flying units, and to assist in the capture of psi-weak aliens.
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Note: Any airbourne unit targeted by any stun effect will fall out of the sky once unconscious.
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It's not an essential device to have in combat, as it does not have very immediate initial benefits. It does however pay off in the long run after you've invested the time and money in training naturally powerful hybrids. It becomes indispensible for disarming humans and humanoid aliens of their Disruptor shields.
 
  
== Stats ==
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'''Panic'''<br>
[[Image:Marsec_Mind_Bender_(UFOpaedia).png|frame|Mind Bender]]
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[[Image:Mindbender_Icon_Panic_(Apocalypse).png|left]]
<table><tr><td>[[Image:Marsec_Mind_Bender.png|left]]</td><td>
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Projection cost: 16 Psi-Energy
* Size: 2 x 2
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* Weight: 3
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A panic attack is dependant on time. It is used to decrease the morale. Any targeted unit may start to panic once morale drops below half with a better chance to panic, the lower it goes. A demoralised entity is unable to function predictably and may start to run in random directions, fire off weapons without regard, and may run into view of hostiles. Once morale is decreased sufficiently, any further losses of other friendly units may again panic the victim.
* Manufacturer: [[Marsec]]
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* Base Price: $1,200
 
* Minimum Weekly Stock: 3
 
* Maximum Weekly Stock: 12
 
* Battlescape Score: 5</td></tr></table>
 
  
"A Psionic projection device for psionically trained Agents. This device must be used in order to initiate Psionic attacks in combat situations. The target needs to be within clear line of sight of the operator before an attack can begin. The Agent has a choice of four different attacks of increasing difficulty. Psionic Probe reveals information about the target, Psionic Panic reduces morale, Psionic Stun will render the target unconscious and psionic control will allow complete control of the target."
 
  
= Usage Note =
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'''Control'''<br>
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[[Image:Mindbender_Icon_Control_(Apocalypse).png|left]]
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Projection cost: 32 Psi-Energy
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A control unit projection is an instant effect. A difficult but powerful battlescape projection which allows a highly trained hybrid X-Com agent to temporarily 'steal' any unit, typically with low psionic defense. '''The unit becomes an X-Com agent''' ...until the projecting hybrid's Psi Energy depletes to zero, either is killed, or the turn-coat unit has been mind controlled by any other [[Psimorph_(Apocalypse)|non X-Com]] entity.
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; Real Time notes
 
: When using the mind bender in real-time combat, in addition to the initial cost of each attack, as long as any psionic effect is in place, the user's psi energy will be drained to keep up the attack. This continues the attack, and the user continues to deal morale or stun damage to the target.
 
  
:Psi-energy costs differ depending on the severity of the attack used. Once psi-energy is completely drained the attack ceases to take effect. Psi Energy recharges over time. It is recommended that the psi-link is maintained only for as long as necessary to conserve psi energy.
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'''Cancel An Active Projection'''<br>
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If a user wishes to halt a projection, select another projection but don't apply it to a target, or select the Mind Bender in an agent's hand.
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; Turn based notes
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Tactics when using [[Psionics_(Apocalypse)|'''Psionics''']] in combat and other general hints.
: When using the mind bender in turn-based combat, there is no additional psi-energy cost as stun and panic are treated as a one-off attack against the target. Likewise, a successful mind control will only ever last until the end of the turn. Assuming they have enough PSI energy and TU, multiple psi attacks can be made by a single unit in one turn. Mind controlled units may only have a few TUs left, but since priming or dropping items does not have a TU cost it can still be a very effective tactic.
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:As in real-time combat, psi attacks have differing psi-energy costs. Psi-energy will slow recharge every turn.
 
  
 
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
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Latest revision as of 06:49, 22 November 2023

Equip-Pedia-MindBenderV2-(Apocalypse).png
A Psionic projection device for psionically trained Agents. This device must be used in order to initiate Psionic attacks in combat situations. The target needs to be within clear line of sight of the operator before an attack can begin. The Agent has a choice of four different attacks of increasing difficulty. Psionic Probe reveals information about the target, Psionic Panic reduces morale, Psionic Stun will render the target unconscious and psionic control will allow complete control of the target.  From: Apocalypse Ufopaedia
Mind Bender (Apocalypse).png
  • Size: 2 x 2
  • Weight: 3
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $1,200
  • Minimum Weekly Stock: 3
  • Maximum Weekly Stock: 12
  • Battlescape Score: 5


Mindbender Icon Using (Apocalypse).png

A device used to direct a user's psionic energy into projections: Probe, Stun, Panic, Control.


Human/Sectoid hybrids gifted with high psionic traits are commonly used as the best Psi-troops. Psionic manipulation of a target is a difficult exercise but is useful for combat support once a hybrid has undertaken prolonged psi-gym training. The unit targeted must be visible to the psi-trooper for the projection to start/work. When placed in the hand and selected, a representation of the user's psionic attributes are displayed: Psi-Energy, Psi-Attack, and Psi-Defence along with four buttons denoting each projection:


Probe

Mindbender Icon Probe (Apocalypse).png

Projection cost: 8 Psi-Energy
A probe of any unit will display their inventory and attributes. It is used to find a unit carrying strong explosives (dangerous threat), a unit with low bravery (easy to panic), and who should be mind-controlled (low psi-defence). A probe projection is instant but will deplete psi-energy over time if kept active.


Stun

Mindbender Icon Stun (Apocalypse).png

Projection cost: 10 Psi-Energy
A stun attack is dependant on time. It is used to temporarily disable an active unit which may be a dangerous threat in which direct fire is not possible and cannot be reached with grenades, any X-Com unit under mind-control, hostile flying units, and to assist in the capture of psi-weak aliens. Note: Any airbourne unit targeted by any stun effect will fall out of the sky once unconscious.


Panic

Mindbender Icon Panic (Apocalypse).png

Projection cost: 16 Psi-Energy
A panic attack is dependant on time. It is used to decrease the morale. Any targeted unit may start to panic once morale drops below half with a better chance to panic, the lower it goes. A demoralised entity is unable to function predictably and may start to run in random directions, fire off weapons without regard, and may run into view of hostiles. Once morale is decreased sufficiently, any further losses of other friendly units may again panic the victim.


Control

Mindbender Icon Control (Apocalypse).png

Projection cost: 32 Psi-Energy
A control unit projection is an instant effect. A difficult but powerful battlescape projection which allows a highly trained hybrid X-Com agent to temporarily 'steal' any unit, typically with low psionic defense. The unit becomes an X-Com agent ...until the projecting hybrid's Psi Energy depletes to zero, either is killed, or the turn-coat unit has been mind controlled by any other non X-Com entity.


Cancel An Active Projection
If a user wishes to halt a projection, select another projection but don't apply it to a target, or select the Mind Bender in an agent's hand.

Tactics when using Psionics in combat and other general hints.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons