Difference between revisions of "Sectoid Commander (EU2012)"

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== Notes ==
 
== Notes ==
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*If killed during a successful mission a [[Sectoid Commander Corpse (EU2012)|Sectoid Commander Corpse]] will be recovered.
 
*A Sectoid Commander may be seen on the Tutorial mission where it is mind controlling the German solder.
 
*A Sectoid Commander may be seen on the Tutorial mission where it is mind controlling the German solder.
 
*In the Game Over cutscene, the Council Representative (mind controlled by a Sectoid Commander) announces the shutdown of XCOM while a [[Thin Man (EU2012)|Thin Man]] grasps his shoulder. This may be a reference to earlier games, where it is implied that withdrawn countries are thusly easily infiltrated, then Mind Control techniques are used on their leaders and populace. This may also imply that the Council may work on a 50% majority vote system.
 
*In the Game Over cutscene, the Council Representative (mind controlled by a Sectoid Commander) announces the shutdown of XCOM while a [[Thin Man (EU2012)|Thin Man]] grasps his shoulder. This may be a reference to earlier games, where it is implied that withdrawn countries are thusly easily infiltrated, then Mind Control techniques are used on their leaders and populace. This may also imply that the Council may work on a 50% majority vote system.

Revision as of 02:26, 24 October 2013

Sectoid Commander

The first Sectoid Commander you ever encounter will be in the Alien Base. After that, they will be at the helm of UFOs right up until you assault the Overseer UFO, at which point they are permanently replaced by Ethereals.

Stats

Sectoid Commander 1 (EU2012).png
1st Appearance {{{appears}}}
HP 10/10/14/14
Aim 85
Defense 20
Will 90
Movement 12
Easy/Normal/Classic/Impossible


Sectoid Commander Armaments
Weapon Damage Critical Chance Abilities
Sectoid Plasma Pistol 3 0 Unlimited ammo
Suppression 20%
Alien Grenade 5 0 NA

Abilities:

  • Mind Fray: Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility and doing 5 base damage. Lasts 2 turns, 1 turn cool down.
  • Mind Control: Very difficult psi technique that, if successful, grants control of the target for 3 turns.
  • Greater Mind Merge: Merge Minds with all lesser allies of the same species nearby, granting them +25% critical chance and +1 health.


Notes

  • If killed during a successful mission a Sectoid Commander Corpse will be recovered.
  • A Sectoid Commander may be seen on the Tutorial mission where it is mind controlling the German solder.
  • In the Game Over cutscene, the Council Representative (mind controlled by a Sectoid Commander) announces the shutdown of XCOM while a Thin Man grasps his shoulder. This may be a reference to earlier games, where it is implied that withdrawn countries are thusly easily infiltrated, then Mind Control techniques are used on their leaders and populace. This may also imply that the Council may work on a 50% majority vote system.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment