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  • {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Sniper.png|125px]]
    845 bytes (105 words) - 17:54, 7 January 2014
  • {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Medic.png|125px]]
    1 KB (150 words) - 09:54, 28 November 2019
  • {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Operative.png|125px]]
    1 KB (201 words) - 18:32, 7 January 2014
  • {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Heavy.png|125px]]
    1 KB (165 words) - 20:49, 12 December 2013
  • {{UFO Data Box (EU2012) |image=[[Image:Overseer Airborne (EU2012).png|200px]]
    2 KB (229 words) - 02:26, 10 September 2015
  • [[Image:Elite Muton 2 (EU2012).png|right|300px|Muton Elite]] ...the [[Overseer (EU2012)|Overseer UFO]] mission, escorting the [[Ethereal (EU2012)|Ethereal]] present at the UFO's bridge.
    3 KB (430 words) - 17:08, 9 November 2017
  • {{Unit Stat Box (EU2012) |defense=0
    1 KB (154 words) - 18:32, 7 January 2014
  • ! width="8%" | Defense |[[Sectoid (EU2012)|Sectoid]]
    3 KB (347 words) - 18:06, 6 September 2014
  • [[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]] ...nd Class abilities. However, unlike XCOM, EXALT doesn't use [[MEC Trooper (EU2012)|MECs]] Troopers.
    14 KB (1,971 words) - 09:55, 28 November 2019
  • |defense = |defense =
    5 KB (644 words) - 10:33, 4 July 2020
  • ...geant starting February 2017 (after 11 months) if the requesting country's Defense > 50 ===Country Defense===
    17 KB (2,462 words) - 12:38, 19 May 2022
  • ...e player, but under any [[Difficulty (EU2012)|difficulty]]. Use of [[Hero (EU2012)|heroes]] will disable achievements for your campaign (even for missions th |[[Image:You_Win_(EU2012).jpg]]
    28 KB (4,121 words) - 19:00, 29 August 2015
  • | <div style="position:relative; top: 4px; left: 4px;">[[File:Neural_Damping_(EU2012).png|50px|left]]</div> Brain ...iv style="position:relative; top: 4px; left: 4px;">[[File:Neural Feedback (EU2012).png|50px|left]]</div> Brain
    7 KB (921 words) - 20:05, 25 July 2020
  • ! width="5%" align="center"|[[Gray Market (EU2012)|Gray Market]] Value ...30%" align="center"|Required for [[Research (EU2012)|Research]]/[[Foundry (EU2012)|Foundry]] projects
    15 KB (2,058 words) - 13:08, 19 March 2014
  • ...earch]] project has a specific codename which is based either on the [[UFO Defense|original game]] or a scientific or sci-fi subject. A list of codenames and | align="center" | '''[[Alien Nav Computer (EU2012)|Alien Nav Computer]]'''<br>''Lighthouse'' || Building used for ship naviga
    10 KB (1,447 words) - 09:43, 21 January 2015
  • [[Image:barracksEU2012.jpg|thumb|right|300px|The Barracks, where soldiers rest, relax and recover.]] [[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]]
    17 KB (2,423 words) - 11:51, 19 June 2015
  • | <div style="position:relative; top: 4px; left: 4px;">[[File:Neural_Damping_(EU2012).png|50px|left]]</div> Brain ...iv style="position:relative; top: 4px; left: 4px;">[[File:Neural Feedback (EU2012).png|50px|left]]</div> Brain
    7 KB (990 words) - 13:11, 4 May 2024
  • ...2) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]]. ...onic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].
    21 KB (2,796 words) - 21:52, 30 November 2019
  • [[File:Alien pod (EU2012).png|300px|right]] There are three main types of [[Aliens (EU2012)|aliens]] present in the game: Commanders, Soldiers, Secondaries. Each pod
    21 KB (3,128 words) - 20:33, 5 December 2017
  • ...games that began in 1994 with [[X-COM|UFO: Enemy Unknown]] (aka X-Com: UFO Defense). ...& planning [[Missions (EU2012)|missions]], managing soldiers' [[Abilities (EU2012)|abilities]], and more. In terms of tactical combat, you choose every move
    10 KB (1,408 words) - 20:06, 20 February 2014
  • ...2K revealed during Gamescom 2013 a new expansion/DLC for [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] called '''XCOM: Enemy Within'''. It is available als ...e [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and Enemy Within DLCs.
    43 KB (6,244 words) - 00:13, 8 December 2019
  • ...of the mission the XCOM Commander will be shown an [[After Action Report (EU2012)|After Action Report]] detailing the success/failure of the mission. [[File:Launch Mission (EU2012).png|600px|right|Launch Mission]]
    30 KB (4,349 words) - 08:38, 24 September 2020
  • .... Here is a comparision of the main differences between both [[Difficulty (EU2012)|difficulty]] modes. ...ring all missions but making them very susceptible to KIAs from [[Sectoid (EU2012)|Sectoid]] Plasma Pistols at game start.
    18 KB (2,913 words) - 09:59, 12 August 2016
  • ==[[Sectoid_(EU2012)|Sectoid]]== [[File:Sectoid (EU2012).jpg|thumb]]
    46 KB (8,004 words) - 23:52, 13 August 2023
  • ...d halfway between the [[XCOM|original game]] and Firaxis' [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. Phoenix Point even has its own [http://wiki.phoenix ...29th. The DLC will introduce several new enemies, including the Chosen, an elite alien team consisting of the Assassin, the Hunter and the Warlock tasked wi
    24 KB (3,755 words) - 16:58, 8 December 2020
  • ...t "just DLC", with a price tag to match. Console is $10-ish more, but is a Elite and Slingshot bundle. No idea how that works, disk-wise. Last console game ...resumably. There are things mentioned in there (combat rush, shields, base defense and security, suicide) that haven't been mentioned before, as far as I know
    20 KB (3,156 words) - 19:05, 28 November 2013
  • {{Template:REWRITE NEEDED (EU2012)}} | colspan="3" style="width:10%; padding: 10px;" | [[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (LWR)#Alien materials|Weapon Fragment]]<br
    47 KB (5,724 words) - 20:18, 25 July 2020
  • | colspan="3" style="width:10%; padding: 10px;" | [[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment] | colspan="3" style="width:150px; padding: 10px;" | [[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]<b
    51 KB (6,517 words) - 05:49, 14 January 2023
  • ...frame|64px|Psionic]]A Psionic is a late game 'extra' <noinclude>[[Classes (EU2012)|class]]</noinclude><includeonly>class</includeonly> that appears once you ...EU2012)|autopsy]], or interrogating a Psionic alien, if the [[Second Wave (EU2012)|Second Wave]]'s '''More Than Human''' option is activated.
    25 KB (4,248 words) - 12:04, 12 August 2016
  • ...ecific tactical role. Although experienced players will design [[Soldiers (EU2012)|soldiers]] according to their own preferences, this article will focus on | rowspan="7" | [[File:AssaultA (EU2012).png|450px]]
    25 KB (3,636 words) - 22:27, 3 November 2023
  • ...detailed explanation of how starting funds are calculated see [[Finances (EU2012)|Finances]]. * A free [[Satellite (EU2012)|satellite]] from start.
    30 KB (4,666 words) - 13:11, 3 October 2015
  • ...p from eg 65% to 75% when using it. The chance to score a [[Critical_Hits_(EU2012)|critical hit]] is calculated in much the same way. ...orms_(EU2012)|aliens]] it's determined by their race and the [[Difficulty_(EU2012)|difficulty level]].
    27 KB (4,313 words) - 11:38, 31 August 2020
  • : ''See also: [[Alien Abductions (EU2012)]]'' : ''See also: [[Crashed UFO (EU2012)]]''
    41 KB (6,674 words) - 04:27, 25 November 2021
  • [[Image:Lab.jpg|thumb|right|300px|The Main Laboratory.]] ''Research is the core of [[XCOM (EU2012)|XCOM]], we must learn more about the enemy and how we can defeat them.''
    60 KB (8,297 words) - 15:10, 8 April 2014
  • ...lose) base damage, hit points, aim, will, or special perk; they never gain defense, mobility, critical chance or anything else. |picture=[[File:Sectoid (EU2012).png|128px]]
    108 KB (14,148 words) - 21:56, 26 May 2022
  • [[Image:Foundry.jpg|thumb|right|300px|The Foundry.]] ...earch Credits|Research Credits]]. Also, take note that, unlike [[Research (EU2012)|Research]] projects, multiple Foundry projects can be run at the same time
    36 KB (5,035 words) - 19:41, 17 April 2024
  • ...bat or field medic duty. The Specialist is the successor to the [[Support (EU2012)|Support]] class. ...pecialists signature ability is Aid Protocol, an ability that grants bonus defense based on the rank of the Gremlin they have equipped. It's noteworthy that u
    10 KB (1,529 words) - 01:19, 30 November 2017
  • ===[[Assault (EU2012)|Assault]] Abilties=== ...2" | Corporal || align="center" style="background: #F2F2F2" | ''Confers +5 Defense per enemy in sight (max +20).''
    36 KB (5,244 words) - 02:23, 23 February 2015
  • |picture=[[File:Sectoid (EU2012).png|128px]] ...mobility=12 |base-hp=5 | base-damage=3 | base-aim=40 | base-will=30 | base-defense=0 | base-dr=0 | base-perks=<div style="display:inline-block;">[[File:SNIPER
    94 KB (12,410 words) - 17:41, 27 July 2020
  • [[File:SNIPERS (EU2012).png|thumb|480px|Sniper Squad]][[File: CLASS SNIPER.png|right|frame|64px|Sn ...ts from a position of safety. They are good at inflicting [[Critical Hits (EU2012)|critical hits]], and can augment the chances further with their special ''
    25 KB (4,070 words) - 15:45, 29 August 2014
  • * Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016) ...er a massive attack on the XCOM base and placed in stasis; the majority of EU2012 is explained as being combat simulations that the Elders had the Commander
    28 KB (4,366 words) - 00:23, 12 June 2020
  • ...ed remake's (''XCOM: Enemy Unknown'') subtitle. Also known as ''X-COM: UFO Defense'' in the United States due to copyright issues. Used to refer to the first * [[Foundry (EU2012)|Foundry]] is a base facility from the New XCOM Game that allows you to upg
    9 KB (1,421 words) - 08:06, 6 February 2020
  • | style="padding: 4px;" |'''Level 6''' || 147 || Muton Elite (25) || Sectoid Commander (25) || Thinman (10) || Floater (-2) || Sectoid ( | '''Muton Elite''' / '''Sectoid Commander''' / '''Thinman'''
    117 KB (15,841 words) - 17:11, 11 May 2024
  • |[[File:Weapon Fragments (EU2012).png|70px]]<br />'''Фрагменты оружия'''||1||Выпадает
    39 KB (2,887 words) - 19:43, 15 September 2015
  • ...воё начало с [[X-COM|UFO: Enemy Unknown]] (также известной, как X-Com: UFO Defense) ...ь и планировать [[Типы миссий (EU2012 R)|задания]], управлять [[Abilities (EU2012)|способностями]] солдат и многое другое. В
    19 KB (674 words) - 03:51, 27 May 2015
  • *5 dense smoke, which have larger radius and more defense. *Muton Elite
    9 KB (1,489 words) - 18:24, 7 December 2013
  • [[File:Last Stand (EU2012).png|right|300px]] ...s ([[UFOs (EU2012)|UFOs]]), which can be detected and shot down by [[XCOM (EU2012)|XCOM]].
    80 KB (12,197 words) - 18:12, 30 August 2022
  • |image=Foundry.jpg Many Foundry projects bear the same name and effects as [[Foundry (EU2012)|their original incarnation]], though with differing costs, requirements, a
    17 KB (2,027 words) - 06:10, 29 November 2021
  • <div style="width:520px;float:right;">[[File:LWRabduction.jpg|right|500px]]</div> <div style="width:330px;float:right;">[[File:Outsider600.jpg|right|300px]]</div>
    35 KB (5,577 words) - 16:31, 11 May 2024
  • : ''See also: [[Alien Abductions (EU2012)]]'' : ''See also: [[Crashed UFO (EU2012)]]''
    27 KB (303 words) - 19:54, 29 November 2019
  • |picture=[[File:Sectoid (EU2012).png|128px]] |defense=0 - 28
    111 KB (11,511 words) - 22:18, 15 April 2021
  • ...nknown (EU2012)|XCOM: Enemy Unknown]] (2012) version, see [[Base Defense (EU2012)]]'' ...etaliation|Retaliation]]" mission means there is a high chance that a Base Defense mission is in the offing for you. These ships will come in at a very low al
    21 KB (3,688 words) - 12:02, 8 October 2019
  • {{Template:REWRITE NEEDED (EU2012)}} |image=Foundry.jpg
    23 KB (3,022 words) - 13:26, 13 July 2021
  • ==[[Battlescape|Battlescape (UFO Defense)]]== ==[[Geoscape|Geoscape (UFO Defense)]]==
    48 KB (8,434 words) - 18:15, 10 January 2024
  • ...ded as a push to use a number of soldiers, rather than relying on a single elite squad (which might've helped players from getting stuck if said team was TP ...Armor is extremely light and flexible, while still offering a significant defense against alien weapons. A soldier in this armor can climb almost any surfac
    30 KB (4,236 words) - 21:03, 19 November 2015