Search results
Jump to navigation
Jump to search
- {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Sniper.png|125px]]845 bytes (105 words) - 17:54, 7 January 2014
- {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Medic.png|125px]]1 KB (150 words) - 09:54, 28 November 2019
- {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Operative.png|125px]]1 KB (201 words) - 18:32, 7 January 2014
- {{Unit Stat Box (EU2012) |picture=[[Image:EXALT Elite Heavy.png|125px]]1 KB (165 words) - 20:49, 12 December 2013
- {{UFO Data Box (EU2012) |image=[[Image:Overseer Airborne (EU2012).png|200px]]2 KB (229 words) - 02:26, 10 September 2015
- [[Image:Elite Muton 2 (EU2012).png|right|300px|Muton Elite]] ...the [[Overseer (EU2012)|Overseer UFO]] mission, escorting the [[Ethereal (EU2012)|Ethereal]] present at the UFO's bridge.3 KB (430 words) - 17:08, 9 November 2017
- {{Unit Stat Box (EU2012) |defense=01 KB (154 words) - 18:32, 7 January 2014
- ! width="8%" | Defense |[[Sectoid (EU2012)|Sectoid]]3 KB (347 words) - 18:06, 6 September 2014
- [[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]] ...nd Class abilities. However, unlike XCOM, EXALT doesn't use [[MEC Trooper (EU2012)|MECs]] Troopers.14 KB (1,971 words) - 09:55, 28 November 2019
- |defense = |defense =5 KB (644 words) - 10:33, 4 July 2020
- ...geant starting February 2017 (after 11 months) if the requesting country's Defense > 50 ===Country Defense===17 KB (2,462 words) - 12:38, 19 May 2022
- ...e player, but under any [[Difficulty (EU2012)|difficulty]]. Use of [[Hero (EU2012)|heroes]] will disable achievements for your campaign (even for missions th |[[Image:You_Win_(EU2012).jpg]]28 KB (4,121 words) - 19:00, 29 August 2015
- | <div style="position:relative; top: 4px; left: 4px;">[[File:Neural_Damping_(EU2012).png|50px|left]]</div> Brain ...iv style="position:relative; top: 4px; left: 4px;">[[File:Neural Feedback (EU2012).png|50px|left]]</div> Brain7 KB (921 words) - 20:05, 25 July 2020
- ! width="5%" align="center"|[[Gray Market (EU2012)|Gray Market]] Value ...30%" align="center"|Required for [[Research (EU2012)|Research]]/[[Foundry (EU2012)|Foundry]] projects15 KB (2,058 words) - 13:08, 19 March 2014
- ...earch]] project has a specific codename which is based either on the [[UFO Defense|original game]] or a scientific or sci-fi subject. A list of codenames and | align="center" | '''[[Alien Nav Computer (EU2012)|Alien Nav Computer]]'''<br>''Lighthouse'' || Building used for ship naviga10 KB (1,447 words) - 09:43, 21 January 2015
- [[Image:barracksEU2012.jpg|thumb|right|300px|The Barracks, where soldiers rest, relax and recover.]] [[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]]17 KB (2,423 words) - 11:51, 19 June 2015
- | <div style="position:relative; top: 4px; left: 4px;">[[File:Neural_Damping_(EU2012).png|50px|left]]</div> Brain ...iv style="position:relative; top: 4px; left: 4px;">[[File:Neural Feedback (EU2012).png|50px|left]]</div> Brain7 KB (990 words) - 13:11, 4 May 2024
- ...2) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]]. ...onic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].21 KB (2,796 words) - 21:52, 30 November 2019
- [[File:Alien pod (EU2012).png|300px|right]] There are three main types of [[Aliens (EU2012)|aliens]] present in the game: Commanders, Soldiers, Secondaries. Each pod21 KB (3,128 words) - 20:33, 5 December 2017
- ...games that began in 1994 with [[X-COM|UFO: Enemy Unknown]] (aka X-Com: UFO Defense). ...& planning [[Missions (EU2012)|missions]], managing soldiers' [[Abilities (EU2012)|abilities]], and more. In terms of tactical combat, you choose every move10 KB (1,408 words) - 20:06, 20 February 2014
- ...2K revealed during Gamescom 2013 a new expansion/DLC for [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] called '''XCOM: Enemy Within'''. It is available als ...e [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and Enemy Within DLCs.43 KB (6,244 words) - 00:13, 8 December 2019
- ...of the mission the XCOM Commander will be shown an [[After Action Report (EU2012)|After Action Report]] detailing the success/failure of the mission. [[File:Launch Mission (EU2012).png|600px|right|Launch Mission]]30 KB (4,349 words) - 08:38, 24 September 2020
- .... Here is a comparision of the main differences between both [[Difficulty (EU2012)|difficulty]] modes. ...ring all missions but making them very susceptible to KIAs from [[Sectoid (EU2012)|Sectoid]] Plasma Pistols at game start.18 KB (2,913 words) - 09:59, 12 August 2016
- ==[[Sectoid_(EU2012)|Sectoid]]== [[File:Sectoid (EU2012).jpg|thumb]]46 KB (8,004 words) - 23:52, 13 August 2023
- ...d halfway between the [[XCOM|original game]] and Firaxis' [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. Phoenix Point even has its own [http://wiki.phoenix ...29th. The DLC will introduce several new enemies, including the Chosen, an elite alien team consisting of the Assassin, the Hunter and the Warlock tasked wi24 KB (3,755 words) - 16:58, 8 December 2020
- ...t "just DLC", with a price tag to match. Console is $10-ish more, but is a Elite and Slingshot bundle. No idea how that works, disk-wise. Last console game ...resumably. There are things mentioned in there (combat rush, shields, base defense and security, suicide) that haven't been mentioned before, as far as I know20 KB (3,156 words) - 19:05, 28 November 2013
- {{Template:REWRITE NEEDED (EU2012)}} | colspan="3" style="width:10%; padding: 10px;" | [[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (LWR)#Alien materials|Weapon Fragment]]<br47 KB (5,724 words) - 20:18, 25 July 2020
- | colspan="3" style="width:10%; padding: 10px;" | [[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment] | colspan="3" style="width:150px; padding: 10px;" | [[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]<b51 KB (6,517 words) - 05:49, 14 January 2023
- ...frame|64px|Psionic]]A Psionic is a late game 'extra' <noinclude>[[Classes (EU2012)|class]]</noinclude><includeonly>class</includeonly> that appears once you ...EU2012)|autopsy]], or interrogating a Psionic alien, if the [[Second Wave (EU2012)|Second Wave]]'s '''More Than Human''' option is activated.25 KB (4,248 words) - 12:04, 12 August 2016
- ...ecific tactical role. Although experienced players will design [[Soldiers (EU2012)|soldiers]] according to their own preferences, this article will focus on | rowspan="7" | [[File:AssaultA (EU2012).png|450px]]25 KB (3,636 words) - 22:27, 3 November 2023
- ...detailed explanation of how starting funds are calculated see [[Finances (EU2012)|Finances]]. * A free [[Satellite (EU2012)|satellite]] from start.30 KB (4,666 words) - 13:11, 3 October 2015
- ...p from eg 65% to 75% when using it. The chance to score a [[Critical_Hits_(EU2012)|critical hit]] is calculated in much the same way. ...orms_(EU2012)|aliens]] it's determined by their race and the [[Difficulty_(EU2012)|difficulty level]].27 KB (4,313 words) - 11:38, 31 August 2020
- : ''See also: [[Alien Abductions (EU2012)]]'' : ''See also: [[Crashed UFO (EU2012)]]''41 KB (6,674 words) - 04:27, 25 November 2021
- [[Image:Lab.jpg|thumb|right|300px|The Main Laboratory.]] ''Research is the core of [[XCOM (EU2012)|XCOM]], we must learn more about the enemy and how we can defeat them.''60 KB (8,297 words) - 15:10, 8 April 2014
- ...lose) base damage, hit points, aim, will, or special perk; they never gain defense, mobility, critical chance or anything else. |picture=[[File:Sectoid (EU2012).png|128px]]108 KB (14,148 words) - 21:56, 26 May 2022
- [[Image:Foundry.jpg|thumb|right|300px|The Foundry.]] ...earch Credits|Research Credits]]. Also, take note that, unlike [[Research (EU2012)|Research]] projects, multiple Foundry projects can be run at the same time36 KB (5,035 words) - 19:41, 17 April 2024
- ...bat or field medic duty. The Specialist is the successor to the [[Support (EU2012)|Support]] class. ...pecialists signature ability is Aid Protocol, an ability that grants bonus defense based on the rank of the Gremlin they have equipped. It's noteworthy that u10 KB (1,529 words) - 01:19, 30 November 2017
- ===[[Assault (EU2012)|Assault]] Abilties=== ...2" | Corporal || align="center" style="background: #F2F2F2" | ''Confers +5 Defense per enemy in sight (max +20).''36 KB (5,244 words) - 02:23, 23 February 2015
- |picture=[[File:Sectoid (EU2012).png|128px]] ...mobility=12 |base-hp=5 | base-damage=3 | base-aim=40 | base-will=30 | base-defense=0 | base-dr=0 | base-perks=<div style="display:inline-block;">[[File:SNIPER94 KB (12,410 words) - 17:41, 27 July 2020
- [[File:SNIPERS (EU2012).png|thumb|480px|Sniper Squad]][[File: CLASS SNIPER.png|right|frame|64px|Sn ...ts from a position of safety. They are good at inflicting [[Critical Hits (EU2012)|critical hits]], and can augment the chances further with their special ''25 KB (4,070 words) - 15:45, 29 August 2014
- * Alien Hunters - new mission, customization, armor, weapons to play as an elite unit tracking high-profile aliens (Spring 2016) ...er a massive attack on the XCOM base and placed in stasis; the majority of EU2012 is explained as being combat simulations that the Elders had the Commander28 KB (4,366 words) - 00:23, 12 June 2020
- ...ed remake's (''XCOM: Enemy Unknown'') subtitle. Also known as ''X-COM: UFO Defense'' in the United States due to copyright issues. Used to refer to the first * [[Foundry (EU2012)|Foundry]] is a base facility from the New XCOM Game that allows you to upg9 KB (1,421 words) - 08:06, 6 February 2020
- | style="padding: 4px;" |'''Level 6''' || 147 || Muton Elite (25) || Sectoid Commander (25) || Thinman (10) || Floater (-2) || Sectoid ( | '''Muton Elite''' / '''Sectoid Commander''' / '''Thinman'''117 KB (15,841 words) - 17:11, 11 May 2024
- |[[File:Weapon Fragments (EU2012).png|70px]]<br />'''Фрагменты оружия'''||1||Выпадает39 KB (2,887 words) - 19:43, 15 September 2015
- ...воё начало с [[X-COM|UFO: Enemy Unknown]] (также известной, как X-Com: UFO Defense) ...ь и планировать [[Типы миссий (EU2012 R)|задания]], управлять [[Abilities (EU2012)|способностями]] солдат и многое другое. В19 KB (674 words) - 03:51, 27 May 2015
- *5 dense smoke, which have larger radius and more defense. *Muton Elite9 KB (1,489 words) - 18:24, 7 December 2013
- [[File:Last Stand (EU2012).png|right|300px]] ...s ([[UFOs (EU2012)|UFOs]]), which can be detected and shot down by [[XCOM (EU2012)|XCOM]].80 KB (12,197 words) - 18:12, 30 August 2022
- |image=Foundry.jpg Many Foundry projects bear the same name and effects as [[Foundry (EU2012)|their original incarnation]], though with differing costs, requirements, a17 KB (2,027 words) - 06:10, 29 November 2021
- <div style="width:520px;float:right;">[[File:LWRabduction.jpg|right|500px]]</div> <div style="width:330px;float:right;">[[File:Outsider600.jpg|right|300px]]</div>35 KB (5,577 words) - 16:31, 11 May 2024
- : ''See also: [[Alien Abductions (EU2012)]]'' : ''See also: [[Crashed UFO (EU2012)]]''27 KB (303 words) - 19:54, 29 November 2019
- |picture=[[File:Sectoid (EU2012).png|128px]] |defense=0 - 28111 KB (11,511 words) - 22:18, 15 April 2021
- ...nknown (EU2012)|XCOM: Enemy Unknown]] (2012) version, see [[Base Defense (EU2012)]]'' ...etaliation|Retaliation]]" mission means there is a high chance that a Base Defense mission is in the offing for you. These ships will come in at a very low al21 KB (3,688 words) - 12:02, 8 October 2019
- {{Template:REWRITE NEEDED (EU2012)}} |image=Foundry.jpg23 KB (3,022 words) - 13:26, 13 July 2021
- ==[[Battlescape|Battlescape (UFO Defense)]]== ==[[Geoscape|Geoscape (UFO Defense)]]==48 KB (8,434 words) - 18:15, 10 January 2024
- ...ded as a push to use a number of soldiers, rather than relying on a single elite squad (which might've helped players from getting stuck if said team was TP ...Armor is extremely light and flexible, while still offering a significant defense against alien weapons. A soldier in this armor can climb almost any surfac30 KB (4,236 words) - 21:03, 19 November 2015