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  • ...ght. With '''Squadsight''' as their first ability, they're able to inflict long range damage on enemy targets from a position of safety. |TechSgt1={{Precision Shot (LWR) |text=1|topbotpad=10}}
    3 KB (349 words) - 19:58, 25 July 2020
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    10 KB (1,246 words) - 22:15, 14 September 2015
  • {{Toc (Long War)|75}} ...ange damage on enemy targets from a position of safety. Note that the Long War version of the perk does not function alongside [[Overwatch_(EU2012)|Overwa
    14 KB (2,221 words) - 05:23, 28 September 2021
  • ...per. With '''Squadsight''' as their first ability, they're able to inflict long range damage on enemy targets from a position of safety. |Corporal3={{Disabling Shot (LWR) |text=1|topbotpad=10}}
    10 KB (1,468 words) - 09:47, 6 May 2024
  • ...m extreme range. They may also be trained as designated marksmen, forgoing long-range capabilities for mobility.'''''</div> Long War 2 Sharpshooters are quite similar to their vanilla counterparts, with the d
    5 KB (681 words) - 19:04, 5 September 2020
  • [[File: Class Scout (Long War).png|left|frame|64px|&nbsp;&nbsp;&nbsp;'''''Scout''''']] ...ave an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is '''Reconnaissance''', which allow
    12 KB (1,742 words) - 19:58, 25 July 2020
  • {{Toc (Long War)|55}} Long War includes numerous changes to existing perks, as well as introducing new one
    39 KB (5,870 words) - 18:00, 12 July 2023
  • [[File: Class Scout (Long War).png|left|frame|64px|&nbsp;&nbsp;&nbsp;'''''Scout''''']] The '''Scout''' is a unique class, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is '''Reconnaissance''', which allow
    12 KB (1,790 words) - 13:08, 21 December 2023
  • Снайперы в Long War 2 очень похожи на своих ванильных собрать |LCorporal3={{RU/Snap Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
    9 KB (447 words) - 19:25, 11 June 2021
  • ...m extreme range. They may also be trained as designated marksmen, forgoing long-range capabilities for mobility.'''''</div> Long War 2 Sharpshooters are quite similar to their vanilla counterparts, with the d
    13 KB (1,762 words) - 11:15, 16 December 2023
  • {{Toc (Long War)|80}} ...the randomization process, with an algorithm designed by Amineri for Long War.
    25 KB (3,661 words) - 17:38, 6 November 2021
  • {{Toc (Long War)|35}} Long War broadens the amount of weapons available, both by increasing the number of
    69 KB (9,548 words) - 17:01, 18 July 2020
  • ...acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive ...%; border-width: 0 1px 1px 0; border-color:#83c0ce;" colspan="2";|{{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
    31 KB (4,141 words) - 19:13, 5 September 2020
  • {{Toc_(LW2)|44}}As with [[Long War|Long War 1]], Long War 2 includes numerous changes to existing perks, as well as introducing new o <div id="Chain Shot"><h4 style="display: none">Chain Shot</h4></div>
    52 KB (7,375 words) - 11:11, 23 August 2020
  • <div id="Disabling Shot"></div> {{Disabling Shot (LWR) |align=left |text=1}}
    16 KB (2,212 words) - 07:49, 28 July 2020
  • {{Header (Long War)}}<div class="floatright">__TOC__</div> * All [[Primary Weapons (Long War)#Carbines|Carbines]]: +6
    27 KB (3,443 words) - 19:53, 29 November 2019
  • {{Toc (Long War)|65}} {{Facilities Data Box (Long War)
    17 KB (2,027 words) - 06:10, 29 November 2021
  • ...u've completed the appropreate research. However, this will most likely be long after you've completed on making full sets for your own squad(s). ...Beam Weapons]] (Laser Pistol and Laser Rifle), [[Precision Lasers (EU2012)|Precision Lasers]] (Laser Sniper Rifle and Scatter Laser) and [[Heavy Lasers (EU2012)
    22 KB (3,019 words) - 13:31, 20 June 2020
  • {{Toc (Long War)|35}} {{Facilities Data Box (Long War)
    11 KB (1,584 words) - 22:06, 6 June 2022
  • {{RU/Chain Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
    71 KB (5,514 words) - 17:31, 16 June 2021
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> {{Facilities Data Box (Long War)
    11 KB (1,598 words) - 13:26, 13 July 2021
  • |StaffSgt1={{Chain Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |Tier3H={{Precision Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    13 KB (1,741 words) - 11:34, 16 December 2023
  • ...Rocket and Flamethrower heavy weapons (normally reserved for use on EXO or WAR suits) to a regular soldier's everyday use. Technicals are assets ready to Center branch: Like Long War 1's ancestral rocketeers, Technicals can also enjoy a variety of alternate
    14 KB (1,902 words) - 11:23, 16 December 2023
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    21 KB (2,864 words) - 22:14, 14 September 2015
  • Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions |Tier1J={{Precision Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    15 KB (1,979 words) - 17:44, 19 April 2024
  • |TechSgt2={{Chain Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |Tier1M={{Precision Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    14 KB (1,870 words) - 03:07, 21 January 2022
  • {{Toc (Long War)|155}} ...ould be marked for Psionic Training. Opportunists with any multi-overwatch shot abilities would be good for Chryssalid and Zombie infested missions, and so
    27 KB (4,759 words) - 19:06, 30 January 2021
  • |Tier1J={{Precision Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} |Tier4C={{Disabling Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    16 KB (2,094 words) - 16:39, 19 April 2024
  • ...ar of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference <div id="Chain Shot"><h4 style="display: none">Chain Shot</h4></div>
    122 KB (16,308 words) - 19:22, 22 December 2023
  • ...he Foundry'''. Develop specialized "foundry" projects. See [[Foundry (Long War)]]. ...redits, alloys, elerium and meld to repair an item. See [[Repair Bay (Long War)]].
    23 KB (3,022 words) - 13:26, 13 July 2021
  • <li>[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]</li> <li>[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]</li>
    92 KB (13,407 words) - 20:50, 7 May 2024
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15f3}}
    124 KB (9,447 words) - 06:08, 21 January 2021
  • ...Hero may have been for a campaign completed without a single KIA, or with long strings of victorious missions, Underdog for heavy losses, Genius for high ...Laser Rifle into Laser Weapons, Laser Sniper Rifle and Scatter Laser into Precision Lasers and Heavy Laser and Laser Cannon into Heavy Lasers, all of them seem
    30 KB (4,236 words) - 21:03, 19 November 2015
  • * To win the war on XCOM's ever-limited budget, a collection of Workshops is a sound investm | '''Research''': [[Precision Lasers (EU2012)|Precision Lasers]]<br>12 Engineers
    38 KB (5,271 words) - 15:05, 16 February 2017
  • {{Toc (Long War)|18}} ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page].
    50 KB (5,426 words) - 07:15, 23 June 2021
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page].
    50 KB (5,358 words) - 23:08, 8 March 2020
  • | Shot - Laser<br />Melee - Daze | Shot - 20<br />Melee - 0
    567 KB (75,188 words) - 21:31, 2 December 2018
  • {{Toc (Long War)|80}} ...ell. As it stands, with the limited modding capabilities at hand, the Long War team can not resolve them.
    179 KB (28,930 words) - 16:21, 18 July 2020
  • - Shredstorm Cannon requires War Suit instead of Exo Suit technology - Death from Above reduces long-range sniper rifle penalty by half instead of eliminating it entirely. With
    86 KB (14,357 words) - 16:29, 9 April 2019
  • * Fixed insane refire rates of enemy craft on Jack Sparrow, damage per shot raised to compensate for lower diff. * Accuracy on light craft cannons of all types up to +15%. Damage per shot reduced to compensate.
    139 KB (20,426 words) - 11:18, 3 July 2022
  • - Inner Fire grants a single extra reaction shot (from 2) - Nerfed - Rapid Fire will now only reveal a unit that is cloaked after the second shot
    1.06 MB (187,668 words) - 16:24, 11 May 2024