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  • {{Toc_(LW2)|12}}[[File:XCOM2 class psiop.png|center|frameless|96px|Psi Operative]]<div style="text-align: center;">'''''A mysterious new branch of The Psi Operative in Long War 2 is almost identical to the vanilla one. The main difference is that some
    5 KB (664 words) - 17:58, 27 January 2021
  • The '''Psi Operative''' utilizes their mental abilities to great effect to boost their Psionic Operatives level up by training in the [[Psi Lab (XCOM2)|Psi Lab]], not from battlefield experience. Operatives in training can still go
    7 KB (1,063 words) - 00:56, 26 May 2020
  • {{Toc (Long War)|55}} Long War includes numerous changes to existing perks, as well as introducing new one
    39 KB (5,870 words) - 18:00, 12 July 2023
  • {{Toc_(LW2)|12}}[[File:XCOM2 class psiop.png|center|frameless|96px|Psi Operative]]<div style="text-align: center;">'''''Пси-агент - заг
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  • ...ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || ...1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45
    4 KB (396 words) - 05:28, 17 March 2017
  • {{Toc (Long War)|7}} Important note: Long War Rebalance represents movement speed in tiles instead of meters, thus a sold
    26 KB (3,589 words) - 20:09, 25 July 2020
  • {{Toc (Long War)|7}} ...s of armor now also provide new features, such as [[Damage Reduction (Long War)|damage reduction]] or granting specific perks.
    28 KB (3,949 words) - 08:14, 2 April 2021
  • {{Toc (Long War)|18}} The Long War '''Assault''' is similar to the vanilla Assault. Their signature ability is
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  • ...ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || ...1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45
    4 KB (417 words) - 03:53, 15 March 2019
  • <div id="Body Shield"></div> {{Body Shield (LWR) |align=left |text=1}}
    16 KB (2,212 words) - 07:49, 28 July 2020
  • {{Toc (Long War)|7}} ...} !! {{Required for research (Long War)}}!!{{Required for production (Long War)}}
    51 KB (6,517 words) - 05:49, 14 January 2023
  • <div id="Deflection Shield"></div> {{Deflection Shield (LWR) |align=left |text=1}}
    18 KB (1,882 words) - 14:16, 7 August 2020
  • ...pan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Eq |[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#He
    20 KB (2,639 words) - 17:10, 11 May 2024
  • {{Toc_(LW2)|44}}As with [[Long War|Long War 1]], Long War 2 includes numerous changes to existing perks, as well as introducing new o <div id="Body Shield"><h4 style="display: none">Body Shield</h4></div>
    52 KB (7,375 words) - 11:11, 23 August 2020
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    39 KB (2,887 words) - 19:43, 15 September 2015
  • {{Toc (Long War)|30}} ...razil also increases this to 3 item slots for the early game [[Armor (Long War)|armors]] (Tac Vest, Tac Armor, Kestrel Armor, Phalanx Armor and Aurora), b
    56 KB (7,966 words) - 01:16, 6 December 2022
  • {{Toc (Long War)|120}} '''Psi powers''' have been significantly overhauled in Long War. Psi talent is now trained, not discovered, so with enough time and attempts, ev
    25 KB (3,810 words) - 04:06, 3 December 2021
  • {{Toc (Long War)|45}} {{Facilities Data Box (Long War)
    53 KB (7,149 words) - 01:24, 6 December 2022
  • ...second change is the addition of PSI energy. It is used with every single PSI ability and as an additional upkeep cost to maintain attacks. The differenc ...cs, there are so many targets that are simply immune or have insanely good PSI defense.
    13 KB (2,220 words) - 22:10, 8 June 2019
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> {{Facilities Data Box (Long War)
    41 KB (5,579 words) - 13:27, 13 July 2021
  • ...med organization can go to war without its snipers, they provide accurate, long-range cover fire to your other squads and, if used correctly, serve as spot ...eir accuracy is a fixed value and will never improve, Humans make the best long-term snipers. Make sure these are always participating in combat training t
    11 KB (1,854 words) - 05:35, 14 May 2023
  • {{Toc (Long War)|40}} In Long War you receive funding from all countries at the start of the game, regardless
    24 KB (3,499 words) - 22:32, 29 November 2021
  • ...ar of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference <div id="Body Shield"><h4 style="display: none">Body Shield</h4></div>
    122 KB (16,308 words) - 19:22, 22 December 2023
  • {{Toc (Long War)|80}} ...the randomization process, with an algorithm designed by Amineri for Long War.
    25 KB (3,661 words) - 17:38, 6 November 2021
  • <li>[[Abilities_List_(LWR)#Body Shield|Body Shield]]</li> <li>[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]</li>
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  • {{Header (Long War)}}<div class="floatright">__TOC__</div> * All [[Primary Weapons (Long War)#Carbines|Carbines]]: +6
    27 KB (3,443 words) - 19:53, 29 November 2019
  • ...citors]] (100), [[Foundry (LWR)|New Combat Systems]] (50), [[Foundry (LWR)|Psi Warfare Systems]] (30), [[Foundry (LWR)|Phoenix Coilguns]] (100), [[Foundry ...R)#Support grenades|Chem Grenade]] (4), [[Equipment (LWR)#Support grenades|Psi Grenade]] (2), [[Equipment (LWR)#Support grenades|Mimic Beacon]] (2), [[Equ
    47 KB (5,724 words) - 20:18, 25 July 2020
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15f}}
    50 KB (2,609 words) - 05:39, 30 January 2021
  • In Long War Rebalance, all regular soldiers have 2 '''equipment slots''' from the start In Long War Rebalance, the aliens hits hard. Fortunately, you have access to platings t
    56 KB (7,553 words) - 10:35, 13 May 2024
  • {{Toc (Long War)|25}} ...ar goes on, represented by a hidden variable called [[Alien Research (Long War)|Alien Research]]. This will grant aliens extra stats, and in some cases u
    108 KB (14,148 words) - 21:56, 26 May 2022
  • ...s as its main Research laboratory, headed by Dr. Tygan. Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, an ...2px"| Research !! colspan="1" style="border-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>Points Cost !! colspan="1" style="border-wid
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  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15f3}}
    68 KB (5,319 words) - 04:28, 28 June 2018
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15f3}}
    124 KB (9,447 words) - 06:08, 21 January 2021
  • {{Toc (Long War)|25}}
    111 KB (11,511 words) - 22:18, 15 April 2021
  • {{Toc (Long War)|50}} ...UFO_Landing_Site|landed]] alien UFOs. In addition, the [[The Council (Long War)|Council]] typically assigns XCOM with some [[Missions_(Long_War)#Council_M
    53 KB (7,525 words) - 18:45, 24 July 2023
  • ===Psi Perks=== ====Psi Perk Tree====
    22 KB (3,598 words) - 19:07, 27 December 2023
  • ...derably longer than most missions you'll have done so far, so pack for the long haul. ...ith [[Muton (EU2012)|Muton Elite ]]guards protecting a [[Psi Link (EU2012)|Psi Link]] device.
    18 KB (3,007 words) - 20:19, 9 September 2022
  • |skill4-text=[[Abilities List (LWR)#Psionic Panic|<span style="color: #000;">Psi Panic</span>]] '''Sectoids''' have low mobility, HP, and aim. They have access to Mind Fray, Psi Panic, and Mind Merge. All Sectoids have the ''Ranger'' perk so they have n
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  • Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entir ...earn new abilities. Rookies can also be trained as [[Psi_Operative_(LWOTC)|Psi Operatives]], a class unlocked through the [[Psionic_Labs_(LWOTC)|Psionic L
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  • {{Toc (Long War)|155}} ...'', and you have a nice buffer for the expanded recovery mechanics of Long War.
    27 KB (4,759 words) - 19:06, 30 January 2021
  • * To win the war on XCOM's ever-limited budget, a collection of Workshops is a sound investm | '''[[File:MIND SHIELD (EU2012).png|50px]]<br>[[Mind Shield (EU2012) | Mind Shield]]'''
    38 KB (5,271 words) - 15:05, 16 February 2017
  • {{Toc (Long War)|18}} ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page].
    50 KB (5,426 words) - 07:15, 23 June 2021
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page].
    50 KB (5,358 words) - 23:08, 8 March 2020
  • ===The [[First Alien War]] (1999-2002)=== AW-I was a war fought between X-COM forces and a number of invading alien races. Starting
    43 KB (6,860 words) - 10:58, 26 March 2021
  • ...f DR to calculate '''Total DR'''. '''Total DR''' is represented by a grey shield to the left of their HP bar and in the F1 panel as a large yellow number. In Long War Rebalance, soldiers have the ability to help other soldiers scale heights b
    36 KB (5,709 words) - 18:33, 20 April 2024
  • ...Hero may have been for a campaign completed without a single KIA, or with long strings of victorious missions, Underdog for heavy losses, Genius for high Additional Grenades (Including [[Psi-Amp]] from the original game)
    30 KB (4,236 words) - 21:03, 19 November 2015
  • ...ts and Bio Drones have their weapons inbuilt, plus, they rarely panic. Not long ago I saw a Bio Drone fire from cover each turn, then hide again, and after ...sted it out but it should work like any other OBDATA change, in theory. As long as the code in the AI routine handles this byte, it should work. I believe
    46 KB (7,894 words) - 12:48, 3 August 2013
  • ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page]. | Gauss Long Rifle||6 || SniperRifle
    32 KB (3,500 words) - 19:31, 25 July 2020
  • ...ile not fundamentally different from their counterpart in the original, so long as you are far enough away to force them to dash they are significantly les ...ending turn, giving you easy hits. They have no long-range attacks, so as long as you are out of attack range, you might risk getting out of cover to get
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  • ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page]. | Gauss Long Rifle||6 || SniperRifle
    32 KB (3,566 words) - 13:57, 9 August 2021
  • * The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve * Dr. Raymond Shen has passed away during the 20 years since XCOM lost the war, although he did manage to successfully teach his daughter everything he kn
    28 KB (4,366 words) - 00:23, 12 June 2020
  • ...nd_Merge|Mind Merge]] ability can empower the Mechtoid with a powerful Psi Shield, while [[Alien_Life_Forms_(LWR)#Cyberdisc|Cyberdisc]] pods tend to contain |skill4-text=[[Abilities List (LWR)#Psi Panic|<span style="color: #000;">Psi Panic</span>]]
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  • - Attempted fix for old Solace still appearing on some psi trees. - Add psi offense stat to recruitment list if the sectoid autopsy has been completed.
    86 KB (14,357 words) - 16:29, 9 April 2019
  • ...(TFTD)|2039]] or [[Background (Apocalypse)|2084]] if you wish to do so, as long as you don't complete (or fail) some of the [[Storyline Missions (EU2012)|k * '''War Weariness''' - funding trickles down to 0 over time.
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  • '''Squad sizes''' in Long War Rebalance vary depending on the mission type. ...2 units, meaning that they very quickly become unstoppable if you take too long.
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  • {{Toc (Long War)|80}} ...ell. As it stands, with the limited modding capabilities at hand, the Long War team can not resolve them.
    179 KB (28,930 words) - 16:21, 18 July 2020
  • ...reach 4800 knots(in-game top speed) within two minutes (which is about how long it appears to take in-game) then it is accelerateing at about 18m/s/s or al ...(lucky them); and with Psionics, you can make any woman belive that "this long" (holds hands a few inches apart) is 1 foot, as well as literally make her
    99 KB (16,327 words) - 01:29, 7 December 2023
  • ...ourse, if your computer starts pestering you to play "Global Thermonuclear War", I don't take any responsibility... ...with the loader (that is why some xcomutil features should still work, as long as they are those only based on resource modifications). [prior to version
    50 KB (8,074 words) - 21:17, 17 October 2016
  • * Peasant Gladiatrix armor buff (better stats + Purple shield) * Fix: Ninja Jetfighter's shield removed
    139 KB (20,426 words) - 11:18, 3 July 2022
  • - Plasma Shield absorbs 10/30/50/70/90 HP (from 30/45/60/75/90) - Slight nerf mostly direct - MEC1s lose damage control and body shield - It's more of a nice upgrade on MEC2s and MEC1s were a little OP
    1.06 MB (187,668 words) - 16:24, 11 May 2024