Difference between revisions of "Stingray"
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<tr><td>Range:</td><td>30 km</td></tr> | <tr><td>Range:</td><td>30 km</td></tr> | ||
<tr><td>Accuracy:</td><td>70%</td></tr> | <tr><td>Accuracy:</td><td>70%</td></tr> | ||
− | <tr><td>Reload Time:<br>(Agg/Std/Cau)</td><td>16/24/32gs nominal/minimum | + | <tr><td>Reload Time:<br>(Agg/Std/Cau)</td><td>16/24/32gs nominal/minimum<br>24/36/48gs average<br>32/48/64gs maximum </td></tr> |
<tr><td>Shots:</td><td>6</td></tr> | <tr><td>Shots:</td><td>6</td></tr> | ||
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr> | <tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr> |
Revision as of 01:06, 15 February 2010
The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.
Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.
The Stingray is not suitable against Large and Very Large UFOs.
This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the AJAX.
Vital Statistics
Damage: | 70 |
Range: | 30 km |
Accuracy: | 70% |
Reload Time: (Agg/Std/Cau) | 16/24/32gs nominal/minimum 24/36/48gs average 32/48/64gs maximum |
Shots: | 6 |
Ammunition Used: | Stingray Missile |
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. Similarly the UFOPaedia reload times are incorrect; the values stated here are based on empirical tests.