Difference between revisions of "Strategy (Chimera)"

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Strategic layer in Chimera squad has something new in the series. In fact, it is kind of a mix between [[Apocalypse]] [[Cityscape]] and [[Enemy Unknown (2012)]] Geoscape. Main point of interest (and most important one) here is City Map. Here you manage all your business in City 31 — choosing the Missions, resolving the Situations, building and upgrading Field Teams and so on. Like EU2012, you have to protect nine different city Districts, which have a five-scale "panic" meter (it's called "Unrest" now). District Unrest means nothing until it reaches maximal, fifth level. If it does, it starts to generate Anarchy on the next day this district has gone rogue. Anarchy meter acts the same way as the "Avatar project" meter from [[XCOM 2]] — if it's 13 sections are filled, then City 31 will fall into full Anarchy, which means the Game Over. The more districts are at max Unrest, the faster Anarchy will accumulate (1 Anarchy point per max Unrest district, totally 9 Anarchy points per day if all districts are at max Unrest). To remove Unrest you can: 1) Complete the mission in the district; 2) Use Vigilance Map ability (removes 1 plus N Unrest from the chosen district (N is a level of the Field Team in this district, if present)); 2) Complete Humanitarian Aid Spec Op (removes 1 Unrest at all districts); 4) Build level 3 Security Field Team in the district (automatically removes 1 Unrest in the district every Friday).
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Strategic layer in Chimera squad has something new in the series. In fact, it is kind of a mix between [[Apocalypse]] Cityscape and [[Enemy Unknown (2012)]] Geoscape.
Field Teams
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Field Teams are the core of your organization in City 31. It is up to them to collect resources for Chimera Squad. There are 3 types of Field teams:
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==City Map==
Security — focuses on keeping the peace in the region. Generates Intel;
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Main point of interest (and most important one) here is [[City Map (Chimera)|City Map]]. Here you manage all your business in City 31 — choosing the Missions, resolving the Situations, building and upgrading Field Teams and so on. Like EU2012 (where you protect 16 Council members), here you have to protect nine different city Districts, which have a five-scale "panic" meter (it's called "Unrest" now). Level 5 District Unrest leads to [[Anarchy (Chimera)|Anarchy]].
Technology — focuses on gathering the high-tech trophies. Generates Elerium;
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Financial — focuses on gathering the finances. Generates Credits.
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===Field Teams===
Building and upgrading Field Teams is crucial since they are the only source of resources apart from missions rewards. It also grants quite powerful bonuses once upgraded to Rank 3 — it unlocks Assembly Projects to build additional slot in Assembly (Technology), Spec Ops (Security) and Training (Financial) facilities.
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[[Field Teams (Chimera)|Field Teams]] are the core of your organization in City 31. It is up to them to collect resources for Chimera Squad. There are 3 types of Field teams:
Assembly
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*Security — focuses on keeping the peace in the region. Generates Intel.
Assembly is the heart of researching in Chimera Squad. Here you can research any projects you want — provided you have enough Elerium to do so. You can place the Agent (or two, if Imrpoved Assembly is researched) to accelerate the research. If you feel that you are researching wrong project, you can cancel this research. You will get full Elerium refund, but any progress will be lost.  
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*Technology — focuses on gathering the high-tech trophies. Generates Elerium.
Spec Ops
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*Financial — focuses on gathering the finances. Generates Credits.
Spec Ops facility will allow you to assign one Agent (or two, if Improved Spec Ops is researched) to take part in different special operations. At the start you will have access only to the basic operations, but you can unlock new ones by promoting your Agents. You can assign Agent to specific operation if they have required Rank. Assigning Agent doesn't mean their temporary unavailability — you can recall them at any moment, but the operation will be canceled and you will need to restart it again.
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Building and upgrading Field Teams is crucial since they are the only source of Resources apart from Missions rewards.
Training
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Training facility allows you to assign one Agent (or two, if Improved Training is researched) to develop their stats. From the start you can either upgrade their health or remove Scars, if they are present. As your Agents gain new ranks, new possibilities at Training are appearing. At Special Agent rank Agents can choose "Unlock Potential" option which will increase some stats, depending on the Agent, and at Principal Agent rank they can "Unlock Ability", which will give them unique passive ability apart from general skill tree. Whenever Agent gets the scar, it can be healed through corresponding option. Remember — you can only remove the Scars one by one, not all at once, so don't "collect them", even if they are "not critical".
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==Assembly==
Armory
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[[Assembly (Chimera)|Assembly]] is the heart of researching in Chimera Squad. Here you can research any projects you want — provided you have enough Elerium to do so. You can place the Agent (or two, if Improved Assembly is researched) to accelerate the research. If you feel that you are researching the wrong project, you can cancel this research. You will get full Elerium refund, but any progress will be lost.
Armory is the place where your Agents can be accessed for equipment change, promotions and minor customizations.
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Supply
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==Spec Ops==
Supply is where you can buy basic item as well the researched ones and upgrades for your weapon.
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[[Spec Ops (Chimera)|Spec Ops]] facility will allow you to assign one agent (or two, if Improved Spec Ops is researched) to take part in different special operations. At the start you will have access only to the 3 basic operations, but you can unlock new ones by promoting your agents. You can assign an agent to specific operation only if they have required Rank. You can recall agents from Spec Ops at any moment, but the operation will be canceled and you will get no reward.
Black Market
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Once you unlock Black Market it will appear every 4-5 days. It will contain three random items to buy — advanced and elite weapon upgrades, basic combat grenades and consumables, some elite vests and epic weapons.
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==Training==
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[[Training (Chimera)|Training]] facility allows you to assign one agent (or two, if Improved Training is researched) to develop their stats. From the start you can either upgrade their health by 2 HP or remove Scars, if  
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sustained. As your agents gain new Ranks, new possibilities at Training will appear. At Special Agent Rank Agents can choose "Unlock Potential" option which will increase their stats, depending on the agent's class, and at Principal Agent Rank they can "Unlock Ability", which will give them unique passive ability apart from general skill tree. Whenever Agent gets a scar, it can be healed through corresponding option. Remember — you can only remove the Scars one by one, not all at once, so don't "collect them", even if they are "not critical". Just like Spec Ops, agents can be removed from Training programs, but they will lost any progress and must begin training from the beginning.  
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==Armory==
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[[Armory (Chimera)|Armory]] is the place where your Agents can be accessed for equipment change, promotions and minor customizations.
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==Supply==
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[[Supply (Chimera)|Supply]] is where you can buy basic items as well as the researched ones and upgrades for your weapons and armor.
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==Investigation==
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[[Investigation (Chimera)|Investigation]] has all the information about the [[Factions (Chimera)|Factions]] you are fighting in the game. It changes as you progress.
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==Scavenger Market==
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Once you unlock the [[Scavenger Market (Chimera)|Scavenger Market]], it will appear every 4 days. It will contain three random items to buy for Intel — advanced and elite weapon upgrades, advanced combat grenades and consumables, some elite vests and [[Epic Weapons (Chimera)|Epic Weapons]]. You may also have an option to trade Intel for Elerium.
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[[Category: Chimera Squad]]

Latest revision as of 01:27, 28 August 2023

Strategic layer in Chimera squad has something new in the series. In fact, it is kind of a mix between Apocalypse Cityscape and Enemy Unknown (2012) Geoscape.

City Map

Main point of interest (and most important one) here is City Map. Here you manage all your business in City 31 — choosing the Missions, resolving the Situations, building and upgrading Field Teams and so on. Like EU2012 (where you protect 16 Council members), here you have to protect nine different city Districts, which have a five-scale "panic" meter (it's called "Unrest" now). Level 5 District Unrest leads to Anarchy.

Field Teams

Field Teams are the core of your organization in City 31. It is up to them to collect resources for Chimera Squad. There are 3 types of Field teams:

  • Security — focuses on keeping the peace in the region. Generates Intel.
  • Technology — focuses on gathering the high-tech trophies. Generates Elerium.
  • Financial — focuses on gathering the finances. Generates Credits.

Building and upgrading Field Teams is crucial since they are the only source of Resources apart from Missions rewards.

Assembly

Assembly is the heart of researching in Chimera Squad. Here you can research any projects you want — provided you have enough Elerium to do so. You can place the Agent (or two, if Improved Assembly is researched) to accelerate the research. If you feel that you are researching the wrong project, you can cancel this research. You will get full Elerium refund, but any progress will be lost.

Spec Ops

Spec Ops facility will allow you to assign one agent (or two, if Improved Spec Ops is researched) to take part in different special operations. At the start you will have access only to the 3 basic operations, but you can unlock new ones by promoting your agents. You can assign an agent to specific operation only if they have required Rank. You can recall agents from Spec Ops at any moment, but the operation will be canceled and you will get no reward.

Training

Training facility allows you to assign one agent (or two, if Improved Training is researched) to develop their stats. From the start you can either upgrade their health by 2 HP or remove Scars, if sustained. As your agents gain new Ranks, new possibilities at Training will appear. At Special Agent Rank Agents can choose "Unlock Potential" option which will increase their stats, depending on the agent's class, and at Principal Agent Rank they can "Unlock Ability", which will give them unique passive ability apart from general skill tree. Whenever Agent gets a scar, it can be healed through corresponding option. Remember — you can only remove the Scars one by one, not all at once, so don't "collect them", even if they are "not critical". Just like Spec Ops, agents can be removed from Training programs, but they will lost any progress and must begin training from the beginning.

Armory

Armory is the place where your Agents can be accessed for equipment change, promotions and minor customizations.

Supply

Supply is where you can buy basic items as well as the researched ones and upgrades for your weapons and armor.

Investigation

Investigation has all the information about the Factions you are fighting in the game. It changes as you progress.

Scavenger Market

Once you unlock the Scavenger Market, it will appear every 4 days. It will contain three random items to buy for Intel — advanced and elite weapon upgrades, advanced combat grenades and consumables, some elite vests and Epic Weapons. You may also have an option to trade Intel for Elerium.