Training facility allows agents to improve their skills or remove scars obtained in combat. Training sessions require a certain number of in-game days to complete, meaning the agent won't be available for missions.
General Training
This training is available to all agents.
Training |
Effect |
Time
|
Basic Conditioning |
+2 HP |
2 days
|
Individual Training
Unlock potential training requires Special Agent Rank. Further individual training requires Principal Agent Rank.
Training |
Agent |
Effect |
Time
|
Unlock Potential |
Verge |
+20 Dodge |
3 days
|
Cherub, Shelter, Zephyr |
+2 Mobility |
3 days
|
Torque |
+1 Mobility and +20 Dodge |
3 days
|
Godmother |
+1 Mobility and +15 Dodge |
3 days
|
Blueblood |
+15 Crit chance |
3 days
|
Terminal, Patchwork |
+1 Utility Item slot |
3 days
|
Claymore |
+1 Armor |
3 days
|
Axiom |
+1 Mobility and +1 Armor |
3 days
|
Step Up |
Godmother |
Scoring one or more kills grants Godmother a free reload action. |
5 days
|
Return Fire |
Cherub |
Cherub fires back at the attacker when shot. |
5 days
|
Guardian |
Terminal |
Overwatch abilities trigger for multiple targets as long as ammo is available. |
5 days
|
Mind Lash |
Verge |
Mindfray deals an additional 1 damage to each enemy in the Neural Network. |
5 days
|
Writhe |
Shelter |
Psionically drains life from a target in melee range. This damages the target and heals Shelter. |
5 days
|
Heavy Ordinance |
Claymore |
Grenade items gain a bonus use. Affects all grenades. |
5 days
|
Quick Reload |
Blueblood |
Reload is a free action. |
5 days
|
Storm Generator |
Patchwork |
Increases the chain range of Chaining Jolt. |
5 days
|
High Impact |
Zephyr |
Crowd Control will apply a random debuff (Disarmed, Rooted, Disorientated) to each target. |
5 days
|
Counterattack |
Axiom |
Axiom has a chance to counterattack any melee attack against him. |
5 days
|
Tag Team |
Torque |
Using Tongue Pull on an ally grants that ally one action immediately. Does not affect the target's cooldowns. |
5 days
|
Scar Removal Training
Training |
Scar |
Stat |
Time
|
Fitness |
Hobbled |
Aim |
2 days
|
Heightened Reflexes |
Sluggish |
Dodge |
2 days
|
Marksmanship |
Blunted |
Crit chance |
2 days
|
Mental Preparation |
Unfocused |
Psi |
2 days
|
Resolve |
Shell-shocked |
Will |
2 days
|
Toughness |
Weakened |
Max HP |
2 days
|