Difference between revisions of "Training (Chimera)"
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(Created page with "right Training facility allows agents to improve their skills or remove scars obtained in combat. Training sessions require a certain number of...") |
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|Mental Preparation||Remove "Unfocused" scar (Psi)||2 days | |Mental Preparation||Remove "Unfocused" scar (Psi)||2 days | ||
|- | |- | ||
− | |Heightened Reflexes||Remove "Sluggish" scar||2 days | + | |Heightened Reflexes||Remove "Sluggish" scar (Aim)||2 days |
|- | |- | ||
− | |Fitness||Remove "Hobbled" scar||2 days | + | |Fitness||Remove "Hobbled" scar (Max HP)||2 days |
|- | |- | ||
|Resolve||Remove "Shell-shocked" scar (Will)||2 days | |Resolve||Remove "Shell-shocked" scar (Will)||2 days |
Revision as of 18:50, 30 October 2021
Training facility allows agents to improve their skills or remove scars obtained in combat. Training sessions require a certain number of in-game days to complete, meaning the agent won't be available for missions.
General Training
This training is available to all agents.
Training | Effect | Time |
---|---|---|
Basic Conditioning | +2 HP | 2 days |
Individual Training
Unlock potential training requires Special Agent Rank. Further individual training requires Principal Agent Rank.
Training | Agent | Effect | Time |
---|---|---|---|
Unlock Potential | Verge | +2 Dodge | 3 days |
Unlock Potential | Cherub, Shelter, Zephyr | +2 Mobility | 3 days |
Unlock Potential | Torque | +1 Mobility and +20 Dodge | 3 days |
Unlock Potential | Godmother | +1 Mobility and +15 Dodge | 3 days |
Unlock Potential | Blueblood | +15 Crit chance | 3 days |
Unlock Potential | Terminal, Patchwork | +1 Utility Item slot | 3 days |
Unlock Potential | Claymore | +1 Armor | 3 days |
Unlock Potential | Axiom | +1 Mobility and +1 Armor | 3 days |
Step Up | Godmother | Scoring one or more kills grants Godmother a free reload action. | 5 days |
Return Fire | Cherub | Cherub fires back at the attacker when shot. | 5 days |
Guardian | Terminal | Overwatch abilities trigger for multiple targets as long as ammo is available. | 5 days |
Mind Lash | Verge | Mindfray deals an additional 1 damage to each enemy in the Neural Network. | 5 days |
Writhe | Shelter | Psionically drains life from a target in melee range. This damages the target and heals Shelter. | 5 days |
Heavy Ordinance | Claymore | Grenade items gain a bonus use. Affects all grenades. | 5 days |
Quick Reload | Blueblood | Reload is a free action. | 5 days |
Storm Generator | Patchwork | Increases the chain range of Chaining Jolt. | 5 days |
High Impact | Zephyr | Crowd Control will apply a random debuff (Disarmed, Rooted, Disorientated) to each target. | 5 days |
Counterattack | Axiom | Axiom has a chance to counterattack any melee attack against him. | 5 days |
Tag Team | Torque | Using Tongue Pull on an ally grants that ally one action immediately. Does not affect the target's cooldowns. | 5 days |
Scar Removal Training
Training | Effect | Time |
---|---|---|
Mental Preparation | Remove "Unfocused" scar (Psi) | 2 days |
Heightened Reflexes | Remove "Sluggish" scar (Aim) | 2 days |
Fitness | Remove "Hobbled" scar (Max HP) | 2 days |
Resolve | Remove "Shell-shocked" scar (Will) | 2 days |
Marksmanship | Remove "Blunted" scar (Crit chance) | 2 days |