User:Steelpoint
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Alien Life Forms (Hardmode)
Mixed Crews
All alien UFO's and Bases will make use of a primary species that operate it, however as the invasion proceeds these crews will be augmented with a small contingent of a second alien species, randomly assigned as a part of the crew.
Furthermore, alien Terror forces will also include a small group of alternative terror forces not typically seen with the primary alien forces leading the assault. This secondary terror unit will be associated with the secondary alien species that is also serving with the crew. Ergo if a Sectoid is operating with a Floater terror force, expect some Cyberdisks alongside the traditional Reapers.
Primary Alien Species
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Terror Forces
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Craft Armaments
To prosecute the war against the invading aliens, XCOM forces will need to employ an array of craft weapons to bring the aliens down to Earth. These weapon systems will be vital to allow your interceptors a chance to down enemy craft that may otherwise not land of their own accord. Some weapons are available to purchase immediately, others will need to be researched and manufactured in XCOM workshops.
Most weapon systems have seen changes compared to their vanilla counterparts, you can expect more competitive weapon options.
These weapon systems are available to purchase from the start of the conflict:
These weapons can be manufactured after they have been researched:
Quick Comparison Table
Armament | Damage | Range (km) | Accuracy* | Reload Time | Shots |
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Stingray | 70 | 21 | 70% | 64/48/32 | 6 |
Avalanche | 100 | 42 | 80% | 96/72/48 | 3 |
Cannon | 10 | 10 | 25% | 4 | 200 |
Alloy Cannon | 20 | 30 | 33% | 3 | 200 |
Laser Cannon | 70 | 34 | 50% | 24 | 50 |
Plasma Beam | 140 | 42 | 60% | 24 | 50 |
Fusion Ball Launcher | 230 | 65 | 100% | 64/48/32 | 3 |
* Accuracy is modified by the size of the UFO you're shooting at. Multiply by 0.8 for Very Small, 0.875 for Small, 1.0 for Medium, 1.25 for Large and 2.0 for Very Large.