Difference between revisions of "Vehicle Engines (Apocalypse)"

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* An engine's Top Speed rating is unaffected by vehicle size or weight.
 
* An engine's Top Speed rating is unaffected by vehicle size or weight.
 
* Acceleration will depend on matching the best engine to the vehicle chassis, and keeping the overall weight down to be as light as possible.
 
* Acceleration will depend on matching the best engine to the vehicle chassis, and keeping the overall weight down to be as light as possible.
* The best possible acceleration of an <u>airbourne</u> vehicle will allow quicker evasive actions and higher survivability in intense fights.
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* The best possible acceleration of an airbourne vehicle will allow quicker evasive actions and higher survivability in intense fights.
* Top Speed of road vehicles is more important then acceleration.
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* Top Speed of road vehicles is more important than acceleration.
  
 
===Air Engines===
 
===Air Engines===
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===Road Engines===
 
===Road Engines===
All road-based vehicle engines are made by [[General Metro]], '''Metro''', with five styles available on the market:
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Most road-based vehicle engines are made by [[General Metro]], '''Metro''', with four styles available on the market<br>
 +
The most powerful road engine is manufactured by [[Marsec]] but is still keeps the ''Metro'' name.
  
 
* [[Metro Roadhog (Apocalypse)|Metro Roadhog]]
 
* [[Metro Roadhog (Apocalypse)|Metro Roadhog]]
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: An engine used for the [[Wolfhound APC (Apocalypse)|Wolfhound APC]].
 
: An engine used for the [[Wolfhound APC (Apocalypse)|Wolfhound APC]].
 
* [[Metro Multipower Plus (Apocalypse)|Metro Multipower Plus]]
 
* [[Metro Multipower Plus (Apocalypse)|Metro Multipower Plus]]
: An engine used for the [[Griffon AFV (Apocalypse)|Griffon AFV]].
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: An engine by Marsec used for the [[Griffon AFV (Apocalypse)|Griffon AFV]].
  
 
===No Engines===
 
===No Engines===

Revision as of 18:22, 6 July 2022

Faster ...FASTER!!

Vehicle Engines

The vehicles available to X-Com are combat orientated. Weapons and devices will help in a fight, but a powerful and reliable engine will be the decider in manuovering to attack, and when needed, effective evasion and escape.

  • Two styles of engines: Road or Air.
  • Any size of engine can be placed into a suitable vehicle. The larger the vehicle's engine-bay slot, the more choices available.
  • Fuel, Fusion Powerfuel, is common for both styles.
  • Fuel capacity of any engine style, road or air, is very generous.
  • An engine's Top Speed rating is unaffected by vehicle size or weight.
  • Acceleration will depend on matching the best engine to the vehicle chassis, and keeping the overall weight down to be as light as possible.
  • The best possible acceleration of an airbourne vehicle will allow quicker evasive actions and higher survivability in intense fights.
  • Top Speed of road vehicles is more important than acceleration.

Air Engines

All airbourne craft engines are made by Superdynamics, SD, with six styles available on the market:

An engine used for the Hoverbike.
Not used on any buyable air vehicle.
An engine used for the Phoenix Hovercar.
An engine used for the Valkyrie Interceptor.
An engine used for the Hawk Air Warrior.
Not used on any buyable air vehicle.

Road Engines

Most road-based vehicle engines are made by General Metro, Metro, with four styles available on the market
The most powerful road engine is manufactured by Marsec but is still keeps the Metro name.

An engine used for the Blazer Turbo Bike.
An engine used for the Stormdog.
Not used on any buyable road vehicle.
An engine used for the Wolfhound APC.
An engine by Marsec used for the Griffon AFV.

No Engines

alien-exotic dimensional power
All hybrid craft built by X-Com have an alien propulsion system instead of a typical engine.

  • Hybrids do not use fuel.
  • Hybrid craft can remain airbourne forever, if not needing weapon reloads or repairs.

See Also