Difference between revisions of "XCOM (EU2012)"

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[[File:Last Stand (EU2012).png|center|400px|thumb|'''"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying" - Arthur C. Clarke''']]
 
[[File:Last Stand (EU2012).png|center|400px|thumb|'''"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying" - Arthur C. Clarke''']]
  
'''''In the beginning of the 21st century the number of UFOs sightings and reports grew through the world until their unknown origin and hostile behavior started to alarm Earth's political and military leaders. Deciding to pool their resources together, a Council of sixteen of the world's nations activated the 'XCOM Project' - a covert international agency was established and tasked with the role of investigating and stopping the growing alien threat, while operating out a hidden subterranean base staffed with Earth's top soldiers, scientists and engineers and the best weapons and equipment available.'''''
+
'''''In the beginning of the 21st century the number of UFOs sightings and reports grew through the world until their unknown origin and hostile behavior started to alarm Earth's political and military leaders. Deciding to pool their resources together, a council of the world's nations activated the 'XCOM Project' - a covert international organization named XCOM - the eXtraterrestrial COMbat agency - was established and staffed with Earth's top soldiers, scientists and engineers, while operating out of a hidden subterranean headquarters equipped with the best weapons and equipment available.'''''
  
'''''This secret organization was called XCOM - the eXtraterrestrial COMbat Agency. Its motto is "Vigilo Confido" - I am watchful. I am relied upon.'''''
+
'''''Tasked with the role of investigating and stopping the growing alien threat, XCOM started its operations on March 15th, 2015, under the motto "Vigilo Confido" - I am watchful. I am relied upon.'''''
  
 
==XCOM Headquarters==
 
==XCOM Headquarters==
 
[[File:XCOM_Organization_(EU2012).png|400px|right]]
 
[[File:XCOM_Organization_(EU2012).png|400px|right]]
In order to execute the orders issued by the Funding Council, the '''XCOM''' Commander has at his/her disposal XCOM's [[XCOM Headquarters (EU2012)|HQ]] and its resources to develop and implement a strategy to defeat the [[Alien Life Forms (EU2012)|Aliens]]. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into seven core areas:  
+
In order to execute the orders issued by the Funding Council, the '''XCOM''' Commander has at his/her disposal XCOM's [[XCOM Headquarters (EU2012)|HQ]] and its resources to develop and implement a strategy to defeat the [[Alien Life Forms (EU2012)|Aliens]]. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into six main areas:  
 
 
* [[XCOM Headquarters (EU2012)|Headquarters]] - [[Base Facilities (EU2012)|Base Facilities]]' management and expansion to maximize and augment HQ's capacities regarding the other core areas.
 
  
 
* [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for detecting and intercepting [[UFOs (EU2012)|UFO]] through XCOM's [[Satellite (EU2012)|satellite network]] and [[Interceptor (EU2012)|Interceptors]], and to launch  and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the extraterrestrial invaders.   
 
* [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for detecting and intercepting [[UFOs (EU2012)|UFO]] through XCOM's [[Satellite (EU2012)|satellite network]] and [[Interceptor (EU2012)|Interceptors]], and to launch  and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the extraterrestrial invaders.   
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* [[Research (EU2012)|Research]] - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the [[Science Lab (EU2012)|Science Lab]] and [[Laboratory (EU2012)|Laboratories]] regarding the alien life forms and the development of new technologies developed from [[Alien Artifacts (EU2012)|artifacts]] recovered during combat missions.  
 
* [[Research (EU2012)|Research]] - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the [[Science Lab (EU2012)|Science Lab]] and [[Laboratory (EU2012)|Laboratories]] regarding the alien life forms and the development of new technologies developed from [[Alien Artifacts (EU2012)|artifacts]] recovered during combat missions.  
  
* [[Engineering (EU2012)|Engineering]] - Led by Chief Engineer Dr. Shen, his engineers are responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the Aliens' advanced technologies and puts them in XCOM use.
+
* [[Engineering (EU2012)|Engineering]] - Led by Chief Engineer Dr. Shen, his engineers are responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the Aliens' advanced technologies and puts them in XCOM use. Engineering is also responsible for [[Base Facilities (EU2012)|Base Facilities]]' management and expansion to maximize and augment HQ's capacities regarding the other main areas.  
  
 
* [[Barracks (EU2012)|Barracks]] - Everything related with the [[Soldiers (EU2012)|ground troops]] that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, [[Armory (EU2012)|equipping]], promotions/training and [[Infirmary (EU2012)|recovery]].
 
* [[Barracks (EU2012)|Barracks]] - Everything related with the [[Soldiers (EU2012)|ground troops]] that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, [[Armory (EU2012)|equipping]], promotions/training and [[Infirmary (EU2012)|recovery]].
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==Operations==
 
==Operations==
  
In order to achieve XCOM's strategic goals, its Commander will have to coordinate and prioritize the HQ's seven operational areas. Each area has different missions and requirements and all affect one another, as listed on the table below.  
+
In order to achieve XCOM's strategic goals, its Commander will have to coordinate and prioritize the HQ's six main areas. Each area has different missions and requirements and all affect one another, as listed on the table below.  
  
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
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! width="45%" align="center" | Tasks required
 
! width="45%" align="center" | Tasks required
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|-
 
| align="center" | '''Headquarters''' || ''Increase base abilites and efficiency''  ||Build additional/upgraded facilities<br>Satisfy power needs for expansion<br>Increase building space<br>Maximize facility bonuses<br>Acquire required credits/materials for construction
 
 
|-
 
|-
 
| align="center" | '''Mission Control''' || ''Detect and stop UFOs/alien attacks<br>Recover alien specimens and technology<br>Perform any additional combat missions'' || Expand and defend satellite network<br>Intercept and shoot down UFOs on missions<br>Assault and capture crashed/landed UFOs<br>Stop alien ground attacks and missions   
 
| align="center" | '''Mission Control''' || ''Detect and stop UFOs/alien attacks<br>Recover alien specimens and technology<br>Perform any additional combat missions'' || Expand and defend satellite network<br>Intercept and shoot down UFOs on missions<br>Assault and capture crashed/landed UFOs<br>Stop alien ground attacks and missions   
 
|-
 
|-
 
 
| align="center" | '''Hangar''' || ''Expand Interceptor deployment<br>Defend satellite network'' || Acquire sufficient Interceptors<br>Equip Interceptors with technological upgrades
 
| align="center" | '''Hangar''' || ''Expand Interceptor deployment<br>Defend satellite network'' || Acquire sufficient Interceptors<br>Equip Interceptors with technological upgrades
 
|-
 
|-
 
| align="center" | '''Research''' || ''Investigate the aliens and their intentions<br>Examine their advanced technology<br>Develop applications of alien technology'' ||Examine recovered alien artifacts and perform autopsies<br>Conduct interrogations on captured aliens<br>Expand laboratory capacity and keep labs fully staffed
 
| align="center" | '''Research''' || ''Investigate the aliens and their intentions<br>Examine their advanced technology<br>Develop applications of alien technology'' ||Examine recovered alien artifacts and perform autopsies<br>Conduct interrogations on captured aliens<br>Expand laboratory capacity and keep labs fully staffed
 
|-
 
|-
| align="center" | '''Engineering''' || ''Develop and manufacture tech upgrades<br>Provide engineers to build and operate facilities'' || Build the Foundry for advanced weapons projects<br>Enlarge and maximize workshop capacity<br>Have enough engineers for all required projects
+
| align="center" | '''Engineering''' || ''Develop and manufacture tech upgrades<br>Provide engineers to build and operate facilities<br>Increase base abilites and efficiency'' || Build the Foundry for advanced weapons projects<br>Enlarge and maximize workshop capacity<br>Have enough engineers for all required projects<br>Build additional/upgraded facilities<br>Satisfy power needs for expansion<br>Increase building space<br>Maximize facility bonuses<br>Acquire required credits/materials for construction
 
|-
 
|-
 
| align="center" | '''Soldiers''' || ''Provide mission capable squads'' || Hire soldiers and upgrade their equipment<br>Retain a pool of experienced soldiers <br>Minimize casualties and recovery time<br>Maximize promotions and combat training<br>Built the Officer Training School for additional abilities
 
| align="center" | '''Soldiers''' || ''Provide mission capable squads'' || Hire soldiers and upgrade their equipment<br>Retain a pool of experienced soldiers <br>Minimize casualties and recovery time<br>Maximize promotions and combat training<br>Built the Officer Training School for additional abilities

Revision as of 00:06, 8 October 2012

Blue badge XCOM EU.png
"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying" - Arthur C. Clarke

In the beginning of the 21st century the number of UFOs sightings and reports grew through the world until their unknown origin and hostile behavior started to alarm Earth's political and military leaders. Deciding to pool their resources together, a council of the world's nations activated the 'XCOM Project' - a covert international organization named XCOM - the eXtraterrestrial COMbat agency - was established and staffed with Earth's top soldiers, scientists and engineers, while operating out of a hidden subterranean headquarters equipped with the best weapons and equipment available.

Tasked with the role of investigating and stopping the growing alien threat, XCOM started its operations on March 15th, 2015, under the motto "Vigilo Confido" - I am watchful. I am relied upon.

XCOM Headquarters

XCOM Organization (EU2012).png

In order to execute the orders issued by the Funding Council, the XCOM Commander has at his/her disposal XCOM's HQ and its resources to develop and implement a strategy to defeat the Aliens. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into six main areas:

  • Hangar - For maintenance and repair of aircraft, it houses the Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
  • Research - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and Laboratories regarding the alien life forms and the development of new technologies developed from artifacts recovered during combat missions.
  • Engineering - Led by Chief Engineer Dr. Shen, his engineers are responsible for all projects at the Workshops and Foundry that reverse engineer the Aliens' advanced technologies and puts them in XCOM use. Engineering is also responsible for Base Facilities' management and expansion to maximize and augment HQ's capacities regarding the other main areas.
  • Situation Room - Where the Commander may manage Finances, receive monthly reports and special missions from the Funding Council, manage Panic levels, launch built satellites and sell advanced technology at the Grey Market, as well as keep track of XCOM's objectives.


Strategic Goals

In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:

  • To discover and stop the invaders' agenda - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific objectives that will be outlined on the Situation Room.
  • To prevent the closure of the XCOM project - by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of eight Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.

In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.

'"We only have to look at ourselves to see how intelligent life might develop into something we wouldn’t want to meet" - Stephen Hawking

Operations

In order to achieve XCOM's strategic goals, its Commander will have to coordinate and prioritize the HQ's six main areas. Each area has different missions and requirements and all affect one another, as listed on the table below.

Base Operations
Area Priority/Mission Tasks required
Mission Control Detect and stop UFOs/alien attacks
Recover alien specimens and technology
Perform any additional combat missions
Expand and defend satellite network
Intercept and shoot down UFOs on missions
Assault and capture crashed/landed UFOs
Stop alien ground attacks and missions
Hangar Expand Interceptor deployment
Defend satellite network
Acquire sufficient Interceptors
Equip Interceptors with technological upgrades
Research Investigate the aliens and their intentions
Examine their advanced technology
Develop applications of alien technology
Examine recovered alien artifacts and perform autopsies
Conduct interrogations on captured aliens
Expand laboratory capacity and keep labs fully staffed
Engineering Develop and manufacture tech upgrades
Provide engineers to build and operate facilities
Increase base abilites and efficiency
Build the Foundry for advanced weapons projects
Enlarge and maximize workshop capacity
Have enough engineers for all required projects
Build additional/upgraded facilities
Satisfy power needs for expansion
Increase building space
Maximize facility bonuses
Acquire required credits/materials for construction
Soldiers Provide mission capable squads Hire soldiers and upgrade their equipment
Retain a pool of experienced soldiers
Minimize casualties and recovery time
Maximize promotions and combat training
Built the Officer Training School for additional abilities
Situation Room Secure/increase funding and resources
Prevent countries from leaving XCOM
Complete victory objectives
Improve XCOM's performance
Manage panic levels
Sell advanced tech on the Gray Market
Expand satellite network for country/continent bonuses
Perform Council missions for additional rewards
Complete the required game objectives for victory

Due to lack of enough starting resources it will be impossible to satisfy the needs of all those areas. Thus, when elaborating XCOM's strategy it will also have to prioritize some at the expense of others. To help in the Commander on this task, the UFOPaedia and all the data it contains is at your disposition to plan a strategy to stop and defeat the alien threat.

Good luck Commander.

XCOM soldiers pass by Mission Control on their way to a mission

See Also