Difference between revisions of "XCOM (EU2012)"

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  ''Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying - Arthur C. Clarke''
 
  ''Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying - Arthur C. Clarke''
  
In the beginning of the 21st century the number of [[UFOs (EU2012)|UFO]] sightings grew throughout the world, until the  reports couldn't be ignored anymore by Earth's political and military leaders. Deciding to pool their resources together, a group of the world's sixteen most powerful countries activated the ''''XCOM''' project'. A covert international agency was established, called '''XCOM''' and was tasked with the role of investigating and stopping the [[Alien Missions (EU2012)|growing alien threat]], while operating out of [[XCOM Headquarters (EU2012)|XCOM Headquarters]], a hidden subterranean base staffed with the best personnel and most advanced equipment from the nations of Earth.
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In the beginning of the 21st century the number of [[UFOs (EU2012)|UFO]] sightings grew throughout the world, until the  reports couldn't be ignored anymore by Earth's political and military leaders. Deciding to pool their resources together, a group of the world's sixteen most powerful countries activated the ''''XCOM''' Project'. A covert international agency was established, called XCOM and was tasked with the role of investigating and stopping the [[Alien Missions (EU2012)|growing alien threat]], while operating out of [[XCOM Headquarters (EU2012)|XCOM Headquarters]], a hidden subterranean base staffed with the best personnel and most advanced equipment from the nations of Earth.
  
 
[[File:Xcom-base.jpg|600px|thumb|center|XCOM Headquarters - the 'Ant Farm']]
 
[[File:Xcom-base.jpg|600px|thumb|center|XCOM Headquarters - the 'Ant Farm']]
  
 
===Headquarters===
 
===Headquarters===
In order to execute the orders issued by the Funding Council, the '''XCOM''' (or e'''X'''traterrestrial '''COM'''mand) Commander has at his/her disposal XCOM [[XCOM Headquarters (EU2012)|Headquarters]] and its resources to develop and implement a strategy to defeat the [[Alien Life Forms (EU2012)|Aliens]]. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into seven core areas:  
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In order to execute the orders issued by the Funding Council, the '''XCOM''' (or e'''X'''traterrestrial '''COM'''mand) Commander has at his/her disposal XCOM's base and its resources to develop and implement a strategy to defeat the [[Alien Life Forms (EU2012)|Aliens]]. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into seven core areas:  
 
[[File:XCOM_Organization_(EU2012).png|400px|right]]
 
[[File:XCOM_Organization_(EU2012).png|400px|right]]
[[File:Vigilo_Confido_shield.png|10px]] [[XCOM Headquarters (EU2012)|XCOM Headquarters]] - [[Base Facilities (EU2012)|Base Facilities]]' management and expansion to maximize and augment HQ's capacities regarding the other core areas.  
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* [[XCOM Headquarters (EU2012)|Headquarters]] - [[Base Facilities (EU2012)|Base Facilities]]' management and expansion to maximize and augment HQ's capacities regarding the other core areas.  
  
[[File:Vigilo_Confido_shield.png|10px]] [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for detecting and intercepting [[UFOs (EU2012)|UFOs]] through XCOM's [[Satellite (EU2012)|satellite network]] and [[Interceptor (EU2012)|Interceptors]], and to launch  and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the [[Alien Life Forms (EU2012)|extraterrestrial invaders]].  
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* [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for detecting and intercepting UFOs through XCOM's [[Satellite (EU2012)|satellite network]] and [[Interceptor (EU2012)|Interceptors]], and to launch  and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the extraterrestrial invaders.  
  
[[File:Vigilo_Confido_shield.png|10px]] [[Situation Room (EU2012)|Situation Room]] - Where the Commander may manage [[Finances (EU2012)|Finances]], receive monthly reports and special missions from the Funding Council, manage Panic levels, launch new [[Satellite (EU2012)|satellites]] and sell advanced technology at the [[Grey Market (EU2012)|Grey Market]], as well as keep track of '''XCOM''''s [[Objectives (EU2012)|objectives]].  
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* [[Situation Room (EU2012)|Situation Room]] - Where the Commander may manage [[Finances (EU2012)|Finances]], receive monthly reports and special missions from the Funding Council, manage Panic levels, launch built satellites and sell advanced technology at the Grey Market, as well as keep track of XCOM's [[Objectives (EU2012)|objectives]].  
  
[[File:Vigilo_Confido_shield.png|10px]] [[Hangar (EU2012)|Hangar]] - For maintenance and repair of aircraft, it houses the [[Skyranger (EU2012)|Skyranger]] transport craft and [[Interceptor (EU2012)|Interceptors]] and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the [[UFOs (EU2012)|UFOs]].
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* [[Hangar (EU2012)|Hangar]] - For maintenance and repair of aircraft, it houses the Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
  
[[File:Vigilo_Confido_shield.png|10px]] [[Barracks (EU2012)|Barracks]] - Everything related with the [[Soldiers (EU2012)|ground troops]] that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, [[Armory (EU2012)|equipping]], promotions/training and [[Infirmary (EU2012)|recovery]].
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* [[Barracks (EU2012)|Barracks]] - Everything related with the [[Soldiers (EU2012)|ground troops]] that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, [[Armory (EU2012)|equipping]], promotions/training and [[Infirmary (EU2012)|recovery]].
  
[[File:Vigilo_Confido_shield.png|10px]] [[Research (EU2012)|Research]] - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the [[Science Lab (EU2012)|Science Lab]] and [[Laboratory (EU2012)|Laboratories]] regarding the [[Alien Life Forms (EU2012)|Alien Life Forms]] and the development of new technologies developed from [[Alien Artifacts (EU2012)|artifacts]] recovered during combat missions.  
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* [[Research (EU2012)|Research]] - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the [[Science Lab (EU2012)|Science Lab]] and [[Laboratory (EU2012)|Laboratories]] regarding the alien life forms and the development of new technologies developed from [[Alien Artifacts (EU2012)|artifacts]] recovered during combat missions.  
  
[[File:Vigilo_Confido_shield.png|10px]] [[Engineering (EU2012|Engineering]] - Led by Chief Engineer Dr. Shen, his engineers are responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the Aliens' advanced technologies and puts them in XCOM use.
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* [[Engineering (EU2012|Engineering]] - Led by Chief Engineer Dr. Shen, his engineers are responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the Aliens' advanced technologies and puts them in XCOM use.
 
<br>
 
<br>
  
 
=== Strategic Goals ===
 
=== Strategic Goals ===
  
In order for Earth to win the war against the Aliens the '''XCOM''' Commander will have to use and manage wisely '''XCOM''''s resources in order to achieve two goals:
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In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:
  
[[File:Vigilo_Confido_shield black.png|10px]] ''To discover and stop the invaders' agenda'' - by capturing live aliens and recovering [[Alien Artifacts (EU2012)|alien artifacts]] in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this '''XCOM''' will have to achieve a number of specific [[Objectives (EU2012)|Objectives]] that will be outlined on the Situation Room.
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* ''To discover and stop the invaders' agenda'' - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific objectives that will be outlined on the Situation Room.
  
[[File:Vigilo_Confido_shield black.png|10px]] ''To prevent the closure of the XCOM project'' -  by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of ''eight'' Earth nations to leave the project sign pacts with the Aliens, which will automatically end '''XCOM'''.
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* ''To prevent the closure of the XCOM project'' -  by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of ''eight'' Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.
  
In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If '''XCOM''' fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.  
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In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.  
  
 
[[File:MissionControl EU.jpg|600px|center|thumb|XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays]]
 
[[File:MissionControl EU.jpg|600px|center|thumb|XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays]]

Revision as of 21:20, 6 October 2012

XCOM insignia
Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying - Arthur C. Clarke

In the beginning of the 21st century the number of UFO sightings grew throughout the world, until the reports couldn't be ignored anymore by Earth's political and military leaders. Deciding to pool their resources together, a group of the world's sixteen most powerful countries activated the 'XCOM Project'. A covert international agency was established, called XCOM and was tasked with the role of investigating and stopping the growing alien threat, while operating out of XCOM Headquarters, a hidden subterranean base staffed with the best personnel and most advanced equipment from the nations of Earth.

XCOM Headquarters - the 'Ant Farm'

Headquarters

In order to execute the orders issued by the Funding Council, the XCOM (or eXtraterrestrial COMmand) Commander has at his/her disposal XCOM's base and its resources to develop and implement a strategy to defeat the Aliens. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into seven core areas:

XCOM Organization (EU2012).png
  • Situation Room - Where the Commander may manage Finances, receive monthly reports and special missions from the Funding Council, manage Panic levels, launch built satellites and sell advanced technology at the Grey Market, as well as keep track of XCOM's objectives.
  • Hangar - For maintenance and repair of aircraft, it houses the Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
  • Research - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and Laboratories regarding the alien life forms and the development of new technologies developed from artifacts recovered during combat missions.
  • Engineering - Led by Chief Engineer Dr. Shen, his engineers are responsible for all projects at the Workshops and Foundry that reverse engineer the Aliens' advanced technologies and puts them in XCOM use.


Strategic Goals

In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:

  • To discover and stop the invaders' agenda - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific objectives that will be outlined on the Situation Room.
  • To prevent the closure of the XCOM project - by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of eight Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.

In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.

XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays
We only have to look at ourselves to see how intelligent life might develop into something we wouldn't want to meet - Stephen Hawking

See Also