Difference between revisions of "Zombie (TFTD)"

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(Created page largely as copy of EU page)
 
Line 4: Line 4:
 
  '''TUs:'''              40
 
  '''TUs:'''              40
 
  '''Health:'''            84
 
  '''Health:'''            84
  '''Energy:'''           110
+
  '''Energy:'''           110
 
  '''Reactions:'''        40
 
  '''Reactions:'''        40
 
  '''Strength:'''          84
 
  '''Strength:'''          84
  '''Bravery:'''           110
+
  '''Bravery:'''         110
  '''Psi Skill:'''        N/A
+
  '''MC Skill:'''        N/A
  '''Psi Strength:'''     80
+
  '''MC Strength:'''       80
 
   
 
   
 
  '''Damage:'''            84
 
  '''Damage:'''            84
 
  '''Melee:'''            80%
 
  '''Melee:'''            80%
 
  '''TUs:'''              15
 
  '''TUs:'''              15
 
  
 
==Notes==
 
==Notes==

Revision as of 14:41, 4 October 2012

Once a Tentaculat attacks, the victim will turn into a zombie that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.

Statistics

TUs:               40
Health:            84
Energy:           110
Reactions:         40
Strength:          84
Bravery:          110
MC Skill:         N/A
MC Strength:       80

Damage:            84
Melee:             80%
TUs:               15

Notes

TFTD ZOMBIE24.PNG

The following are some miscellaneous notes. Zombies:

  • Take 0.6x damage from AP ammunition, 0.8x damage from High Explosives and 0.7x damage from Gauss and Sonic ammunitions.
  • Hit does 1.2x damage to un-armoured Aquanauts and 0.9x damage to SWSs.
  • Are not effected by stun weapons. However, they still receive a small portion of Stun damage from conventional weapons.
  • Have a melee attack equal to its strength (strong).
  • Are very slow, so they can be outrun.
  • Can be mind-controlled.
  • Have constant stats regardless of the original human's skills or difficulty level.
  • If the killing shot is of an Incendiary nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.
  • Research seems to indicate (in X-COM EU) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
  • When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
  • An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
  • There is no in game UFOPedia entry for the Zombie, as it can neither be killed nor captured. Data corruption can provide a Zombie research topic, but this crashes the game.


Note: Not to be confused with Zombie, the user, Longtime X-COM community member, tactician and number cruncher.


See Also


UFO BadgeX-COM: Enemy Unknown/UFO Defense
X-COM SoldiersHeavy Weapons Platforms
Aliens: FloaterSectoidSnakemanEtherealMuton

Terror Units: ReaperCyberdiscChryssalidZombieSectopodCelatidSilacoid

Stats Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing AccuracyStrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds
Data Alien StatsDamage ModifiersAlien Appearance RatiosAlien Weapon Loadouts