Chrysalis (Apocalypse)

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Chrysalis
Chrysalis (Alive).jpg

A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.

Source: X-COM Apocalypse Ufopedia
Chrysalis Autopsy
Chrysalis Autopsy.jpg

The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.

Source: X-COM Apocalypse Ufopedia
Chrysalis
Time Units 30-34
Health 86-99
Stamina 40-46
Reactions 5
Strength 5
Bravery 0
Psi Energy 0
Psi Attack 0
Psi Defense 100
Accuracy 100
Hidden Attributes
Head Armor 12-19
Torso Armor 12-19
Arm Armor 12-19
Leg Armor 12-19
Score 3
Size X 20
Size Y 10
Other information
Damage Modifier Group Chrysalis
Inventory no
Innate Weapon none
Unique Attributes immobile

The Chrysalis is the form taken on by a matured (and fed) Hyperworm, and is the pupal stage of the Multiworm life cycle. From here, depending on the information fed to it, it will grow into a Brainsucker, Anthropod, Spitter or Popper.

Chrysalides can be found aboard Transporters and Assault Ships. They will not be deployed as part of any infiltration force nor will they be encountered in the alien dimension.

Despite being immobile in Battlescape, Chrysalides are capable of moving from one Mega-Primus building to another. The presence of a Chrysalis will not cause an Organization's infiltration meter to rise, though this will of course change once the Chrysalis grows into another alien. Note that a building investigation will fail to find anything if the only present aliens are Chrysalides and/or Multiworm Eggs.

Tactical Notes

Chrysalides are immobile and defenseless. They pose no threat whatsoever to X-COM agents. Intact Chrysalides will be automatically collected at the end of a successful mission.

Unless ordered to hold their fire, X-COM agents will automatically fire at Chrysalides like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning Organization), or even hit other X-COM agents in the vicinity. On the other hand, Chrysalides provide a safe way for agents to improve their stats. Furthermore, if X-COM decides to retreat from a mission, it is prudent to destroy any Chrysalides within reach before doing so, to prevent them from evolving into more dangerous aliens.

See Also


Apocalypse InsigniaX-COM: Apocalypse/Units
X-COM: HumansHybridsAndroids
Aliens:

BrainsuckerMultiwormMultiworm EggHyperwormChrysalisAnthropodPsimorphSpitterMegaspawnPopperSkeletoidMicronoid AggregateQueenspawnOverspawn

Civilians: Population
Data Agents Stats Unit Stats • To do (Other relevant articles)