Alien technology has redefined the SWS. The ability to utilise Ion Displacers means that SWS's are no longer restricted to the land/seabed. Sonic weaponry gives a real advantage in battle.
Source: Terror From The Deep Ufopaedia
The Sonic Displacer leverages off technology developed for the Manta and vehicle-mounted sonic weapons to provide a heavily armed weapons system that can travel by land, sea and air.
The Displacer has superior armor and agility to the Coelacanth chassis and carries a powerful sonic cannon turret. It can move over 40% faster, and is capable of changing elevations underwater or in mid air. The Displacer's armor is stronger and more uniformly distributed. In fact, there is only one weak point -- its underside. Even this weak spot is more resilient than the Coelacanth's front armor.
The zrbite power source allows the cannon to fire 100 rounds per battle, and fully recharges itself out of combat. While not as powerful or as accurate, the weapon's main advantage over the man portable Sonic Cannon is that it can fire three Snap Shots per turn and still retain some TUs that can be used for short moves. The Aimed Shot is unfortunately relatively costly for its low accuracy gain. Like all sonic weapons, it lacks autofire capability.
Like all tanks, its larger size precludes it from moving into confined spaces. However, its sonic weapon and generous ammunition supply allow it to blast open pathways when required.
The research requirements of the tank mean that, by the time the displacer becomes available, commanders will typically have access to high-tech armor and alien weapons. Despite this, the Displacer is a veritable tank in the battlefield that aquanauts can rally behind. It provides great speed, flight on land, moderately heavy firepower, does not need rest, has Tentaculat zombification immunity, and good all-round protection that is superior to Magnetic Ion Armor. While it certainly performs better with aquanaut support, it is capable of holding its own in battle.
|Cost:||Manufacture only. $850,000|
|Manufacturing Requirements:||1200 Engineer hours, 30 Zrbite and 5 Aqua Plastics|
|Research Requirements:||Sonic Cannon, New Fighter Flying Sub|
|Hover Tank Specs|
|Sonic Turret Specifications|
|Numbers in parenthesis are the actual values after modified by the chassis' abilities. |
Actual costs are in fixed Time Units
- The UFOpedia information on the power of the Displacer/Sonic's weapon is incorrect. Its true power is 110.
- Note that due to the heavy nerfs on most man-portable weapons in TFTD, the Displacer/Sonic's turret is much more competitive with armed soldiers than that of UFO's Hovertank/Plasma.
- Unlike the Magnetic Ion Armor, Displacers can fly on land missions. The Displacer/Sonic is unique among X-Com units in being able to both fly and fire its weapon above water (the Displacer/P.W.T can fly, but its torpedoes only function underwater).