Difference between revisions of "Personal Armour"
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− | + | Once you've researched [[Alien Alloys]], you will be able to research '''Personal Armour'''. | |
− | + | Tactically, Personal Armour can be useful, as it gives soldiers slightly better chances of surviving being shot. However, from a bean-counter's point of view, it's not very efficient, as alien plasma weapons will frequently kill your soldiers despite the armour and the (expensive) armour suit is then lost along with the soldier. If you're expecting a mission to be very difficult (e.g. Sectoid [[Terror Mission]]), it may be worth bringing a few suits of Personal Armour along; otherwise, your wallet will thank you for your callousness in sending soldiers into battle without armour. | |
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− | + | This armor is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Plastic Aqua Armor]] is the equivalent. | |
− | Front | + | == Statistics == |
− | Right | + | <center> |
− | Left | + | <table {{StdCenterTable}} width="30%"> |
− | Rear | + | <tr {{StdDescTable_Heading}}><th>Facing</th> |
− | Under | + | <th>Protection</th></tr> |
+ | <tr><td>Front</td><td>50</td></tr> | ||
+ | <tr><td>Right</td><td>40</td></tr> | ||
+ | <tr><td>Left</td><td>40</td></tr> | ||
+ | <tr><td>Rear</td><td>30</td></tr> | ||
+ | <tr><td>Under</td><td>30</td></tr> | ||
+ | </table> | ||
+ | </center> | ||
+ | {{Infobox open}} | ||
+ | {{Infobox module/manufacture|22000|800|12|4 Alien Alloy}} | ||
+ | Sell Value: $54,000 | ||
+ | {{Infobox close}} | ||
+ | <br clear="all"/> | ||
+ | Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a [[Power Suit]] or better is needed against [[stun]] damage from smoke. | ||
+ | |||
+ | ==Images== | ||
+ | [[Image:PersonalArmour.gif|Personal Armour]] | ||
+ | |||
+ | ==See also== | ||
+ | *[[Coveralls]] | ||
+ | *[[Power Suit]] | ||
+ | *[[Flying Suit]] | ||
+ | |||
+ | {{Equipment (UFO Defense) Navbar}} | ||
+ | [[Category:Armour]] | ||
+ | [[Category:Research (EU)]] | ||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 09:21, 22 December 2019
Once you've researched Alien Alloys, you will be able to research Personal Armour.
Tactically, Personal Armour can be useful, as it gives soldiers slightly better chances of surviving being shot. However, from a bean-counter's point of view, it's not very efficient, as alien plasma weapons will frequently kill your soldiers despite the armour and the (expensive) armour suit is then lost along with the soldier. If you're expecting a mission to be very difficult (e.g. Sectoid Terror Mission), it may be worth bringing a few suits of Personal Armour along; otherwise, your wallet will thank you for your callousness in sending soldiers into battle without armour.
This armor is used in UFO: Enemy Unknown. In Terror from the Deep, the Plastic Aqua Armor is the equivalent.
Statistics
Facing | Protection |
---|---|
Front | 50 |
Right | 40 |
Left | 40 |
Rear | 30 |
Under | 30 |
Sell Value: $54,000 |
Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a Power Suit or better is needed against stun damage from smoke.