Difference between revisions of "Biochemistry"

From UFOpaedia
Jump to navigation Jump to search
(wip1 - this chart is a mess)
m (donemefink)
Line 10: Line 10:
 
* If a prerequisite is in ''italics'', '''only one in the list''' within "Prerequisites" is needed to allow further study.
 
* If a prerequisite is in ''italics'', '''only one in the list''' within "Prerequisites" is needed to allow further study.
 
* Completed research on any '''Live''' lifeform will automatically grant its '''Autopsy''' research topic.
 
* Completed research on any '''Live''' lifeform will automatically grant its '''Autopsy''' research topic.
 +
<br>
 +
{| class="wikitable sortable" border="1"
 +
! '''Craft Equipment''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 +
|-
 +
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || 9,000 || Small || Vehicle Equipment || None || None
 +
|}
 +
<br>
 +
{| class="wikitable sortable" border="1"
 +
! '''Facility''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 +
|-
 +
|[[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] || 16,000 || Small || Base Facility || ''Any live Alien'' or ''any autopsy'' || None
 +
|}
 +
<br>
 
<br>
 
<br>
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
Line 16: Line 29:
 
|[[Brainsucker Pod]] || 6,000 / &spades; || Small || Live/<s>Autopsy</s> || Recovered Alive/<s>Dead</s> || Live Brainsucker
 
|[[Brainsucker Pod]] || 6,000 / &spades; || Small || Live/<s>Autopsy</s> || Recovered Alive/<s>Dead</s> || Live Brainsucker
 
|-
 
|-
|[[Brainsucker]] || 9,000 / 7,000 || Small || Biology || Recovered Alive/Dead || Advanced Biochemistry Lab, The Real Alien Threat
+
|[[Brainsucker]] || 9,000 / 7,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Real Alien Threat
 
|-
 
|-
 
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 12,000 / 8,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Real Alien Threat
 
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 12,000 / 8,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Real Alien Threat
Line 46: Line 59:
 
&spades; Pods cannt be killed.<br>
 
&spades; Pods cannt be killed.<br>
 
&hearts; Overspawn "Live" research is not possible.
 
&hearts; Overspawn "Live" research is not possible.
 +
<br>
 
<br>
 
<br>
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
! '''Alien Lifecycle''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
+
! '''Alien Lifecycle''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To &clubs;
 
|-
 
|-
|[[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]] || 25,000 || Small || Biology || ''Multiworm Egg Autopsy'', ''Multiworm Autopsy'' or ''Hyperworm Autopsy'' || Biological Warfare, The Alien Life Cycle
+
|[[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]] || 25,000 || Small || Biology || ''Multiworm Egg Autopsy'', ''Multiworm Autopsy'', ''Hyperworm Autopsy'' || Biological Warfare, The Alien Life Cycle
 
|-
 
|-
 
|[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]] || 30,000 || Small || Biology || The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy || Toxin Type B, The Real Alien Threat
 
|[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]] || 30,000 || Small || Biology || The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy || Toxin Type B, The Real Alien Threat
 
|-
 
|-
|[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]] || 35,000 || Small || Biology || The Alien Life Cycle, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Brainsucker, Brainsucker Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy || Toxin Type C
+
|[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]] || 35,000 || Small || Biology || The Alien Life Cycle, Brainsucker, Brainsucker Autopsy, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy || Toxin Type C
 
|}
 
|}
 +
&clubs; Any researched lifeform, live or autopsy, does not needed to be researched again.
 +
<br>
 
<br>
 
<br>
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
Line 74: Line 90:
 
|[[Alien Gas (Apocalypse)|Alien Gas]] || 28,000 || Large || Agent Equipment || Queenspawn, Queenspawn Autopsy, Toxin Type C || None
 
|[[Alien Gas (Apocalypse)|Alien Gas]] || 28,000 || Large || Agent Equipment || Queenspawn, Queenspawn Autopsy, Toxin Type C || None
 
|}
 
|}
 
+
<br>
 
<br>
 
<br>
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
 
! '''Alien Chambers''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
! '''Alien Chambers''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
|-
 
|-
|[[Sleeping Chamber|Alien Building 1]]<br>Sleeping Chamber || 30,000 || Small || Mission Type || The Alien Dimension || None
+
|[[Sleeping Chamber|Alien Building 1]]<br>Sleeping Chamber || 30,000 || Small || Objective || The Alien Dimension || None
 
|-
 
|-
|[[Food Chamber|Alien Building 2]]<br>Food Chamber || 32,000 || Small || Mission Type || Completed Sleeping Chamber Mission || None
+
|[[Food Chamber|Alien Building 2]]<br>Food Chamber || 32,000 || Small || Objective || Destroyed Sleeping Chamber || None
 
|-
 
|-
|[[Alien Farm|Alien Building 3]]<br>Alien Farm || 34,000 || Small || Mission Type || Completed Food Chamber Mission || None
+
|[[Alien Farm|Alien Building 3]]<br>Alien Farm || 34,000 || Small || Objective || Destroyed Food Chamber || None
 
|-
 
|-
|[[Maintenance Factory|Alien Building 4]]<br>Maintenance Factory || 36,000 || Small || Mission Type || Completed Alien Farm Mission || None
+
|[[Maintenance Factory|Alien Building 4]]<br>Maintenance Factory || 36,000 || Small || Objective || Destroyed Alien Farm || None
 
|-
 
|-
|[[Incubator Chamber|Alien Building 5]]<br>Incubator Chamber || 38,000 || Small || Mission Type || Completed Maintenance Factory Mission || None
+
|[[Incubator Chamber|Alien Building 5]]<br>Incubator Chamber || 38,000 || Small || Objective || Destroyed Maintenance Factory || None
 
|-
 
|-
|[[Control Chamber|Alien Building 6]]<br>Control Chamber || 40,000 || Small || Mission Type || Completed Incubator Chamber Mission || None &otimes;
+
|[[Control Chamber|Alien Building 6]]<br>Control Chamber || 40,000 || Small || Objective || Destroyed Incubator Chamber || None &otimes;
 
|-
 
|-
|[[Spawning Chamber|Alien Building 7]]<br>Spawning Chamber || 42,000 || Small || Mission Type || Completed Control Chamber Mission || None
+
|[[Spawning Chamber|Alien Building 7]]<br>Spawning Chamber || 42,000 || Small || Objective || Destroyed Control Chamber || None
 
|-
 
|-
|[[Organic Factory|Alien Building 8]]<br>Organic Factory || 44,000 || Small || Mission Type || Completed Spawning Chamber Mission || None
+
|[[Organic Factory|Alien Building 8]]<br>Organic Factory || 44,000 || Small || Objective || Destroyed Spawning Chamber || None
 
|-
 
|-
|[[Megapod Chamber|Alien Building 9]]<br>Megapod Chamber || 46,000 || Small || Mission Type || Completed Organic Factory Mission || None
+
|[[Megapod Chamber|Alien Building 9]]<br>Megapod Chamber || 46,000 || Small || Objective || Destroyed Organic Factory || None  
 
|-
 
|-
|[[Dimension Gate Generator|Alien Building 10]]<br>Dimension Gate Generator || 48,000 || Small || Mission Type || Completed Megapod Chamber Mission || None
+
|[[Dimension Gate Generator|Alien Building 10]]<br>Dimension Gate Generator || 48,000 || Small || '''End Game''' || Destroyed Megapod Chamber || '''Game Complete'''
 
|}
 
|}
 
&otimes; Successful destruction of the this Alien Chamber will initiate the [[Cityscape_Fighting_(Apocalypse)#Apocalypse_Mission|Apocalypse Mission]].
 
&otimes; Successful destruction of the this Alien Chamber will initiate the [[Cityscape_Fighting_(Apocalypse)#Apocalypse_Mission|Apocalypse Mission]].
<br>
 
{| class="wikitable sortable" border="1"
 
! '''Craft Equipment''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
|-
 
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || 9,000 || Small || Vehicle Equipment || None || None
 
|}
 
<br>
 
{| class="wikitable sortable" border="1"
 
! '''Facility''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
|-
 
  
|[[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] || 16,000 || Small || Base Facility || ''Any live Alien'' or ''any autopsy'' || None
 
|}
 
  
 
==Suggested Sequence==
 
==Suggested Sequence==
Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns.
+
Biochemistry research is extremely important if wanting the knowledge to construct [[Biological_Warfare_(Apocalypse)|Toxiguns]].
  
 
* Bio-Transport Module.
 
* Bio-Transport Module.
Line 133: Line 137:
  
 
==See Also==
 
==See Also==
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
+
* [[Research_(Apocalypse)|Research]]
* [[Toxigun]]
 
* [[The Real Alien Threat (Apocalypse)|The Real Alien Threat]]
 
  
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 08:58, 1 December 2023

Biochemistry is the study of all biological and chemical aspects regarding the Apocalypse: the aliens, their organic equipment, and their environment.

Biochemistry

Alien lifeforms are strange organisms which only some share a passing resemblance to the humanoid shape. Fighting these otherworldly things shows that they are suspectible to various weaponry ...but what are they, what is their purpose, their 'alive' weaponry is odd and what do they want with Mega-Primus?

Biochemistry Laboratory

Various scientific topics will become available once the strange object or lifeform is successfully recovered from combat. Using the knowledge acquired will allow using their own tools against them, knowing which alien is vunerable to certain type of damage, what are their weaknesses and finally, to invent new X-Com weaponry to exploit this new information.

Research

  • If a prerequisite is in italics, only one in the list within "Prerequisites" is needed to allow further study.
  • Completed research on any Live lifeform will automatically grant its Autopsy research topic.


Craft Equipment Research Time Laboratory Size Type Prerequisites Research Leads To
Bio-Transport Module 9,000 Small Vehicle Equipment None None


Facility Research Time Laboratory Size Type Prerequisites Research Leads To
Advanced Biochemistry Lab 16,000 Small Base Facility Any live Alien or any autopsy None



Alien Lifeform Research Time
Live/Autopsy
Laboratory Size Type Prerequisites Research Leads To
Brainsucker Pod 6,000 / ♠ Small Live/Autopsy Recovered Alive/Dead Live Brainsucker
Brainsucker 9,000 / 7,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Multiworm Egg 12,000 / 8,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Real Alien Threat
Multiworm 15,000 / 9,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle
Hyperworm 9,000 / 6,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle
Chrysalis 12,000 / 8,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Alien Life Cycle
Anthropod 12,000 / 8,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Spitter 9,000 / 6,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Popper 9,000 / 6,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Skeletoid 15,000 / 10,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Micronoid Aggregate 26,000 / 20,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Megaspawn 20,000 / 12,000 Large Live/Autopsy Recovered Alive/Dead The Real Alien Threat
Psimorph 20,000 / 12,000 Large Live/Autopsy Recovered Alive/Dead The Real Alien Threat
Queenspawn 25,000 / 15,000 Large Live/Autopsy Recovered Alive/Dead Alien Gas
Overspawn ♥ / 20,000 Large Live/Autopsy Recovered Alive/Dead None

♠ Pods cannt be killed.
♥ Overspawn "Live" research is not possible.

Alien Lifecycle Research Time Laboratory Size Type Prerequisites Research Leads To ♣
The Alien Genetic Structure 25,000 Small Biology Multiworm Egg Autopsy, Multiworm Autopsy, Hyperworm Autopsy Biological Warfare, The Alien Life Cycle
The Alien Life Cycle 30,000 Small Biology The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy Toxin Type B, The Real Alien Threat
The Real Alien Threat 35,000 Small Biology The Alien Life Cycle, Brainsucker, Brainsucker Autopsy, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy Toxin Type C

♣ Any researched lifeform, live or autopsy, does not needed to be researched again.

Unit Equipment Research Time Laboratory Size Type Prerequisites Research Leads To
Brainsucker Launcher 9,000 Small Agent Equipment Recovered Equipment None
Entropy Launcher 9,000 Small Agent Equipment Recovered Equipment None
Entropy Pod 7,000 Small Agent Equipment Recovered Equipment None
Biological Warfare 26,000 Large Agent Equipment The Alien Genetic Structure Toxin Type B
Toxin Type B 15,000 Large Agent Equipment The Alien Life Cycle, Biological Warfare Toxin Type C
Toxin Type C 15,000 Large Agent Equipment The Real Alien Threat, Toxin Type B Alien Gas
Alien Gas 28,000 Large Agent Equipment Queenspawn, Queenspawn Autopsy, Toxin Type C None



Alien Chambers Research Time Laboratory Size Type Prerequisites Research Leads To
Alien Building 1
Sleeping Chamber
30,000 Small Objective The Alien Dimension None
Alien Building 2
Food Chamber
32,000 Small Objective Destroyed Sleeping Chamber None
Alien Building 3
Alien Farm
34,000 Small Objective Destroyed Food Chamber None
Alien Building 4
Maintenance Factory
36,000 Small Objective Destroyed Alien Farm None
Alien Building 5
Incubator Chamber
38,000 Small Objective Destroyed Maintenance Factory None
Alien Building 6
Control Chamber
40,000 Small Objective Destroyed Incubator Chamber None ⊗
Alien Building 7
Spawning Chamber
42,000 Small Objective Destroyed Control Chamber None
Alien Building 8
Organic Factory
44,000 Small Objective Destroyed Spawning Chamber None
Alien Building 9
Megapod Chamber
46,000 Small Objective Destroyed Organic Factory None
Alien Building 10
Dimension Gate Generator
48,000 Small End Game Destroyed Megapod Chamber Game Complete

⊗ Successful destruction of the this Alien Chamber will initiate the Apocalypse Mission.


Suggested Sequence

Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns.

  • Bio-Transport Module.
  • Multiworm (alive or dead).
  • Advanced Biochemistry Lab.
  • Multiworm (alive or dead).
  • Hyperworm.
  • Hyperworm Autopsy.
  • Chrysalis.
  • Chrysalis Autopsy.

...once the advanced laboratory is complete:

  • The Alien Genetic Structure
  • Biological Warfare (build Toxiguns, ignore Toxin A)
  • The Alien Life Cycle
  • Toxin B


See Also