Difference between revisions of "Achievements (EU2012)"
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=====Meet New People.<br>Then Kill Them.===== | =====Meet New People.<br>Then Kill Them.===== | ||
|Win a [[Multiplayer_(EU2012)|multiplayer]] match. | |Win a [[Multiplayer_(EU2012)|multiplayer]] match. | ||
− | | align="center" | 25 | + | | align="center" | 25 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Doesn't have to be ranked. | |Doesn't have to be ranked. | ||
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=====No Looking Back===== | =====No Looking Back===== | ||
| Beat the game in [[Difficulty_(EU2012)#Ironman|Ironman]] on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]] Difficulty. | | Beat the game in [[Difficulty_(EU2012)#Ironman|Ironman]] on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]] Difficulty. | ||
− | | align="center" | 100 | + | | align="center" | 100 [[FIle:Gamescore.png]] |
| align="center" | Gold | | align="center" | Gold | ||
− | | | + | | |
|- | |- | ||
|[[Image:Xavier_(EU2012).jpg]] | |[[Image:Xavier_(EU2012).jpg]] | ||
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=====Xavier===== | =====Xavier===== | ||
|Mind control an [[Ethereal_(EU2012)|Ethereal]] alien. Single player only. | |Mind control an [[Ethereal_(EU2012)|Ethereal]] alien. Single player only. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
| Psi Armor, Mind Shield, and a Psi Inspiration boost make this feasable. | | Psi Armor, Mind Shield, and a Psi Inspiration boost make this feasable. | ||
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=====Humanity's Savior===== | =====Humanity's Savior===== | ||
|Beat the game on any difficulty. | |Beat the game on any difficulty. | ||
− | | align="center" | 30 | + | | align="center" | 30 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
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=====Earth First===== | =====Earth First===== | ||
|Beat the game on [[Difficulty_(EU2012)#Classic|Classic]] difficulty. | |Beat the game on [[Difficulty_(EU2012)#Classic|Classic]] difficulty. | ||
− | | align="center" | 60 | + | | align="center" | 60 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
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=====Our Finest Hour===== | =====Our Finest Hour===== | ||
|Complete the game on [[Difficulty_(EU2012)#Impossible|Impossible]] difficulty. | |Complete the game on [[Difficulty_(EU2012)#Impossible|Impossible]] difficulty. | ||
− | | align="center" | 90 | + | | align="center" | 90 [[FIle:Gamescore.png]] |
| align="center" | Gold | | align="center" | Gold | ||
| Note that it doesn't say "on Ironman." | | Note that it doesn't say "on Ironman." | ||
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=====Lone Wolf===== | =====Lone Wolf===== | ||
|Clear a [[Missions_(EU2012)#UFO_Crash_Site|UFO Crash Site]] with one soldier on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]] difficulty. | |Clear a [[Missions_(EU2012)#UFO_Crash_Site|UFO Crash Site]] with one soldier on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]] difficulty. | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
| You must only use one soldier, and it is not recommended that you have [[Difficulty_(EU2012)#Ironman|Ironman]] mode turned on while going for this achievement. Taking control of additional units via [[Psionic_(EU2012)|Mind Control]] is allowed. Heavy or Assault reccomended. A Small Scout UFO crash is ideal. Use the Hyperwave to see enemy composition: you'll want to avoid/be prepared for Berserkers or Cyberdiscs, Sectopods. | | You must only use one soldier, and it is not recommended that you have [[Difficulty_(EU2012)#Ironman|Ironman]] mode turned on while going for this achievement. Taking control of additional units via [[Psionic_(EU2012)|Mind Control]] is allowed. Heavy or Assault reccomended. A Small Scout UFO crash is ideal. Use the Hyperwave to see enemy composition: you'll want to avoid/be prepared for Berserkers or Cyberdiscs, Sectopods. | ||
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=====Bada Boom===== | =====Bada Boom===== | ||
|Kill 50 aliens with explosive weapons. | |Kill 50 aliens with explosive weapons. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
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=====Welcoming Committee===== | =====Welcoming Committee===== | ||
|Kill 150 aliens. | |Kill 150 aliens. | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
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=====Pale Horse===== | =====Pale Horse===== | ||
|Kill 500 aliens. | |Kill 500 aliens. | ||
− | | align="center" | 50 | + | | align="center" | 50 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
|This can be done over several playthroughs. | |This can be done over several playthroughs. | ||
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=====Shooting Stars===== | =====Shooting Stars===== | ||
|Shoot down 40 UFOs. | |Shoot down 40 UFOs. | ||
− | | align="center" | 35 | + | | align="center" | 35 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
|This can be done over several playthroughs. | |This can be done over several playthroughs. | ||
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=====Ain't No Cavalry Comin'===== | =====Ain't No Cavalry Comin'===== | ||
|Have a soldier survive every mission in a full game. | |Have a soldier survive every mission in a full game. | ||
− | | align="center" | 50 | + | | align="center" | 50 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
|One soldier must participate in every mission undertaken in the game, from the tutorial or first mission to the final mission. If they miss one (eg due to being stuck in the infirmary) then the achievement becomes void. | |One soldier must participate in every mission undertaken in the game, from the tutorial or first mission to the final mission. If they miss one (eg due to being stuck in the infirmary) then the achievement becomes void. | ||
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=====As A Scalpel===== | =====As A Scalpel===== | ||
|Earn the "Excellent" rating in every performance category on a [[Missions_(EU2012)#Alien_Terror_Attack|terror mission]]. | |Earn the "Excellent" rating in every performance category on a [[Missions_(EU2012)#Alien_Terror_Attack|terror mission]]. | ||
− | | align="center" | 25 | + | | align="center" | 25 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|At minimum you must save 14 civilians to get an excellent rating in the third category, and lose no XCOM soldiers to get excellent in the second category. | |At minimum you must save 14 civilians to get an excellent rating in the third category, and lose no XCOM soldiers to get excellent in the second category. | ||
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=====Edison===== | =====Edison===== | ||
|In a single game, complete every [[Research_(EU2012)#Projects|research project]]. | |In a single game, complete every [[Research_(EU2012)#Projects|research project]]. | ||
− | | align="center" | 25 | + | | align="center" | 25 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
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=====Angel of Death===== | =====Angel of Death===== | ||
|Kill an alien while flying. Single Player only. | |Kill an alien while flying. Single Player only. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| Archangel Armor or HoverSHIV, of course. | | Archangel Armor or HoverSHIV, of course. | ||
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=====All Employees Must Wash Hands===== | =====All Employees Must Wash Hands===== | ||
|In a single game, complete every [[Research_(EU2012)#Autopsies|autopsy]]. | |In a single game, complete every [[Research_(EU2012)#Autopsies|autopsy]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Beyond the Veil===== | =====Beyond the Veil===== | ||
|Find a soldier with the Gift. | |Find a soldier with the Gift. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====Prisoner of War===== | =====Prisoner of War===== | ||
|[[Arc_Thrower_(EU2012)|Capture]] a live alien. | |[[Arc_Thrower_(EU2012)|Capture]] a live alien. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====The Gatekeeper===== | =====The Gatekeeper===== | ||
|Stun an [[Outsider_(EU2012)|Outsider]]. | |Stun an [[Outsider_(EU2012)|Outsider]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====X Marks the Spot===== | =====X Marks the Spot===== | ||
|Uncover the [[Storyline_(EU2012)#Assault_the_Alien_Base|alien base's]] location. | |Uncover the [[Storyline_(EU2012)#Assault_the_Alien_Base|alien base's]] location. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====See All, Know All===== | =====See All, Know All===== | ||
|Build the [[Hyperwave_Relay_(EU2012)|Hyperwave Relay]]. | |Build the [[Hyperwave_Relay_(EU2012)|Hyperwave Relay]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====On the Shoulders of Giants===== | =====On the Shoulders of Giants===== | ||
|Build the [[Gollop_Chamber_(EU2012)|Gollop Chamber]]. | |Build the [[Gollop_Chamber_(EU2012)|Gollop Chamber]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====Ride the Lightning===== | =====Ride the Lightning===== | ||
|Build a [[Firestorm_(EU2012)|Firestorm]]. | |Build a [[Firestorm_(EU2012)|Firestorm]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Eye in the Sky===== | =====Eye in the Sky===== | ||
|Launch a [[Satellite_(EU2012)|Satellite]]. | |Launch a [[Satellite_(EU2012)|Satellite]]. | ||
− | | align="center" | 5 | + | | align="center" | 5 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====All Together Now===== | =====All Together Now===== | ||
|Get [[Satellite_(EU2012)|satellite]] coverage over every country in one continent. | |Get [[Satellite_(EU2012)|satellite]] coverage over every country in one continent. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Hunter/Killer===== | =====Hunter/Killer===== | ||
|In a single game, shoot down one of each [[UFOs_(EU2012)|alien craft]]. | |In a single game, shoot down one of each [[UFOs_(EU2012)|alien craft]]. | ||
− | | align="center" | 15 | + | | align="center" | 15 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Modules are helpful in taking down Battleships. Also, you ''can'' send more than 1 Interceptor after a single UFO, but they have to take turns (previous one has to return to base or be destroyed, before sending the next). | |Modules are helpful in taking down Battleships. Also, you ''can'' send more than 1 Interceptor after a single UFO, but they have to take turns (previous one has to return to base or be destroyed, before sending the next). | ||
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=====Man No More===== | =====Man No More===== | ||
|Build a suit of powered [[Armour_(EU2012)|armor]]. | |Build a suit of powered [[Armour_(EU2012)|armor]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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|Play a [[Multiplayer_(EU2012)|multiplayer]] match against someone with this achievement. | |Play a [[Multiplayer_(EU2012)|multiplayer]] match against someone with this achievement. | ||
| align="center" | - | | align="center" | - | ||
− | | align="center" | | + | | align="center" | - |
|Only exists for PC players, replacing [[#Poison Control|Poison Control]]. | |Only exists for PC players, replacing [[#Poison Control|Poison Control]]. | ||
|- | |- | ||
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=====Poison Control===== | =====Poison Control===== | ||
|Cure poison on five soldiers in a single mission. Single player only. | |Cure poison on five soldiers in a single mission. Single player only. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Only exists for console players, replacing [[#Bubonic|Bubonic]]. You may cure the same soldier five times to earn this achievement. Note that [[Thin Man (EU2012)|Thin Men]] release poison on death, which is much easier to use then relying on them to fire poison spit. | |Only exists for console players, replacing [[#Bubonic|Bubonic]]. You may cure the same soldier five times to earn this achievement. Note that [[Thin Man (EU2012)|Thin Men]] release poison on death, which is much easier to use then relying on them to fire poison spit. | ||
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=====We Happy Few===== | =====We Happy Few===== | ||
|Complete a mission without losing a soldier. | |Complete a mission without losing a soldier. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====The Hardest Road===== | =====The Hardest Road===== | ||
|Advance one soldier to [[Soldiers_(EU2012)#Ranks|Colonel rank]]. | |Advance one soldier to [[Soldiers_(EU2012)#Ranks|Colonel rank]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
| | | | ||
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=====Worth Every Penny===== | =====Worth Every Penny===== | ||
|Acquire 1000 credits in one month. | |Acquire 1000 credits in one month. | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| Most easily done with global satellite coverage. | | Most easily done with global satellite coverage. | ||
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=====Oppenheimer===== | =====Oppenheimer===== | ||
|Staff the research labs with 80 scientists. | |Staff the research labs with 80 scientists. | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====One Gun at a Time===== | =====One Gun at a Time===== | ||
|Staff the engineering department with 80 engineers. | |Staff the engineering department with 80 engineers. | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Skunkworks===== | =====Skunkworks===== | ||
|In a single game, complete every [[Foundry_(EU2012)|Foundry]] project. | |In a single game, complete every [[Foundry_(EU2012)|Foundry]] project. | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====You Have 5 Seconds to Comply===== | =====You Have 5 Seconds to Comply===== | ||
|Build a [[SHIV_(EU2012)|S.H.I.V.]] | |Build a [[SHIV_(EU2012)|S.H.I.V.]] | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| [http://www.youtube.com/watch?v=xMMyVKm9BjM] | | [http://www.youtube.com/watch?v=xMMyVKm9BjM] | ||
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=====Theory...===== | =====Theory...===== | ||
|Build a [[Laboratory_(EU2012)|laboratory]]. | |Build a [[Laboratory_(EU2012)|laboratory]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====...and Practice===== | =====...and Practice===== | ||
|Build a [[Workshop_(EU2012)|workshop]]. | |Build a [[Workshop_(EU2012)|workshop]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
| | | | ||
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=====Wet Work===== | =====Wet Work===== | ||
|Complete a Very Difficult [[Missions_(EU2012)#Alien_Abductions|abduction mission]] in five turns or less on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]]. | |Complete a Very Difficult [[Missions_(EU2012)#Alien_Abductions|abduction mission]] in five turns or less on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Once you're familiar with the size of some of the different [[Maps (EU2012)|maps]] in the game, wait until you recognise that you've been dropped into a small one before attempting this. | |Once you're familiar with the size of some of the different [[Maps (EU2012)|maps]] in the game, wait until you recognise that you've been dropped into a small one before attempting this. | ||
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=====A Continental Fellow===== | =====A Continental Fellow===== | ||
|Win a game from each of the 5 starting locations. | |Win a game from each of the 5 starting locations. | ||
− | | align="center" | 50 | + | | align="center" | 50 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
|Five separate games must be completed, with your starting base situated in each of the different continents. Surprisingly, Steam statistics reports this as having the lowest completion rate, even below Finest Hour and No Looking Back completion. | |Five separate games must be completed, with your starting base situated in each of the different continents. Surprisingly, Steam statistics reports this as having the lowest completion rate, even below Finest Hour and No Looking Back completion. | ||
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=====What Wonders Await===== | =====What Wonders Await===== | ||
|Complete a [[Research_(EU2012)#Projects|research project]]. | |Complete a [[Research_(EU2012)#Projects|research project]]. | ||
− | | align="center" | 5 | + | | align="center" | 5 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Up and Running===== | =====Up and Running===== | ||
|Build a [[Engineering_(EU2012)#Build_Facilities|base facility]]. | |Build a [[Engineering_(EU2012)#Build_Facilities|base facility]]. | ||
− | | align="center" | 5 | + | | align="center" | 5 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Combat Ready===== | =====Combat Ready===== | ||
|Build an [[Engineering_(EU2012)#Build_Items|item]]. | |Build an [[Engineering_(EU2012)#Build_Items|item]]. | ||
− | | align="center" | 5 | + | | align="center" | 5 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Drums in the Deep===== | =====Drums in the Deep===== | ||
|Gain access to the lowest level in your base. | |Gain access to the lowest level in your base. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Happy to Oblige===== | =====Happy to Oblige===== | ||
|Fulfil a [[Missions_(EU2012)#Council_Missions|Council request]]. | |Fulfil a [[Missions_(EU2012)#Council_Missions|Council request]]. | ||
− | | align="center" | 15 | + | | align="center" | 15 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====And Hell's Coming With Me===== | =====And Hell's Coming With Me===== | ||
|Successfully assault an [[Storyline_(EU2012)#Assault_the_crashed_Overseer_UFO|Overseer UFO]]. | |Successfully assault an [[Storyline_(EU2012)#Assault_the_crashed_Overseer_UFO|Overseer UFO]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====Off My Planet===== | =====Off My Planet===== | ||
|Recover a [[Hyperwave Relay (EU2012)|Hyperwave Beacon]]. | |Recover a [[Hyperwave Relay (EU2012)|Hyperwave Beacon]]. | ||
− | | align="center" | 25 | + | | align="center" | 25 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====Tables Turned===== | =====Tables Turned===== | ||
|Shoot down a [[UFOs_(EU2012)|UFO]]. | |Shoot down a [[UFOs_(EU2012)|UFO]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====And So It Begins...===== | =====And So It Begins...===== | ||
|Complete the tutorial mission. | |Complete the tutorial mission. | ||
− | | align="center" | 15 | + | | align="center" | 15 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|[[Difficulty_(EU2012)#Tutorial_Mode|Tutorial mode]] must be enabled (not on Impossible Difficulty). | |[[Difficulty_(EU2012)#Tutorial_Mode|Tutorial mode]] must be enabled (not on Impossible Difficulty). | ||
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=====The Volunteer===== | =====The Volunteer===== | ||
|Make contact with the Ethereal hive mind. | |Make contact with the Ethereal hive mind. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
|Obtained through story progression. | |Obtained through story progression. | ||
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=====Flight of the Valkyries===== | =====Flight of the Valkyries===== | ||
|Complete a mission with an all female squad. Single player only. | |Complete a mission with an all female squad. Single player only. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====New Friend===== | =====New Friend===== | ||
|Complete [[Low_Friends_(EU2012)|Friends in Low Places]]. | |Complete [[Low_Friends_(EU2012)|Friends in Low Places]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====Bait the Hook===== | =====Bait the Hook===== | ||
|Complete [[CnfndLight_(EU2012)|Confounding Light]]. | |Complete [[CnfndLight_(EU2012)|Confounding Light]]. | ||
− | | align="center" | 10 | + | | align="center" | 10 [[FIle:Gamescore.png]] |
| align="center" | Bronze | | align="center" | Bronze | ||
| | | | ||
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=====The Bigger They Are===== | =====The Bigger They Are===== | ||
|Complete [[Gangplank_(EU2012)|Gangplank]]. | |Complete [[Gangplank_(EU2012)|Gangplank]]. | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
| | | | ||
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=====Rising Dragon===== | =====Rising Dragon===== | ||
|Take your new ally into the final challenge. | |Take your new ally into the final challenge. | ||
− | | align="center" | 30 | + | | align="center" | 30 [[FIle:Gamescore.png]] |
| align="center" | Gold | | align="center" | Gold | ||
|[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]] must attend the final mission of the campaign (as opposed to the final mission of the Slingshot DLC), does not need to be The Volunteer. Make him more suitable for endgame by purchasing OTS's Iron Will before leveling him. Second Wave's "Hidden Potential" might also give him larger stat increases. | |[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]] must attend the final mission of the campaign (as opposed to the final mission of the Slingshot DLC), does not need to be The Volunteer. Make him more suitable for endgame by purchasing OTS's Iron Will before leveling him. Second Wave's "Hidden Potential" might also give him larger stat increases. | ||
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=====All Aboard!===== | =====All Aboard!===== | ||
|Complete [[CnfndLight_(EU2012)|Confounding Light]] with three or more turns left. | |Complete [[CnfndLight_(EU2012)|Confounding Light]] with three or more turns left. | ||
− | | align="center" | 30 | + | | align="center" | 30 [[FIle:Gamescore.png]] |
| align="center" | Silver | | align="center" | Silver | ||
|Not all aliens need to be killed: simply place the 4 transmitters, and get 1 soldier into the train conductor's cabin. | |Not all aliens need to be killed: simply place the 4 transmitters, and get 1 soldier into the train conductor's cabin. | ||
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====Anger Management==== | ====Anger Management==== | ||
|Proc Combat Rush on the entire squad (min. 4) | |Proc Combat Rush on the entire squad (min. 4) | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Have at least 1 soldier (easier with 2) with the Adrenal Neurosympathy genetic mod on a mission. 'Pheromones' have significant range, so no need to risk Grenade Bait formations; just be close enough to have all squad members to be affected. | | Have at least 1 soldier (easier with 2) with the Adrenal Neurosympathy genetic mod on a mission. 'Pheromones' have significant range, so no need to risk Grenade Bait formations; just be close enough to have all squad members to be affected. | ||
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====Rise of the Machines==== | ====Rise of the Machines==== | ||
|Field a squad consisting entirely of augmented soldiers and SHIVs (min. 4) and win the mission | |Field a squad consisting entirely of augmented soldiers and SHIVs (min. 4) and win the mission | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====Mutatis Mutandis==== | ====Mutatis Mutandis==== | ||
|Field a squad where all members have at least two modifications (min. 4) and win the mission | |Field a squad where all members have at least two modifications (min. 4) and win the mission | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====Mental Minefield==== | ====Mental Minefield==== | ||
|Kill an enemy as it is psionically attacking you in single player | |Kill an enemy as it is psionically attacking you in single player | ||
− | | align="center" | 40 | + | | align="center" | 40 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Neural Feedback's base damage is 7. Weaken it before the Sectoid Commander's/Ethereal's turn. | | Neural Feedback's base damage is 7. Weaken it before the Sectoid Commander's/Ethereal's turn. | ||
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====Tingling Sensation==== | ====Tingling Sensation==== | ||
|Kill an unseen enemy detected by a specially modified soldier in single player | |Kill an unseen enemy detected by a specially modified soldier in single player | ||
− | | align="center" | 40 | + | | align="center" | 40 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| In battle, soldiers with Bioelectric Skin can detect enemies behind doors and walls and such. Use of high explosives (and hoping it's a low-HP alien) is the easiest way to get this. | | In battle, soldiers with Bioelectric Skin can detect enemies behind doors and walls and such. Use of high explosives (and hoping it's a low-HP alien) is the easiest way to get this. | ||
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====Steel Martyr==== | ====Steel Martyr==== | ||
|Deploy three tactical subsystems on a single soldier in single player | |Deploy three tactical subsystems on a single soldier in single player | ||
− | | align="center" | 40 | + | | align="center" | 40 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Fully upgrade a MEC unit's Power Armor | | Fully upgrade a MEC unit's Power Armor | ||
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====Enemy Within==== | ====Enemy Within==== | ||
|Get a Soldier to have 5 modifications in single player | |Get a Soldier to have 5 modifications in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====Who Needs Limbs?==== | ====Who Needs Limbs?==== | ||
|Augment a soldier in single player | |Augment a soldier in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====A Little Bit Alien==== | ====A Little Bit Alien==== | ||
|Modify a soldier in single player | |Modify a soldier in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====Mind the Step==== | ====Mind the Step==== | ||
|Jump two stories in one move in single player | |Jump two stories in one move in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Muscle Fiber Density Gen Mod | | Muscle Fiber Density Gen Mod | ||
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====Someone Your Own Size==== | ====Someone Your Own Size==== | ||
|Kill a Muton Berserker in melee combat in single player | |Kill a Muton Berserker in melee combat in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| MEC unit with Kinetic Punch | | MEC unit with Kinetic Punch | ||
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====The Meld Squad==== | ====The Meld Squad==== | ||
|Field a fully enhanced squad and win the mission | |Field a fully enhanced squad and win the mission | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Gen Modded squad, at least one each. Essentialy the prereq to Mutatis Mutandis | | Gen Modded squad, at least one each. Essentialy the prereq to Mutatis Mutandis | ||
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====By Our Powers Combined==== | ====By Our Powers Combined==== | ||
|Field a squad with 4 augmented soldiers, each with a different base ability and win the mission | |Field a squad with 4 augmented soldiers, each with a different base ability and win the mission | ||
− | | align="center" | 40 | + | | align="center" | 40 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Requires 4 MEC soldiers who were originally one of each class. Can be done with Rise Of The Machines. | | Requires 4 MEC soldiers who were originally one of each class. Can be done with Rise Of The Machines. | ||
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====Nice Cover==== | ====Nice Cover==== | ||
|Use Collateral Damage to blow up a car in single player | |Use Collateral Damage to blow up a car in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Requires a MEC soldier | | Requires a MEC soldier | ||
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====Taking A Load Off==== | ====Taking A Load Off==== | ||
|Stop a squad member from suffocating in single player | |Stop a squad member from suffocating in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====Shieldbuster==== | ====Shieldbuster==== | ||
|Eliminate an enemy's shield and kill it on the same turn in single player | |Eliminate an enemy's shield and kill it on the same turn in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====Guardian of Earth==== | ====Guardian of Earth==== | ||
|Designate a highly decorated soldier as the Volunteer | |Designate a highly decorated soldier as the Volunteer | ||
− | | align="center" | 100 | + | | align="center" | 100 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Medals are acquired through missions. There seems to be a limit on how many medals can be acquired. Riskiest medal is the one that requires a soldier to die or be Critically Wounded. After the cap is reached, it seems no more are given.<br>Best way to obtain this Achievement is to save 1 of each medal until you have your PSI Soldier and then give him the 5 medals before making him the Volunteer. | | Medals are acquired through missions. There seems to be a limit on how many medals can be acquired. Riskiest medal is the one that requires a soldier to die or be Critically Wounded. After the cap is reached, it seems no more are given.<br>Best way to obtain this Achievement is to save 1 of each medal until you have your PSI Soldier and then give him the 5 medals before making him the Volunteer. | ||
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====Pain in the Neck==== | ====Pain in the Neck==== | ||
|Cause an enemy to suicide | |Cause an enemy to suicide | ||
− | | align="center" | 40 | + | | align="center" | 40 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
|This is done by successfully stunning an EXALT enemy using an Arc Thrower | |This is done by successfully stunning an EXALT enemy using an Arc Thrower | ||
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====An Army Of Four==== | ====An Army Of Four==== | ||
|Beat the game without buying a Squad Size upgrade (Classic+ difficulty) | |Beat the game without buying a Squad Size upgrade (Classic+ difficulty) | ||
− | | align="center" | 100 | + | | align="center" | 100 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====Solid Prospect==== | ====Solid Prospect==== | ||
|Complete Deluge | |Complete Deluge | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
|Progeny (Slingshot type Council mission) | |Progeny (Slingshot type Council mission) | ||
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====Ours are the Furies==== | ====Ours are the Furies==== | ||
|Complete Furies | |Complete Furies | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Progeny (Slingshot type Council mission)<br>A landed Abductor in a snowy level: there is a unique command console in the middle room, just outside the bridge's door. Destroy or deactivate it. | | Progeny (Slingshot type Council mission)<br>A landed Abductor in a snowy level: there is a unique command console in the middle room, just outside the bridge's door. Destroy or deactivate it. | ||
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====Remington… Max Remington==== | ====Remington… Max Remington==== | ||
|Have your special-duty soldier kill three enemies in the same mission | |Have your special-duty soldier kill three enemies in the same mission | ||
− | | align="center" | 40 | + | | align="center" | 40 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Flanking and grenades help, especially if, with Training Roulette, they're a pistol-carrying class with Grenadier (normally only Heavies). Tactical Rigging from the Foundry is also a big help. Having your full-kit soldiers soften targets is key. | | Flanking and grenades help, especially if, with Training Roulette, they're a pistol-carrying class with Grenadier (normally only Heavies). Tactical Rigging from the Foundry is also a big help. Having your full-kit soldiers soften targets is key. | ||
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====Elite Defense==== | ====Elite Defense==== | ||
|Beat a new special mission without losing any assets | |Beat a new special mission without losing any assets | ||
− | | align="center" | 40 | + | | align="center" | 40 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| | | | ||
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====G’day==== | ====G’day==== | ||
|Kill an elite enemy Sniper with one of your own snipers in single player | |Kill an elite enemy Sniper with one of your own snipers in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Elite Snipers will be carrying the EXALT version of the Laser Sniper Rifle | | Elite Snipers will be carrying the EXALT version of the Laser Sniper Rifle | ||
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====Regenerate This==== | ====Regenerate This==== | ||
|Kill an elite enemy Medic with explosive damage in single player | |Kill an elite enemy Medic with explosive damage in single player | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Elite Medics will be carrying the EXALT Laser Assault Rifle | | Elite Medics will be carrying the EXALT Laser Assault Rifle | ||
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====All Hands on Deck==== | ====All Hands on Deck==== | ||
|Get at least 4 kills with XCOM Base Security personnel | |Get at least 4 kills with XCOM Base Security personnel | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Base Security are in blue-tint armor. They're essentially Rookies, so beware Panic chains. Their Assault Rifles have a base damage of 4, so they're 1 point less useless than what you're saddled with in the first mission. Additionally, get Tactical Rigging in the Foundry before this event, and they'll carry two frag grenades instead of one. | | Base Security are in blue-tint armor. They're essentially Rookies, so beware Panic chains. Their Assault Rifles have a base damage of 4, so they're 1 point less useless than what you're saddled with in the first mission. Additionally, get Tactical Rigging in the Foundry before this event, and they'll carry two frag grenades instead of one. | ||
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====Apotheosis Denied==== | ====Apotheosis Denied==== | ||
|Deal with the newest global threat | |Deal with the newest global threat | ||
− | | align="center" | 100 | + | | align="center" | 100 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| After "Where In The World", clear out the EXALT base | | After "Where In The World", clear out the EXALT base | ||
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====They Shall Not Pass==== | ====They Shall Not Pass==== | ||
|Eliminate all alien waves | |Eliminate all alien waves | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Base Defense | | Base Defense | ||
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====Zom-B-Gone==== | ====Zom-B-Gone==== | ||
|Eradicate the infestation | |Eradicate the infestation | ||
− | | align="center" | 20 | + | | align="center" | 20 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| AKA, Operation: "Run Like A Bitch" | | AKA, Operation: "Run Like A Bitch" | ||
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====Where in the World==== | ====Where in the World==== | ||
|Make certain of the new threat's location | |Make certain of the new threat's location | ||
− | | align="center" | 40 | + | | align="center" | 40 [[FIle:Gamescore.png]] |
| align="center" | | | align="center" | | ||
| Either through Intelligence scans or in response to EXALT attacks (at the great risk of lost money, lost research, and Panic gains), sucessfully complete at least 3 covert operations to gain clues to open the chance to accuse a country of harboring the EXALT base. You can do more Covert ops untill all 15 other countries are deduced out (or savescum and go one by one) | | Either through Intelligence scans or in response to EXALT attacks (at the great risk of lost money, lost research, and Panic gains), sucessfully complete at least 3 covert operations to gain clues to open the chance to accuse a country of harboring the EXALT base. You can do more Covert ops untill all 15 other countries are deduced out (or savescum and go one by one) |
Revision as of 17:49, 3 December 2013
Achievements are separate goals or personal achievement trophies that you can earn as you play the game. These are obtained automatically through the normal progression of the game or by performing difficult tasks under harsh conditions.
These achievements provide no direct in-game benefits and can be collected at your leisure. They are mainly provided for players that wish to collect everything that can be collected and to perform everything that can be conceivably performed in the game.
The achievement lists are slightly different depending on the platform you're playing on - Bubonic is only available to PC players, whilst Poison Control is only for consolers. The You Win trophy is PS3-only. Steam offers a list of achievements with the percentages of PC players who have obtained them.
Unless otherwise specified, all achievements must be obtained whilst playing single player, but under any difficulty. Use of heroes will disable achievements for your campaign (including for later missions that they don't attend). Achievement titles in dark cells are hidden until unlocked.
Achievement List
Image | Name | Description | Xbox Gamerscore | PS3 Trophy | Notes |
---|---|---|---|---|---|
You Win |
Gain all trophies. | - | Platinum | Obtained after all other trophies are earned. PS3 only. | |
Meet New People.
|
Win a multiplayer match. | 25 | Bronze | Doesn't have to be ranked. | |
No Looking Back |
Beat the game in Ironman on Classic or Impossible Difficulty. | 100 | Gold | ||
Xavier |
Mind control an Ethereal alien. Single player only. | 10 | Silver | Psi Armor, Mind Shield, and a Psi Inspiration boost make this feasable. | |
Humanity's Savior |
Beat the game on any difficulty. | 30 | Bronze | ||
Earth First |
Beat the game on Classic difficulty. | 60 | Silver | ||
Our Finest Hour |
Complete the game on Impossible difficulty. | 90 | Gold | Note that it doesn't say "on Ironman." | |
Lone Wolf |
Clear a UFO Crash Site with one soldier on Classic or Impossible difficulty. | 20 | Silver | You must only use one soldier, and it is not recommended that you have Ironman mode turned on while going for this achievement. Taking control of additional units via Mind Control is allowed. Heavy or Assault reccomended. A Small Scout UFO crash is ideal. Use the Hyperwave to see enemy composition: you'll want to avoid/be prepared for Berserkers or Cyberdiscs, Sectopods. | |
Bada Boom |
Kill 50 aliens with explosive weapons. | 10 | Bronze | ||
Welcoming Committee |
Kill 150 aliens. | 20 | Bronze | ||
Pale Horse |
Kill 500 aliens. | 50 | Silver | This can be done over several playthroughs. | |
Shooting Stars |
Shoot down 40 UFOs. | 35 | Silver | This can be done over several playthroughs. | |
Ain't No Cavalry Comin' |
Have a soldier survive every mission in a full game. | 50 | Silver | One soldier must participate in every mission undertaken in the game, from the tutorial or first mission to the final mission. If they miss one (eg due to being stuck in the infirmary) then the achievement becomes void. | |
As A Scalpel |
Earn the "Excellent" rating in every performance category on a terror mission. | 25 | Bronze | At minimum you must save 14 civilians to get an excellent rating in the third category, and lose no XCOM soldiers to get excellent in the second category. | |
Edison |
In a single game, complete every research project. | 25 | Bronze | ||
Angel of Death |
Kill an alien while flying. Single Player only. | 10 | Bronze | Archangel Armor or HoverSHIV, of course. | |
All Employees Must Wash Hands |
In a single game, complete every autopsy. | 10 | Bronze | ||
Beyond the Veil |
Find a soldier with the Gift. | 10 | Bronze | Obtained through story progression. | |
Prisoner of War |
Capture a live alien. | 10 | Bronze | Obtained through story progression. | |
The Gatekeeper |
Stun an Outsider. | 10 | Bronze | Obtained through story progression. | |
X Marks the Spot |
Uncover the alien base's location. | 10 | Bronze | Obtained through story progression. | |
See All, Know All |
Build the Hyperwave Relay. | 10 | Bronze | Obtained through story progression. | |
On the Shoulders of Giants |
Build the Gollop Chamber. | 10 | Bronze | Obtained through story progression. | |
Ride the Lightning |
Build a Firestorm. | 10 | Bronze | ||
Eye in the Sky |
Launch a Satellite. | 5 | Bronze | ||
All Together Now |
Get satellite coverage over every country in one continent. | 10 | Bronze | ||
Hunter/Killer |
In a single game, shoot down one of each alien craft. | 15 | Bronze | Modules are helpful in taking down Battleships. Also, you can send more than 1 Interceptor after a single UFO, but they have to take turns (previous one has to return to base or be destroyed, before sending the next). | |
Man No More |
Build a suit of powered armor. | 10 | Bronze | ||
Bubonic |
Play a multiplayer match against someone with this achievement. | - | - | Only exists for PC players, replacing Poison Control. | |
Poison Control |
Cure poison on five soldiers in a single mission. Single player only. | 10 | Bronze | Only exists for console players, replacing Bubonic. You may cure the same soldier five times to earn this achievement. Note that Thin Men release poison on death, which is much easier to use then relying on them to fire poison spit. | |
We Happy Few |
Complete a mission without losing a soldier. | 10 | Bronze | ||
The Hardest Road |
Advance one soldier to Colonel rank. | 10 | Silver | ||
Worth Every Penny |
Acquire 1000 credits in one month. | 20 | Bronze | Most easily done with global satellite coverage. | |
Oppenheimer |
Staff the research labs with 80 scientists. | 20 | Bronze | ||
One Gun at a Time |
Staff the engineering department with 80 engineers. | 20 | Bronze | ||
Skunkworks |
In a single game, complete every Foundry project. | 20 | Bronze | ||
You Have 5 Seconds to Comply |
Build a S.H.I.V. | 10 | Bronze | [1] | |
Theory... |
Build a laboratory. | 10 | Bronze | ||
...and Practice |
Build a workshop. | 10 | Silver | ||
Wet Work |
Complete a Very Difficult abduction mission in five turns or less on Classic or Impossible. | 10 | Bronze | Once you're familiar with the size of some of the different maps in the game, wait until you recognise that you've been dropped into a small one before attempting this. | |
A Continental Fellow |
Win a game from each of the 5 starting locations. | 50 | Silver | Five separate games must be completed, with your starting base situated in each of the different continents. Surprisingly, Steam statistics reports this as having the lowest completion rate, even below Finest Hour and No Looking Back completion. | |
What Wonders Await |
Complete a research project. | 5 | Bronze | ||
Up and Running |
Build a base facility. | 5 | Bronze | ||
Combat Ready |
Build an item. | 5 | Bronze | ||
Drums in the Deep |
Gain access to the lowest level in your base. | 10 | Bronze | ||
Happy to Oblige |
Fulfil a Council request. | 15 | Bronze | ||
And Hell's Coming With Me |
Successfully assault an Overseer UFO. | 10 | Bronze | Obtained through story progression. | |
Off My Planet |
Recover a Hyperwave Beacon. | 25 | Silver | Obtained through story progression. | |
Tables Turned |
Shoot down a UFO. | 10 | Bronze | ||
And So It Begins... |
Complete the tutorial mission. | 15 | Bronze | Tutorial mode must be enabled (not on Impossible Difficulty). | |
The Volunteer |
Make contact with the Ethereal hive mind. | 10 | Bronze | Obtained through story progression. | |
Flight of the Valkyries |
Complete a mission with an all female squad. Single player only. | 10 | Bronze |
Slingshot
Image | Name | Description | Xbox Gamerscore | PS3 Trophy | Notes |
---|---|---|---|---|---|
The following five achievements require the Slingshot DLC. | |||||
New Friend |
Complete Friends in Low Places. | 10 | Bronze | ||
Bait the Hook |
Complete Confounding Light. | 10 | Bronze | ||
The Bigger They Are |
Complete Gangplank. | 20 | Silver | ||
Rising Dragon |
Take your new ally into the final challenge. | 30 | Gold | Shaojie Zhang must attend the final mission of the campaign (as opposed to the final mission of the Slingshot DLC), does not need to be The Volunteer. Make him more suitable for endgame by purchasing OTS's Iron Will before leveling him. Second Wave's "Hidden Potential" might also give him larger stat increases. | |
All Aboard! |
Complete Confounding Light with three or more turns left. | 30 | Silver | Not all aliens need to be killed: simply place the 4 transmitters, and get 1 soldier into the train conductor's cabin. |
Enemy Within DLC
Image | Name | Description | Xbox Gamerscore | PS3 Trophy | Notes |
---|---|---|---|---|---|
The following 30 achievements require the Enemy Within DLC. | |||||
Anger Management |
Proc Combat Rush on the entire squad (min. 4) | 20 | Have at least 1 soldier (easier with 2) with the Adrenal Neurosympathy genetic mod on a mission. 'Pheromones' have significant range, so no need to risk Grenade Bait formations; just be close enough to have all squad members to be affected. | ||
Rise of the Machines |
Field a squad consisting entirely of augmented soldiers and SHIVs (min. 4) and win the mission | 20 | |||
Mutatis Mutandis |
Field a squad where all members have at least two modifications (min. 4) and win the mission | 20 | |||
Mental Minefield |
Kill an enemy as it is psionically attacking you in single player | 40 | Neural Feedback's base damage is 7. Weaken it before the Sectoid Commander's/Ethereal's turn. | ||
Tingling Sensation |
Kill an unseen enemy detected by a specially modified soldier in single player | 40 | In battle, soldiers with Bioelectric Skin can detect enemies behind doors and walls and such. Use of high explosives (and hoping it's a low-HP alien) is the easiest way to get this. | ||
Steel Martyr |
Deploy three tactical subsystems on a single soldier in single player | 40 | Fully upgrade a MEC unit's Power Armor | ||
Enemy Within |
Get a Soldier to have 5 modifications in single player | 20 | |||
Who Needs Limbs? |
Augment a soldier in single player | 20 | |||
A Little Bit Alien |
Modify a soldier in single player | 20 | |||
Mind the Step |
Jump two stories in one move in single player | 20 | Muscle Fiber Density Gen Mod | ||
Someone Your Own Size |
Kill a Muton Berserker in melee combat in single player | 20 | MEC unit with Kinetic Punch | ||
The Meld Squad |
Field a fully enhanced squad and win the mission | 20 | Gen Modded squad, at least one each. Essentialy the prereq to Mutatis Mutandis | ||
By Our Powers Combined |
Field a squad with 4 augmented soldiers, each with a different base ability and win the mission | 40 | Requires 4 MEC soldiers who were originally one of each class. Can be done with Rise Of The Machines. | ||
Nice Cover |
Use Collateral Damage to blow up a car in single player | 20 | Requires a MEC soldier | ||
Taking A Load Off |
Stop a squad member from suffocating in single player | 20 | |||
Shieldbuster |
Eliminate an enemy's shield and kill it on the same turn in single player | 20 | |||
Guardian of Earth |
Designate a highly decorated soldier as the Volunteer | 100 | Medals are acquired through missions. There seems to be a limit on how many medals can be acquired. Riskiest medal is the one that requires a soldier to die or be Critically Wounded. After the cap is reached, it seems no more are given. Best way to obtain this Achievement is to save 1 of each medal until you have your PSI Soldier and then give him the 5 medals before making him the Volunteer. | ||
Pain in the Neck |
Cause an enemy to suicide | 40 | This is done by successfully stunning an EXALT enemy using an Arc Thrower | ||
An Army Of Four |
Beat the game without buying a Squad Size upgrade (Classic+ difficulty) | 100 | |||
Solid Prospect |
Complete Deluge | 20 | Progeny (Slingshot type Council mission) | ||
Ours are the Furies |
Complete Furies | 20 | Progeny (Slingshot type Council mission) A landed Abductor in a snowy level: there is a unique command console in the middle room, just outside the bridge's door. Destroy or deactivate it. | ||
Remington… Max Remington |
Have your special-duty soldier kill three enemies in the same mission | 40 | Flanking and grenades help, especially if, with Training Roulette, they're a pistol-carrying class with Grenadier (normally only Heavies). Tactical Rigging from the Foundry is also a big help. Having your full-kit soldiers soften targets is key. | ||
Elite Defense |
Beat a new special mission without losing any assets | 40 | |||
G’day |
Kill an elite enemy Sniper with one of your own snipers in single player | 20 | Elite Snipers will be carrying the EXALT version of the Laser Sniper Rifle | ||
Regenerate This |
Kill an elite enemy Medic with explosive damage in single player | 20 | Elite Medics will be carrying the EXALT Laser Assault Rifle | ||
All Hands on Deck |
Get at least 4 kills with XCOM Base Security personnel | 20 | Base Security are in blue-tint armor. They're essentially Rookies, so beware Panic chains. Their Assault Rifles have a base damage of 4, so they're 1 point less useless than what you're saddled with in the first mission. Additionally, get Tactical Rigging in the Foundry before this event, and they'll carry two frag grenades instead of one. | ||
Apotheosis Denied |
Deal with the newest global threat | 100 | After "Where In The World", clear out the EXALT base | ||
They Shall Not Pass |
Eliminate all alien waves | 20 | Base Defense | ||
Zom-B-Gone |
Eradicate the infestation | 20 | AKA, Operation: "Run Like A Bitch" | ||
Where in the World |
Make certain of the new threat's location | 40 | Either through Intelligence scans or in response to EXALT attacks (at the great risk of lost money, lost research, and Panic gains), sucessfully complete at least 3 covert operations to gain clues to open the chance to accuse a country of harboring the EXALT base. You can do more Covert ops untill all 15 other countries are deduced out (or savescum and go one by one) |