Difference between revisions of "Achievements (EU2012)"

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=====Meet New People.<br>Then Kill Them.=====
 
=====Meet New People.<br>Then Kill Them.=====
 
|Win a [[Multiplayer_(EU2012)|multiplayer]] match.
 
|Win a [[Multiplayer_(EU2012)|multiplayer]] match.
| align="center" | 25
+
| align="center" | 25 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Doesn't have to be ranked.
 
|Doesn't have to be ranked.
Line 40: Line 40:
 
=====No Looking Back=====
 
=====No Looking Back=====
 
| Beat the game in [[Difficulty_(EU2012)#Ironman|Ironman]] on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]] Difficulty.
 
| Beat the game in [[Difficulty_(EU2012)#Ironman|Ironman]] on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]] Difficulty.
| align="center" | 100
+
| align="center" | 100 [[FIle:Gamescore.png]]
 
| align="center" | Gold
 
| align="center" | Gold
| If you intend to purchase the Enemy Within DLC/Expansion in November, note that it has been revealed that Classic and Impossible difficulty will be modified to be even ''harder''. If you haven't done this one yet: Better get cracking.
+
|  
 
|-
 
|-
 
|[[Image:Xavier_(EU2012).jpg]]
 
|[[Image:Xavier_(EU2012).jpg]]
Line 48: Line 48:
 
=====Xavier=====
 
=====Xavier=====
 
|Mind control an [[Ethereal_(EU2012)|Ethereal]] alien. Single player only.
 
|Mind control an [[Ethereal_(EU2012)|Ethereal]] alien. Single player only.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
| Psi Armor, Mind Shield, and a Psi Inspiration boost make this feasable.
 
| Psi Armor, Mind Shield, and a Psi Inspiration boost make this feasable.
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=====Humanity's Savior=====
 
=====Humanity's Savior=====
 
|Beat the game on any difficulty.
 
|Beat the game on any difficulty.
| align="center" | 30
+
| align="center" | 30 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Earth First=====
 
=====Earth First=====
 
|Beat the game on [[Difficulty_(EU2012)#Classic|Classic]] difficulty.
 
|Beat the game on [[Difficulty_(EU2012)#Classic|Classic]] difficulty.
| align="center" | 60
+
| align="center" | 60 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|
 
|
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=====Our Finest Hour=====
 
=====Our Finest Hour=====
 
|Complete the game on [[Difficulty_(EU2012)#Impossible|Impossible]] difficulty.
 
|Complete the game on [[Difficulty_(EU2012)#Impossible|Impossible]] difficulty.
| align="center" | 90
+
| align="center" | 90 [[FIle:Gamescore.png]]
 
| align="center" | Gold
 
| align="center" | Gold
 
| Note that it doesn't say "on Ironman."
 
| Note that it doesn't say "on Ironman."
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=====Lone Wolf=====
 
=====Lone Wolf=====
 
|Clear a [[Missions_(EU2012)#UFO_Crash_Site|UFO Crash Site]] with one soldier on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]] difficulty.
 
|Clear a [[Missions_(EU2012)#UFO_Crash_Site|UFO Crash Site]] with one soldier on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]] difficulty.
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
| You must only use one soldier, and it is not recommended that you have [[Difficulty_(EU2012)#Ironman|Ironman]] mode turned on while going for this achievement. Taking control of additional units via [[Psionic_(EU2012)|Mind Control]] is allowed. Heavy or Assault reccomended. A Small Scout UFO crash is ideal. Use the Hyperwave to see enemy composition: you'll want to avoid/be prepared for Berserkers or Cyberdiscs, Sectopods.
 
| You must only use one soldier, and it is not recommended that you have [[Difficulty_(EU2012)#Ironman|Ironman]] mode turned on while going for this achievement. Taking control of additional units via [[Psionic_(EU2012)|Mind Control]] is allowed. Heavy or Assault reccomended. A Small Scout UFO crash is ideal. Use the Hyperwave to see enemy composition: you'll want to avoid/be prepared for Berserkers or Cyberdiscs, Sectopods.
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=====Bada Boom=====
 
=====Bada Boom=====
 
|Kill 50 aliens with explosive weapons.
 
|Kill 50 aliens with explosive weapons.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Welcoming Committee=====
 
=====Welcoming Committee=====
 
|Kill 150 aliens.
 
|Kill 150 aliens.
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Pale Horse=====
 
=====Pale Horse=====
 
|Kill 500 aliens.
 
|Kill 500 aliens.
| align="center" | 50
+
| align="center" | 50 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|This can be done over several playthroughs.
 
|This can be done over several playthroughs.
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=====Shooting Stars=====
 
=====Shooting Stars=====
 
|Shoot down 40 UFOs.
 
|Shoot down 40 UFOs.
| align="center" | 35
+
| align="center" | 35 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|This can be done over several playthroughs.
 
|This can be done over several playthroughs.
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=====Ain't No Cavalry Comin'=====
 
=====Ain't No Cavalry Comin'=====
 
|Have a soldier survive every mission in a full game.
 
|Have a soldier survive every mission in a full game.
| align="center" | 50
+
| align="center" | 50 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|One soldier must participate in every mission undertaken in the game, from the tutorial or first mission to the final mission. If they miss one (eg due to being stuck in the infirmary) then the achievement becomes void.
 
|One soldier must participate in every mission undertaken in the game, from the tutorial or first mission to the final mission. If they miss one (eg due to being stuck in the infirmary) then the achievement becomes void.
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=====As A Scalpel=====
 
=====As A Scalpel=====
 
|Earn the "Excellent" rating in every performance category on a [[Missions_(EU2012)#Alien_Terror_Attack|terror mission]].
 
|Earn the "Excellent" rating in every performance category on a [[Missions_(EU2012)#Alien_Terror_Attack|terror mission]].
| align="center" | 25
+
| align="center" | 25 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|At minimum you must save 14 civilians to get an excellent rating in the third category, and lose no XCOM soldiers to get excellent in the second category.
 
|At minimum you must save 14 civilians to get an excellent rating in the third category, and lose no XCOM soldiers to get excellent in the second category.
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=====Edison=====
 
=====Edison=====
 
|In a single game, complete every [[Research_(EU2012)#Projects|research project]].
 
|In a single game, complete every [[Research_(EU2012)#Projects|research project]].
| align="center" | 25
+
| align="center" | 25 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Angel of Death=====
 
=====Angel of Death=====
 
|Kill an alien while flying. Single Player only.
 
|Kill an alien while flying. Single Player only.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
| Archangel Armor or HoverSHIV, of course.
 
| Archangel Armor or HoverSHIV, of course.
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=====All Employees Must Wash Hands=====
 
=====All Employees Must Wash Hands=====
 
|In a single game, complete every [[Research_(EU2012)#Autopsies|autopsy]].
 
|In a single game, complete every [[Research_(EU2012)#Autopsies|autopsy]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Beyond the Veil=====
 
=====Beyond the Veil=====
 
|Find a soldier with the Gift.
 
|Find a soldier with the Gift.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Obtained through story progression.
 
|Obtained through story progression.
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=====Prisoner of War=====
 
=====Prisoner of War=====
 
|[[Arc_Thrower_(EU2012)|Capture]] a live alien.
 
|[[Arc_Thrower_(EU2012)|Capture]] a live alien.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Obtained through story progression.
 
|Obtained through story progression.
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=====The Gatekeeper=====
 
=====The Gatekeeper=====
 
|Stun an [[Outsider_(EU2012)|Outsider]].
 
|Stun an [[Outsider_(EU2012)|Outsider]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Obtained through story progression.
 
|Obtained through story progression.
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=====X Marks the Spot=====
 
=====X Marks the Spot=====
 
|Uncover the [[Storyline_(EU2012)#Assault_the_Alien_Base|alien base's]] location.
 
|Uncover the [[Storyline_(EU2012)#Assault_the_Alien_Base|alien base's]] location.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Obtained through story progression.
 
|Obtained through story progression.
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=====See All, Know All=====
 
=====See All, Know All=====
 
|Build the [[Hyperwave_Relay_(EU2012)|Hyperwave Relay]].
 
|Build the [[Hyperwave_Relay_(EU2012)|Hyperwave Relay]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Obtained through story progression.
 
|Obtained through story progression.
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=====On the Shoulders of Giants=====
 
=====On the Shoulders of Giants=====
 
|Build the [[Gollop_Chamber_(EU2012)|Gollop Chamber]].
 
|Build the [[Gollop_Chamber_(EU2012)|Gollop Chamber]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Obtained through story progression.
 
|Obtained through story progression.
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=====Ride the Lightning=====
 
=====Ride the Lightning=====
 
|Build a [[Firestorm_(EU2012)|Firestorm]].
 
|Build a [[Firestorm_(EU2012)|Firestorm]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Eye in the Sky=====
 
=====Eye in the Sky=====
 
|Launch a [[Satellite_(EU2012)|Satellite]].
 
|Launch a [[Satellite_(EU2012)|Satellite]].
| align="center" | 5
+
| align="center" | 5 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====All Together Now=====
 
=====All Together Now=====
 
|Get [[Satellite_(EU2012)|satellite]] coverage over every country in one continent.
 
|Get [[Satellite_(EU2012)|satellite]] coverage over every country in one continent.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Hunter/Killer=====
 
=====Hunter/Killer=====
 
|In a single game, shoot down one of each [[UFOs_(EU2012)|alien craft]].
 
|In a single game, shoot down one of each [[UFOs_(EU2012)|alien craft]].
| align="center" | 15
+
| align="center" | 15 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Modules are helpful in taking down Battleships. Also, you ''can'' send more than 1 Interceptor after a single UFO, but they have to take turns (previous one has to return to base or be destroyed, before sending the next).
 
|Modules are helpful in taking down Battleships. Also, you ''can'' send more than 1 Interceptor after a single UFO, but they have to take turns (previous one has to return to base or be destroyed, before sending the next).
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=====Man No More=====
 
=====Man No More=====
 
|Build a suit of powered [[Armour_(EU2012)|armor]].
 
|Build a suit of powered [[Armour_(EU2012)|armor]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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|Play a [[Multiplayer_(EU2012)|multiplayer]] match against someone with this achievement.
 
|Play a [[Multiplayer_(EU2012)|multiplayer]] match against someone with this achievement.
 
| align="center" | -
 
| align="center" | -
| align="center" | Bronze
+
| align="center" | -
 
|Only exists for PC players, replacing [[#Poison Control|Poison Control]].
 
|Only exists for PC players, replacing [[#Poison Control|Poison Control]].
 
|-
 
|-
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=====Poison Control=====
 
=====Poison Control=====
 
|Cure poison on five soldiers in a single mission. Single player only.
 
|Cure poison on five soldiers in a single mission. Single player only.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Only exists for console players, replacing [[#Bubonic|Bubonic]]. You may cure the same soldier five times to earn this achievement. Note that [[Thin Man (EU2012)|Thin Men]] release poison on death, which is much easier to use then relying on them to fire poison spit.  
 
|Only exists for console players, replacing [[#Bubonic|Bubonic]]. You may cure the same soldier five times to earn this achievement. Note that [[Thin Man (EU2012)|Thin Men]] release poison on death, which is much easier to use then relying on them to fire poison spit.  
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=====We Happy Few=====
 
=====We Happy Few=====
 
|Complete a mission without losing a soldier.
 
|Complete a mission without losing a soldier.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====The Hardest Road=====
 
=====The Hardest Road=====
 
|Advance one soldier to [[Soldiers_(EU2012)#Ranks|Colonel rank]].
 
|Advance one soldier to [[Soldiers_(EU2012)#Ranks|Colonel rank]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|
 
|
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=====Worth Every Penny=====
 
=====Worth Every Penny=====
 
|Acquire 1000 credits in one month.
 
|Acquire 1000 credits in one month.
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
| Most easily done with global satellite coverage.
 
| Most easily done with global satellite coverage.
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=====Oppenheimer=====
 
=====Oppenheimer=====
 
|Staff the research labs with 80 scientists.
 
|Staff the research labs with 80 scientists.
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====One Gun at a Time=====
 
=====One Gun at a Time=====
 
|Staff the engineering department with 80 engineers.
 
|Staff the engineering department with 80 engineers.
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Skunkworks=====
 
=====Skunkworks=====
 
|In a single game, complete every [[Foundry_(EU2012)|Foundry]] project.
 
|In a single game, complete every [[Foundry_(EU2012)|Foundry]] project.
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====You Have 5 Seconds to Comply=====
 
=====You Have 5 Seconds to Comply=====
 
|Build a [[SHIV_(EU2012)|S.H.I.V.]]
 
|Build a [[SHIV_(EU2012)|S.H.I.V.]]
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
| [http://www.youtube.com/watch?v=xMMyVKm9BjM]
 
| [http://www.youtube.com/watch?v=xMMyVKm9BjM]
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=====Theory...=====
 
=====Theory...=====
 
|Build a [[Laboratory_(EU2012)|laboratory]].
 
|Build a [[Laboratory_(EU2012)|laboratory]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====...and Practice=====
 
=====...and Practice=====
 
|Build a [[Workshop_(EU2012)|workshop]].
 
|Build a [[Workshop_(EU2012)|workshop]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|
 
|
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=====Wet Work=====
 
=====Wet Work=====
 
|Complete a Very Difficult [[Missions_(EU2012)#Alien_Abductions|abduction mission]] in five turns or less on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]].
 
|Complete a Very Difficult [[Missions_(EU2012)#Alien_Abductions|abduction mission]] in five turns or less on [[Difficulty_(EU2012)#Classic|Classic]] or [[Difficulty_(EU2012)#Impossible|Impossible]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Once you're familiar with the size of some of the different [[Maps (EU2012)|maps]] in the game, wait until you recognise that you've been dropped into a small one before attempting this.
 
|Once you're familiar with the size of some of the different [[Maps (EU2012)|maps]] in the game, wait until you recognise that you've been dropped into a small one before attempting this.
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=====A Continental Fellow=====
 
=====A Continental Fellow=====
 
|Win a game from each of the 5 starting locations.
 
|Win a game from each of the 5 starting locations.
| align="center" | 50
+
| align="center" | 50 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|Five separate games must be completed, with your starting base situated in each of the different continents. Surprisingly, Steam statistics reports this as having the lowest completion rate, even below Finest Hour and No Looking Back completion.
 
|Five separate games must be completed, with your starting base situated in each of the different continents. Surprisingly, Steam statistics reports this as having the lowest completion rate, even below Finest Hour and No Looking Back completion.
Line 352: Line 352:
 
=====What Wonders Await=====
 
=====What Wonders Await=====
 
|Complete a [[Research_(EU2012)#Projects|research project]].
 
|Complete a [[Research_(EU2012)#Projects|research project]].
| align="center" | 5
+
| align="center" | 5 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
Line 360: Line 360:
 
=====Up and Running=====
 
=====Up and Running=====
 
|Build a [[Engineering_(EU2012)#Build_Facilities|base facility]].
 
|Build a [[Engineering_(EU2012)#Build_Facilities|base facility]].
| align="center" | 5
+
| align="center" | 5 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
Line 368: Line 368:
 
=====Combat Ready=====
 
=====Combat Ready=====
 
|Build an [[Engineering_(EU2012)#Build_Items|item]].
 
|Build an [[Engineering_(EU2012)#Build_Items|item]].
| align="center" | 5
+
| align="center" | 5 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====Drums in the Deep=====
 
=====Drums in the Deep=====
 
|Gain access to the lowest level in your base.
 
|Gain access to the lowest level in your base.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
Line 384: Line 384:
 
=====Happy to Oblige=====
 
=====Happy to Oblige=====
 
|Fulfil a [[Missions_(EU2012)#Council_Missions|Council request]].
 
|Fulfil a [[Missions_(EU2012)#Council_Missions|Council request]].
| align="center" | 15
+
| align="center" | 15 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====And Hell's Coming With Me=====
 
=====And Hell's Coming With Me=====
 
|Successfully assault an [[Storyline_(EU2012)#Assault_the_crashed_Overseer_UFO|Overseer UFO]].
 
|Successfully assault an [[Storyline_(EU2012)#Assault_the_crashed_Overseer_UFO|Overseer UFO]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Obtained through story progression.
 
|Obtained through story progression.
Line 400: Line 400:
 
=====Off My Planet=====
 
=====Off My Planet=====
 
|Recover a [[Hyperwave Relay (EU2012)|Hyperwave Beacon]].
 
|Recover a [[Hyperwave Relay (EU2012)|Hyperwave Beacon]].
| align="center" | 25
+
| align="center" | 25 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|Obtained through story progression.
 
|Obtained through story progression.
Line 408: Line 408:
 
=====Tables Turned=====
 
=====Tables Turned=====
 
|Shoot down a [[UFOs_(EU2012)|UFO]].
 
|Shoot down a [[UFOs_(EU2012)|UFO]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
Line 416: Line 416:
 
=====And So It Begins...=====
 
=====And So It Begins...=====
 
|Complete the tutorial mission.
 
|Complete the tutorial mission.
| align="center" | 15
+
| align="center" | 15 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|[[Difficulty_(EU2012)#Tutorial_Mode|Tutorial mode]] must be enabled (not on Impossible Difficulty).
 
|[[Difficulty_(EU2012)#Tutorial_Mode|Tutorial mode]] must be enabled (not on Impossible Difficulty).
Line 424: Line 424:
 
=====The Volunteer=====
 
=====The Volunteer=====
 
|Make contact with the Ethereal hive mind.
 
|Make contact with the Ethereal hive mind.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|Obtained through story progression.
 
|Obtained through story progression.
Line 432: Line 432:
 
=====Flight of the Valkyries=====
 
=====Flight of the Valkyries=====
 
|Complete a mission with an all female squad. Single player only.
 
|Complete a mission with an all female squad. Single player only.
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
Line 455: Line 455:
 
=====New Friend=====
 
=====New Friend=====
 
|Complete [[Low_Friends_(EU2012)|Friends in Low Places]].
 
|Complete [[Low_Friends_(EU2012)|Friends in Low Places]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
Line 463: Line 463:
 
=====Bait the Hook=====
 
=====Bait the Hook=====
 
|Complete [[CnfndLight_(EU2012)|Confounding Light]].
 
|Complete [[CnfndLight_(EU2012)|Confounding Light]].
| align="center" | 10
+
| align="center" | 10 [[FIle:Gamescore.png]]
 
| align="center" | Bronze
 
| align="center" | Bronze
 
|
 
|
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=====The Bigger They Are=====
 
=====The Bigger They Are=====
 
|Complete [[Gangplank_(EU2012)|Gangplank]].
 
|Complete [[Gangplank_(EU2012)|Gangplank]].
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|
 
|
Line 479: Line 479:
 
=====Rising Dragon=====
 
=====Rising Dragon=====
 
|Take your new ally into the final challenge.
 
|Take your new ally into the final challenge.
| align="center" | 30
+
| align="center" | 30 [[FIle:Gamescore.png]]
 
| align="center" | Gold
 
| align="center" | Gold
 
|[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]] must attend the final mission of the campaign (as opposed to the final mission of the Slingshot DLC), does not need to be The Volunteer. Make him more suitable for endgame by purchasing OTS's Iron Will before leveling him. Second Wave's "Hidden Potential" might also give him larger stat increases.  
 
|[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]] must attend the final mission of the campaign (as opposed to the final mission of the Slingshot DLC), does not need to be The Volunteer. Make him more suitable for endgame by purchasing OTS's Iron Will before leveling him. Second Wave's "Hidden Potential" might also give him larger stat increases.  
Line 487: Line 487:
 
=====All Aboard!=====
 
=====All Aboard!=====
 
|Complete [[CnfndLight_(EU2012)|Confounding Light]] with three or more turns left.
 
|Complete [[CnfndLight_(EU2012)|Confounding Light]] with three or more turns left.
| align="center" | 30
+
| align="center" | 30 [[FIle:Gamescore.png]]
 
| align="center" | Silver
 
| align="center" | Silver
 
|Not all aliens need to be killed: simply place the 4 transmitters, and get 1 soldier into the train conductor's cabin.
 
|Not all aliens need to be killed: simply place the 4 transmitters, and get 1 soldier into the train conductor's cabin.
Line 510: Line 510:
 
====Anger Management====
 
====Anger Management====
 
|Proc Combat Rush on the entire squad (min. 4)
 
|Proc Combat Rush on the entire squad (min. 4)
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Have at least 1 soldier (easier with 2) with the Adrenal Neurosympathy genetic mod on a mission. 'Pheromones' have significant range, so no need to risk Grenade Bait formations; just be close enough to have all squad members to be affected.
 
| Have at least 1 soldier (easier with 2) with the Adrenal Neurosympathy genetic mod on a mission. 'Pheromones' have significant range, so no need to risk Grenade Bait formations; just be close enough to have all squad members to be affected.
Line 518: Line 518:
 
====Rise of the Machines====
 
====Rise of the Machines====
 
|Field a squad consisting entirely of augmented soldiers and SHIVs (min. 4) and win the mission
 
|Field a squad consisting entirely of augmented soldiers and SHIVs (min. 4) and win the mission
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|
 
|
Line 526: Line 526:
 
====Mutatis Mutandis====
 
====Mutatis Mutandis====
 
|Field a squad where all members have at least two modifications (min. 4) and win the mission
 
|Field a squad where all members have at least two modifications (min. 4) and win the mission
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|
 
|
Line 534: Line 534:
 
====Mental Minefield====
 
====Mental Minefield====
 
|Kill an enemy as it is psionically attacking you in single player
 
|Kill an enemy as it is psionically attacking you in single player
| align="center" | 40
+
| align="center" | 40 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Neural Feedback's base damage is 7. Weaken it before the Sectoid Commander's/Ethereal's turn.
 
| Neural Feedback's base damage is 7. Weaken it before the Sectoid Commander's/Ethereal's turn.
Line 542: Line 542:
 
====Tingling Sensation====
 
====Tingling Sensation====
 
|Kill an unseen enemy detected by a specially modified soldier in single player
 
|Kill an unseen enemy detected by a specially modified soldier in single player
| align="center" | 40
+
| align="center" | 40 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| In battle, soldiers with Bioelectric Skin can detect enemies behind doors and walls and such. Use of high explosives (and hoping it's a low-HP alien) is the easiest way to get this.
 
| In battle, soldiers with Bioelectric Skin can detect enemies behind doors and walls and such. Use of high explosives (and hoping it's a low-HP alien) is the easiest way to get this.
Line 550: Line 550:
 
====Steel Martyr====
 
====Steel Martyr====
 
|Deploy three tactical subsystems on a single soldier in single player
 
|Deploy three tactical subsystems on a single soldier in single player
| align="center" | 40
+
| align="center" | 40 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Fully upgrade a MEC unit's Power Armor
 
| Fully upgrade a MEC unit's Power Armor
Line 558: Line 558:
 
====Enemy Within====
 
====Enemy Within====
 
|Get a Soldier to have 5 modifications in single player
 
|Get a Soldier to have 5 modifications in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|
 
|
Line 566: Line 566:
 
====Who Needs Limbs?====
 
====Who Needs Limbs?====
 
|Augment a soldier in single player
 
|Augment a soldier in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|
 
|
Line 574: Line 574:
 
====A Little Bit Alien====
 
====A Little Bit Alien====
 
|Modify a soldier in single player
 
|Modify a soldier in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|
 
|
Line 582: Line 582:
 
====Mind the Step====
 
====Mind the Step====
 
|Jump two stories in one move in single player
 
|Jump two stories in one move in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Muscle Fiber Density Gen Mod
 
| Muscle Fiber Density Gen Mod
Line 590: Line 590:
 
====Someone Your Own Size====
 
====Someone Your Own Size====
 
|Kill a Muton Berserker in melee combat in single player
 
|Kill a Muton Berserker in melee combat in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| MEC unit with Kinetic Punch
 
| MEC unit with Kinetic Punch
Line 598: Line 598:
 
====The Meld Squad====
 
====The Meld Squad====
 
|Field a fully enhanced squad and win the mission
 
|Field a fully enhanced squad and win the mission
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Gen Modded squad, at least one each. Essentialy the prereq to Mutatis Mutandis
 
| Gen Modded squad, at least one each. Essentialy the prereq to Mutatis Mutandis
Line 606: Line 606:
 
====By Our Powers Combined====
 
====By Our Powers Combined====
 
|Field a squad with 4 augmented soldiers, each with a different base ability and win the mission
 
|Field a squad with 4 augmented soldiers, each with a different base ability and win the mission
| align="center" | 40
+
| align="center" | 40 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Requires 4 MEC soldiers who were originally one of each class. Can be done with Rise Of The Machines.
 
| Requires 4 MEC soldiers who were originally one of each class. Can be done with Rise Of The Machines.
Line 614: Line 614:
 
====Nice Cover====
 
====Nice Cover====
 
|Use Collateral Damage to blow up a car in single player
 
|Use Collateral Damage to blow up a car in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Requires a MEC soldier
 
| Requires a MEC soldier
Line 622: Line 622:
 
====Taking A Load Off====
 
====Taking A Load Off====
 
|Stop a squad member from suffocating in single player
 
|Stop a squad member from suffocating in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|
 
|
Line 630: Line 630:
 
====Shieldbuster====
 
====Shieldbuster====
 
|Eliminate an enemy's shield and kill it on the same turn in single player
 
|Eliminate an enemy's shield and kill it on the same turn in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|  
 
|  
Line 638: Line 638:
 
====Guardian of Earth====
 
====Guardian of Earth====
 
|Designate a highly decorated soldier as the Volunteer
 
|Designate a highly decorated soldier as the Volunteer
| align="center" | 100
+
| align="center" | 100 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Medals are acquired through missions. There seems to be a limit on how many medals can be acquired. Riskiest medal is the one that requires a soldier to die or be Critically Wounded. After the cap is reached, it seems no more are given.<br>Best way to obtain this Achievement is to save 1 of each medal until you have your PSI Soldier and then give him the 5 medals before making him the Volunteer.
 
| Medals are acquired through missions. There seems to be a limit on how many medals can be acquired. Riskiest medal is the one that requires a soldier to die or be Critically Wounded. After the cap is reached, it seems no more are given.<br>Best way to obtain this Achievement is to save 1 of each medal until you have your PSI Soldier and then give him the 5 medals before making him the Volunteer.
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====Pain in the Neck====
 
====Pain in the Neck====
 
|Cause an enemy to suicide
 
|Cause an enemy to suicide
| align="center" | 40
+
| align="center" | 40 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|This is done by successfully stunning an EXALT enemy using an Arc Thrower
 
|This is done by successfully stunning an EXALT enemy using an Arc Thrower
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====An Army Of Four====
 
====An Army Of Four====
 
|Beat the game without buying a Squad Size upgrade (Classic+ difficulty)
 
|Beat the game without buying a Squad Size upgrade (Classic+ difficulty)
| align="center" | 100
+
| align="center" | 100 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|
 
|
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====Solid Prospect====
 
====Solid Prospect====
 
|Complete Deluge
 
|Complete Deluge
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |
 
| align="center" |
 
|Progeny (Slingshot type Council mission)
 
|Progeny (Slingshot type Council mission)
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====Ours are the Furies====  
 
====Ours are the Furies====  
 
|Complete Furies
 
|Complete Furies
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Progeny (Slingshot type Council mission)<br>A landed Abductor in a snowy level: there is a unique command console in the middle room, just outside the bridge's door. Destroy or deactivate it.
 
| Progeny (Slingshot type Council mission)<br>A landed Abductor in a snowy level: there is a unique command console in the middle room, just outside the bridge's door. Destroy or deactivate it.
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====Remington… Max Remington====
 
====Remington… Max Remington====
 
|Have your special-duty soldier kill three enemies in the same mission
 
|Have your special-duty soldier kill three enemies in the same mission
| align="center" | 40
+
| align="center" | 40 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Flanking and grenades help, especially if, with Training Roulette, they're a pistol-carrying class with Grenadier (normally only Heavies). Tactical Rigging from the Foundry is also a big help. Having your full-kit soldiers soften targets is key.
 
| Flanking and grenades help, especially if, with Training Roulette, they're a pistol-carrying class with Grenadier (normally only Heavies). Tactical Rigging from the Foundry is also a big help. Having your full-kit soldiers soften targets is key.
Line 686: Line 686:
 
====Elite Defense====
 
====Elite Defense====
 
|Beat a new special mission without losing any assets
 
|Beat a new special mission without losing any assets
| align="center" | 40
+
| align="center" | 40 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
|
 
|
Line 694: Line 694:
 
====G’day====
 
====G’day====
 
|Kill an elite enemy Sniper with one of your own snipers in single player
 
|Kill an elite enemy Sniper with one of your own snipers in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Elite Snipers will be carrying the EXALT version of the Laser Sniper Rifle
 
| Elite Snipers will be carrying the EXALT version of the Laser Sniper Rifle
Line 702: Line 702:
 
====Regenerate This====
 
====Regenerate This====
 
|Kill an elite enemy Medic with explosive damage in single player
 
|Kill an elite enemy Medic with explosive damage in single player
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Elite Medics will be carrying the EXALT Laser Assault Rifle
 
| Elite Medics will be carrying the EXALT Laser Assault Rifle
Line 710: Line 710:
 
====All Hands on Deck====
 
====All Hands on Deck====
 
|Get at least 4 kills with XCOM Base Security personnel
 
|Get at least 4 kills with XCOM Base Security personnel
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Base Security are in blue-tint armor. They're essentially Rookies, so beware Panic chains. Their Assault Rifles have a base damage of 4, so they're 1 point less useless than what you're saddled with in the first mission. Additionally, get Tactical Rigging in the Foundry before this event, and they'll carry two frag grenades instead of one.
 
| Base Security are in blue-tint armor. They're essentially Rookies, so beware Panic chains. Their Assault Rifles have a base damage of 4, so they're 1 point less useless than what you're saddled with in the first mission. Additionally, get Tactical Rigging in the Foundry before this event, and they'll carry two frag grenades instead of one.
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====Apotheosis Denied====
 
====Apotheosis Denied====
 
|Deal with the newest global threat
 
|Deal with the newest global threat
| align="center" | 100
+
| align="center" | 100 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| After "Where In The World", clear out the EXALT base
 
| After "Where In The World", clear out the EXALT base
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====They Shall Not Pass====
 
====They Shall Not Pass====
 
|Eliminate all alien waves
 
|Eliminate all alien waves
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Base Defense
 
| Base Defense
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====Zom-B-Gone====
 
====Zom-B-Gone====
 
|Eradicate the infestation
 
|Eradicate the infestation
| align="center" | 20
+
| align="center" | 20 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| AKA, Operation: "Run Like A Bitch"
 
| AKA, Operation: "Run Like A Bitch"
Line 742: Line 742:
 
====Where in the World====
 
====Where in the World====
 
|Make certain of the new threat's location
 
|Make certain of the new threat's location
| align="center" | 40
+
| align="center" | 40 [[FIle:Gamescore.png]]
 
| align="center" |  
 
| align="center" |  
 
| Either through Intelligence scans or in response to EXALT attacks (at the great risk of lost money, lost research, and Panic gains), sucessfully complete at least 3 covert operations to gain clues to open the chance to accuse a country of harboring the EXALT base. You can do more Covert ops untill all 15 other countries are deduced out (or savescum and go one by one)
 
| Either through Intelligence scans or in response to EXALT attacks (at the great risk of lost money, lost research, and Panic gains), sucessfully complete at least 3 covert operations to gain clues to open the chance to accuse a country of harboring the EXALT base. You can do more Covert ops untill all 15 other countries are deduced out (or savescum and go one by one)

Revision as of 17:49, 3 December 2013

Achievements are separate goals or personal achievement trophies that you can earn as you play the game. These are obtained automatically through the normal progression of the game or by performing difficult tasks under harsh conditions.

These achievements provide no direct in-game benefits and can be collected at your leisure. They are mainly provided for players that wish to collect everything that can be collected and to perform everything that can be conceivably performed in the game.

The achievement lists are slightly different depending on the platform you're playing on - Bubonic is only available to PC players, whilst Poison Control is only for consolers. The You Win trophy is PS3-only. Steam offers a list of achievements with the percentages of PC players who have obtained them.

Unless otherwise specified, all achievements must be obtained whilst playing single player, but under any difficulty. Use of heroes will disable achievements for your campaign (including for later missions that they don't attend). Achievement titles in dark cells are hidden until unlocked.


Achievement List

Image Name Description Xbox Gamerscore PS3 Trophy Notes
You Win (EU2012).jpg
You Win
Gain all trophies. - Platinum Obtained after all other trophies are earned. PS3 only.
Meet New People Then Kill Them (EU2012).jpg
Meet New People.
Then Kill Them.
Win a multiplayer match. 25 Gamescore.png Bronze Doesn't have to be ranked.
No Looking Back (EU2012).jpg
No Looking Back
Beat the game in Ironman on Classic or Impossible Difficulty. 100 Gamescore.png Gold
Xavier (EU2012).jpg
Xavier
Mind control an Ethereal alien. Single player only. 10 Gamescore.png Silver Psi Armor, Mind Shield, and a Psi Inspiration boost make this feasable.
Humanitys Savior (EU2012).jpg
Humanity's Savior
Beat the game on any difficulty. 30 Gamescore.png Bronze
Earth First (EU2012).jpg
Earth First
Beat the game on Classic difficulty. 60 Gamescore.png Silver
Our Finest Hour (EU2012).jpg
Our Finest Hour
Complete the game on Impossible difficulty. 90 Gamescore.png Gold Note that it doesn't say "on Ironman."
Lone Wolf (EU2012).jpg
Lone Wolf
Clear a UFO Crash Site with one soldier on Classic or Impossible difficulty. 20 Gamescore.png Silver You must only use one soldier, and it is not recommended that you have Ironman mode turned on while going for this achievement. Taking control of additional units via Mind Control is allowed. Heavy or Assault reccomended. A Small Scout UFO crash is ideal. Use the Hyperwave to see enemy composition: you'll want to avoid/be prepared for Berserkers or Cyberdiscs, Sectopods.
Bada Boom (EU2012).jpg
Bada Boom
Kill 50 aliens with explosive weapons. 10 Gamescore.png Bronze
Welcoming Committee (EU2012).jpg
Welcoming Committee
Kill 150 aliens. 20 Gamescore.png Bronze
Pale Horse (EU2012).jpg
Pale Horse
Kill 500 aliens. 50 Gamescore.png Silver This can be done over several playthroughs.
Shooting Stars (EU2012).jpg
Shooting Stars
Shoot down 40 UFOs. 35 Gamescore.png Silver This can be done over several playthroughs.
Aint No Cavalry Comin (EU2012).jpg
Ain't No Cavalry Comin'
Have a soldier survive every mission in a full game. 50 Gamescore.png Silver One soldier must participate in every mission undertaken in the game, from the tutorial or first mission to the final mission. If they miss one (eg due to being stuck in the infirmary) then the achievement becomes void.
As A Scalpel (EU2012).jpg
As A Scalpel
Earn the "Excellent" rating in every performance category on a terror mission. 25 Gamescore.png Bronze At minimum you must save 14 civilians to get an excellent rating in the third category, and lose no XCOM soldiers to get excellent in the second category.
Edison (EU2012).jpg
Edison
In a single game, complete every research project. 25 Gamescore.png Bronze
Angel of Death (EU2012).jpg
Angel of Death
Kill an alien while flying. Single Player only. 10 Gamescore.png Bronze Archangel Armor or HoverSHIV, of course.
All Employees Must Wash Hands (EU2012).jpg
All Employees Must Wash Hands
In a single game, complete every autopsy. 10 Gamescore.png Bronze
Beyond the Veil (EU2012).jpg
Beyond the Veil
Find a soldier with the Gift. 10 Gamescore.png Bronze Obtained through story progression.
Prisoner of War (EU2012).jpg
Prisoner of War
Capture a live alien. 10 Gamescore.png Bronze Obtained through story progression.
The Gatekeeper (EU2012).jpg
The Gatekeeper
Stun an Outsider. 10 Gamescore.png Bronze Obtained through story progression.
X Marks the Spot (EU2012).jpg
X Marks the Spot
Uncover the alien base's location. 10 Gamescore.png Bronze Obtained through story progression.
See All Know All (EU2012).jpg
See All, Know All
Build the Hyperwave Relay. 10 Gamescore.png Bronze Obtained through story progression.
On the Shoulders of Giants (EU2012).jpg
On the Shoulders of Giants
Build the Gollop Chamber. 10 Gamescore.png Bronze Obtained through story progression.
Ride the Lightning (EU2012).jpg
Ride the Lightning
Build a Firestorm. 10 Gamescore.png Bronze
Eye in the Sky (EU2012).jpg
Eye in the Sky
Launch a Satellite. 5 Gamescore.png Bronze
All Together Now (EU2012).jpg
All Together Now
Get satellite coverage over every country in one continent. 10 Gamescore.png Bronze
Hunter Killer (EU2012).jpg
Hunter/Killer
In a single game, shoot down one of each alien craft. 15 Gamescore.png Bronze Modules are helpful in taking down Battleships. Also, you can send more than 1 Interceptor after a single UFO, but they have to take turns (previous one has to return to base or be destroyed, before sending the next).
Man No More (EU2012).jpg
Man No More
Build a suit of powered armor. 10 Gamescore.png Bronze
Bubonic (EU2012).jpg
Bubonic
Play a multiplayer match against someone with this achievement. - - Only exists for PC players, replacing Poison Control.
Bubonic (EU2012).jpg
Poison Control
Cure poison on five soldiers in a single mission. Single player only. 10 Gamescore.png Bronze Only exists for console players, replacing Bubonic. You may cure the same soldier five times to earn this achievement. Note that Thin Men release poison on death, which is much easier to use then relying on them to fire poison spit.
We Happy Few (EU2012).jpg
We Happy Few
Complete a mission without losing a soldier. 10 Gamescore.png Bronze
The Hardest Road (EU2012).jpg
The Hardest Road
Advance one soldier to Colonel rank. 10 Gamescore.png Silver
Worth Every Penny (EU2012).jpg
Worth Every Penny
Acquire 1000 credits in one month. 20 Gamescore.png Bronze Most easily done with global satellite coverage.
Oppenheimer (EU2012).jpg
Oppenheimer
Staff the research labs with 80 scientists. 20 Gamescore.png Bronze
One Gun at a Time (EU2012).jpg
One Gun at a Time
Staff the engineering department with 80 engineers. 20 Gamescore.png Bronze
Skunkworks (EU2012).jpg
Skunkworks
In a single game, complete every Foundry project. 20 Gamescore.png Bronze
You Have 5 Seconds to Comply (EU2012).jpg
You Have 5 Seconds to Comply
Build a S.H.I.V. 10 Gamescore.png Bronze [1]
Theory (EU2012).jpg
Theory...
Build a laboratory. 10 Gamescore.png Bronze
And Practice (EU2012).jpg
...and Practice
Build a workshop. 10 Gamescore.png Silver
Wet Work (EU2012).jpg
Wet Work
Complete a Very Difficult abduction mission in five turns or less on Classic or Impossible. 10 Gamescore.png Bronze Once you're familiar with the size of some of the different maps in the game, wait until you recognise that you've been dropped into a small one before attempting this.
A Continental Fellow (EU2012).jpg
A Continental Fellow
Win a game from each of the 5 starting locations. 50 Gamescore.png Silver Five separate games must be completed, with your starting base situated in each of the different continents. Surprisingly, Steam statistics reports this as having the lowest completion rate, even below Finest Hour and No Looking Back completion.
What Wonders Await (EU2012).jpg
What Wonders Await
Complete a research project. 5 Gamescore.png Bronze
Up and Running (EU2012).jpg
Up and Running
Build a base facility. 5 Gamescore.png Bronze
Combat Ready (EU2012).jpg
Combat Ready
Build an item. 5 Gamescore.png Bronze
Drums in the Deep (EU2012).jpg
Drums in the Deep
Gain access to the lowest level in your base. 10 Gamescore.png Bronze
Happy to Oblige (EU2012).jpg
Happy to Oblige
Fulfil a Council request. 15 Gamescore.png Bronze
And Hells Coming With Me (EU2012).jpg
And Hell's Coming With Me
Successfully assault an Overseer UFO. 10 Gamescore.png Bronze Obtained through story progression.
Off My Planet (EU2012).jpg
Off My Planet
Recover a Hyperwave Beacon. 25 Gamescore.png Silver Obtained through story progression.
Tables Turned (EU2012).jpg
Tables Turned
Shoot down a UFO. 10 Gamescore.png Bronze
And So It Begins (EU2012).jpg
And So It Begins...
Complete the tutorial mission. 15 Gamescore.png Bronze Tutorial mode must be enabled (not on Impossible Difficulty).
The Volunteer (EU2012).jpg
The Volunteer
Make contact with the Ethereal hive mind. 10 Gamescore.png Bronze Obtained through story progression.
Flight of the valkyries (EU2012).jpg
Flight of the Valkyries
Complete a mission with an all female squad. Single player only. 10 Gamescore.png Bronze


Slingshot

Image Name Description Xbox Gamerscore PS3 Trophy Notes
The following five achievements require the Slingshot DLC.
New Friend (EU2012).jpg
New Friend
Complete Friends in Low Places. 10 Gamescore.png Bronze
Bait the Hook (EU2012).jpg
Bait the Hook
Complete Confounding Light. 10 Gamescore.png Bronze
The Bigger They Are (EU2012).jpg
The Bigger They Are
Complete Gangplank. 20 Gamescore.png Silver
Rising Dragon (EU2012).jpg
Rising Dragon
Take your new ally into the final challenge. 30 Gamescore.png Gold Shaojie Zhang must attend the final mission of the campaign (as opposed to the final mission of the Slingshot DLC), does not need to be The Volunteer. Make him more suitable for endgame by purchasing OTS's Iron Will before leveling him. Second Wave's "Hidden Potential" might also give him larger stat increases.
All Aboard (EU2012).jpg
All Aboard!
Complete Confounding Light with three or more turns left. 30 Gamescore.png Silver Not all aliens need to be killed: simply place the 4 transmitters, and get 1 soldier into the train conductor's cabin.

Enemy Within DLC

Image Name Description Xbox Gamerscore PS3 Trophy Notes
The following 30 achievements require the Enemy Within DLC.
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Anger Management

Proc Combat Rush on the entire squad (min. 4) 20 Gamescore.png Have at least 1 soldier (easier with 2) with the Adrenal Neurosympathy genetic mod on a mission. 'Pheromones' have significant range, so no need to risk Grenade Bait formations; just be close enough to have all squad members to be affected.
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Rise of the Machines

Field a squad consisting entirely of augmented soldiers and SHIVs (min. 4) and win the mission 20 Gamescore.png
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Mutatis Mutandis

Field a squad where all members have at least two modifications (min. 4) and win the mission 20 Gamescore.png
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Mental Minefield

Kill an enemy as it is psionically attacking you in single player 40 Gamescore.png Neural Feedback's base damage is 7. Weaken it before the Sectoid Commander's/Ethereal's turn.
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Tingling Sensation

Kill an unseen enemy detected by a specially modified soldier in single player 40 Gamescore.png In battle, soldiers with Bioelectric Skin can detect enemies behind doors and walls and such. Use of high explosives (and hoping it's a low-HP alien) is the easiest way to get this.
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Steel Martyr

Deploy three tactical subsystems on a single soldier in single player 40 Gamescore.png Fully upgrade a MEC unit's Power Armor
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Enemy Within

Get a Soldier to have 5 modifications in single player 20 Gamescore.png
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Who Needs Limbs?

Augment a soldier in single player 20 Gamescore.png
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A Little Bit Alien

Modify a soldier in single player 20 Gamescore.png
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Mind the Step

Jump two stories in one move in single player 20 Gamescore.png Muscle Fiber Density Gen Mod
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Someone Your Own Size

Kill a Muton Berserker in melee combat in single player 20 Gamescore.png MEC unit with Kinetic Punch
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The Meld Squad

Field a fully enhanced squad and win the mission 20 Gamescore.png Gen Modded squad, at least one each. Essentialy the prereq to Mutatis Mutandis
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By Our Powers Combined

Field a squad with 4 augmented soldiers, each with a different base ability and win the mission 40 Gamescore.png Requires 4 MEC soldiers who were originally one of each class. Can be done with Rise Of The Machines.
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Nice Cover

Use Collateral Damage to blow up a car in single player 20 Gamescore.png Requires a MEC soldier
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Taking A Load Off

Stop a squad member from suffocating in single player 20 Gamescore.png
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Shieldbuster

Eliminate an enemy's shield and kill it on the same turn in single player 20 Gamescore.png
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Guardian of Earth

Designate a highly decorated soldier as the Volunteer 100 Gamescore.png Medals are acquired through missions. There seems to be a limit on how many medals can be acquired. Riskiest medal is the one that requires a soldier to die or be Critically Wounded. After the cap is reached, it seems no more are given.
Best way to obtain this Achievement is to save 1 of each medal until you have your PSI Soldier and then give him the 5 medals before making him the Volunteer.
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Pain in the Neck

Cause an enemy to suicide 40 Gamescore.png This is done by successfully stunning an EXALT enemy using an Arc Thrower
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An Army Of Four

Beat the game without buying a Squad Size upgrade (Classic+ difficulty) 100 Gamescore.png
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Solid Prospect

Complete Deluge 20 Gamescore.png Progeny (Slingshot type Council mission)
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Ours are the Furies

Complete Furies 20 Gamescore.png Progeny (Slingshot type Council mission)
A landed Abductor in a snowy level: there is a unique command console in the middle room, just outside the bridge's door. Destroy or deactivate it.
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Remington… Max Remington

Have your special-duty soldier kill three enemies in the same mission 40 Gamescore.png Flanking and grenades help, especially if, with Training Roulette, they're a pistol-carrying class with Grenadier (normally only Heavies). Tactical Rigging from the Foundry is also a big help. Having your full-kit soldiers soften targets is key.
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Elite Defense

Beat a new special mission without losing any assets 40 Gamescore.png
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G’day

Kill an elite enemy Sniper with one of your own snipers in single player 20 Gamescore.png Elite Snipers will be carrying the EXALT version of the Laser Sniper Rifle
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Regenerate This

Kill an elite enemy Medic with explosive damage in single player 20 Gamescore.png Elite Medics will be carrying the EXALT Laser Assault Rifle
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All Hands on Deck

Get at least 4 kills with XCOM Base Security personnel 20 Gamescore.png Base Security are in blue-tint armor. They're essentially Rookies, so beware Panic chains. Their Assault Rifles have a base damage of 4, so they're 1 point less useless than what you're saddled with in the first mission. Additionally, get Tactical Rigging in the Foundry before this event, and they'll carry two frag grenades instead of one.
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Apotheosis Denied

Deal with the newest global threat 100 Gamescore.png After "Where In The World", clear out the EXALT base
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They Shall Not Pass

Eliminate all alien waves 20 Gamescore.png Base Defense
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Zom-B-Gone

Eradicate the infestation 20 Gamescore.png AKA, Operation: "Run Like A Bitch"
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Where in the World

Make certain of the new threat's location 40 Gamescore.png Either through Intelligence scans or in response to EXALT attacks (at the great risk of lost money, lost research, and Panic gains), sucessfully complete at least 3 covert operations to gain clues to open the chance to accuse a country of harboring the EXALT base. You can do more Covert ops untill all 15 other countries are deduced out (or savescum and go one by one)

Removed

Image Name Description Xbox Gamerscore PS3 Trophy Notes
The following five achievements were removed from Steam 8th Jan 2013. Two of them have returned in the Enemy Within DLC with different names (Disaster Averted as Solid Prospect and Great Minds Think Alike as Ours Are The Furies)
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No Sweat
Complete Deluge without activating more than 2 valves. ??? ??? Deluge in EW has a turn limit, due to it being on a damaged Dam: opening valves releases water, thus extending the time before it breaks. While possible to complete without opening any valves at all, it will not unlock the achievement, and thus, has truly been removed
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Saved to Savior
Have your newest ally volunteer for the most difficult duty. ??? ??? The "newest ally" referred to was likely to've been called "Annette". Possibly an early name for Anna Sing? Icon and description suggest somthing like Zhang's Rising Dragon, except for "Annette" to be the Volunteer, specifically.
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Disaster Averted
Complete Deluge. ??? ???
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The Chase Is On
Complete Portent. ??? ??? Replaced with the achievementless mission of finding/escorting the EXALT survivor of a damaged convoy
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Great Minds Think Alike
Complete Furies. ??? ???