Base Facilities (EU2012)
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The Headquarters in EU is composed of a number of facilities and can be expanded (24 slots) by your [Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated (§10; 5 days) prior to building a facility. Facilities may also be removed (§5).
Starting Facilities/Core Areas
- Contains the Geoscape where you can advance game time forward, choose missions to respond, view global Satellite coverage, and watch aircraft on their way to a mission.
- Houses the base's Skyranger troop transport and its Interceptors. Allows to equip, repairs and deploy Interceptors throughout Earth's continents.
- View your list of soldiers and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the Officer Training School & Psi Lab, and visit the Memorial to fallen troopers.
- Capacity: 99 soldiers.
- Manage Research projects to obtain advanced technology using your scientists. Receives bonuses from building Laboratories.
- Build Aircraft, Weapons, Armor and other equipment. Receives bonuses from Workshops and Foundries.
- Build additional facilities, excavate lower levels and build and Access Lifts.
- Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the Gray Market, where it's possible to raise credits by selling advanced technology to Earth's nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.
- Recover soldiers injured in battle.
Acquirable/Removable Base Facilities
Each facility has three basic stats:
- Time to build (Days)
- Cost (money, resources and manpower to build and maintenance cost)
- Maintenance ($$$ per month)
UFO Detection
- Required to build: 5 Power, 10 Engineers, §150
- Time to Build: UNKNOWN
- Maintainance: §15/month
- With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.
- Adjacency Bonus: UNKNOWN
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN
Research
- Required to build: 3 Power, 6 Scientists, §125
- Time to Build: ETA 10 days
- Maintenance: §24/month
- Each Laboratory increases research speed by 20%
- Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
- Required to build: 5 power, §85, Required Research: Xeno-Biology
- Time to Build: UNKNOWN
- Maintenance: §18/month
- Adjacency Bonus: UNKNOWN, presumably none.
- Allows capture of live aliens and alien interrogation.
Engineering
- Required to build: UNKNOWN, Required Research: Experimental Warfare
- Time to Build: UNKNOWN
- Maintenance: §26/month
- Adjacency Bonus: UNKNOWN
- Required to build: 3 power, §75, Required Research: Experimental Warfare
- Time to Build: ETA 10 days
- Maintenance: §20/month
- Adjacency Bonus: UNKNOWN
- Develop new combat items or improve current items in the Foundry
- Required to build: 2 Power, §50
- Time to Build: ETA 5 days
- Maintenance: §10/month
- Must be built to allow construction on lower levels.
- Required to build: §60
- Time to Build: UNKNOWN
- Maintainance: §11/month
- Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: §200
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Thermal Generators supply +20 power, but must be built over steam vents.
- Adjacency Bonus: +2 power for every adjacent power facility.
Soldiers
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: §25/month
- Adjacency Bonus: UNKNOWN, presumably none.
- Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.