Base Facilities (EU2012)

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The Headquarters in EU is composed of a number of facilities and can be expanded (24 slots) by your [Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated (§10; 5 days) prior to building a facility. Facilities may also be removed (§5).

Starting Facilities/Core Areas

XCOM Facilities Chart 2 (EU2012).png

Mission Control

  • Contains the Geoscape where you can advance game time forward, choose missions to respond, view global Satellite coverage, and watch aircraft on their way to a mission.

Hangar

  • Houses the base's Skyranger troop transport and its Interceptors. Allows to equip, repairs and deploy Interceptors throughout Earth's continents.

Barracks

  • View your list of soldiers and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the Officer Training School & Psi Lab, and visit the Memorial to fallen troopers.
  • Capacity: 99 soldiers.

Science Lab

  • Manage Research projects to obtain advanced technology using your scientists. Receives bonuses from building Laboratories.

Engineering

Situation Room

  • Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the Gray Market, where it's possible to raise credits by selling advanced technology to Earth's nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.

Armory

Infirmary

  • Recover soldiers injured in battle.

Acquirable/Removable Base Facilities

Each facility has three basic stats:

  • Time to build (Days)
  • Cost (money, resources and manpower to build and maintenance cost)
  • Maintenance ($$$ per month)

UFO Detection

Satellite Uplink

  • Required to build: 5 Power, 10 Engineers, §150
  • Time to Build: UNKNOWN
  • Maintainance: §15/month
  • With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.
  • Adjacency Bonus: UNKNOWN

Satellite Nexus

  • Required to build: UNKNOWN, Required Research: UNKNOWN
  • Time to Build: UNKNOWN
  • Maintenance: UNKNOWN
  • Adjacency Bonus: UNKNOWN

Research

Laboratory

  • Required to build: 3 Power, 6 Scientists, §125
  • Time to Build: ETA 10 days
  • Maintenance: §24/month
  • Each Laboratory increases research speed by 20%
  • Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.

Alien Containment

  • Required to build: 5 power, §85, Required Research: Xeno-Biology
  • Time to Build: UNKNOWN
  • Maintenance: §18/month
  • Adjacency Bonus: UNKNOWN, presumably none.
  • Allows capture of live aliens and alien interrogation.

Engineering

Workshop

  • Required to build: UNKNOWN, Required Research: Experimental Warfare
  • Time to Build: UNKNOWN
  • Maintenance: §26/month
  • Adjacency Bonus: UNKNOWN

Foundry

  • Required to build: 3 power, §75, Required Research: Experimental Warfare
  • Time to Build: ETA 10 days
  • Maintenance: §20/month
  • Adjacency Bonus: UNKNOWN
  • Develop new combat items or improve current items in the Foundry

Access Lift

  • Required to build: 2 Power, §50
  • Time to Build: ETA 5 days
  • Maintenance: §10/month
  • Must be built to allow construction on lower levels.

Power Generator

  • Required to build: §60
  • Time to Build: UNKNOWN
  • Maintainance: §11/month
  • Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
  • Adjacency Bonus: +2 power for every adjacent power facility.

Thermo Generator

  • Required to build: §200
  • Time to Build: UNKNOWN
  • Maintainance: UNKNOWN
  • Thermal Generators supply +20 power, but must be built over steam vents.
  • Adjacency Bonus: +2 power for every adjacent power facility.

Soldiers

Officer Training School

  • Required to build: UNKNOWN, Required Research: UNKNOWN
  • Time to Build: UNKNOWN
  • Maintenance: §25/month
  • Adjacency Bonus: UNKNOWN, presumably none.
  • Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.

See Also