Difference between revisions of "Biochemistry"

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Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns.
 
Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns.
  
* Multiworm (or Autopsy).
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* Bio-Transport Module.
 +
* Multiworm (alive or dead).
 
* Advanced Biochemistry Lab.
 
* Advanced Biochemistry Lab.
* Multiworm Autopsy (or Live).
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* Multiworm (alive or dead).
 
* Hyperworm.
 
* Hyperworm.
 
* Hyperworm Autopsy.
 
* Hyperworm Autopsy.
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* The Alien Life Cycle
 
* The Alien Life Cycle
 
* Toxin B
 
* Toxin B
further research of a certain powerful alien enables Toxin C, but comes too late in the game to be useful.ng the clips.
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further research of a certain powerful alien enables Toxin C, but comes too late in the game to be useful.
  
  

Revision as of 19:40, 29 August 2023

Biochemistry is the study of all biological and chemical aspects regarding the Apocalypse: the aliens, their organic equipment, and their environment.

Biochemistry

Alien lifeforms are strange organisms which only some share a passing resemblance to the humanoid shape. Fighting these otherworldly things shows that they are suspectible to various weaponry ...but what are they, what is their purpose, their 'alive' weaponry is odd and what do they want with Mega-Primus?

Biochemistry Laboratory

Various scientific topics will become available once the strange object or lifeform is successfully recovered from combat. Using the knowledge acquired will allow using their own tools against them, knowing which alien is vunerable to certain type of damage, what are their weaknesses and finally, to invent new X-Com weaponry to exploit this new information.

Topics And Projects

  • Aliens types must be researched twice: alive and dead (in any order).
  • If a prerequisite is in italics, only one in the list, Direct Prerequisites, will unlock further study.
Topic Research Time Laboratory Type Direct Prerequisites Research Directly Requiring
Anthropod 8,000/12,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Real Alien Threat
Brainsucker 7,000/9,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Real Alien Threat
Multiworm 9,000/15,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle
Multiworm Egg 8,000/12,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Real Alien Threat
Hyperworm 6,000/9,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle
Chrysalis 8,000/12,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Alien Life Cycle
Skeletoid 10,000/15,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Real Alien Threat
Micronoid Aggregate 20,000/26,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Real Alien Threat
Popper 6,000/9,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Real Alien Threat
Spitter 6,000/9,000 Standard Autopsy/Creature Recovered Corpse/Creature Advanced Biochemistry Lab, The Real Alien Threat
Megaspawn 12,000/20,000 Advanced Autopsy/Creature Recovered Corpse/Creature The Real Alien Threat
Psimorph 12,000/20,000 Advanced Autopsy/Creature Recovered Corpse/Creature The Real Alien Threat
Queenspawn 15,000/25,000 Advanced Autopsy/Creature Recovered Corpse/Creature Alien Gas
Overspawn 20,000 Advanced Autopsy Overspawn Drop None
The Alien Genetic Structure 25,000 Standard Concept Multiworm Egg Autopsy, Multiworm Autopsy or Hyperworm Autopsy Biological Warfare, The Alien Life Cycle
The Alien Life Cycle 30,000 Standard Concept The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy Toxin Type B, The Real Alien Threat
The Real Alien Threat 35,000 Standard Concept The Alien Life Cycle, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Brainsucker, Brainsucker Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy Toxin Type C
Biological Warfare 26,000 Advanced Agent Equipment The Alien Genetic Structure Toxin Type B
Toxin Type B 15,000 Advanced Agent Equipment The Alien Life Cycle; Biological Warfare Toxin Type C
Toxin Type C 15,000 Advanced Agent Equipment The Real Alien Threat; Toxin Type B Alien Gas
Alien Gas 28,000 Advanced Agent Equipment Queenspawn; Queenspawn Autopsy; Toxin Type C None
Brainsucker Launcher 9,000 Standard Agent Equipment Recovered Equipment None
Brainsucker Pod 6,000 Standard Agent Equipment Recovered Equipment None
Entropy Launcher 9,000 Standard Agent Equipment Recovered Equipment None
Entropy Pod 7,000 Standard Agent Equipment Recovered Equipment None
Alien Building 1 30,000 Standard Mission Type The Alien Dimension None
Alien Building 2 32,000 Standard Mission Type Completed Sleeping Chamber Mission None
Alien Building 3 34,000 Standard Mission Type Completed Food Chamber Mission None
Alien Building 4 36,000 Standard Mission Type Completed Alien Farm Mission None
Alien Building 5 38,000 Standard Mission Type Completed Maintenance Factory Mission None
Alien Building 6 40,000 Standard Mission Type Completed Incubator Chamber Mission None
Alien Building 7 42,000 Standard Mission Type Completed Control Chamber Mission None
Alien Building 8 44,000 Standard Mission Type Completed Spawning Chamber Mission None
Alien Building 9 46,000 Standard Mission Type Completed Organic Factory Mission None
Alien Building 10 48,000 Standard Mission Type Completed Megapod Chamber Mission None
Bio-Transport Module 9,000 Standard Vehicle Equipment None None
Advanced Biochemistry Lab 16,000 Standard Base Facility Any live Alien or any autopsy None

Suggested Sequence

Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns.

  • Bio-Transport Module.
  • Multiworm (alive or dead).
  • Advanced Biochemistry Lab.
  • Multiworm (alive or dead).
  • Hyperworm.
  • Hyperworm Autopsy.
  • Chrysalis.
  • Chrysalis Autopsy.

...once the advanced laboratory is complete:

  • The Alien Genetic Structure
  • Biological Warfare (build Toxiguns, ignore Toxin A)
  • The Alien Life Cycle
  • Toxin B

further research of a certain powerful alien enables Toxin C, but comes too late in the game to be useful.


See Also