Difference between revisions of "Biochemistry"
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Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns. | Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns. | ||
− | * Multiworm (or | + | * Bio-Transport Module. |
+ | * Multiworm (alive or dead). | ||
* Advanced Biochemistry Lab. | * Advanced Biochemistry Lab. | ||
− | * Multiworm | + | * Multiworm (alive or dead). |
* Hyperworm. | * Hyperworm. | ||
* Hyperworm Autopsy. | * Hyperworm Autopsy. | ||
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* The Alien Life Cycle | * The Alien Life Cycle | ||
* Toxin B | * Toxin B | ||
− | further research of a certain powerful alien enables Toxin C, but comes too late in the game to be useful | + | further research of a certain powerful alien enables Toxin C, but comes too late in the game to be useful. |
Revision as of 19:40, 29 August 2023
Biochemistry is the study of all biological and chemical aspects regarding the Apocalypse: the aliens, their organic equipment, and their environment.
Biochemistry
Alien lifeforms are strange organisms which only some share a passing resemblance to the humanoid shape. Fighting these otherworldly things shows that they are suspectible to various weaponry ...but what are they, what is their purpose, their 'alive' weaponry is odd and what do they want with Mega-Primus?
Biochemistry Laboratory
Various scientific topics will become available once the strange object or lifeform is successfully recovered from combat. Using the knowledge acquired will allow using their own tools against them, knowing which alien is vunerable to certain type of damage, what are their weaknesses and finally, to invent new X-Com weaponry to exploit this new information.
Topics And Projects
- Aliens types must be researched twice: alive and dead (in any order).
- If a prerequisite is in italics, only one in the list, Direct Prerequisites, will unlock further study.
Topic | Research Time | Laboratory | Type | Direct Prerequisites | Research Directly Requiring |
---|---|---|---|---|---|
Anthropod | 8,000/12,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Real Alien Threat |
Brainsucker | 7,000/9,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Real Alien Threat |
Multiworm | 9,000/15,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle |
Multiworm Egg | 8,000/12,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Real Alien Threat |
Hyperworm | 6,000/9,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle |
Chrysalis | 8,000/12,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Alien Life Cycle |
Skeletoid | 10,000/15,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Real Alien Threat |
Micronoid Aggregate | 20,000/26,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Real Alien Threat |
Popper | 6,000/9,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Real Alien Threat |
Spitter | 6,000/9,000 | Standard | Autopsy/Creature | Recovered Corpse/Creature | Advanced Biochemistry Lab, The Real Alien Threat |
Megaspawn | 12,000/20,000 | Advanced | Autopsy/Creature | Recovered Corpse/Creature | The Real Alien Threat |
Psimorph | 12,000/20,000 | Advanced | Autopsy/Creature | Recovered Corpse/Creature | The Real Alien Threat |
Queenspawn | 15,000/25,000 | Advanced | Autopsy/Creature | Recovered Corpse/Creature | Alien Gas |
Overspawn | 20,000 | Advanced | Autopsy | Overspawn Drop | None |
The Alien Genetic Structure | 25,000 | Standard | Concept | Multiworm Egg Autopsy, Multiworm Autopsy or Hyperworm Autopsy | Biological Warfare, The Alien Life Cycle |
The Alien Life Cycle | 30,000 | Standard | Concept | The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy | Toxin Type B, The Real Alien Threat |
The Real Alien Threat | 35,000 | Standard | Concept | The Alien Life Cycle, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Brainsucker, Brainsucker Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy | Toxin Type C |
Biological Warfare | 26,000 | Advanced | Agent Equipment | The Alien Genetic Structure | Toxin Type B |
Toxin Type B | 15,000 | Advanced | Agent Equipment | The Alien Life Cycle; Biological Warfare | Toxin Type C |
Toxin Type C | 15,000 | Advanced | Agent Equipment | The Real Alien Threat; Toxin Type B | Alien Gas |
Alien Gas | 28,000 | Advanced | Agent Equipment | Queenspawn; Queenspawn Autopsy; Toxin Type C | None |
Brainsucker Launcher | 9,000 | Standard | Agent Equipment | Recovered Equipment | None |
Brainsucker Pod | 6,000 | Standard | Agent Equipment | Recovered Equipment | None |
Entropy Launcher | 9,000 | Standard | Agent Equipment | Recovered Equipment | None |
Entropy Pod | 7,000 | Standard | Agent Equipment | Recovered Equipment | None |
Alien Building 1 | 30,000 | Standard | Mission Type | The Alien Dimension | None |
Alien Building 2 | 32,000 | Standard | Mission Type | Completed Sleeping Chamber Mission | None |
Alien Building 3 | 34,000 | Standard | Mission Type | Completed Food Chamber Mission | None |
Alien Building 4 | 36,000 | Standard | Mission Type | Completed Alien Farm Mission | None |
Alien Building 5 | 38,000 | Standard | Mission Type | Completed Maintenance Factory Mission | None |
Alien Building 6 | 40,000 | Standard | Mission Type | Completed Incubator Chamber Mission | None |
Alien Building 7 | 42,000 | Standard | Mission Type | Completed Control Chamber Mission | None |
Alien Building 8 | 44,000 | Standard | Mission Type | Completed Spawning Chamber Mission | None |
Alien Building 9 | 46,000 | Standard | Mission Type | Completed Organic Factory Mission | None |
Alien Building 10 | 48,000 | Standard | Mission Type | Completed Megapod Chamber Mission | None |
Bio-Transport Module | 9,000 | Standard | Vehicle Equipment | None | None |
Advanced Biochemistry Lab | 16,000 | Standard | Base Facility | Any live Alien or any autopsy | None |
Suggested Sequence
Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns.
- Bio-Transport Module.
- Multiworm (alive or dead).
- Advanced Biochemistry Lab.
- Multiworm (alive or dead).
- Hyperworm.
- Hyperworm Autopsy.
- Chrysalis.
- Chrysalis Autopsy.
...once the advanced laboratory is complete:
- The Alien Genetic Structure
- Biological Warfare (build Toxiguns, ignore Toxin A)
- The Alien Life Cycle
- Toxin B
further research of a certain powerful alien enables Toxin C, but comes too late in the game to be useful.