Difference between revisions of "Biochemistry"

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==Description==
 
 
 
Biochemistry is the study of all biological and chemical aspects regarding the Apocalypse: the [[Alien Life Forms (Apocalypse)|aliens]], their [[Brainsucker Launcher|organic]] [[Entropy Launcher|equipment]], and their [[Alien Dimension (Apocalypse)|environment]].
 
Biochemistry is the study of all biological and chemical aspects regarding the Apocalypse: the [[Alien Life Forms (Apocalypse)|aliens]], their [[Brainsucker Launcher|organic]] [[Entropy Launcher|equipment]], and their [[Alien Dimension (Apocalypse)|environment]].
  
The end goal of most Biochemistry research is the [[Toxigun]], although the lategame topics that allow you to progress through the Alien Dimension also fall under this heading.
+
=Biochemistry=
 +
Alien lifeforms are strange organisms which only some share a passing resemblance to the humanoid shape. Fighting these otherworldly ''things'' shows that they are suspectible to various weaponry ...but what are they, what is their purpose, their 'alive' weaponry is odd and what do they want with Mega-Primus?
  
While the Toxigun is the most powerful weapon in the game, and as such Biochemistry is generally worth doing, there isn't all that much of it to do as most projects are quite fast. After the first few weeks, your research will be limited by the progression of alien types rather than X-Com's research power; as such, multiple labs are unnecessary (a single standard lab will suffice until the [[Advanced Biochemistry Lab (Apocalypse)|advanced lab]] is built, and can then be dismantled as superfluous). If you don't want the Toxigun, you don't even need the advanced lab.
+
==Biochemistry Laboratory==
 +
Various scientific topics will become available once the strange object or lifeform is successfully recovered from combat. Using the knowledge acquired will allow using their own tools against them, knowing which alien is vunerable to certain type of damage, what are their weaknesses and finally, to invent new X-Com weaponry to exploit this new information.
  
==Projects==
+
=Research=
 +
* If a prerequisite is in ''italics'', '''only one in the list''' within "Prerequisites" is needed to allow further study.
  
Note that aliens must each be researched twice, once each for their living and dead states. If a requirement or future path is written in ''italics'', only one of the requirements must be met to unlock the later tech.
+
<br>
{| class="wikitable sortable" border="1"
+
{| class="wikitable" border="1"
! Topic !! Research Time !! Required Bio-lab !! Type !! Direct Prerequisites !! Research Directly Requiring
+
! '''Craft Equipment''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
|-
 
|-
|[[Anthropod (Apocalypse)|Anthropod]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', The Real Alien Threat
+
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || 9,000 || Small || Vehicle Equipment || None || None
 +
|}
 +
<br>
 +
{| class="wikitable" border="1"
 +
! '''Facility''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
|-
 
|-
|[[Brainsucker]] || 7,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', The Real Alien Threat
+
|[[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] || 16,000 || Small || Base Facility || Any "Live" or "Autopsy" || None
 +
|}
 +
<br>
 +
<br>
 +
{| class="wikitable" border="1"
 +
! '''Alien Lifeform''' &diams; !! Research Time<br>Live/Autopsy !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
|-
 
|-
|[[Multiworm (Apocalypse)|Multiworm]] || 9,000/15,000 || Standard  ||Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', ''The Alien Genetic Structure'' (autopsy only), The Alien Life Cycle
+
|[[Brainsucker Pod]] || 6,000 / &spades; || Small || Live/<s>Autopsy</s> || Recovered Alive/<s>Dead</s> || Live Brainsucker
 
|-
 
|-
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', ''The Alien Genetic Structure'' (autopsy only), The Real Alien Threat
+
|[[Brainsucker]] || 9,000 / 7,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Real Alien Threat
 
|-
 
|-
|[[Hyperworm (Apocalypse)|Hyperworm]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', ''The Alien Genetic Structure'' (autopsy only), The Alien Life Cycle
+
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 12,000 / 8,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Real Alien Threat
 
|-
 
|-
|[[Chrysalis (Apocalypse)|Chrysalis]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', The Alien Life Cycle
+
|[[Multiworm (Apocalypse)|Multiworm]] || 15,000 / 9,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle
 
|-
 
|-
|[[Skeletoid (Apocalypse)|Skeletoid]] || 10,000/15,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', The Real Alien Threat
+
|[[Hyperworm (Apocalypse)|Hyperworm]] || 9,000 / 6,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle
 
|-
 
|-
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 20,000/26,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', The Real Alien Threat
+
|[[Chrysalis (Apocalypse)|Chrysalis]] || 12,000 / 8,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Alien Life Cycle
 
|-
 
|-
|[[Popper (Apocalypse)|Popper]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', The Real Alien Threat
+
|[[Anthropod (Apocalypse)|Anthropod]] || 12,000 / 8,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Real Alien Threat
 
|-
 
|-
|[[Spitter (Apocalypse)|Spitter]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || ''Advanced Biochemistry Lab'', The Real Alien Threat
+
|[[Spitter (Apocalypse)|Spitter]] || 9,000 / 6,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Real Alien Threat
 
|-
 
|-
|[[Megaspawn (Apocalypse)|Megaspawn]] || 12,000/20,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || The Real Alien Threat
+
|[[Popper (Apocalypse)|Popper]] || 9,000 / 6,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Real Alien Threat
 
|-
 
|-
|[[Psimorph (Apocalypse)|Psimorph]] || 12,000/20,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || The Real Alien Threat
+
|[[Skeletoid (Apocalypse)|Skeletoid]] || 15,000 / 10,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Real Alien Threat
 
|-
 
|-
|[[Queenspawn (Apocalypse)|Queenspawn]] || 15,000/25,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Alien Gas
+
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 26,000 / 20,000 || Small || Live/Autopsy || Recovered Alive/Dead || Advanced Biochemistry Lab, The Real Alien Threat
 
|-
 
|-
|[[Overspawn (Apocalypse)|Overspawn]] || 20,000 || Advanced || Autopsy || Overspawn Drop || None
+
|[[Megaspawn (Apocalypse)|Megaspawn]] || 20,000 / 12,000 || Large || Live/Autopsy || Recovered Alive/Dead || The Real Alien Threat
 
|-
 
|-
|[[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]] || 25,000 || Standard || Concept || ''Multiworm Egg Autopsy'', ''Multiworm Autopsy'' or ''Hyperworm Autopsy'' || Biological Warfare, The Alien Life Cycle
+
|[[Psimorph (Apocalypse)|Psimorph]] || 20,000 / 12,000 || Large || Live/Autopsy || Recovered Alive/Dead || The Real Alien Threat
 
|-
 
|-
|[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]] || 30,000 || Standard || Concept || The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy || Toxin Type B, The Real Alien Threat
+
|[[Queenspawn (Apocalypse)|Queenspawn]] || 25,000 / 15,000 || Large || Live/Autopsy || Recovered Alive/Dead || Alien Gas
 
|-
 
|-
|[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]] || 35,000 || Standard || Concept || The Alien Life Cycle, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Brainsucker, Brainsucker Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy || Toxin Type C
+
|[[Overspawn (Apocalypse)|Overspawn]] || &hearts; / 20,000 || Large || <s>Live</s>/Autopsy || Recovered <s>Alive</s>/Dead || None
 +
|}
 +
&diams; Completed research on any '''Live''' lifeform will automatically grant its '''Autopsy''' research topic.<br>
 +
&spades; Pods cannot be killed.<br>
 +
&hearts; Overspawn "Live" research is not possible.
 +
<br>
 +
<br>
 +
{| class="wikitable" border="1"
 +
! '''Alien Lifecycle''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To &clubs;
 
|-
 
|-
|[[Biological Warfare (Apocalypse)|Biological Warfare]] || 26,000 || Advanced || Agent Equipment || [[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]] || Toxin Type B
+
|[[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]] || 25,000 || Small || Biology || ''Multiworm Egg Autopsy'', ''Multiworm Autopsy'', ''Hyperworm Autopsy'' || Biological Warfare, The Alien Life Cycle
 
|-
 
|-
|[[Toxin B (Apocalypse)|Toxin Type B]] || 15,000 || Advanced || Agent Equipment || [[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]]; [[Biological Warfare (Apocalypse)|Biological Warfare]]  || Toxin Type C
+
|[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]] || 30,000 || Small || Biology || The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy || Toxin Type B, The Real Alien Threat
 
|-
 
|-
|[[Toxin C (Apocalypse)|Toxin Type C]] || 15,000 || Advanced || Agent Equipment || [[The Real Alien Threat (Apocalypse)|The Real Alien Threat]]; Toxin Type B || Alien Gas
+
|[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]] || 35,000 || Small || Biology || The Alien Life Cycle, Brainsucker, Brainsucker Autopsy, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy || Toxin Type C
 +
|}
 +
&clubs; Any researched lifeform, live or autopsy, does not needed to be researched again.
 +
<br>
 +
<br>
 +
{| class="wikitable" border="1"
 +
! '''Unit Equipment''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
|-
 
|-
|[[Alien Gas (Apocalypse)|Alien Gas]] || 28,000 || Advanced || Agent Equipment || [[Queenspawn (Apocalypse)|Queenspawn]]; [[Queenspawn (Apocalypse)|Queenspawn]] Autopsy; Toxin Type C || None
+
|[[Brainsucker Launcher]] || 9,000 || Small || Agent Equipment || Recovered Equipment || None
 
|-
 
|-
|[[Brainsucker Launcher]] || 9,000 || Standard || Agent Equipment || Recovered Equipment || None
+
|[[Entropy Launcher]] || 9,000 || Small || Agent Equipment || Recovered Equipment || None
 
|-
 
|-
|[[Brainsucker Pod]] || 6,000 || Standard || Agent Equipment || Recovered Equipment || None
+
|[[Entropy Pod]] || 7,000 || Small || Agent Equipment || Recovered Equipment || None
 
|-
 
|-
|[[Entropy Launcher]] || 9,000 || Standard || Agent Equipment || Recovered Equipment || None
+
|[[Biological Warfare (Apocalypse)|Biological Warfare]] || 26,000 || Large || Agent Equipment || The Alien Genetic Structure || Toxin Type B
 
|-
 
|-
|[[Entropy Pod]] || 7,000 || Standard || Agent Equipment || Recovered Equipment || None
+
|[[Toxin B (Apocalypse)|Toxin Type B]] || 15,000 || Large || Agent Equipment || The Alien Life Cycle, Biological Warfare || Toxin Type C
 
|-
 
|-
|[[Sleeping Chamber|Alien Building 1]] || 30,000 || Standard || Mission Type || The Alien Dimension || None
+
|[[Toxin C (Apocalypse)|Toxin Type C]] || 15,000 || Large || Agent Equipment || The Real Alien Threat, Toxin Type B || Alien Gas
 
|-
 
|-
|[[Food Chamber|Alien Building 2]] || 32,000 || Standard || Mission Type || Completed Sleeping Chamber Mission || None
+
|[[Alien Gas (Apocalypse)|Alien Gas]] || 28,000 || Large || Agent Equipment || Queenspawn, Queenspawn Autopsy, Toxin Type C || None
 +
|}
 +
<br>
 +
<br>
 +
{| class="wikitable" border="1"
 +
! '''Alien Chambers''' !! Research Time !! Laboratory Size !! Type !! Prerequisites !! Research Leads To
 
|-
 
|-
|[[Alien Farm|Alien Building 3]] || 34,000 || Standard || Mission Type || Completed Food Chamber Mission || None
+
|[[Sleeping Chamber|Alien Building 1]]<br>Sleeping Chamber || 30,000 || Small || Objective || The Alien Dimension || None
 
|-
 
|-
|[[Maintenance Factory|Alien Building 4]] || 36,000 || Standard || Mission Type || Completed Alien Farm Mission || None
+
|[[Food Chamber|Alien Building 2]]<br>Food Chamber || 32,000 || Small || Objective || Destroyed Sleeping Chamber || None
 
|-
 
|-
|[[Incubator Chamber|Alien Building 5]] || 38,000 || Standard || Mission Type || Completed Maintenance Factory Mission || None
+
|[[Alien Farm|Alien Building 3]]<br>Alien Farm || 34,000 || Small || Objective || Destroyed Food Chamber  || None
 
|-
 
|-
|[[Control Chamber|Alien Building 6]] || 40,000 || Standard || Mission Type || Completed Incubator Chamber Mission || None
+
|[[Maintenance Factory|Alien Building 4]]<br>Maintenance Factory || 36,000 || Small || Objective || Destroyed Alien Farm || None
 
|-
 
|-
|[[Spawning Chamber|Alien Building 7]] || 42,000 || Standard || Mission Type || Completed Control Chamber Mission || None
+
|[[Incubator Chamber|Alien Building 5]]<br>Incubator Chamber || 38,000 || Small || Objective || Destroyed Maintenance Factory || None
 
|-
 
|-
|[[Organic Factory|Alien Building 8]] || 44,000 || Standard || Mission Type || Completed Spawning Chamber Mission || None
+
|[[Control Chamber|Alien Building 6]]<br>Control Chamber || 40,000 || Small || Objective || Destroyed Incubator Chamber || None &otimes;
 
|-
 
|-
|[[Megapod Chamber|Alien Building 9]] || 46,000 || Standard || Mission Type || Completed Organic Factory Mission || None
+
|[[Spawning Chamber|Alien Building 7]]<br>Spawning Chamber || 42,000 || Small || Objective || Destroyed Control Chamber || None
 
|-
 
|-
|[[Dimension Gate Generator|Alien Building 10]] || 48,000 || Standard || Mission Type || Completed Megapod Chamber Mission || None
+
|[[Organic Factory|Alien Building 8]]<br>Organic Factory || 44,000 || Small || Objective || Destroyed Spawning Chamber || None
 
|-
 
|-
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || 9,000 || Standard || Vehicle Equipment || None || None
+
|[[Megapod Chamber|Alien Building 9]]<br>Megapod Chamber || 46,000 || Small || Objective || Destroyed Organic Factory || None  
 
|-
 
|-
|[[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] || 16,000 || Standard || Base Facility || ''Any live Alien'' or ''any autopsy'' || None
+
|[[Dimension Gate Generator|Alien Building 10]]<br>Dimension Gate Generator || 48,000 || Small || '''End Game''' || Destroyed Megapod Chamber || '''Game Complete'''
 
|}
 
|}
 +
&otimes; Successful destruction of the this Alien Chamber will initiate the [[Cityscape_Fighting_(Apocalypse)#Apocalypse_Mission|Apocalypse Mission]].
  
==Suggested Research Path==
 
Biochemistry research is extremely important in the early part of the game. After your Bio-Transport Module is researched and manufactured, you should be bringing bunches of live aliens back from missions. (You <i>are</i> using lots of [[Megapol Stun Grenade |Stun Grenades]], right?) Your immediate goal is [[Toxigun |Toxiguns]] and Toxin-B, which can kill most aliens in two or three shots, have a high rate of fire, and ignore shields. Your ultimate goal is Toxin-C.
 
  
Your research should ideally follow roughly this order:
+
==Suggested Sequence==
 
+
Biochemistry research is extremely important if wanting the knowledge to construct [[Biological_Warfare_(Apocalypse)|Toxiguns]].
* Multiworm (or Autopsy)
 
* Advanced Biochemistry Lab. Begin construction (ideally at your second base) as soon as research completes.
 
* Multiworm Autopsy (or Live)
 
* Hyperworm
 
* Hyperworm Autopsy
 
* Chrysalis
 
* Chrysalis Autopsy
 
 
 
By the time your Advanced Lab is complete, your biochemists should be finished with the above projects, unless they are horrible. After the above are complete, research the following in order:
 
  
 +
* Bio-Transport Module.
 +
* Multiworm (alive or dead).
 +
* Advanced Biochemistry Lab.
 +
* Multiworm (alive or dead).
 +
* Hyperworm.
 +
* Hyperworm Autopsy.
 +
* Chrysalis.
 +
* Chrysalis Autopsy.
 +
...once the advanced laboratory is complete:
 
* The Alien Genetic Structure
 
* The Alien Genetic Structure
* Biological Warfare (Upon completion, begin building Toxiguns, but NOT Toxin A clips)
+
* Biological Warfare (build Toxiguns, ignore Toxin A)
 
* The Alien Life Cycle
 
* The Alien Life Cycle
 
* Toxin B
 
* Toxin B
  
From here, you ideally capture and research an example of every alien in the game alive and dead. They can be researched in any order, at which point you may research The Real Alien Threat, prerequisite to Toxin C - which makes Toxiguns the best general-purpose weapon in the game if you have the resources to keep up with producing the clips.
 
  
 
==See Also==
 
==See Also==
* [[Apocalypse]]
+
* [[Research_(Apocalypse)|Research]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
+
 
* [[Toxigun]]
 
* [[The Real Alien Threat (Apocalypse)|The Real Alien Threat]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Research (Apocalypse)]]
 
 
 
[[Category: Bases (Apocalypse)]]
 

Latest revision as of 09:15, 1 December 2023

Biochemistry is the study of all biological and chemical aspects regarding the Apocalypse: the aliens, their organic equipment, and their environment.

Biochemistry

Alien lifeforms are strange organisms which only some share a passing resemblance to the humanoid shape. Fighting these otherworldly things shows that they are suspectible to various weaponry ...but what are they, what is their purpose, their 'alive' weaponry is odd and what do they want with Mega-Primus?

Biochemistry Laboratory

Various scientific topics will become available once the strange object or lifeform is successfully recovered from combat. Using the knowledge acquired will allow using their own tools against them, knowing which alien is vunerable to certain type of damage, what are their weaknesses and finally, to invent new X-Com weaponry to exploit this new information.

Research

  • If a prerequisite is in italics, only one in the list within "Prerequisites" is needed to allow further study.


Craft Equipment Research Time Laboratory Size Type Prerequisites Research Leads To
Bio-Transport Module 9,000 Small Vehicle Equipment None None


Facility Research Time Laboratory Size Type Prerequisites Research Leads To
Advanced Biochemistry Lab 16,000 Small Base Facility Any "Live" or "Autopsy" None



Alien Lifeform Research Time
Live/Autopsy
Laboratory Size Type Prerequisites Research Leads To
Brainsucker Pod 6,000 / ♠ Small Live/Autopsy Recovered Alive/Dead Live Brainsucker
Brainsucker 9,000 / 7,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Multiworm Egg 12,000 / 8,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Real Alien Threat
Multiworm 15,000 / 9,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle
Hyperworm 9,000 / 6,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle
Chrysalis 12,000 / 8,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Alien Life Cycle
Anthropod 12,000 / 8,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Spitter 9,000 / 6,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Popper 9,000 / 6,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Skeletoid 15,000 / 10,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Micronoid Aggregate 26,000 / 20,000 Small Live/Autopsy Recovered Alive/Dead Advanced Biochemistry Lab, The Real Alien Threat
Megaspawn 20,000 / 12,000 Large Live/Autopsy Recovered Alive/Dead The Real Alien Threat
Psimorph 20,000 / 12,000 Large Live/Autopsy Recovered Alive/Dead The Real Alien Threat
Queenspawn 25,000 / 15,000 Large Live/Autopsy Recovered Alive/Dead Alien Gas
Overspawn ♥ / 20,000 Large Live/Autopsy Recovered Alive/Dead None

♦ Completed research on any Live lifeform will automatically grant its Autopsy research topic.
♠ Pods cannot be killed.
♥ Overspawn "Live" research is not possible.

Alien Lifecycle Research Time Laboratory Size Type Prerequisites Research Leads To ♣
The Alien Genetic Structure 25,000 Small Biology Multiworm Egg Autopsy, Multiworm Autopsy, Hyperworm Autopsy Biological Warfare, The Alien Life Cycle
The Alien Life Cycle 30,000 Small Biology The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy Toxin Type B, The Real Alien Threat
The Real Alien Threat 35,000 Small Biology The Alien Life Cycle, Brainsucker, Brainsucker Autopsy, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy Toxin Type C

♣ Any researched lifeform, live or autopsy, does not needed to be researched again.

Unit Equipment Research Time Laboratory Size Type Prerequisites Research Leads To
Brainsucker Launcher 9,000 Small Agent Equipment Recovered Equipment None
Entropy Launcher 9,000 Small Agent Equipment Recovered Equipment None
Entropy Pod 7,000 Small Agent Equipment Recovered Equipment None
Biological Warfare 26,000 Large Agent Equipment The Alien Genetic Structure Toxin Type B
Toxin Type B 15,000 Large Agent Equipment The Alien Life Cycle, Biological Warfare Toxin Type C
Toxin Type C 15,000 Large Agent Equipment The Real Alien Threat, Toxin Type B Alien Gas
Alien Gas 28,000 Large Agent Equipment Queenspawn, Queenspawn Autopsy, Toxin Type C None



Alien Chambers Research Time Laboratory Size Type Prerequisites Research Leads To
Alien Building 1
Sleeping Chamber
30,000 Small Objective The Alien Dimension None
Alien Building 2
Food Chamber
32,000 Small Objective Destroyed Sleeping Chamber None
Alien Building 3
Alien Farm
34,000 Small Objective Destroyed Food Chamber None
Alien Building 4
Maintenance Factory
36,000 Small Objective Destroyed Alien Farm None
Alien Building 5
Incubator Chamber
38,000 Small Objective Destroyed Maintenance Factory None
Alien Building 6
Control Chamber
40,000 Small Objective Destroyed Incubator Chamber None ⊗
Alien Building 7
Spawning Chamber
42,000 Small Objective Destroyed Control Chamber None
Alien Building 8
Organic Factory
44,000 Small Objective Destroyed Spawning Chamber None
Alien Building 9
Megapod Chamber
46,000 Small Objective Destroyed Organic Factory None
Alien Building 10
Dimension Gate Generator
48,000 Small End Game Destroyed Megapod Chamber Game Complete

⊗ Successful destruction of the this Alien Chamber will initiate the Apocalypse Mission.


Suggested Sequence

Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns.

  • Bio-Transport Module.
  • Multiworm (alive or dead).
  • Advanced Biochemistry Lab.
  • Multiworm (alive or dead).
  • Hyperworm.
  • Hyperworm Autopsy.
  • Chrysalis.
  • Chrysalis Autopsy.

...once the advanced laboratory is complete:

  • The Alien Genetic Structure
  • Biological Warfare (build Toxiguns, ignore Toxin A)
  • The Alien Life Cycle
  • Toxin B


See Also