Biochemistry
Biochemistry is the study of all biological and chemical aspects regarding the Apocalypse: the aliens, their organic equipment, and their environment.
Biochemistry
Alien lifeforms are strange organisms which only some share a passing resemblance to the humanoid shape. Fighting these otherworldly things shows that they are suspectible to various weaponry ...but what are they, what is their purpose, their 'alive' weaponry is odd and what do they want with Mega-Primus?
Biochemistry Laboratory
Various scientific topics will become available once the strange object or lifeform is successfully recovered from combat. Using the knowledge acquired will allow using their own tools against them, knowing which alien is vunerable to certain type of damage, what are their weaknesses and finally, to invent new X-Com weaponry to exploit this new information.
Research
- If a prerequisite is in italics, only one in the list within "Prerequisites" is needed to allow further study.
- Completed research on any Live lifeform will automatically grant its Autopsy research topic.
Alien Lifeform | Research Time Live/Autopsy |
Laboratory Size | Type | Prerequisites | Research Leads To |
---|---|---|---|---|---|
Brainsucker Pod | 6,000 / ♠ | Small | Live/ |
Recovered Alive/ |
Live Brainsucker |
Brainsucker | 9,000 / 7,000 | Small | Biology | Recovered Alive/Dead | Advanced Biochemistry Lab, The Real Alien Threat |
Multiworm Egg | 12,000 / 8,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Real Alien Threat |
Multiworm | 15,000 / 9,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle |
Hyperworm | 9,000 / 6,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Alien Genetic Structure (autopsy only), The Alien Life Cycle |
Chrysalis | 12,000 / 8,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Alien Life Cycle |
Anthropod | 12,000 / 8,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Real Alien Threat |
Spitter | 9,000 / 6,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Real Alien Threat |
Popper | 9,000 / 6,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Real Alien Threat |
Skeletoid | 15,000 / 10,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Real Alien Threat |
Micronoid Aggregate | 26,000 / 20,000 | Small | Live/Autopsy | Recovered Alive/Dead | Advanced Biochemistry Lab, The Real Alien Threat |
Megaspawn | 20,000 / 12,000 | Large | Live/Autopsy | Recovered Alive/Dead | The Real Alien Threat |
Psimorph | 20,000 / 12,000 | Large | Live/Autopsy | Recovered Alive/Dead | The Real Alien Threat |
Queenspawn | 25,000 / 15,000 | Large | Live/Autopsy | Recovered Alive/Dead | Alien Gas |
Overspawn | ♥ / 20,000 | Large | Recovered |
None |
♠ Pods cannt be killed.
♥ Overspawn "Live" research is not possible.
Alien Lifecycle | Research Time | Laboratory Size | Type | Prerequisites | Research Leads To |
---|---|---|---|---|---|
The Alien Genetic Structure | 25,000 | Small | Biology | Multiworm Egg Autopsy, Multiworm Autopsy or Hyperworm Autopsy | Biological Warfare, The Alien Life Cycle |
The Alien Life Cycle | 30,000 | Small | Biology | The Alien Genetic Structure, Multiworm, Multiworm Autopsy, Hyperworm, Hyperworm Autopsy, Chrysalis, Chrysalis Autopsy | Toxin Type B, The Real Alien Threat |
The Real Alien Threat | 35,000 | Small | Biology | The Alien Life Cycle, Multiworm Egg, Multiworm Egg Autopsy, Anthropod, Anthropod Autopsy, Brainsucker, Brainsucker Autopsy, Spitter, Spitter Autopsy, Popper, Popper Autopsy, Skeletoid, Skeletoid Autopsy, Micronoid, Micronoid Autopsy, Megaspawn, Megaspawn Autopsy, Psimorph, Psimorph Autopsy | Toxin Type C |
Unit Equipment | Research Time | Laboratory Size | Type | Prerequisites | Research Leads To |
---|---|---|---|---|---|
Brainsucker Launcher | 9,000 | Small | Agent Equipment | Recovered Equipment | None |
Entropy Launcher | 9,000 | Small | Agent Equipment | Recovered Equipment | None |
Entropy Pod | 7,000 | Small | Agent Equipment | Recovered Equipment | None |
Biological Warfare | 26,000 | Large | Agent Equipment | The Alien Genetic Structure | Toxin Type B |
Toxin Type B | 15,000 | Large | Agent Equipment | The Alien Life Cycle, Biological Warfare | Toxin Type C |
Toxin Type C | 15,000 | Large | Agent Equipment | The Real Alien Threat, Toxin Type B | Alien Gas |
Alien Gas | 28,000 | Large | Agent Equipment | Queenspawn, Queenspawn Autopsy, Toxin Type C | None |
Alien Chambers | Research Time | Laboratory Size | Type | Prerequisites | Research Leads To |
---|---|---|---|---|---|
Alien Building 1 Sleeping Chamber |
30,000 | Small | Mission Type | The Alien Dimension | None |
Alien Building 2 Food Chamber |
32,000 | Small | Mission Type | Completed Sleeping Chamber Mission | None |
Alien Building 3 Alien Farm |
34,000 | Small | Mission Type | Completed Food Chamber Mission | None |
Alien Building 4 Maintenance Factory |
36,000 | Small | Mission Type | Completed Alien Farm Mission | None |
Alien Building 5 Incubator Chamber |
38,000 | Small | Mission Type | Completed Maintenance Factory Mission | None |
Alien Building 6 Control Chamber |
40,000 | Small | Mission Type | Completed Incubator Chamber Mission | None ⊗ |
Alien Building 7 Spawning Chamber |
42,000 | Small | Mission Type | Completed Control Chamber Mission | None |
Alien Building 8 Organic Factory |
44,000 | Small | Mission Type | Completed Spawning Chamber Mission | None |
Alien Building 9 Megapod Chamber |
46,000 | Small | Mission Type | Completed Organic Factory Mission | None |
Alien Building 10 Dimension Gate Generator |
48,000 | Small | Mission Type | Completed Megapod Chamber Mission | None |
⊗ Successful destruction of the this Alien Chamber will initiate the Apocalypse Mission.
Craft Equipment | Research Time | Laboratory Size | Type | Prerequisites | Research Leads To |
---|---|---|---|---|---|
Bio-Transport Module | 9,000 | Small | Vehicle Equipment | None | None |
Facility | Research Time | Laboratory Size | Type | Prerequisites | Research Leads To |
---|---|---|---|---|---|
Advanced Biochemistry Lab | 16,000 | Small | Base Facility | Any live Alien or any autopsy | None |
Suggested Sequence
Biochemistry research is extremely important if wanting the knowledge to construct Toxiguns.
- Bio-Transport Module.
- Multiworm (alive or dead).
- Advanced Biochemistry Lab.
- Multiworm (alive or dead).
- Hyperworm.
- Hyperworm Autopsy.
- Chrysalis.
- Chrysalis Autopsy.
...once the advanced laboratory is complete:
- The Alien Genetic Structure
- Biological Warfare (build Toxiguns, ignore Toxin A)
- The Alien Life Cycle
- Toxin B