Difference between revisions of "Floater (EU2012)"

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{{OriginalVersion (EU2012)}}
 
{{OriginalVersion (EU2012)}}
 
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[[Image:Floater 2 (EU2012).png|right|300px|Floater]]
{{Ref Open | title = Floater Interrogation}}[[Image:Floater 2 (EU2012).png|right|thumb|Floater]]
 
As far as we can tell, the specimen known as the Floater is barely sentient, at least in any discernible fashion that would imply intelligence. Perhaps this was an intentional move on the part of the aliens, but in any case, the floater was extremely aggressive throughout the interrogation process. The most interesting aspect of its bizarre physique is the propulsion module integrated into the remaining portion of its upper torso. During controlled flight testing within the labs, we were able to observe how the Floater is capable of controlling and modulating the flow of power into the propulsion system itself. This was a significant discovery, one that will surely benefit our ongoing research into the alien technology as we attempt to adapt these concepts for our own purposes.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
 
 
{{Ref Open | title = Floater Autopsy}}[[Image:Floater 3 (EU2012).png|right|thumb|Floater Autopsy]]
 
As frightening and vicious as this species is on the battlefield, it is hard not to feel some sympathy for them on the dissection table. The specimen has been subjected to extensive biomedical modifications, some of which were undoubtedly quite painful and intrusive. The combination of living tissue and mechanical components gives the creature the look of a cruel, half-finished experiment. Most of the subject's internal organs have been replaced with a mechanical life support system that mimics their original functionality. A rather conventional propulsion system has been grafted onto the subject's torso, although the power cells supplying the necessary thrust are extremely advanced by our own standards. I have removed a number of neural implants from the subject that appear to aid in the evasion of incoming projectile fire. The engineering team has already suggested several ways in which this technology might benefit our soldiers. You may find additional information about the combat capabilities of this species by targeting one in the field using the Unit Analysis View.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
 
 
 
A twisted ball of airborne agony, the Floater provides close air support for the Alien forces. Unlike their older cousins from the the original, these Floaters fly with powerful jet powered packs integrated into their bodies.
 
A twisted ball of airborne agony, the Floater provides close air support for the Alien forces. Unlike their older cousins from the the original, these Floaters fly with powerful jet powered packs integrated into their bodies.
  
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Floater groups may be easy to dispatch by themselves but in the middle of a heated firefight they can drop in unexpectedly, catching your soldiers off guard and leaving them flanked. Their flanking maneuvers can sometimes leading to disastrous situations for your operatives.
 
Floater groups may be easy to dispatch by themselves but in the middle of a heated firefight they can drop in unexpectedly, catching your soldiers off guard and leaving them flanked. Their flanking maneuvers can sometimes leading to disastrous situations for your operatives.
 
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==Stats==
 
==Stats==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
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These standard flying soldiers are the mainstay of the Floater forces. They are usually the fourth or fifth aliens you will encounter (depending on whether you've encountered an Outsider). They have pretty weak armour but they are very fast and agile. Their mobility makes them ideal for flanking. Accuracy is average but they gain bonuses because of their height advantage. As mentioned above keep your snipers safe and watch out for their surprise flank attacks. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Dodge Boost module for your Interceptors.
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These standard flying soldiers are the mainstay of the Floater forces. They are usually the fourth or fifth aliens you will encounter (depending on whether you've encountered an [[Outsider (EU2012)|Outsider]]). They have pretty weak armour but they are very fast and agile. Their mobility makes them ideal for flanking. Accuracy is average but they gain bonuses because of their height advantage. As mentioned above keep your snipers safe and watch out for their surprise flank attacks. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each [[Defense Matrix (Dodge) (EU2012)|Defense Matrix]] module for your [[Interceptor (EU2012)|Interceptors]].
  
  
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== Notes ==
 
== Notes ==
* These Floaters use jet packs to travel around, unlike the gravball units used by the Floaters of the original.
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* These Floaters use jet packs to travel around, unlike the gravball units used by the [[Floater]]s of the original.
* Floaters may be back, but the same cannot be said for their signature terror units from the original, the Reapers.
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* Floaters may be back, but the same cannot be said for their signature terror units from the original, the [[Reaper]]s.
 
* According to this link [http://www.escapistmagazine.com/articles/view/editorials/interviews/10609-XCOM-Enemy-Within-Lead-Designer-Talks-MELD], Floaters we created via the [[Ethereal (EU2012)|Ethereals]] using [[XCOM: Enemy Within DLC (EU2012)#The Meld|Meld]] to fuse organic and inorganic materials together.
 
* According to this link [http://www.escapistmagazine.com/articles/view/editorials/interviews/10609-XCOM-Enemy-Within-Lead-Designer-Talks-MELD], Floaters we created via the [[Ethereal (EU2012)|Ethereals]] using [[XCOM: Enemy Within DLC (EU2012)#The Meld|Meld]] to fuse organic and inorganic materials together.
  

Revision as of 12:16, 10 October 2013

For the original UFO: Enemy Unknown (1994) version, see Floater
Floater

A twisted ball of airborne agony, the Floater provides close air support for the Alien forces. Unlike their older cousins from the the original, these Floaters fly with powerful jet powered packs integrated into their bodies.

They take advantage of their superior mobility and evasiveness to outflank even the strongest defensive positions. They can also use their launch ability to drop down anywhere they wish on the battlefield. They cannot fire after launching though, leaving them defenseless if they drop into the middle of your squad. Be wary of your snipers though, they can be caught unable to fire if a Floater launches down to them.

Floater groups may be easy to dispatch by themselves but in the middle of a heated firefight they can drop in unexpectedly, catching your soldiers off guard and leaving them flanked. Their flanking maneuvers can sometimes leading to disastrous situations for your operatives.

Stats

Floater 1 (EU2012).png
1st Appearance {{{appears}}}
HP 4/4/4/6
Aim 50
Defense 0
Will 10
Movement 12
Easy/Normal/Classic/Impossible


These standard flying soldiers are the mainstay of the Floater forces. They are usually the fourth or fifth aliens you will encounter (depending on whether you've encountered an Outsider). They have pretty weak armour but they are very fast and agile. Their mobility makes them ideal for flanking. Accuracy is average but they gain bonuses because of their height advantage. As mentioned above keep your snipers safe and watch out for their surprise flank attacks. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Defense Matrix module for your Interceptors.


Floater Armaments
Weapon Damage Critical Chance Abilities
Floater Plasma Light Rifle 6 10 Suppression 20%

Abilities:

  • Launch: The Floater can launch to any point on the map (ends its turn).
  • Floaters are always considered to have at least half cover even in the open or when flying, unless in proper cover and flanked. This bonus does not stack with existing cover bonuses - they only receive the best cover.

Notes

  • These Floaters use jet packs to travel around, unlike the gravball units used by the Floaters of the original.
  • Floaters may be back, but the same cannot be said for their signature terror units from the original, the Reapers.
  • According to this link [1], Floaters we created via the Ethereals using Meld to fuse organic and inorganic materials together.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment