Difference between revisions of "Hydro-Jet Cannon"

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(→‎Comparison to UFO: EUs Auto-Cannon: moved text to own page and added link)
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The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disruptor Pulse Launcher]]. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water).
 
The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disruptor Pulse Launcher]]. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water).
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This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Auto-Cannon]].
  
 
==Comparison to UFO: EUs Auto-Cannon==
 
==Comparison to UFO: EUs Auto-Cannon==
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{{Equipment (TFTD) Navbar}}
 
{{Equipment (TFTD) Navbar}}
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[[Category:Equipment (TFTD)]]

Revision as of 05:42, 18 December 2009

General Information

Hydro-JetCannon.gif

The Hydro-Jet Cannon is a semi-automatic firing variant of the Gas Cannon. It is identical in function with the addition of a three shot burst and a larger shell feeding system at the cost of a significant amount of stopping power. (10,15,20 difference in AP, HE, IN ammo)

The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the Torpedo Launcher and Disruptor Pulse Launcher. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water).

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Auto-Cannon.

Comparison to UFO: EUs Auto-Cannon

See Auto Cannon vs Hydro-Jet Cannon

Weapon Statistics

Hydro-Jet Cannon

  • Size: 3 high x 2 wide
  • Firing Accuracy:
    • 40% Auto
    • 50% Snapshot
    • 80% Aimed
  • Firing Cost:
    • 40% Auto
    • 35% Snapshot
    • 80% Aimed
  • Buy Cost: $13,500

Ammo Statistics

  • Size: 1 high x 2 wide (all types)
  • Ammo Capacity: 14 (all types)

Armour Piercing

  • Damage: 40
  • Buy Cost: $500

High Explosive

  • Damage: 50
  • Buy Cost: $700

Phosphorous

  • Damage: 40
  • Buy Cost: $650

USOpaedia

  • Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hyrdo-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons