Difference between revisions of "Hydro-Jet Cannon"
(infobox deployment) |
(split up the images) |
||
Line 15: | Line 15: | ||
| grip = | | grip = | ||
| damagethreshold = | | damagethreshold = | ||
− | | weaponimage = [[Image: | + | | weaponimage = [[Image:hydrojetonly.gif|64px]] |
| acc_auto = 40 | | acc_auto = 40 | ||
| acc_snap = 50 | | acc_snap = 50 | ||
Line 33: | Line 33: | ||
| width = 2 | | width = 2 | ||
| damagethreshold = | | damagethreshold = | ||
− | | ammoimage = | + | | ammoimage = [[Image:hydrojetapammo.gif|64px]] |
| damage = 40 Armour Piercing | | damage = 40 Armour Piercing | ||
| capacity = 14 | | capacity = 14 | ||
Line 47: | Line 47: | ||
| width = 2 | | width = 2 | ||
| damagethreshold = | | damagethreshold = | ||
− | | ammoimage = | + | | ammoimage = [[Image:hydrojetheammo.gif|64px]] |
| damage = 50 High Explosive | | damage = 50 High Explosive | ||
| capacity = 14 | | capacity = 14 | ||
Line 61: | Line 61: | ||
| width = 2 | | width = 2 | ||
| damagethreshold = | | damagethreshold = | ||
− | | ammoimage = | + | | ammoimage = [[Image:hydrojetPammo.gif|64px]] |
| damage = 40 Incendiary | | damage = 40 Incendiary | ||
| capacity = 14 | | capacity = 14 |
Revision as of 19:04, 19 January 2011
General Information
UFOpaedia entry |
Hydro-Jet Cannon Official Entry "Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hydro-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only." |
Source:
|
Key Features | |
| |
Pros | Cons |
|
|
The Hydro-Jet Cannon is a fully automatic firing variant of the Gas Cannon, and takes an equivalent set of variable ammunition types. Compared to the Gas Cannon, the Hydro-Jet ammunition trades off lower power for a greater ammunition supply. The Hydro-Jet Cannon can only be effectively operated underwater.
The Hydro-Jet Cannon is generally low in accuracy, but makes up for it in volume of fire. It is as fast to fire as the Jet-Harpoon in snap and auto modes, but can deal significantly more damage. However it is the least efficient of the starting weapons for making aimed shots.
Like the Gas Cannon, the weapon and its ammo belts are large and heavy, though the larger ammo capacity means that fewer spare clips are needed.
The Hydro-Jet Cannon is a very destructive weapon and can be used to great effect in close quarter combat, particularly when better protection is available. However, the underwater-only limitation requires extra micromanagement of equipment to ensure that alternate weapons are made available to the Aquanauts during land based missions.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Auto-Cannon.
Weapon Statistics
Hydro-Jet Cannon
- Size: 3 high x 2 wide
- Firing Accuracy:
- 40% Auto
- 50% Snapshot
- 80% Aimed
- Firing Cost:
- 40% Auto
- 35% Snapshot
- 80% Aimed
- Buy Cost: $13,500
Ammo Statistics
- Size: 1 high x 2 wide (all types)
- Ammo Capacity: 14 (all types)
Armour Piercing
- Damage: 40
- Buy Cost: $500
High Explosive
- Damage: 50
- Buy Cost: $700
Phosphorous
- Damage: 40
- Buy Cost: $650
Notes
- As the reaction fire mechanism is not aware of the under-water restriction, underwater-only weapons can be fired on land via reaction fire.
See Also
Terror From The Deep: Equipment (TFTD) | |
Armor | Diving Suit • Plastic Aqua Armor • Ion Armor • Magnetic Ion Armor |
Weapons | Dart Gun • Jet Harpoon • Gas Cannon • Hydro-Jet Cannon • Torpedo Launcher • Thermal Tazer Magna-Blast Grenade • Particle Disturbance Grenade • Magna-Pack Explosive |
Portable Equipment | Dye Grenade • Particle Disturbance Sensor • Medi-Kit • Chemical-flare • M.C. Disruptor • M.C. Reader • Zrbite |
SWS | Coelacanth/G. Cannon • Coelacanth/Aqua Jet • Coelacanth/Gauss • Displacer/Sonic • Displacer/PWT |
Data | Weapon Summaries • TFTD Item destruction table • SWS/Terror Unit Innate Weapons |