Difference between revisions of "Hydro-Jet Cannon"

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== General Information ==
 
== General Information ==
[[Image:Hydro-JetCannon.gif|right]]
 
  
The Hydro-Jet Cannon is a semi-automatic firing variant of the [[Gas Cannon]]. It is identical in function with the addition of a three shot burst and a larger shell feeding system at the cost of a small to moderate amount of stopping power. (15 point difference for HE ammo)
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{{Ref Open | title = Hydro-Jet Cannon}}
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Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hydro-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only.
 +
{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disruptor Pulse Launcher]]. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water).
 
  
==Comparison to UFO: EUs Auto-Cannon==
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{{Infobox open}}
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{{Infobox module/weapon
 +
| weapon = Hydro-Jet Cannon
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| height = 2
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| width = 3
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| weight = 19
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| grip = Two-Handed
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| damagethreshold = 20
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| weaponimage = [[Image:hydrojetonly.gif|64px]]
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| acc_auto = 40
 +
| acc_snap = 50
 +
| acc_aim = 80
 +
| fcost_auto = 40
 +
| fcost_snap = 35
 +
| fcost_aim = 80
 +
| saleprice =
 +
| research =
 +
| acquisition ={{Purchasing|13500}}
 +
}}
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{{Infobox module/ammo
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| weapon = Hydro-Jet Cannon
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| ammo = Armour Piercing
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| weight = 5
 +
| height = 1
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| width = 2
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| damagethreshold = 40
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| ammoimage = [[Image:hydrojetapammo.gif|64px]]
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| damage = 40 Armour Piercing
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| capacity = 14
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| saleprice =
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| research =
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| acquisition ={{Purchasing|500}}
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}}
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{{Infobox module/ammo
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| weapon = Hydro-Jet Cannon
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| ammo = High Explosive
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| weight = 5
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| height = 1
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| width = 2
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| damagethreshold = 40
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| ammoimage = [[Image:hydrojetheammo.gif|64px]]
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| damage = 50 High Explosive
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| capacity = 14
 +
| saleprice =
 +
| research =
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| acquisition ={{Purchasing|700}}
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}}
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{{Infobox module/ammo
 +
| weapon = Hydro-Jet Cannon
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| ammo = Phosphorous
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| weight = 5
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| height = 1
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| width = 2
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| damagethreshold = 40
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| ammoimage = [[Image:hydrojetPammo.gif|64px]]
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| damage = 40 Incendiary
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| capacity = 14
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| saleprice =
 +
| research =
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| acquisition ={{Purchasing|650}}
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}}
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{{Infobox close}}
  
Less of a step backwards than many of the mirrors, the Hydro-Jet Cannon sports identical clip size and weight to the [[Auto-Cannon]].  AP damage is down slightly, HE damage is up a bit (almost 15%), and Phosphor spread is down noticeably.  Autofire accuracy is up noticeably, but Snapshot and Aimed shot accuracy are both down slightly.  Firing speed is almost the same.  All in all, a fairly decent weapon for your heavy weapons troopers, if you can work around the underwater only restriction.
 
  
==Weapon Statistics==
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The Hydro-Jet Cannon is a fully automatic firing variant of the [[Gas Cannon]], and takes an equivalent set of variable ammunition types. Compared to the Gas Cannon, the Hydro-Jet ammunition trades off lower power for a greater ammunition supply and a slow three-round auto firing mode. The Hydro-Jet Cannon can only be operated underwater.
  
'''Hydro-Jet Cannon'''
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The Hydro-Jet Cannon loads three types of ammunition. Armour Piercing, High Explosive and Phosphor.
* Size: 3 high x 2 wide
 
* Firing Accuracy:
 
** 40% Auto
 
** 50% Snapshot
 
** 80% Aimed
 
* Firing Cost:
 
** 40% Auto
 
** 35% Snapshot
 
** 80% Aimed
 
* Buy Cost: $13,500
 
  
==Ammo Statistics==
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The Hydro-Jet Cannon is generally low in accuracy, but makes up for it in volume of fire. It is as fast to fire as the Jet-Harpoon in snap and auto modes, but can deal significantly more damage. It is not designed for accurate snap or aimed shots.
  
* Size: 1 high x 2 wide (all types)
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The weapon and its ammo belts are large and heavy, though the larger ammo capacity means that fewer spare clips are needed.
* Ammo Capacity: 14 (all types)
 
  
'''Armour Piercing'''
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The Hydro-Jet Cannon is a very destructive weapon and can be used to great effect in close quarter combat, particularly when better protection is available. However, the underwater-only limitation requires extra micromanagement of equipment to ensure that alternate weapons are made available to the Aquanauts during land based missions.
* Damage: 40
 
* Buy Cost: $500
 
  
'''High Explosive'''
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This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Auto-Cannon]].
* Damage: 50
 
* Buy Cost: $700
 
  
'''Phosphorous'''
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{| {{StdCenterTable}} align = "center"
* Damage: 40
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|-
* Buy Cost: $650
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|colspan = "2" {{StdDescTable_Heading}}|'''Key Features'''
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|-
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|colspan = "2" align="left" valign = "top"|
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* Variable Ammo
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* Auto Fire
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|-
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|{{StdDescTable_Heading}} width = "50%" |'''Pros'''
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|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
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|-
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| align = "left" valign = "top"|
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* Moderate power
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* High Ammo
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| align = "left" valign = "top"|
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* Heavy
 +
* Bulky
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* Low Accuracy
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* Underwater-only
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|}
  
==USOpaedia==
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==Notes==
* Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hyrdo-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only.
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 +
* As the reaction fire mechanism is not aware of the under-water restriction, underwater-only weapons can be fired on land via reaction fire.  
 +
 
 +
==Recommendations==
 +
When visiting land missions, be sure to swap these weapons out with weapons that can be fired on land. Either swap them out, or bring spare weapons.
 +
 
 +
It is not recommended that you arm the entire squad with this weapon. In the event you have to attend a land based attack, or your base is attacked, you will not be able to fight back. At least not fight back under normal circumstances.
 +
 
 +
Consider carrying this weapon with Phosphor rounds for illumination use at night (or on Alien Colony Assaults) to conserve the limited item space aboard the transport. Each clip of Phosphor rounds can illuminate 14 areas on the map, albeit only briefly.
  
 
==See Also==
 
==See Also==
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 +
*[[Auto Cannon vs Hydro-Jet Cannon]]
 
* [[Weapons (TFTD)|Weapons]]
 
* [[Weapons (TFTD)|Weapons]]
  
  
 
{{Equipment (TFTD) Navbar}}
 
{{Equipment (TFTD) Navbar}}
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[[Category:Equipment (TFTD)]]
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[[Category:TFTD]]

Latest revision as of 04:36, 15 November 2014

General Information

Hydro-Jet Cannon

Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hydro-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only.

Source: Terror From The Deep Ufopaedia


Hydro-Jet Cannon
Size
(h x w)
2 x 3 Hydrojetonly.gif
Weight 19
D. Threshold 20
Grip Two-Handed
TU Cost Accuracy
Auto 40% 40%
Snapshot 35% 50%
Aimed 80% 80%
Sale Price $
Research
Purchase Price $13,500
Armour Piercing
Size
(h x w)
1 × 2 Hydrojetapammo.gif
Weight 5
D. Threshold 40
Damage 40 Armour Piercing
Capacity 14
Sale Price $
Research
Purchase Price $500
High Explosive
Size
(h x w)
1 × 2 Hydrojetheammo.gif
Weight 5
D. Threshold 40
Damage 50 High Explosive
Capacity 14
Sale Price $
Research
Purchase Price $700
Phosphorous
Size
(h x w)
1 × 2 HydrojetPammo.gif
Weight 5
D. Threshold 40
Damage 40 Incendiary
Capacity 14
Sale Price $
Research
Purchase Price $650


The Hydro-Jet Cannon is a fully automatic firing variant of the Gas Cannon, and takes an equivalent set of variable ammunition types. Compared to the Gas Cannon, the Hydro-Jet ammunition trades off lower power for a greater ammunition supply and a slow three-round auto firing mode. The Hydro-Jet Cannon can only be operated underwater.

The Hydro-Jet Cannon loads three types of ammunition. Armour Piercing, High Explosive and Phosphor.

The Hydro-Jet Cannon is generally low in accuracy, but makes up for it in volume of fire. It is as fast to fire as the Jet-Harpoon in snap and auto modes, but can deal significantly more damage. It is not designed for accurate snap or aimed shots.

The weapon and its ammo belts are large and heavy, though the larger ammo capacity means that fewer spare clips are needed.

The Hydro-Jet Cannon is a very destructive weapon and can be used to great effect in close quarter combat, particularly when better protection is available. However, the underwater-only limitation requires extra micromanagement of equipment to ensure that alternate weapons are made available to the Aquanauts during land based missions.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Auto-Cannon.

Key Features
  • Variable Ammo
  • Auto Fire
Pros Cons
  • Moderate power
  • High Ammo
  • Heavy
  • Bulky
  • Low Accuracy
  • Underwater-only

Notes

  • As the reaction fire mechanism is not aware of the under-water restriction, underwater-only weapons can be fired on land via reaction fire.

Recommendations

When visiting land missions, be sure to swap these weapons out with weapons that can be fired on land. Either swap them out, or bring spare weapons.

It is not recommended that you arm the entire squad with this weapon. In the event you have to attend a land based attack, or your base is attacked, you will not be able to fight back. At least not fight back under normal circumstances.

Consider carrying this weapon with Phosphor rounds for illumination use at night (or on Alien Colony Assaults) to conserve the limited item space aboard the transport. Each clip of Phosphor rounds can illuminate 14 areas on the map, albeit only briefly.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons