Difference between revisions of "Hydro-Jet Cannon"
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− | The Hydro-Jet Cannon is a semi-automatic firing variant of the [[Gas Cannon]]. It is identical in function with the addition of a three shot burst and a larger shell feeding system at the cost of a | + | The Hydro-Jet Cannon is a semi-automatic firing variant of the [[Gas Cannon]]. It is identical in function with the addition of a three shot burst and a larger shell feeding system at the cost of a significant amount of stopping power. (10,15,20 difference in AP, HE, IN ammo) |
The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disruptor Pulse Launcher]]. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water). | The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disruptor Pulse Launcher]]. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water). |
Revision as of 00:58, 6 April 2009
General Information
The Hydro-Jet Cannon is a semi-automatic firing variant of the Gas Cannon. It is identical in function with the addition of a three shot burst and a larger shell feeding system at the cost of a significant amount of stopping power. (10,15,20 difference in AP, HE, IN ammo)
The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the Torpedo Launcher and Disruptor Pulse Launcher. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water).
Comparison to UFO: EUs Auto-Cannon
Less of a step backwards than many of the mirrors, the Hydro-Jet Cannon sports identical clip size and weight to the Auto-Cannon. AP damage is down slightly, HE damage is up a bit (almost 15%), and Phosphor spread is down noticeably. Autofire accuracy is up noticeably, but Snapshot and Aimed shot accuracy are both down slightly. Firing speed is almost the same. All in all, a fairly decent weapon for your heavy weapons troopers, if you can work around the underwater only restriction.
Weapon Statistics
Hydro-Jet Cannon
- Size: 3 high x 2 wide
- Firing Accuracy:
- 40% Auto
- 50% Snapshot
- 80% Aimed
- Firing Cost:
- 40% Auto
- 35% Snapshot
- 80% Aimed
- Buy Cost: $13,500
Ammo Statistics
- Size: 1 high x 2 wide (all types)
- Ammo Capacity: 14 (all types)
Armour Piercing
- Damage: 40
- Buy Cost: $500
High Explosive
- Damage: 50
- Buy Cost: $700
Phosphorous
- Damage: 40
- Buy Cost: $650
USOpaedia
- Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hyrdo-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only.
See Also