Hydro-Jet Cannon

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Revision as of 21:59, 12 January 2011 by Madned (talk | contribs) (infobox deployment)
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General Information

UFOpaedia entry

Hydro-Jet Cannon Official Entry

"Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hydro-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only."

Source:


Hydro-Jet Cannon
Size
(h x w)
2 x 3 Hydro-JetCannon.gif
Weight
D. Threshold
Grip
TU Cost Accuracy
Auto 40% 40%
Snapshot 35% 50%
Aimed 80% 80%
Sale Price $
Research
Purchase Price $13,500
Armour Piercing
Size
(h x w)
1 × 2
Weight
D. Threshold
Damage 40 Armour Piercing
Capacity 14
Sale Price $
Research
Purchase Price $500
High Explosive
Size
(h x w)
1 × 2
Weight
D. Threshold
Damage 50 High Explosive
Capacity 14
Sale Price $
Research
Purchase Price $700
Phosphorous
Size
(h x w)
1 × 2
Weight
D. Threshold
Damage 40 Incendiary
Capacity 14
Sale Price $
Research
Purchase Price $650
Key Features
  • Variable Ammo
  • Auto Fire
Pros Cons
  • Moderate power
  • High Ammo
  • Heavy
  • Bulky
  • Low Accuracy
  • Underwater-only

The Hydro-Jet Cannon is a fully automatic firing variant of the Gas Cannon, and takes an equivalent set of variable ammunition types. Compared to the Gas Cannon, the Hydro-Jet ammunition trades off lower power for a greater ammunition supply. The Hydro-Jet Cannon can only be effectively operated underwater.

The Hydro-Jet Cannon is generally low in accuracy, but makes up for it in volume of fire. It is as fast to fire as the Jet-Harpoon in snap and auto modes, but can deal significantly more damage. However it is the least efficient of the starting weapons for making aimed shots.

Like the Gas Cannon, the weapon and its ammo belts are large and heavy, though the larger ammo capacity means that fewer spare clips are needed.

The Hydro-Jet Cannon is a very destructive weapon and can be used to great effect in close quarter combat, particularly when better protection is available. However, the underwater-only limitation requires extra micromanagement of equipment to ensure that alternate weapons are made available to the Aquanauts during land based missions.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Auto-Cannon.


Weapon Statistics

Hydro-Jet Cannon

  • Size: 3 high x 2 wide
  • Firing Accuracy:
    • 40% Auto
    • 50% Snapshot
    • 80% Aimed
  • Firing Cost:
    • 40% Auto
    • 35% Snapshot
    • 80% Aimed
  • Buy Cost: $13,500

Ammo Statistics

  • Size: 1 high x 2 wide (all types)
  • Ammo Capacity: 14 (all types)

Armour Piercing

  • Damage: 40
  • Buy Cost: $500

High Explosive

  • Damage: 50
  • Buy Cost: $700

Phosphorous

  • Damage: 40
  • Buy Cost: $650

Notes

  • As the reaction fire mechanism is not aware of the under-water restriction, underwater-only weapons can be fired on land via reaction fire.


See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons