Difference between revisions of "Mechtoid (EU2012)"
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[[Image:Mechtoid 2.png|right|300px|The Mechtoid]] | [[Image:Mechtoid 2.png|right|300px|The Mechtoid]] | ||
− | The Mechtoid is a MEC developed by the aliens for the [[Sectoid (EU2012)|Sectoids]] that appears on [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. The Mechtoid has an ability called '''Plasma Barrage''' which allows it to fire twice in a turn if it doesn't move and Sectoids (including [[Sectoid Commander (EU2012)|Commanders]]) can mind merge with it and give it a 6 damage reducing shield | + | The Mechtoid is a MEC developed by the aliens for the [[Sectoid (EU2012)|Sectoids]] that appears on [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. The Mechtoid has an ability called '''Plasma Barrage''' which allows it to fire twice in a turn if it doesn't move and Sectoids (including [[Sectoid Commander (EU2012)|Commanders]]) can mind merge with it and give it a 6 damage reducing shield. The Mechtoid won't die if the merger is killed, but it will lose the shield and take 4 damage. |
Mechtoids can be fearful foes due to their resilience and firepower and will start appearing halfway through the game, with 1 or 2 Sectoids. After the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]] is assaulted you'll see them on the company of Sectoid Commanders, which turns them into a deadly combination of firepower and psionic powers. | Mechtoids can be fearful foes due to their resilience and firepower and will start appearing halfway through the game, with 1 or 2 Sectoids. After the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]] is assaulted you'll see them on the company of Sectoid Commanders, which turns them into a deadly combination of firepower and psionic powers. |
Revision as of 01:29, 8 May 2020
The Mechtoid is a MEC developed by the aliens for the Sectoids that appears on Enemy Within DLC. The Mechtoid has an ability called Plasma Barrage which allows it to fire twice in a turn if it doesn't move and Sectoids (including Commanders) can mind merge with it and give it a 6 damage reducing shield. The Mechtoid won't die if the merger is killed, but it will lose the shield and take 4 damage.
Mechtoids can be fearful foes due to their resilience and firepower and will start appearing halfway through the game, with 1 or 2 Sectoids. After the Alien Base is assaulted you'll see them on the company of Sectoid Commanders, which turns them into a deadly combination of firepower and psionic powers.
Info
1st Appearance | June August (Marathon) |
HP | 16/20/22/24 |
Aim | 60/70/80/80 |
Defense | 10 |
Will | 0 |
Movement | 14 |
Easy/Normal/Classic/Impossible |
Weapon | Base Damage | Critical Damage | Critical Chance |
---|---|---|---|
Mechtoid Plasma Cannon | 6-8 | 10 or 12 | 0 |
Notes
- Mechtoids will first appear in June (vanilla) or August (Marathon) with escorting Sectoids. Mechtoids with Sectoid Commanders will appear in July (vanilla) or October (Marathon).
- Mectoids can attack same target twice unlike Sectopods.
- Mechtoids are immune to the effects of the new Poison Grenade and to the Flamethrower.
- Sectoids and Sectoid Commanders can mind merge with Mechtoids that grants +6 HPs. The shield reduces all incoming weapons damage done to the Mechtoid by half.
- Killing the Sectoid that is mind merged with the Mechtoid cancels the shield and causes 3 damage to the mechanized alien.
- Recovered dead Mechtoids will give 2 alien artifacts: the Sectoid pilot's corpse and 1 Mechtoid Core.
- Killed Mechtoids will also grant 5 Meld.
- Mechtoids have -1 Damage on Easy, +2 Damage and +15 Critical Chance on Classic, and +4 Damage and +15 Critical Chance on Impossible difficulties.
- They are still vulnerable to Psi attacks, including Mind Control.
- Like how Berserkers are often fielded with Muton 'escorts', the Mechtoid will make regular appearances for the rest of a campaign, along with Sectoids and Sectoid Commanders, who will boost them with shields.
- Whichever way they are killed; they will crush any destructable cover/objects they fall on in their death throes.
- Their plasma cannon self-destructs into Weapon Fragments when they are killed, but do not recoverably "drop" if killed while under XCOM Mind Control, and they cannot be stunned at all: thus it is slightly more profitable to kill them with weapons fire.
- They do receive 7 points of damage from Mind Fray attacks from soldiers with the HEAT Ammo ability, as opposed to the usual 5.
- Even if your soldier is without HEAT, their lack of Will means they are guaranteed Mind fray victims, and should be prioritized as such: removing a portion of their move and aim tends to be a better choice than taking down one of their Sectoid escorts (which will often waste it's next turn linking with the Mechtoid anyways).
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |