Personal Armour

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Revision as of 18:07, 27 April 2012 by Lucia Wilber (talk | contribs) (Previous edit lacked proper encyclopedic tone.)
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Once you've researched Alien Alloys, you will be able to research Personal Armour, which is a vast improvement to the standard coveralls.

While serving as a vital upgrade to the pitiful defenses offered by an unarmored X-Com soldier, personal armour is only mildly effective against weapons like the Heavy Plasma you'll end up facing in later missions, though it can often withstand a single frontal hit if you're lucky. Personal armour is also inexpensive and fast to produce, and since you often end up with huge stockpiles of alien alloys, you will seldom run out of materials to build the armor with.

This armor should see heavy use until you can build the Power Suit, which dramatically outperforms the personal armour.

This armor is used in UFO: Enemy Unknown. In Terror from the Deep, the Plastic Aqua Armor is the equivalent.

Statistics

Facing Protection
Front50
Right40
Left40
Rear30
Under30

Any soldier wearing Personal Armour or better will be completely immune to the effects of fire -- but a Power Suit or better is needed against stun damage from smoke.

Images

Personal Armour

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers