Difference between revisions of "Popper (Apocalypse)"

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[[Image:Popper_(Alive).jpg|thumb|right|The Popper UFOpaedia entry, if captured alive.]]
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{{Ref Open | title = Popper}}[[Image:Popper_(Alive).jpg|right]]
[[Image:Popper_Autopsy.jpg|thumb|right|The Popper Autopsy report fromt the UFOpaedia.]]
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The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.
Another extremely dangerous unit. If allowed to run to your units, it pulls a suicide attack on your troops and blows up, often taking a good chunk of their health with him. This would probably be the third most dangerous unit, after the [[Megaspawn (Apocalypse)|Megaspawn]] and the [[Psimorph (Apocalypse)|Psimorph]]. These things show up kind of early on, and tend to run straight at your troops, REALLY FAST!! Take them out fast. Poppers leave a cloud of smoke where they run, so once that Popper is gone there could be another charging up undetected behind it. The good news is that healthy agents have a good chance of surviving a direct hit from a popper.
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{{Ref Close | source = X-COM Apocalypse Ufopedia}}
  
In RT mode poppers are dangerous, but focused fire on them while approaching will usually do the trick. In TB poppers are even more dangerous because they can cover the distance from outside your vision to you in one turn, so your only defence is reaction fire, which is unreliable at best. Contrary to the researchers' recommendation, Autocannons with HE ammo are highly effective at popper defense, since poppers have low HP even a near-miss reaction shot with a HE round will often kill them. If you're setting up a defensive formation then throwing a proximity mine in front of your squad can provide effective defence against poppers.
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{{Ref Open | title = Popper Autopsy}}[[Image:Popper_Autopsy.jpg|right]]
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The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.
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{{Ref Close | source = X-COM Apocalypse Ufopedia}}
  
To Capture: In RT not too hard. Arm your guys with stun grapples. The moment the Popper gets within range, he'll be stunned. It takes about one shot from any weapon to kill it, and about 1, MAYBE 2 if you are unlucky, shots to stun. Just pray your guys don't miss...
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The Popper is an extremely dangerous enemy that is functionally a homing missile with legs. Poppers are weak, but they move very fast and leave a smoke trail behind them. They have no weapons, but if they come in close proximity with any X-COM Agent, they will self destruct and cause a wide area explosion. Poppers cannot jump, but their explosions are often large enough to damage hovering units flying low.  
In TB capture is very hard, and you pretty much have to get lucky and see them first, or have a one charge you but not quite reach you. You then need a unit in range with a stun grapple. Stunning them with gas is very dangerous because you have to end turn for it to take effect, and if the popper makes it out of the cloud it has a whole turn to punish you for your mistake.
 
  
'''''Official Entry (Captured Alive):''''' "The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations."
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Poppers will explode if they are killed with armor piercing or high explosive weapons. They will also explode if they bleed to death. Beam and gas weapons will kill or disable them without causing an explosion.  
  
'''''Official Entry (Autopsy):''''' "The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound."
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Like the [[Brainsucker (Apocalypse)|Brainsucker]], their main strength lies in the element of surprise. To defend against them, a combination of vigilance and good reactions are required. If motion scanners are available, Poppers can be easily be detected by their movement pattern. This is often a rapid straight line.
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==Capture==
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'''Real-Time'''
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Capturing Poppers in RT is risky but not too hard as long as you are aware of their approach, and have the appropriate weapons and equipment.
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If a Popper is a long distance away, prepare a stun gas cloud by throwing stun grenades ahead.
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If the gas cloud does not work or the you spot the Popper when it is very close, a Stun grapple will knock it out in one hit. Hope that it does not miss.
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'''Turn-Based'''
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In TB capture is very hard, and you have to be able to see them first, or be lucky that one runs out of time units before reaching your agents. You then need a unit in range with a stun grapple. Stunning them with gas is very dangerous because you have to end turn for it to take effect, and if the popper makes it out of the cloud then you will not be able to counter it
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In either mode, if a popper is chasing after a flying agent that is well out of its detonation range, it can be easily captured by dropping a stun grenade and waiting for it to fall unconscious.  
  
 
==See Also==
 
==See Also==
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* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
  
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{{Unit Navbar (Apocalypse)}}
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]

Revision as of 04:57, 29 March 2013

Popper
Popper (Alive).jpg

The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.

Source: X-COM Apocalypse Ufopedia
Popper Autopsy
Popper Autopsy.jpg

The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.

Source: X-COM Apocalypse Ufopedia

The Popper is an extremely dangerous enemy that is functionally a homing missile with legs. Poppers are weak, but they move very fast and leave a smoke trail behind them. They have no weapons, but if they come in close proximity with any X-COM Agent, they will self destruct and cause a wide area explosion. Poppers cannot jump, but their explosions are often large enough to damage hovering units flying low.

Poppers will explode if they are killed with armor piercing or high explosive weapons. They will also explode if they bleed to death. Beam and gas weapons will kill or disable them without causing an explosion.

Like the Brainsucker, their main strength lies in the element of surprise. To defend against them, a combination of vigilance and good reactions are required. If motion scanners are available, Poppers can be easily be detected by their movement pattern. This is often a rapid straight line.


Capture

Real-Time

Capturing Poppers in RT is risky but not too hard as long as you are aware of their approach, and have the appropriate weapons and equipment.

If a Popper is a long distance away, prepare a stun gas cloud by throwing stun grenades ahead.

If the gas cloud does not work or the you spot the Popper when it is very close, a Stun grapple will knock it out in one hit. Hope that it does not miss.

Turn-Based

In TB capture is very hard, and you have to be able to see them first, or be lucky that one runs out of time units before reaching your agents. You then need a unit in range with a stun grapple. Stunning them with gas is very dangerous because you have to end turn for it to take effect, and if the popper makes it out of the cloud then you will not be able to counter it

In either mode, if a popper is chasing after a flying agent that is well out of its detonation range, it can be easily captured by dropping a stun grenade and waiting for it to fall unconscious.

See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
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Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

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