Psimorph (Apocalypse)
Psimorph |
The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense. |
Source: X-COM Apocalypse Ufopedia
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Psimorph Autopsy |
The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage. |
Source: X-COM Apocalypse Ufopedia
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Psimorph | ||
---|---|---|
Time Units | 36-41 | |
Health | 420-487 | |
Stamina | 45-52 | |
Reactions | 30-34 | |
Strength | 50 | |
Bravery | 80 | |
Psi Energy | 100 | |
Psi Attack | 85-88 | |
Psi Defense | 80-91 | |
Accuracy | 30-42 | |
Hidden Attributes | ||
Head Armor | 10-16 | |
Torso Armor | 10-16 | |
Arm Armor | 10-16 | |
Leg Armor | 10-16 | |
Score | 30 | |
Size X | 70 | |
Size Y | 19 | |
Other information | ||
Damage Modifier Group | Psimorph | |
Inventory | no | |
Innate Weapon | Mind Bender | |
Unique Attributes | can fly |
This is possibly one of the more dangerous units in X-COM Apocalypse. It doesn't have any weapons besides psionics, but it can cause serious harm to human agents, disabling them with psionic stun or panic, or worse turn them against one another with mind control. They are commonly found inside very large UFOs or roaming around Alien Dimension facilities.
On their own, they are relatively easy to deal with and make big targets because of their size. However, they are at their most powerful if they suddenly join a big battle and start throwing your forces into disarray and confusion.
If confronted, human agents should be moved out of its sight to prevent it from getting a psionic lock on them. Hybrid agents are moderately well protected against their attacks, and Androids are completely immune. These type of agents are best suited to deal with any Psimorphs that are encountered.
Psimorphs can be tricky to capture. See Capturing Live Aliens for tips on how to accomplish this.
See Also
X-COM: Apocalypse All Units | |
X-Com: | Agents • Technical Personnel |
Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
Others | Sectoid |
Reference | Attributes Of All Units |