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  • ...], and [[Avenger]]. Only the Avenger can reach [[Cydonia]] on Mars, thus, UFO Construction research is required to complete the game. ...rched during a normal game, since you will never retrieve it from tactical missions. <br clear="all">
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  • The background displayed during the "TURN" screen in Tactical missions. Uses the [[Image_Formats#SCR_&_DAT|SCR format]]. [[Category:Enemy Unknown/UFO Defense]]
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  • Contains the graphics for the cursors used in the Tactial missions, stored in the [[Image_Formats#PCK|PCK format]]. [[Category:Enemy Unknown/UFO Defense]]
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  • ...arched during a normal game since you will never retrieve it from tactical missions. However, if you set an object normally on the battlescape to be Alien Habi {{UFO Navbar}}
    876 bytes (149 words) - 04:12, 23 July 2013
  • == Missions == ...xplained more in detail here: '''[[Missions_(LWR)#Council_Missions|Council Missions]]'''
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  • ...have not yet been [[research]]ed (Elerium-115 will still make points for "UFO Recovery" though). The following items are [[Equipment Recovery|recoverable *[[UFO Components]]
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  • ...three key '''UFO Components''' - a [[UFO Power Source|power source]], a [[UFO Navigation|navigation system]] and a hull built from [[Alien Alloys|alien a ...hey are not destroyed from either [[craft weapons]] or the crash, from a [[UFO Crash Recovery]] Mission.
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  • * [[UFO Crash Recovery]] - The ol' sweep-and-clear. ...e whenever you shoot down a UFO over land without destroying it during a [[UFO Interception]].
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  • ...arched during a normal game since you will never retrieve it from tactical missions. This research can only be done by editing one of the saved game files and {{UFO Navbar}}
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  • [[Category:Enemy Unknown/UFO Defense]]
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  • {{Alien Missions Navbar}} [[Category:Enemy Unknown/UFO Defense]]
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  • ...]] has a counterpart species that it brings along for especially demanding missions where more assault power is required-- most famously the [[Terror Mission]] *[[Battleship]]s, including XCOM [[Base Defence]] missions (always performed by a Battleship)
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  • ...s removed. Cattle mutilations are predominantly reported along with [[UFOs|UFO]] sightings. This type of Alien activity causes great concern by government {{Alien Missions Navbar}}
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  • * XCOMUFO.hsl - Structure definitions for XCOM UFO DEFENSE v1.4 (DOS) SHORT Missions ;
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  • {{Alien Missions Navbar}} [[Category:Missions]]
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  • == UFO Component Recovery == ...lling or incapacitating all enemy forces, you will recover the following [[UFO Components]] from the map. For every undamaged tile on the map, one corresp
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  • {{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}} ...ions and / or have Sectoid Leaders or Commanders in certain alien ships or missions, Floaters are not excessively dangerous. Their main tactical advantage in c
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  • UFOs are sent out periodically to conduct a number of types of '''Alien Missions''', some of which the purpose is fairly inscrutable, others are fairly obvi ==List of Alien Missions==
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  • ...cantly different depending on the mission type - in [[UFO Crash Recovery]] missions they are the most likely to have died before X-COM [[soldiers]] arrive. <tr {{StdDescTable_Heading}}><th align="left">UFO Type</th>
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  • ...ns that HE Gas Cannon wielders will be invaluable during your early terror missions. [[Category:Enemy Unknown/UFO Defense]]
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  • This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...verable and non-lethal lighting solutions. This makes them ideal for urban missions or in situations where fire would only hinder your progress.
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  • ...performed by the race that crewed the UFO shot down. Scheduled Retaliation missions at the start of the month are evenly distributed among the races (20% each) ...ien bases will appear upon completion of Alien Base and Alien Infiltration missions. Interfering with the mission will delay the base's appearance, but cannot
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  • ...sn't a concern. Four soldiers will be more useful than any of the tanks on missions. Two or three rocket tanks and a handful of operatives can easily handle an This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/
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  • ...random zone is initiated. After that each new month you will get two new missions, one of which is a terror mission (beginner level). 0 ufo-counter on the ufos within the mission (FFFF, the mission is not active)
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  • <div align = "center">(Unlike the rewrite flag on the UFO version of this page, this flag is meant to includes this page as well!)</d * [[Base Defense (TFTD)]] - All hands on deck! Sound the big siren!
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  • ...ound on UFO assault missions ([[Crashed UFO (EU2012)|crashed]] or [[Landed UFO (EU2012)|landed]]) and disappear from the campaign after the alien base is ...u unexpectedly activate them during the early game (through a misstep or a UFO wall getting blown) their [[Light Plasma Rifle (EU2012)|Light Plasma Rifles
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  • ===[[UFO Interception]]=== ...[[craft]] that enter a UFO's weapon range. Additionally, the time before a UFO begins to outrun a slower X-Com craft (such as an [[Interceptor]]) is reduc
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  • {{Alien Missions Navbar}} [[Category:Enemy Unknown/UFO Defense]]
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  • Note that supply ships on supply missions are always at a speed that makes them impossible to shoot down by [[Interce {{Alien Missions Navbar}}
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  • {{Alien Missions Navbar}} [[Category:Enemy Unknown/UFO Defense]]
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  • ...utonomous tanks]] that you can deploy either in base defense or on [[Alien Missions]]. There are initially two items in the list, and a large amount of technic ==UFO Components==
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  • Image:BACK11SCR.png|<b>BACK11.SCR</b>: Only used for UFO craft entries in the UFOpaedia. Image:BACK12SCR.png|<b>BACK12.SCR</b>: Used in Launch [[UFO Interception|Interception]] screen in a bluish-green palette.
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  • ...ZONAL.DAT are exhausted in April 2001. From May 2001 onward, the only new missions generated will be Alien Supply, Alien Terror and Alien Retaliation (which d * [[MISSIONS.DAT]] - Information on the current UFO missions
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  • This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...divided by <b>150</b>. So even though an alien base is much larger than a UFO, the amount of alloys you can recover is less.<br clear="all">
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  • ...rt terrain for 'training' missions. It is relatively easy to shoot down a UFO over the broad expanse of the Sahara in North Africa, and then let the rook [[Category:Enemy Unknown/UFO Defense]]
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  • ...es an alien attempt to destroy X-Com via military force. Alien Retaliation missions are generated in response to X-Com's activities, in a form of dynamic diffi ...do not [[Scoring|score]] from this mission beyond the ordinary points for UFO presence; however, losing a base is a direct material blow to X-Com. Furthe
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  • ...e locations. After some initial reconnaissance flights some intense [[UFOs|UFO]] activity will occur as the base is being built. These bases are known to ...ars in orbit means that the base is fully operational. So, if a Very Large UFO appears as part of a large force of Small and Large UFOs, then it is likely
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  • ...sential you can minimize the effects of adverse conditions such as [[Night Missions|darkness]]. ...f [[UFO Crash Recovery|recovering]] or [[UFO Ground Assault|assaulting]] a UFO, in which case you can clear the area with all due care. When responding to
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  • {{Alien Missions Navbar}} [[Category:Enemy Unknown/UFO Defense]]
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  • ...r Combat Mechanics|Air Combat Mechanics]]: Control of range, attack modes. UFO damage & accuracy. Multiple attackers. Plus equivalent TFTD issues. :UFO accuracy is a straight 60% chance. -[[User:Morgan525|Tycho]] ([[User talk:M
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  • {{Alien Missions Navbar}} [[Category:Enemy Unknown/UFO Defense]]
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  • * [[Night Missions]] [[Category:Enemy Unknown/UFO Defense]]
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  • ...r on legs. They normally precede larger vessels at the start of an [[Alien Missions|alien mission]]. They are manned by only one crew member. This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
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  • ...hest level. The climax of this activity is characterised by intense [[UFOs|UFO]] activity in the vicinity of major cities. The aliens will attempt to sign It has been conclusively shown that shooting down the UFOs or [[UFO Ground Assault|assaulting the landed ships]] will NOT stop the infiltration
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  • ...ipment (EU)#Miscellaneous|equipment]] to aid them. As they complete combat missions they gain [[experience]] in the form of increased attributes, and can also ...combat attributes and status effects that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, w
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  • ...ic terrain for 'training' missions. It is relatively easy to shoot down a UFO over the broad expanses of the icecaps, and then let the rookies hunt alien ...ing on module placement, you may find yourself completely cut off from the UFO by water. It is advised to equip your soldiers with Flying Suits so that th
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  • ...e crew to other tasks. Navigators are commonly found near the bridge and [[UFO Navigation]], but often move away if they have reason to. <tr {{StdDescTable_Heading}}><th align="left">UFO Type</th>
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  • Strength points are awarded at the end of missions any time at least one [[Experience#How_Experience_Points_Are_Applied|primar ...each a reasonable level within a few combat missions. Points awarded after missions slope evenly down to where, at cap minus one (69), an average of 1.0 points
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  • ...ough them and are therefore impassible in [[Base Defence]] [[battlescape]] missions. [[Category:Enemy Unknown/UFO Defense]]
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  • {{Alien Missions Navbar}} [[Category:Enemy Unknown/UFO Defense]]
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  • Once all these missions (research, harvest, abduction, infiltration, and base creation) have been p [[Category:Enemy Unknown/UFO Defense]]
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  • * Alien subs on Colony Supply Missions will be crewed by the same species that established the Colony, and ignore ...the same race as the submarine shot down. "Scheduled" Floating Base Attack missions can be crewed by Aquatoids, Gill Men, Lobster Men or Tasoths (but not Mixed
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  • {{Ref Close | source = X-COM UFO Defense/Enemy Unknown Mission Briefing Screen}} Terror missions are fought in small towns consisting mainly of urban dwellings, parks, and
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  • ...a well defined '''spawn points'''. The easiest example is [[Base Defence]] missions, because you can locate the spawn points fairly easily, and use that knowle ==Terror missions spawn points==
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  • * [[Night Missions]] [[Category:Enemy Unknown/UFO Defense]]
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  • ...ecure and also to perform any general work they are ordered to do. In most missions they will be the first opponents encountered. <tr {{StdDescTable_Heading}}><th align="left">UFO Type</th>
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  • ...found, it is advisable to quickly shoot down any Scout ships on a [[Alien Missions#Alien Retaliation|Retaliation]] mission. You will need a [[Hyper-wave Deco ...orithm preferring weapons but you can still find yourself fighting defence missions with [[Electroflare]]s and other useless items (''verify this'').
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  • <tr {{StdDescTable_Heading}}><th align="left">UFO Type</th> ...may be shared between races. This is particularly true for [[Mixed Crew]] missions.
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  • ** [[UFO Interception]] ** [[UFO Detection]]
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  • ==All Terror Missions During Daylight== ...ight mission]]. Xcom players obviously would want to do all their tactical missions during the day, however, during the limited time that a terror site is acti
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  • ...n the ground. In other words, an '''alien mission''' always starts with an UFO sortie. ...d discussed below, followed by a table detailing the scheduling of regular missions.
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  • {{Alien Missions Navbar}} [[Category:Enemy Unknown/UFO Defense]]
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  • ...cities for dedicated [[Terror Mission]]s. They will never actually land a UFO in the city, but instead drop off aliens from a [[Terror ship|Terror Ship]] *Since aliens only visit cities on terror missions, you will encounter [[Terror Units]] in every city you visit.
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  • ...weapons system is used in ''[[TFTD|Terror from the Deep]]''. In ''[[X-COM|UFO: Enemy Unknown]]'', the [[Tank/Rocket Launcher]] is the equivalent. ...e Reaction Fired Aqua Jet is actually a viable weapon on your early Terror Missions. Since the heavy armor allows the tank to quite easily survive Sonic Pistol
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  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>500</td></tr>
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  • ...ttle threat to earth forces. Normally appears before larger vessels during missions. This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
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  • ...gle clearance, and 2 types of Terrorist-slaying. Outside of certain Terror missions there is no reason to carry more than 1-2 Cannon-type weapons on a transpor [[Category:Enemy Unknown/UFO Defense]]
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  • ...ny submarine is used for reconnaissance and survey [[Alien Missions (TFTD)|missions]]. It normally precedes larger vessels at the start of an Alien task force. ...nd that the Survey Ship is somewhat larger on the Battlescape than its UFO Defense cousin, to the point that a [[Submersible Weapons Systems|SWS]] can enter a
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  • ...Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council of Nations at ...ance to reduce any increases in panic by half, where x is half the country defense.
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  • ...t]] and [[Overseer (EU2012)|Overseer]] UFO maps, where it appears only the UFO layout is different. If the Large Scout/Overseer maps are regarded as a var ...ations). For a breakdown on what maps are used on each [[Missions (EU2012)|Missions]] types, check [[Map Tables (EU2012)#By Mission Types|Map Tables]].
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  • | Total number of missions in which the soldier participated. | Total number of missions in which the soldier victorious.
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  • ...out craft is a general purpose vessel that is used in all types of [[Alien Missions|alien mission]]. This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    7 KB (1,284 words) - 04:11, 23 July 2013
  • There are a total of five "complete" palettes for UFO and three for TFTD, each for a different situation. Each is made up of the UFO: TFTD:
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  • ...n bases, for [[Alien Supply|supplying existing bases]] or for infiltration missions. It carries [[Alien Food|alien food]] containers and a [[Alien Surgery|surg This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    8 KB (1,390 words) - 04:10, 23 July 2013
  • ...dispatched to hunt the Avenger; if it finds it, it will trigger an Avenger Defense mission. *Barrier: Enemy Tech and Psionic Defense are doubled.
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  • *Alien [[Navigator (Alien Rank)|Navigator]]: [[#Alien missions|Alien missions]] and [[Hyper-wave Decoder]] Each [[#Alien species|alien species]] (including autopsies), [[#Alien missions|alien mission]], or [[#Alien ships|alien ship]] entry added to the UFOpaedi
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  • ...ublimative control in terms of your technique terms as user : in X-COM UFO Defense : and the theory of the X-COM Soldier as a useful topic of control vs your ...r in terms of a person soldier, in such as this X-COM Soldier in X-COM UFO Defense (1994)
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  • ...items from another base or off a craft. More importantly, when the [[Base Defense|aliens attack your base]], the items stored in the base will dictate what y ...rvals. Such as once every few months or after playing a series of recovery missions with a high amount of recovered loot.
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  • * Commander pods will only deploy on [[UFOs (EU2012)|UFO]] missions. ...ions]], [[The Council (EU2012)#Council Missions|Council missions]] and UFO missions.
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  • |appears=March (Council missions)<br>April (all other) |defense=0
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  • # Act 3 - after assaulting the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]] and capturing the [[Hyperwave Beac .... Outsiders have been spotted in close proximity to [[Crashed UFO (EU2012)|UFO crash]] sites."
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  • ''OMG, this is hard. I'm having to save and load lots to win all my missions''<br> ...sal, while there are stronger and more numerous Aliens present on tactical missions. Aliens also advance their research faster, granting them extra abilities,
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  • ...UFO they landed in. Both [[UFO Crash Recovery]] and [[UFO Ground Assault]] missions usually follow the same profile. ...n also be used; several of these can also be used to breach inner or outer UFO walls in the final stage of the mission.
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  • ...lescape missions is here: [[Tactical_Combat_Missions_(Apocalypse)|Tactical Missions]] ...idden in the basement of that building, a [[Base Defense (Apocalypse)|Base Defense]] mission will immediately commence.
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  • ...n, although only [[Sectoid]]s and [[Floater]]s bring Medics along on their missions. <tr {{StdDescTable_Heading}}><th align="left">UFO Type</th>
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  • ...on the ground. In other words, an '''alien mission''' always starts with a UFO. There are eight types of regular alien missions scheduled on the fly. The type of each mission is determined by the [[Alien
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  • Tactical missions are XCOM's main operations and can be generated through either [[Mission Co ===Alien Missions===
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  • *[[External UFO Windows]] *Free Ammo for tanks on [[Base_Defence#Bugs|Base Defence]] missions
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  • ...shooting down Battleships late-game). Disadvantages are one or two tricky missions which must be handled carefully and must be prepared for with either impecc ...a Covert Operative. Some escort missions, the first two Operation Progeny missions and the [[Confounding Light (EU2012)|Confounding Light]] Slingshot mission
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  • ...item only appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to [[Elerium-115]]. ...s have a tendency to destroy the Zrbite. However, unlike Enemy Unknown/UFO Defense, Zrbite is not exclusively stored in the sub's power source and may be foun
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  • [[Category:Enemy Unknown/UFO Defense]]
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  • ...negative values will not occur, but they are possible in the XCOM.DAT when missions go bad. Very high or highly negative values in these files (certainly once ...contains this month's information. The second last month's and so on. Each UFO adds one to the appropriate territory it is over on each 30 minute update p
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  • ...you use an Avenger. Need to test the other craft, and base offense/defense missions. - BB</i> ...above is exhaustive only for reference data in the routes folder, and non-UFO nodes in Battlescape saves.
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  • ...e. They kindly informed my scientists of the purpose behind Alien Research missions and the technical specs of [[Battleship]]s. I don't ask how my scientists g ...ectoids and [[Snakeman|Snakemen]], anyways...but lack the powers of mental defense necessary for the final assault on [[Cydonia]]. I will set Plan B (for Boom
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  • * Allow [[Alien_Missions_(Long_War)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(Long_War)|Alien Resource] ...ien_Deployment_(Long_War)#Pod Composition Tables|aliens that can appear in missions]].
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  • * If aimed at an outer UFO hull (most likely via [[Mind Control]]), Celatid spit is strong enough to p ...for them despite its high damage. However, it can target (and penetrate) a UFO's roof (or floor) from above or below, so it's great for this.
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  • ===UFO Recovery missions=== ...w technology. As you progress towards your task of defeating the aliens, [[UFO Recovery Values]] tend to rise steadily, and are a very important revenue s
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  • ...requires effective field commanders in order successfully accomplish field missions. A firm grasp of effective, modern military tactics will greatly aid the X- [[Category:Enemy Unknown/UFO Defense]]
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  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>250</td></tr>
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  • ...blaster rounds cannot be used to penetrate UFO outer hulls. In fact, most UFO inner walls cannot be penetrated by a tank's blaster either &mdash; althoug ...the [[Hangar]]s. Because all tanks are fully armed during [[Base Defence]] missions even when you have run out of ammunition, you may therefore freely use the
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