Stats (EU2012)

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The performance of an XCOM soldier in battle and his/her actions (moving, firing, etc.) during tactical combat are determined by his/her stats. A soldier's stats can be improved through experience gained in combat missions, bonuses from rank promotions, perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:

Visible Stats
Stat Value Description
Health Points 6,5,4,3 If it reaches zero the soldier permanently dies.
Aim 65 Chance to hit the target when firing.
Defense 0 Protection against enemy fire.
Will 40 Morale.

XCOM units also have the following stats, which all start at zero and seemed to be only modified through each Soldier's individual abilities perks, armor and equipment.

Hidden Stats
Stat Value Description
Sight Radius 27 # of spaces a unit can see - nearly all weapons also have this range
Mobility 7 # of tiles a unit can move
Psionics 30 Psi stat
Critical Hit Chance 0 Chance to inflict critical hits?
Critical Damage 0 Amount of critical damage dealt?
Reaction 0 Used for Overwatch?
Flight Fuel 0 # of turns that can be spent flying

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers:CLASS ASSAULT.png AssaultCLASS HEAVY.png HeavyCLASS SNIPER.png SniperCLASS SUPPORT.png SupportCLASS PSIONIC.png PsionicCLASS MECH.png MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)